{"meta":{"query_hash":"aba570fb03d7","filters":{"venue":"Games for Health Journal"},"cohort_total":74,"direct_labels_cover":0,"predictions_cover":74,"exported":74,"export_cap":100000,"truncated":false,"label_status":"direct model label, unvalidated","prediction_status":"machine_predicted_unvalidated (Codex and Gemma teacher distillation)","score_status":"score_only:v0-immature-baseline","snapshot":{"source":"OpenAlex, pinned release, all 482 partitions","release":"2026-06-24","frame_built":"2026-07-12"},"permalink":"https://metacan.xera.ac/q/aba570fb03d7","api":"https://metacan.xera.ac/api/v1/cohort?venue=Games+for+Health+Journal"},"results":[{"id":"W1410426716","doi":"10.1089/g4h.2014.0093","title":"Home-Based Computer Gaming in Vestibular Rehabilitation of Gaze and Balance Impairment","year":2015,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Vestibular and auditory disorders","field":"Neuroscience","cited_by":30,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Manitoba","funders":"","keywords":"Balance (ability); Vestibular system; Physical medicine and rehabilitation; Gaze; Rehabilitation; Balance problems; Psychology; Physical therapy; Medicine; Computer science; Audiology; Artificial intelligence","score_opus":0.02520183272905087,"score_gpt":0.3093778125505052,"score_spread":0.28417597982145437,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1410426716","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99843305,0.00024273318,0.00052902865,0.000012964232,0.0000030678466,0.00004853441,0.000010424835,0.000016134925,0.000704009],"genre_scores_gemma":[0.9987,0.00017247068,0.00071218057,0.000013554347,0.0000045942074,0.000025755675,0.000016165674,0.0000015732384,0.00035357953],"study_design_codex":"design_other","study_design_gemma":"observational","domain_scores_codex":[0.99989545,0.00004421978,0.000006973324,0.0000114675895,0.000019414489,0.00002233972],"domain_scores_gemma":[0.99993384,0.000024338324,0.0000067001724,0.000004989389,0.000008792785,0.000021329544],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00014312033,0.00019120966,0.00017655885,0.00025275987,0.0001891196,0.0001227029,0.00017440991,0.00012953617,0.001317614],"category_scores_gemma":[0.00043158483,0.00005242676,0.00014460443,0.00010950806,0.00013350222,0.00007815432,0.00023693667,0.00014391336,0.0001213132],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0043918453,0.015727147,0.15937494,0.0005976832,0.0001421657,0.00606764,0.0016222653,0.001535241,0.106409855,0.00031906,0.0011145085,0.7026977],"study_design_scores_gemma":[0.00076518836,0.03288902,0.91416985,0.00012517675,0.000266095,0.015016816,0.0013462718,0.00781573,0.023157185,0.0003698939,0.004039721,0.00003914517],"about_ca_topic_score_codex":0.0022586822,"about_ca_topic_score_gemma":0.0053030895,"teacher_disagreement_score":0.0022586822,"about_ca_system_score_codex":0.00014158296,"about_ca_system_score_gemma":0.00018019065,"threshold_uncertainty_score":0.004491031},"labels":[],"label_agreement":null},{"id":"W1513362329","doi":"10.1089/g4h.2013.0095","title":"The Effects of Combining Videogame Dancing and Pelvic Floor Training to Improve Dual-Task Gait and Cognition in Women with Mixed-Urinary Incontinence","year":2014,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Pelvic floor disorders treatments","field":"Medicine","cited_by":38,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Concordia University; Institut Universitaire de Gériatrie de Montréal","funders":"Canada Research Chairs","keywords":"Urinary incontinence; Gait; Task (project management); Pelvic floor; Cognition; Physical medicine and rehabilitation; Psychology; Dual (grammatical number); Physical therapy; Medicine; Urology; Engineering; Surgery; Neuroscience","score_opus":0.007728800301947345,"score_gpt":0.2677698632680343,"score_spread":0.260041062966087,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1513362329","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99828976,0.000939961,0.00007058238,0.000085755215,0.000036835583,0.000088408815,0.000025620304,0.000009486214,0.00045352182],"genre_scores_gemma":[0.9976943,0.000721796,0.00074208796,0.000114730225,0.00006212726,0.00013787586,0.00006197329,0.000001794786,0.0004632652],"study_design_codex":"design_other","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.9998996,0.000029374962,0.000011453363,0.00002052395,0.000012590219,0.000026366599],"domain_scores_gemma":[0.9998381,0.00004492539,0.00002832012,0.0000059318,0.000012094665,0.000070544964],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00022622052,0.00059113256,0.0005586668,0.0003028088,0.00027805852,0.0002014249,0.0003484677,0.00042173226,0.0020506107],"category_scores_gemma":[0.0008045319,0.0001612128,0.00039223224,0.00016770646,0.00014421737,0.00013349943,0.00038444964,0.00029676038,0.0001616993],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.12174649,0.08031218,0.042047843,0.0032780187,0.002555442,0.0005998767,0.0006806146,0.0019598086,0.03209082,0.0000807456,0.0010967104,0.71355134],"study_design_scores_gemma":[0.026021726,0.38930815,0.5652317,0.0006553316,0.0025259852,0.0006706312,0.0008420813,0.004017403,0.007326425,0.00018538939,0.0031663652,0.000048838825],"about_ca_topic_score_codex":0.0017225337,"about_ca_topic_score_gemma":0.0050046346,"teacher_disagreement_score":0.0020506107,"about_ca_system_score_codex":0.00020558594,"about_ca_system_score_gemma":0.00024221944,"threshold_uncertainty_score":0.006859958},"labels":[],"label_agreement":null},{"id":"W1570851373","doi":"10.1089/g4h.2015.0002","title":"Validity of an Interactive Functional Reach Test","year":2015,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Balance, Gait, and Falls Prevention","field":"Health Professions","cited_by":14,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"Microsoft Research; National Aeronautics and Space Administration","keywords":"Concurrent validity; Intraclass correlation; Balance (ability); Rehabilitation; Test (biology); Physical medicine and rehabilitation; Timed Up and Go test; Physical therapy; Outpatient clinic; Berg Balance Scale; Computer science; Medicine; Psychology; Psychometrics; Nursing; Patient satisfaction; Developmental psychology","score_opus":0.12317077112006213,"score_gpt":0.44772595699547857,"score_spread":0.32455518587541643,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1570851373","genre_codex":"empirical","genre_gemma":"methods","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"methods","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.981455,0.0007251782,0.0068157697,0.00014174766,0.00008393018,0.0002210878,0.0008529634,0.00007631603,0.009627918],"genre_scores_gemma":[0.99671954,0.00011943773,0.0019857446,0.00004624799,0.000020027834,0.00009800967,0.0005733318,0.000013742827,0.00042377642],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9940964,0.0014451977,0.00074175524,0.00087404705,0.002607569,0.00023504991],"domain_scores_gemma":[0.96760625,0.016430574,0.007253811,0.001803049,0.006145542,0.0007607876],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.006939716,0.0004780156,0.00045856307,0.0013049777,0.00027569252,0.0009480218,0.00092632964,0.0005622759,0.0028112677],"category_scores_gemma":[0.03948943,0.00019166489,0.0009627623,0.00057240255,0.0009352949,0.0008250311,0.0010493711,0.0004785344,0.0007846507],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00037624672,0.00009671712,0.9701349,0.00009702263,0.00023754309,0.00006250795,0.0003754521,0.00044625046,0.0010688195,0.00020821304,0.00035895617,0.0265375],"study_design_scores_gemma":[0.000042448348,0.00078957836,0.9905918,0.00014436022,0.000114721865,0.0007835298,0.00029402284,0.0035997939,0.0013177177,0.00048207486,0.0018120399,0.000027770637],"about_ca_topic_score_codex":0.0018433839,"about_ca_topic_score_gemma":0.0020505122,"teacher_disagreement_score":0.006939716,"about_ca_system_score_codex":0.00028355903,"about_ca_system_score_gemma":0.0005824632,"threshold_uncertainty_score":0.036701143},"labels":[],"label_agreement":null},{"id":"W1581103196","doi":"10.1089/g4h.2014.0095","title":"Assessment of a Mobile Game (“MobileKids Monster Manor”) to Promote Physical Activity Among Children","year":2015,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Obesity, Physical Activity, Diet","field":"Medicine","cited_by":91,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"BC Children's Hospital; University of British Columbia","funders":"Johnson and Johnson; Michael Smith Health Research BC; Child and Family Research Institute; Peter Michael Foundation","keywords":"Physical activity; Confidence interval; Intervention (counseling); Monster; Body mass index; Physical therapy; Psychology; Phone; Accelerometer; Demography; Activity monitor; Medicine; Computer science; Psychiatry; History","score_opus":0.026786144116682016,"score_gpt":0.37789965269974957,"score_spread":0.35111350858306756,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1581103196","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9975802,0.00013711258,0.0005341907,0.000043836397,0.000011317043,0.0007320513,0.00015676665,0.000050889626,0.0007537436],"genre_scores_gemma":[0.975255,0.00058333203,0.019239753,0.000058673566,0.00002073542,0.002839843,0.00052999496,0.000015142909,0.0014575133],"study_design_codex":"design_other","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.99885595,0.0004768329,0.00010791516,0.0001320659,0.000274092,0.00015315998],"domain_scores_gemma":[0.99908257,0.0002253862,0.00022469215,0.000034542147,0.00014336806,0.0002894052],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0014423185,0.0010942202,0.0006648733,0.00057384325,0.00027168667,0.00043157744,0.0007843744,0.00041342055,0.0020171585],"category_scores_gemma":[0.0027644155,0.00031761083,0.0008180887,0.00017771209,0.00022200597,0.00030156306,0.00061764935,0.00042668532,0.00025366954],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.022092829,0.110169604,0.30407077,0.0041360753,0.0010108241,0.0010546714,0.0040026363,0.0030352282,0.035122763,0.00034723297,0.00412274,0.5108346],"study_design_scores_gemma":[0.0046001635,0.18381998,0.7843844,0.00045168577,0.00075400743,0.00093505956,0.0014490879,0.0059041646,0.010618935,0.000100050056,0.006896965,0.000085443775],"about_ca_topic_score_codex":0.0029202213,"about_ca_topic_score_gemma":0.0070099,"teacher_disagreement_score":0.0029202213,"about_ca_system_score_codex":0.0005174194,"about_ca_system_score_gemma":0.0007450095,"threshold_uncertainty_score":0.007627785},"labels":[],"label_agreement":null},{"id":"W1584661678","doi":"10.1089/g4h.2013.0078","title":"Will Nintendo “Wii Fit” Get You Fit? An Evaluation of the Energy Expenditure from Active-Play Videogames","year":2014,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Physical Activity and Health","field":"Medicine","cited_by":11,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University","funders":"National Center for Advancing Translational Sciences; National Center for Research Resources; Medical Center, University of Rochester; Agency for Healthcare Research and Quality; National Cancer Institute; Georgia Clinical and Translational Science Alliance","keywords":"Energy expenditure; Metabolic equivalent; Treadmill; Physical therapy; Crossover study; Physical activity; Physical medicine and rehabilitation; Exercise intensity; Medicine; Psychology; Heart rate","score_opus":0.06918730776827382,"score_gpt":0.38435649870844363,"score_spread":0.3151691909401698,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1584661678","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9981148,0.00008545228,0.0000653306,0.000050584884,0.000018084338,0.00038815208,0.00013382004,0.0000054663774,0.0011382983],"genre_scores_gemma":[0.99274206,0.0003335039,0.0010149238,0.0002308731,0.000021611024,0.0015598619,0.0006245576,0.000004727609,0.0034677256],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9995969,0.00014023403,0.000041431,0.00006015725,0.00009859349,0.000062709114],"domain_scores_gemma":[0.99937135,0.00011403842,0.00012456617,0.000021507602,0.000090802896,0.00027770238],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0010817446,0.00046200733,0.00037668025,0.00029527617,0.00044998815,0.00039954964,0.00043238842,0.00046945666,0.0035132826],"category_scores_gemma":[0.0015730252,0.00019382207,0.00035687504,0.00014058035,0.0002799215,0.00037976576,0.00037520836,0.0005145923,0.0005215257],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.1744404,0.24184547,0.29912722,0.0019307724,0.0010852593,0.00044322258,0.0023239388,0.001236898,0.019955933,0.00048479912,0.004547643,0.25257832],"study_design_scores_gemma":[0.009783405,0.28958955,0.6844387,0.00016137878,0.0004942416,0.00024139891,0.0024335813,0.0021467013,0.0032116368,0.00018026467,0.007247899,0.00007121638],"about_ca_topic_score_codex":0.0040792944,"about_ca_topic_score_gemma":0.0086579025,"teacher_disagreement_score":0.0040792944,"about_ca_system_score_codex":0.00050390203,"about_ca_system_score_gemma":0.0005164982,"threshold_uncertainty_score":0.011753082},"labels":[],"label_agreement":null},{"id":"W1912015816","doi":"10.1089/g4h.2014.0003","title":"Design and Evaluation of Virtual Reality–Based Therapy Games with Dual Focus on Therapeutic Relevance and User Experience for Children with Cerebral Palsy","year":2014,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Cerebral Palsy and Movement Disorders","field":"Medicine","cited_by":32,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Toronto; Holland Bloorview Kids Rehabilitation Hospital","funders":"Ontario Brain Institute","keywords":"Usability; Cerebral palsy; Rehabilitation; Virtual reality; Relevance (law); Psychology; Occupational therapy; Physical medicine and rehabilitation; Physical therapy; Medicine; Human–computer interaction; Computer science","score_opus":0.05210916573373797,"score_gpt":0.3482970692794398,"score_spread":0.29618790354570185,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1912015816","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9866737,0.00015240477,0.010376059,0.00003874263,0.00001854711,0.0016771802,0.00008166062,0.0001443772,0.00083722686],"genre_scores_gemma":[0.9258208,0.0002819034,0.06891852,0.000047713373,0.000011411841,0.0035654919,0.00025386643,0.00005177351,0.0010485336],"study_design_codex":"design_other","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.9976618,0.0011440348,0.0002709118,0.00024380867,0.00047462602,0.00020480665],"domain_scores_gemma":[0.9976853,0.0011688034,0.00024504098,0.00011010305,0.0005369017,0.00025391256],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0029586004,0.0011769235,0.00070743466,0.00077850017,0.0002919632,0.00088151294,0.0017222909,0.00062584813,0.002104342],"category_scores_gemma":[0.006147428,0.00059698423,0.0010379648,0.0002106415,0.00045221194,0.00057189725,0.00089363975,0.00046915893,0.00025689448],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.02578309,0.051329862,0.07238374,0.008046593,0.0014044832,0.002705261,0.013086649,0.05024467,0.24407093,0.0022841864,0.0024373871,0.5262232],"study_design_scores_gemma":[0.016436422,0.29488832,0.33815083,0.0009195578,0.0030130844,0.0039426056,0.0066261897,0.16279228,0.1479249,0.0011391743,0.02356955,0.0005970538],"about_ca_topic_score_codex":0.0013771829,"about_ca_topic_score_gemma":0.0014605486,"teacher_disagreement_score":0.0029586004,"about_ca_system_score_codex":0.00084718305,"about_ca_system_score_gemma":0.0008601505,"threshold_uncertainty_score":0.015646756},"labels":[],"label_agreement":null},{"id":"W1936955914","doi":"10.1089/g4h.2014.0127","title":"Developing a Game Interface to Assess Risk Perception with Respect to Two Key Dimensions of Risk (Frequency and Severity) in Contexts Where Risks Are Elevated from Their Accepted, “Typical” Values","year":2015,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Risk Perception and Management","field":"Social Sciences","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"Wilfrid Laurier University; University of Ontario Institute of Technology","funders":"","keywords":"Psychology; Risk perception; Applied psychology; Descriptive statistics; Human factors and ergonomics; Poison control; Social psychology; Perception; Medicine; Statistics; Environmental health; Mathematics","score_opus":0.12256554865671601,"score_gpt":0.42262372618182215,"score_spread":0.3000581775251061,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1936955914","genre_codex":"empirical","genre_gemma":"methods","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"methods","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.91036063,0.000038765626,0.08046699,0.00009816532,0.000044210552,0.0046879333,0.00041422446,0.0015668749,0.0023223392],"genre_scores_gemma":[0.618221,0.00007895252,0.37256622,0.0001622083,0.000019220495,0.0055342573,0.0007902778,0.000091472786,0.0025363506],"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9989801,0.0004805683,0.00010601764,0.00017536322,0.00017040804,0.0000875604],"domain_scores_gemma":[0.9950681,0.0033245725,0.00035838212,0.00021963523,0.00071664294,0.00031281429],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0026302,0.0012220732,0.000531874,0.0006624474,0.00021359815,0.0011208236,0.0010434064,0.000622114,0.0027394448],"category_scores_gemma":[0.010253842,0.00043456236,0.0004343801,0.00020371929,0.00025397254,0.0010341578,0.00081982004,0.00040658916,0.0007015828],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.007565444,0.014408943,0.25318286,0.0019622063,0.00029558604,0.0009003173,0.014078876,0.009096226,0.17319433,0.0015834087,0.0061769173,0.5175549],"study_design_scores_gemma":[0.0033668398,0.054549616,0.52034724,0.0007250592,0.00079148746,0.0022211834,0.010298252,0.2547638,0.12345905,0.0034856747,0.025430258,0.0005615656],"about_ca_topic_score_codex":0.0009945754,"about_ca_topic_score_gemma":0.0017126382,"teacher_disagreement_score":0.0027394448,"about_ca_system_score_codex":0.0003144263,"about_ca_system_score_gemma":0.00046359017,"threshold_uncertainty_score":0.013909996},"labels":[],"label_agreement":null},{"id":"W1995141050","doi":"10.1089/g4h.2013.0034","title":"Gaming, Adiposity, and Obesogenic Behaviors Among Children","year":2013,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Child Development and Digital Technology","field":"Social Sciences","cited_by":4,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Children's Hospital of Eastern Ontario","funders":"","keywords":"Physical activity; Obesity; Psychology; Developmental psychology; Gerontology; Medicine; Physical therapy","score_opus":0.014212591636543174,"score_gpt":0.312211325695666,"score_spread":0.29799873405912286,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1995141050","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9948954,0.0008410515,0.00007817389,0.0006583442,0.000017571381,0.000030327892,0.00017024473,0.0000053634417,0.0033035206],"genre_scores_gemma":[0.99589515,0.0020992202,0.000475225,0.00016473517,0.000025368801,0.000056853532,0.00016751012,0.0000043466434,0.0011115815],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.99962556,0.00010178646,0.00003940283,0.000036690435,0.00008950881,0.00010702989],"domain_scores_gemma":[0.99886703,0.00024747383,0.00048045345,0.000043634263,0.00013312681,0.00022825095],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009235862,0.00018294169,0.00019649153,0.0010445925,0.0009127959,0.00085886585,0.00022292887,0.00029631992,0.0016166499],"category_scores_gemma":[0.002519137,0.00022249715,0.0003006112,0.00073094346,0.00054692954,0.0005134485,0.0010060008,0.00076097256,0.00011148425],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00003319241,0.00011269001,0.9874784,0.000037970887,0.000012685584,0.000098682016,0.0034290643,0.000029813045,0.00019525627,0.0002567212,0.00043565442,0.007879916],"study_design_scores_gemma":[0.0000013021073,0.00007458009,0.99205947,0.000036153597,0.000011758047,0.00012488755,0.006663913,0.000025745743,0.00007089117,0.000053592812,0.00087414775,0.0000035070702],"about_ca_topic_score_codex":0.018698337,"about_ca_topic_score_gemma":0.053882696,"teacher_disagreement_score":0.018698337,"about_ca_system_score_codex":0.0006636398,"about_ca_system_score_gemma":0.0007529972,"threshold_uncertainty_score":0.037178993},"labels":[],"label_agreement":null},{"id":"W2007478274","doi":"10.1089/g4h.2012.0016","title":"Looking Similar Promotes Group Stability in a Game-Based Virtual Community","year":2012,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Digital Mental Health Interventions","field":"Psychology","cited_by":10,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Université Laval; Institut Universitaire en Santé Mentale de Québec","funders":"","keywords":"Psychology; Virtual community; Entertainment; Online participation; The Internet; Cognition; Online community; Social psychology; Internet privacy; Computer science; World Wide Web","score_opus":0.09343734354090238,"score_gpt":0.42556104304084325,"score_spread":0.33212369949994086,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2007478274","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9949155,0.000029036115,0.002548296,0.00005501071,0.000014046908,0.00008780457,0.000007877256,0.00006973338,0.002272743],"genre_scores_gemma":[0.99517894,0.000015961916,0.0040338254,0.000025522257,0.000006562344,0.00006050126,0.000020976344,0.000008650432,0.0006490201],"study_design_codex":"design_other","study_design_gemma":"observational","domain_scores_codex":[0.99910814,0.00047037588,0.00002740965,0.0001393014,0.00016065435,0.00009406961],"domain_scores_gemma":[0.9971066,0.0011835626,0.0004367464,0.00018604645,0.00017557903,0.0009115694],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0011853465,0.00042473924,0.00022920099,0.0009255282,0.0011064555,0.0012804527,0.0005683142,0.00045250345,0.0025296104],"category_scores_gemma":[0.0055964915,0.00014739072,0.00030836687,0.00021810808,0.00072554353,0.000819693,0.001755495,0.00038838177,0.00022855985],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0052118795,0.030032715,0.18169187,0.0014973682,0.00039542737,0.0023547127,0.06633808,0.009442473,0.24673393,0.009909896,0.0051133884,0.44127825],"study_design_scores_gemma":[0.0014241952,0.02880454,0.73359036,0.00047515729,0.00080002646,0.002777907,0.035622764,0.106520906,0.034630645,0.014784159,0.04027158,0.0002976866],"about_ca_topic_score_codex":0.0007043973,"about_ca_topic_score_gemma":0.0014030741,"teacher_disagreement_score":0.0025296104,"about_ca_system_score_codex":0.0002600203,"about_ca_system_score_gemma":0.000284439,"threshold_uncertainty_score":0.008462429},"labels":[],"label_agreement":null},{"id":"W2027076763","doi":"10.1089/g4h.2012.0008","title":"Reducing Anxiety Using Self-Help Virtual Reality Cognitive Behavioral Therapy","year":2012,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":19,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of New Brunswick","funders":"","keywords":"Phobias; Exposure therapy; Virtual Reality Exposure Therapy; Virtual reality; Anxiety; Specific phobia; Psychology; Relaxation (psychology); Clinical psychology; Psychotherapist; Anxiety disorder; Computer science; Human–computer interaction; Psychiatry; Social psychology","score_opus":0.11578320731133612,"score_gpt":0.4128558481369108,"score_spread":0.29707264082557466,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2027076763","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99027073,0.00095293304,0.0034805653,0.00019585472,0.000032040385,0.00030364326,0.000040375457,0.00018707971,0.0045368276],"genre_scores_gemma":[0.9911265,0.0011104445,0.0057855374,0.00018168925,0.000031832016,0.00021920276,0.000051789728,0.0000059304066,0.0014871943],"study_design_codex":"design_other","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.99981254,0.00006314704,0.000012874841,0.000017558159,0.0000671927,0.000026661928],"domain_scores_gemma":[0.99987924,0.000056250014,0.000021711845,0.000008071404,0.000012811346,0.000021978594],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00019705683,0.0002374079,0.0002663773,0.00035923987,0.00014690075,0.00020482538,0.00026037553,0.00017935551,0.0015110264],"category_scores_gemma":[0.0004734827,0.00006277841,0.0002875611,0.00011194466,0.00013461178,0.00009638058,0.00021291597,0.0003469872,0.00012360208],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0023550373,0.036154673,0.0071686907,0.0012907273,0.00029706975,0.00038810546,0.0017754568,0.0011903076,0.07802713,0.00072320807,0.0023000904,0.8683296],"study_design_scores_gemma":[0.008693566,0.1870633,0.5973688,0.0010054957,0.0017186146,0.006334851,0.0046809255,0.024511285,0.12720032,0.002849907,0.03835823,0.00021473589],"about_ca_topic_score_codex":0.0007590815,"about_ca_topic_score_gemma":0.0014227919,"teacher_disagreement_score":0.0015110264,"about_ca_system_score_codex":0.00015213134,"about_ca_system_score_gemma":0.00018575671,"threshold_uncertainty_score":0.0050549507},"labels":[],"label_agreement":null},{"id":"W2048243286","doi":"10.1089/g4h.2013.0042","title":"Comparing the Effects of a Novel and a Traditional Proprioceptive Balance Training Program on Activity Adherence and Balance Control in a Healthy University Population: A Preliminary Study","year":2013,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Balance, Gait, and Falls Prevention","field":"Health Professions","cited_by":11,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Dalhousie University","funders":"","keywords":"Balance (ability); Physical therapy; Psychology; Attendance; Proprioception; Psychological intervention; Physical activity; Physical medicine and rehabilitation; Medicine","score_opus":0.0698525116945165,"score_gpt":0.3673422335783646,"score_spread":0.2974897218838481,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2048243286","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99958354,0.00013298937,0.00006283027,0.000015229031,0.000008215345,0.00008815766,0.000012334657,0.0000019980394,0.00009469715],"genre_scores_gemma":[0.9976623,0.00035336814,0.0011278626,0.000078185614,0.00006672897,0.0003061362,0.00006650732,0.0000015503592,0.00033731715],"study_design_codex":"nonrandomized_trial","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.9993062,0.00031813778,0.0000640657,0.00007986218,0.00013723511,0.00009451544],"domain_scores_gemma":[0.99875534,0.0004811003,0.0001647646,0.00006142949,0.00009895699,0.00043846137],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0017165877,0.00034737663,0.00044779963,0.0003681177,0.00045401783,0.00029788577,0.0003758221,0.0006197406,0.0019177446],"category_scores_gemma":[0.0023532084,0.00017883875,0.0005146016,0.00027522427,0.00030374908,0.00031511378,0.0004051292,0.00045468783,0.00014110224],"study_design_candidate":"nonrandomized_trial","study_design_consensus":"nonrandomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.18122949,0.3498662,0.18539819,0.0016778791,0.0020315014,0.0003274454,0.0015430555,0.00066172256,0.029658739,0.00010198249,0.00034191113,0.2471618],"study_design_scores_gemma":[0.00900573,0.64110965,0.34634483,0.000056116973,0.0004726535,0.00008235197,0.00033713147,0.00042933316,0.0016432104,0.000025997555,0.00047489913,0.000018144821],"about_ca_topic_score_codex":0.0013383559,"about_ca_topic_score_gemma":0.003084852,"teacher_disagreement_score":0.0019177446,"about_ca_system_score_codex":0.0002526553,"about_ca_system_score_gemma":0.0006026634,"threshold_uncertainty_score":0.009078264},"labels":[],"label_agreement":null},{"id":"W2058206869","doi":"10.1089/g4h.2012.0033","title":"Developing Home-Based Virtual Reality Therapy Interventions","year":2013,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Stroke Rehabilitation and Recovery","field":"Medicine","cited_by":32,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Rehabilitation; Hemiparesis; Occupational therapy; Virtual reality; Psychological intervention; Intervention (counseling); Physical therapy; Psychology; Physical medicine and rehabilitation; Stroke (engine); Activities of daily living; Medicine; Computer science; Human–computer interaction","score_opus":0.09180355044800778,"score_gpt":0.41304157456235147,"score_spread":0.32123802411434366,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2058206869","genre_codex":"empirical","genre_gemma":"methods","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"methods","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.5050797,0.0029993304,0.4153315,0.0026866,0.00037026894,0.011468622,0.00063268485,0.003928065,0.05750318],"genre_scores_gemma":[0.48175725,0.0022958335,0.50039047,0.0005784046,0.000054226384,0.0072182217,0.00057282456,0.00011595235,0.007016891],"study_design_codex":"design_other","study_design_gemma":"not_applicable","domain_scores_codex":[0.99835545,0.0010416383,0.00007878397,0.00017122974,0.00022804725,0.00012488168],"domain_scores_gemma":[0.99890864,0.0005853245,0.00010378232,0.00007708961,0.00016127308,0.00016388277],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0020281244,0.0006720361,0.0003825263,0.00068549596,0.00036640893,0.0008954334,0.0016828112,0.00062621594,0.0075293505],"category_scores_gemma":[0.0046277232,0.00025511268,0.0006483504,0.0001893038,0.0003466506,0.00067571434,0.0012541385,0.0005299771,0.0009771601],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0003927172,0.0096573,0.0076485197,0.002859615,0.00018515316,0.0005567628,0.0037475624,0.011766469,0.017047701,0.0046251137,0.010593217,0.93091995],"study_design_scores_gemma":[0.00919561,0.048258863,0.13902596,0.01288803,0.00205948,0.0046814145,0.02682525,0.16099915,0.1020342,0.03222298,0.46124423,0.0005649395],"about_ca_topic_score_codex":0.0007701882,"about_ca_topic_score_gemma":0.0014752552,"teacher_disagreement_score":0.0075293505,"about_ca_system_score_codex":0.0006882964,"about_ca_system_score_gemma":0.0012580372,"threshold_uncertainty_score":0.025188208},"labels":[],"label_agreement":null},{"id":"W2075079340","doi":"10.1089/g4h.2012.0015","title":"A Comparison of Solo and Multiplayer Active Videogame Play in Children with Unilateral Cerebral Palsy","year":2012,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Cerebral Palsy and Movement Disorders","field":"Medicine","cited_by":16,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Holland Bloorview Kids Rehabilitation Hospital; University of Toronto","funders":"","keywords":"Cerebral palsy; Psychology; Physical therapy; Physical medicine and rehabilitation; Gross Motor Function Classification System; Physical activity; Game play; Medicine; Computer science; Multimedia","score_opus":0.027794049270014554,"score_gpt":0.35300358284314354,"score_spread":0.325209533573129,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2075079340","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99974877,0.00006202479,0.000016424938,0.0000047188196,0.0000010294938,0.0000070274077,0.000039493243,0.0000015930431,0.00011896369],"genre_scores_gemma":[0.9993579,0.00011218606,0.00016889565,0.0000087608505,0.0000019298977,0.000043015916,0.00016316361,0.0000013600131,0.00014287165],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9996099,0.00006739474,0.000044614677,0.00007002454,0.0001028611,0.00010527738],"domain_scores_gemma":[0.9992805,0.00022679953,0.00021974913,0.000015842108,0.000058066573,0.00019910414],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00044533706,0.00042016103,0.00046156227,0.00051764486,0.00030479196,0.00032954203,0.00034086322,0.00029981352,0.0012808907],"category_scores_gemma":[0.0020281824,0.00023478635,0.00042382558,0.00036124673,0.0003572527,0.0002819577,0.0005530221,0.0003141473,0.00012738342],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0056698136,0.0025708312,0.93337667,0.00047893464,0.0002452999,0.0007915524,0.0029436396,0.00048568987,0.0035270238,0.00006400587,0.00040098795,0.049445536],"study_design_scores_gemma":[0.00008468971,0.0035617468,0.9941028,0.000022527338,0.00004543813,0.00042811965,0.0009895761,0.00017244996,0.00034304438,0.000009242574,0.00023232205,0.000008093223],"about_ca_topic_score_codex":0.012530315,"about_ca_topic_score_gemma":0.024747925,"teacher_disagreement_score":0.012530315,"about_ca_system_score_codex":0.00069338374,"about_ca_system_score_gemma":0.0005587254,"threshold_uncertainty_score":0.024914801},"labels":[],"label_agreement":null},{"id":"W2089315954","doi":"10.1089/g4h.2012.0069","title":"Feasibility and Efficacy of the Nintendo Wii Gaming System to Improve Balance Performance Post-Stroke: Protocol of a Phase II Randomized Controlled Trial in an Inpatient Rehabilitation Setting","year":2013,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Stroke Rehabilitation and Recovery","field":"Medicine","cited_by":9,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of British Columbia","funders":"National Medical Research Council; National Health and Medical Research Council","keywords":"Rehabilitation; Randomized controlled trial; Physical therapy; Medicine; Stroke (engine); Balance (ability); Physical medicine and rehabilitation; Protocol (science); Clinical trial; Population; Surgery","score_opus":0.012151221320172169,"score_gpt":0.3432939203523625,"score_spread":0.33114269903219035,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2089315954","genre_codex":"protocol","genre_gemma":"protocol","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"protocol","genre_consensus":"protocol","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.028667891,0.0002803783,0.001464894,0.00023527481,0.00035615568,0.96709406,0.0008724934,0.00013631565,0.00089252234],"genre_scores_gemma":[0.022671971,0.00030174814,0.0034140735,0.000360245,0.00017307738,0.9719259,0.00032225702,0.000012005944,0.0008187429],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.98806167,0.007002384,0.0012655741,0.0010225109,0.0014849324,0.0011629364],"domain_scores_gemma":[0.99140716,0.0022022077,0.0019849709,0.0010298629,0.0017105709,0.0016652553],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.021587227,0.005420819,0.0077359704,0.002042067,0.0027694968,0.0031510722,0.0039645066,0.005958535,0.021603724],"category_scores_gemma":[0.018143836,0.0027491788,0.0032662228,0.0019395567,0.0036796504,0.0028329848,0.0016366608,0.00558846,0.0047433693],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.9290286,0.053031027,0.00041684794,0.002891767,0.0006991436,0.000065357395,0.00019436005,0.0007933778,0.0015059981,0.00043457578,0.0016051674,0.009333817],"study_design_scores_gemma":[0.9352518,0.061019834,0.0007076744,0.00013580202,0.00024671704,0.000012435094,0.000036634447,0.00040757767,0.0003476189,0.00022285478,0.0015828828,0.000028274908],"about_ca_topic_score_codex":0.0021918463,"about_ca_topic_score_gemma":0.004175549,"teacher_disagreement_score":0.021603724,"about_ca_system_score_codex":0.003044361,"about_ca_system_score_gemma":0.012918271,"threshold_uncertainty_score":0.114165485},"labels":[],"label_agreement":null},{"id":"W2146140342","doi":"10.1089/g4h.2013.0021","title":"Evaluation of Children Playing a New-Generation Motion-Sensitive Active Videogame by Accelerometry and Indirect Calorimetry","year":2013,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Physical Activity and Health","field":"Medicine","cited_by":15,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of New Brunswick","funders":"","keywords":"Accelerometer; Motion sensors; Motion (physics); Calorimetry; Psychology; Physical medicine and rehabilitation; Applied psychology; Developmental psychology; Medicine; Computer science; Artificial intelligence; Physics","score_opus":0.07924361844001461,"score_gpt":0.37163365721676306,"score_spread":0.29239003877674846,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2146140342","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99838734,0.000111692985,0.0005906316,0.0000123289465,0.000004834692,0.00008424953,0.00024411817,0.000013912292,0.0005507905],"genre_scores_gemma":[0.9952238,0.00028470907,0.0029130306,0.000020935959,0.0000061400983,0.00021244863,0.00056396885,0.000008014685,0.00076701044],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9993249,0.00015831673,0.000075466225,0.00012957481,0.0002119935,0.00009978219],"domain_scores_gemma":[0.9991159,0.00013812433,0.00026630153,0.000029322866,0.00025917782,0.00019123282],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00089334906,0.00079122535,0.00053624396,0.0006867409,0.00023258058,0.0004417872,0.00040550128,0.0004014979,0.0012707483],"category_scores_gemma":[0.002114886,0.00030899077,0.0006978792,0.00033037376,0.00030454362,0.00044598107,0.00048655286,0.00044617095,0.00036751071],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0012041222,0.0012338479,0.9596677,0.00032197128,0.00014776726,0.00049933087,0.0009631695,0.0004378306,0.014708405,0.00004457526,0.00025209904,0.020519085],"study_design_scores_gemma":[0.00003816626,0.0036713872,0.99182034,0.0000285281,0.00008401212,0.0007056512,0.0005380589,0.0005160134,0.002212265,0.000011348896,0.0003626367,0.000011678248],"about_ca_topic_score_codex":0.004063519,"about_ca_topic_score_gemma":0.0060338997,"teacher_disagreement_score":0.004063519,"about_ca_system_score_codex":0.00030678837,"about_ca_system_score_gemma":0.0003005785,"threshold_uncertainty_score":0.008079708},"labels":[],"label_agreement":null},{"id":"W2158338629","doi":"10.1089/g4h.2012.0036","title":"Using Games to Improve Functioning in Children with Fetal Alcohol Spectrum Disorders","year":2012,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Prenatal Substance Exposure Effects","field":"Medicine","cited_by":16,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"University of Victoria; University of Alberta","funders":"","keywords":"Fetal alcohol; Fetal alcohol syndrome; Psychology; Medicine; Clinical psychology; Psychiatry; Alcohol","score_opus":0.018555137828581342,"score_gpt":0.3138139470471109,"score_spread":0.29525880921852954,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2158338629","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9968823,0.0004134157,0.0003338801,0.00033738546,0.00003002715,0.00026320465,0.000106917105,0.0000660483,0.0015668641],"genre_scores_gemma":[0.9839245,0.0017855563,0.010831439,0.00023411284,0.000017592842,0.00092799583,0.00033582884,0.000014735947,0.0019283494],"study_design_codex":"design_other","study_design_gemma":"not_applicable","domain_scores_codex":[0.9995716,0.00014594768,0.000033373635,0.00004337998,0.00007902481,0.0001266849],"domain_scores_gemma":[0.99932516,0.00022273969,0.00009076423,0.00003318503,0.00005937355,0.00026880478],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00080518273,0.0007534749,0.00047466668,0.0005499953,0.0006978784,0.00054237957,0.00066560274,0.000377691,0.0014947484],"category_scores_gemma":[0.0030281546,0.0002419554,0.0005668184,0.00029042986,0.0003897844,0.0002535912,0.000683592,0.0009276086,0.00016649443],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0055046463,0.08369017,0.18317221,0.0016126871,0.0007412438,0.0012188896,0.007542829,0.004488815,0.009533993,0.0008742849,0.009684478,0.6919357],"study_design_scores_gemma":[0.0055428054,0.02692952,0.93268436,0.0007760695,0.0007418118,0.00087071885,0.0046411795,0.0059208823,0.009186184,0.0012945377,0.011310488,0.00010149345],"about_ca_topic_score_codex":0.049230628,"about_ca_topic_score_gemma":0.13931227,"teacher_disagreement_score":0.049230628,"about_ca_system_score_codex":0.0014454302,"about_ca_system_score_gemma":0.0017626465,"threshold_uncertainty_score":0.09788817},"labels":[],"label_agreement":null},{"id":"W2202521822","doi":"10.1089/g4h.2015.0054","title":"More on Current Status and Needed Research in G4H for Children—The Challenge","year":2015,"lang":"en","type":"letter","venue":"Games for Health Journal","topic":"Media Influence and Health","field":"Arts and Humanities","cited_by":2,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Children's Hospital of Eastern Ontario","funders":"","keywords":"Alternative medicine; Child health; Psychology; Medical education; Medicine; Family medicine","score_opus":0.32359802851696284,"score_gpt":0.4604750145247642,"score_spread":0.13687698600780135,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2202521822","genre_codex":"commentary","genre_gemma":"commentary","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"commentary","genre_consensus":"commentary","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.00015375728,0.0026695805,0.000035590147,0.99064356,0.00463764,0.000008230987,0.000030075385,0.0000063554294,0.0018152896],"genre_scores_gemma":[0.0018388679,0.0037165214,0.0002100074,0.97841334,0.012540192,0.000055608383,0.000034956396,0.000017075134,0.0031735117],"study_design_codex":"not_applicable","study_design_gemma":"not_applicable","domain_scores_codex":[0.9877592,0.004482496,0.0013195716,0.0012429619,0.0023873197,0.0028084575],"domain_scores_gemma":[0.91928864,0.046898805,0.0024652411,0.0013350265,0.009105562,0.020906763],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.015982607,0.0008622039,0.0023416602,0.0011324724,0.010509977,0.010630071,0.005172987,0.07758197,0.053080373],"category_scores_gemma":[0.051088467,0.0007442002,0.0025543058,0.0010314991,0.012567421,0.016638594,0.0110316025,0.05983882,0.008731019],"study_design_candidate":"not_applicable","study_design_consensus":"not_applicable","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000060176346,0.00018952337,0.0008367692,0.00037652315,0.00001555974,0.00071288255,0.00067633577,0.000046824953,0.00014509687,0.017757144,0.94662666,0.032556485],"study_design_scores_gemma":[0.00016522041,0.00012821188,0.0015570278,0.0035270106,0.00003908105,0.00058591174,0.0063538677,0.000096068936,0.000105393214,0.026924368,0.9604303,0.00008758888],"about_ca_topic_score_codex":0.03778773,"about_ca_topic_score_gemma":0.080953754,"teacher_disagreement_score":0.07758197,"about_ca_system_score_codex":0.010586998,"about_ca_system_score_gemma":0.038765825,"threshold_uncertainty_score":0.17757154},"labels":[],"label_agreement":null},{"id":"W2218897135","doi":"10.1089/g4h.2014.0019","title":"Levels in Games for Health","year":2014,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Educational Games and Gamification","field":"Psychology","cited_by":11,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University","funders":"","keywords":"Entertainment; Game mechanics; Face (sociological concept); Turns, rounds and time-keeping systems in games; Video game design; Computer science; Work (physics); Multimedia; Psychology; Human–computer interaction; Sociology; Political science; Engineering","score_opus":0.08077563395219378,"score_gpt":0.4475243237937174,"score_spread":0.36674868984152365,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2218897135","genre_codex":"other","genre_gemma":"other","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"other","genre_consensus":"other","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.03308083,0.027179895,0.17661072,0.09096338,0.006295215,0.0008920284,0.00047678308,0.0028484007,0.66165286],"genre_scores_gemma":[0.4863118,0.01798935,0.27805755,0.025434673,0.0019116226,0.0019930508,0.00057115644,0.0011822747,0.18654862],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","domain_scores_codex":[0.9969773,0.0019456415,0.00014342114,0.00019640588,0.00045631168,0.00028088188],"domain_scores_gemma":[0.99782026,0.0010409687,0.000118527976,0.00019145734,0.00021869931,0.0006100462],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0025358652,0.0008721315,0.00030810476,0.0011338454,0.0013657035,0.00594412,0.0010599454,0.0019959498,0.022365896],"category_scores_gemma":[0.007221364,0.00035390086,0.000747719,0.0005974663,0.0033678897,0.004364371,0.0058145816,0.002976105,0.0038363775],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00015054025,0.00017384792,0.0013640921,0.00076682045,0.00003418134,0.00014828792,0.008114008,0.0009404039,0.00092660595,0.697475,0.082223825,0.20768242],"study_design_scores_gemma":[0.0000515965,0.0001825327,0.0012111196,0.0008016181,0.000039049883,0.0003762343,0.0029027148,0.0012156111,0.0006224561,0.23396319,0.7585882,0.000045577985],"about_ca_topic_score_codex":0.0013779923,"about_ca_topic_score_gemma":0.002525833,"teacher_disagreement_score":0.022365896,"about_ca_system_score_codex":0.0020133934,"about_ca_system_score_gemma":0.001309655,"threshold_uncertainty_score":0.07482135},"labels":[],"label_agreement":null},{"id":"W2325601513","doi":"10.1089/g4h.2014.0051","title":"An In-School-Based Program of Combined Fine Motor Exercise and Educational Activities for Children with Neurodevelopmental Disorders","year":2014,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Children's Physical and Motor Development","field":"Psychology","cited_by":7,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Manitoba","funders":"Canadian Institutes of Health Research","keywords":"Computer science; Cognition; Human–computer interaction; Interface (matter); Variety (cybernetics); Motion (physics); Computer game; Motor skill; Function (biology); Object (grammar); Rehabilitation; Cognitive skill; Multimedia; Motion sensors; Simulation; Artificial intelligence; Psychology; Developmental psychology; Neuroscience","score_opus":0.009016624741168317,"score_gpt":0.30278967718234306,"score_spread":0.29377305244117474,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2325601513","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9818496,0.00029585423,0.0069149625,0.00021225854,0.0001255462,0.003697478,0.0007128614,0.0006902763,0.005501049],"genre_scores_gemma":[0.89801615,0.0010673773,0.07542812,0.0003342609,0.00008997218,0.009132083,0.0022748618,0.0000969363,0.013560238],"study_design_codex":"design_other","study_design_gemma":"observational","domain_scores_codex":[0.99967766,0.000047482252,0.000027919952,0.00010143844,0.000051966108,0.00009361431],"domain_scores_gemma":[0.9997352,0.000018204792,0.000020441159,0.000019007122,0.000027795917,0.00017929448],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00029358323,0.00083872955,0.0008383117,0.0010331401,0.0011120633,0.00031431566,0.00086143403,0.00041482513,0.0032328947],"category_scores_gemma":[0.0005708571,0.00027053436,0.00077700464,0.0003533352,0.00021648213,0.00029245435,0.0015633904,0.0006967617,0.00087560416],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.003420396,0.18702574,0.06981491,0.0014147919,0.00028871733,0.0022334508,0.0024242713,0.0041571986,0.02730602,0.00088666845,0.012305126,0.6887227],"study_design_scores_gemma":[0.0045009027,0.054516785,0.8502423,0.00060126657,0.0004042376,0.0030577153,0.0026371873,0.00871906,0.019361349,0.0013284781,0.054471485,0.00015915836],"about_ca_topic_score_codex":0.0038306015,"about_ca_topic_score_gemma":0.017421896,"teacher_disagreement_score":0.0038306015,"about_ca_system_score_codex":0.0006046048,"about_ca_system_score_gemma":0.0015435735,"threshold_uncertainty_score":0.010815144},"labels":[],"label_agreement":null},{"id":"W2336720226","doi":"10.1089/g4h.2015.0087","title":"A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older","year":2016,"lang":"en","type":"review","venue":"Games for Health Journal","topic":"Technology Use by Older Adults","field":"Social Sciences","cited_by":39,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Western University; University of Northern British Columbia","funders":"","keywords":"Gerontology; Scopus; Psychology; MEDLINE; Digital health; Population; Sample (material); Medical education; Applied psychology; Medicine; Health care","score_opus":0.11335842399000376,"score_gpt":0.4903331095954679,"score_spread":0.3769746856054641,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2336720226","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0004578541,0.9983021,0.00012849146,0.00018428174,0.000150158,0.00017074168,0.00010225608,0.000004789875,0.00049922],"genre_scores_gemma":[0.0026546111,0.996345,0.00031409963,0.00020385534,0.000047179215,0.0002400954,0.00008556025,0.0000021867877,0.000107508764],"study_design_codex":"systematic_review","study_design_gemma":"systematic_review","domain_scores_codex":[0.9936999,0.0017179338,0.0027098213,0.00042248695,0.0012486968,0.00020117844],"domain_scores_gemma":[0.9751711,0.018610872,0.0029634382,0.00033548605,0.0026422106,0.00027690156],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00863937,0.0016465198,0.0039619952,0.017304683,0.0012116584,0.0028247195,0.0016529096,0.0024505777,0.0038305267],"category_scores_gemma":[0.033474118,0.0008754928,0.003820324,0.01586403,0.0010273453,0.0024570206,0.0021265228,0.0011769005,0.0004756541],"study_design_candidate":"systematic_review","study_design_consensus":"systematic_review","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00007481236,0.000024791821,0.000543135,0.8499031,0.0010662514,0.00018786063,0.0007465841,0.00008653188,0.0002823281,0.00068342703,0.003577575,0.14282365],"study_design_scores_gemma":[0.000020725412,0.00007537419,0.0018175639,0.9435264,0.00513418,0.00036593326,0.0005217499,0.00003095375,0.00015449873,0.00034865388,0.047986686,0.000017280981],"about_ca_topic_score_codex":0.0075222664,"about_ca_topic_score_gemma":0.019130627,"teacher_disagreement_score":0.017304683,"about_ca_system_score_codex":0.0029737966,"about_ca_system_score_gemma":0.015114217,"threshold_uncertainty_score":0.04568988},"labels":[],"label_agreement":null},{"id":"W2400136185","doi":"10.1089/g4h.2015.0107","title":"Smartkuber: A Serious Game for Cognitive Health Screening of Elderly Players","year":2016,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Technology Use by Older Adults","field":"Social Sciences","cited_by":57,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Cognition; Psychology; Applied psychology; Psychiatry","score_opus":0.03576392720376798,"score_gpt":0.3729540997364015,"score_spread":0.3371901725326335,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2400136185","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9245284,0.00047242647,0.06342985,0.00021769192,0.00010048031,0.0018833056,0.00057847967,0.002236452,0.006552802],"genre_scores_gemma":[0.850473,0.0005808896,0.13756342,0.00033781127,0.00004994625,0.0015340048,0.0010173263,0.00009642709,0.008347123],"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9997948,0.00006945044,0.00001936217,0.000038551432,0.000041672392,0.000036195244],"domain_scores_gemma":[0.9995264,0.0001985389,0.000049776318,0.000027794884,0.00007101545,0.0001264971],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005544315,0.0008976883,0.0004078022,0.00053531246,0.00016387562,0.0004877739,0.0008594602,0.00034814543,0.0037714536],"category_scores_gemma":[0.0015065272,0.0001836982,0.00047547027,0.0001254694,0.00019976016,0.0006503657,0.0008431608,0.00021588107,0.0006748668],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.009458081,0.0121566,0.06526642,0.0034306066,0.00040576895,0.0019705577,0.0038337845,0.0073216353,0.14742343,0.003228595,0.01404161,0.73146296],"study_design_scores_gemma":[0.0047126324,0.064644456,0.49307472,0.0015665031,0.0020920667,0.011333816,0.003998741,0.18162845,0.098052226,0.007133811,0.1310351,0.0007275349],"about_ca_topic_score_codex":0.0007921797,"about_ca_topic_score_gemma":0.0015937954,"teacher_disagreement_score":0.0037714536,"about_ca_system_score_codex":0.00015797264,"about_ca_system_score_gemma":0.0003540318,"threshold_uncertainty_score":0.012616754},"labels":[],"label_agreement":null},{"id":"W2442462837","doi":"10.1089/g4h.2015.0049","title":"Older Adults' Engagement During an Intervention Involving Off-the-Shelf Videogame","year":2016,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Flow Experience in Various Fields","field":"Psychology","cited_by":19,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University; Institut Universitaire de Gériatrie de Montréal","funders":"National Institute on Aging; Robert Wood Johnson Foundation","keywords":"Psychology; Session (web analytics); Randomized controlled trial; Significant difference; Intervention (counseling); Physical therapy; Applied psychology; Medicine; Psychiatry","score_opus":0.028114620613824866,"score_gpt":0.37186303103976626,"score_spread":0.3437484104259414,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2442462837","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9995234,0.000028856934,0.00008008396,0.000011471416,0.0000024166175,0.000035664663,0.00001778287,0.0000043854675,0.00029596203],"genre_scores_gemma":[0.99874413,0.00006751764,0.0004913262,0.000024291567,0.000007322638,0.00009523612,0.00006609175,0.0000014084854,0.000502513],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9997062,0.00010072817,0.000021121283,0.000043454307,0.000057725385,0.00007083084],"domain_scores_gemma":[0.9993512,0.00017261853,0.00018138136,0.000026288732,0.00007102765,0.0001975035],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006759054,0.00035704227,0.00027045156,0.00036661368,0.00022848335,0.0003908795,0.0002797385,0.00037378067,0.0014695674],"category_scores_gemma":[0.002823645,0.00011454672,0.00026071162,0.000087502165,0.0001723425,0.00028132912,0.0005389538,0.00030789746,0.00016844767],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0074135396,0.038123246,0.56036335,0.0013154869,0.0005428179,0.00066351093,0.033601683,0.00091470376,0.042277124,0.00019647015,0.0018497254,0.31273842],"study_design_scores_gemma":[0.00014352155,0.009406083,0.98235476,0.0000743617,0.000080993756,0.00012253989,0.004337761,0.00066169805,0.0016777593,0.00006336633,0.0010562853,0.000020908037],"about_ca_topic_score_codex":0.0011449662,"about_ca_topic_score_gemma":0.0028465537,"teacher_disagreement_score":0.0014695674,"about_ca_system_score_codex":0.000213239,"about_ca_system_score_gemma":0.00018368821,"threshold_uncertainty_score":0.0049162507},"labels":[],"label_agreement":null},{"id":"W2519834054","doi":"10.1089/g4h.2016.0005","title":"Task-Oriented Training with Computer Games for People with Rheumatoid Arthritis or Hand Osteoarthritis: A Feasibility Randomized Controlled Trial","year":2016,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Rheumatoid Arthritis Research and Therapies","field":"Medicine","cited_by":9,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Manitoba","funders":"Canadian Arthritis Network","keywords":"Randomized controlled trial; Physical therapy; Medicine; Osteoarthritis; Session (web analytics); Clinical trial; Task (project management); Physical medicine and rehabilitation; Alternative medicine; Surgery","score_opus":0.022293165843684185,"score_gpt":0.31062644188688177,"score_spread":0.2883332760431976,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2519834054","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.6918497,0.007837761,0.003271212,0.0015273505,0.0019053301,0.28866223,0.0014059471,0.00028166085,0.0032587496],"genre_scores_gemma":[0.645499,0.004718022,0.014032619,0.0021641885,0.0014140358,0.32793415,0.000647251,0.000037526865,0.0035531824],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.99327725,0.0045088762,0.0006137605,0.0006026963,0.0005351906,0.00046222212],"domain_scores_gemma":[0.9947866,0.0022382087,0.001134376,0.00042306897,0.0005445999,0.000873073],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.012050878,0.0017363068,0.0037252463,0.0011134094,0.0011783049,0.0018832881,0.0017299983,0.004363053,0.008297262],"category_scores_gemma":[0.010362454,0.0011633997,0.0026748485,0.0009975372,0.0020254403,0.0018150089,0.0009871084,0.0025271657,0.0012886132],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.96563053,0.016246656,0.00053158874,0.0024512527,0.000797228,0.000070297945,0.00015989222,0.00013654945,0.0012332451,0.00015637476,0.0003847571,0.012201707],"study_design_scores_gemma":[0.9517303,0.046759542,0.0005379361,0.00011529902,0.00022750595,0.00001277294,0.000032790314,0.00008540175,0.00009146739,0.00006081524,0.00033763086,0.000008592448],"about_ca_topic_score_codex":0.001416348,"about_ca_topic_score_gemma":0.0029101174,"teacher_disagreement_score":0.012050878,"about_ca_system_score_codex":0.0010681837,"about_ca_system_score_gemma":0.0048330342,"threshold_uncertainty_score":0.06373191},"labels":[],"label_agreement":null},{"id":"W2559585312","doi":"10.1089/g4h.2015.0102","title":"Effects of Nintendo Wii <sup>™</sup> Training on Occupational Performance, Balance, and Daily Living Activities in Children with Spastic Hemiplegic Cerebral Palsy: A Single-Blind and Randomized Trial","year":2016,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Cerebral Palsy and Movement Disorders","field":"Medicine","cited_by":58,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Cerebral palsy; Physical therapy; Activities of daily living; Balance (ability); Occupational therapy; Randomized controlled trial; Medicine; Gross Motor Function Classification System; Rehabilitation; Physical medicine and rehabilitation; Spastic; Psychology","score_opus":0.01948784470203424,"score_gpt":0.2774391035833281,"score_spread":0.25795125888129383,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2559585312","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.989071,0.0032561335,0.00046105045,0.00020345961,0.0004293227,0.005336927,0.0003540957,0.000090388654,0.00079766754],"genre_scores_gemma":[0.9698869,0.0045290045,0.0038163196,0.0004809121,0.00079865084,0.016892178,0.0006560179,0.000021854346,0.0029179633],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.998825,0.0004721362,0.00016370878,0.00023306975,0.00013515723,0.00017093429],"domain_scores_gemma":[0.9988815,0.0003390601,0.00019814173,0.00007581137,0.00009364794,0.00041189574],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0017930989,0.0017325355,0.0040451623,0.0008299972,0.00087410153,0.0007423699,0.0015313005,0.0023187161,0.0063109514],"category_scores_gemma":[0.0017902581,0.0008685655,0.0014514751,0.0005935195,0.0013131603,0.00080663455,0.0006351053,0.0019107653,0.00079618196],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.9524342,0.02677054,0.0006032358,0.0012291458,0.00063358166,0.00003776076,0.000057866408,0.00014924107,0.001443633,0.000051500785,0.00020831778,0.01638105],"study_design_scores_gemma":[0.91419566,0.08240745,0.0022315176,0.00005949918,0.00026224495,0.000016212927,0.000022761224,0.00017430123,0.00039503718,0.000030659467,0.00019609682,0.000008583826],"about_ca_topic_score_codex":0.002227032,"about_ca_topic_score_gemma":0.0042905277,"teacher_disagreement_score":0.0063109514,"about_ca_system_score_codex":0.0007119282,"about_ca_system_score_gemma":0.0015683703,"threshold_uncertainty_score":0},"labels":[],"label_agreement":null},{"id":"W2588501624","doi":"10.1089/g4h.2016.0054","title":"Examining Changes to Center of Pressure During the First Trials of Wii Gameplay","year":2016,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Balance, Gait, and Falls Prevention","field":"Health Professions","cited_by":2,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Prince Edward Island","funders":"","keywords":"Center (category theory); Center of pressure (fluid mechanics); Psychology; Human–computer interaction; Applied psychology; Computer science; Physical medicine and rehabilitation; Medicine; Engineering; Aerospace engineering; Chemistry","score_opus":0.09333388096486119,"score_gpt":0.41533565997807786,"score_spread":0.3220017790132167,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2588501624","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9982437,0.000060795443,0.0009272802,0.000006555059,0.0000072171556,0.00011276328,0.00014303719,0.000016221016,0.00048236627],"genre_scores_gemma":[0.9952018,0.000116072566,0.0024070975,0.000016623813,0.000010017791,0.00040183697,0.0004535871,0.00001163983,0.0013813198],"study_design_codex":"bench_or_experimental","study_design_gemma":"observational","domain_scores_codex":[0.99961144,0.00005316282,0.000042495587,0.00006445487,0.0001670232,0.00006135025],"domain_scores_gemma":[0.9985335,0.00042998345,0.00031577065,0.000064406115,0.00045513274,0.00020117365],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00045879307,0.00053804944,0.00052849075,0.0005220952,0.00021334496,0.0004740158,0.00032826676,0.0003042412,0.0017910184],"category_scores_gemma":[0.003444827,0.00023096321,0.00018994077,0.0002367237,0.00025540937,0.00023847712,0.00047909256,0.00042744496,0.00034779642],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.010860422,0.0038929367,0.35141614,0.0010161333,0.0003826605,0.00065280456,0.0038684385,0.0016877906,0.5252449,0.00017894882,0.0011570383,0.09964185],"study_design_scores_gemma":[0.000047121695,0.0066232355,0.9706589,0.000029197428,0.000044278306,0.00021491139,0.00046124647,0.0015368557,0.01967887,0.000035586698,0.0006494598,0.000020388883],"about_ca_topic_score_codex":0.0020209402,"about_ca_topic_score_gemma":0.0030760497,"teacher_disagreement_score":0.0020209402,"about_ca_system_score_codex":0.00015827858,"about_ca_system_score_gemma":0.00021525993,"threshold_uncertainty_score":0.005991578},"labels":[],"label_agreement":null},{"id":"W2594453403","doi":"10.1089/g4h.2016.0073","title":"Balancing for Gross Motor Ability in Exergaming Between Youth with Cerebral Palsy at Gross Motor Function Classification System Levels II and III","year":2017,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Cerebral Palsy and Movement Disorders","field":"Medicine","cited_by":8,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Toronto; Queen's University; Holland Bloorview Kids Rehabilitation Hospital","funders":"","keywords":"Gross Motor Function Classification System; Cerebral palsy; Cadence; Game play; Gross motor skill; Randomized controlled trial; Psychology; Physical therapy; Balance (ability); Algorithm; Physical medicine and rehabilitation; Motor skill; Medicine; Computer science; Developmental psychology; Multimedia; Internal medicine","score_opus":0.059584404905828676,"score_gpt":0.3267131317948468,"score_spread":0.2671287268890181,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2594453403","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99969804,0.000026045993,0.00008144789,0.000006765432,0.0000032661655,0.00008453183,0.000011745279,0.000004034584,0.00008423126],"genre_scores_gemma":[0.99861634,0.000050253144,0.0007754072,0.00001707789,0.000006025143,0.0002550715,0.000060786937,0.0000014070916,0.00021757993],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9996063,0.00008983821,0.000044886714,0.000087979846,0.00008032543,0.00009060562],"domain_scores_gemma":[0.99951553,0.00011001235,0.00013413953,0.000019224855,0.00004612586,0.00017490356],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00087403867,0.00062487007,0.00059957587,0.00021098382,0.00032864945,0.00032424694,0.00046830106,0.00041059504,0.0014166501],"category_scores_gemma":[0.0016436881,0.00021666115,0.00041827024,0.000100063146,0.00028650122,0.00028663236,0.0004644983,0.0003895489,0.0001640878],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.09575126,0.14857058,0.39297774,0.0010980315,0.0009967408,0.0003892405,0.0014348243,0.0045443987,0.031111797,0.0002510328,0.0013964386,0.321478],"study_design_scores_gemma":[0.0090089245,0.32385042,0.65435624,0.000080602236,0.0003385647,0.0002218682,0.0005344936,0.0037618068,0.007036924,0.00008412763,0.000695071,0.000030985975],"about_ca_topic_score_codex":0.0032931343,"about_ca_topic_score_gemma":0.0064546335,"teacher_disagreement_score":0.0032931343,"about_ca_system_score_codex":0.0005326795,"about_ca_system_score_gemma":0.00065228296,"threshold_uncertainty_score":0.006547928},"labels":[],"label_agreement":null},{"id":"W2606512075","doi":"10.1089/g4h.2016.0021","title":"A Pilot Study of the Attractive Features of Active Videogames Among Chinese Primary School Children","year":2017,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Educational Games and Gamification","field":"Psychology","cited_by":3,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of British Columbia","funders":"","keywords":"Psychology; Primary (astronomy); Medicine; Developmental psychology","score_opus":0.03383216970693681,"score_gpt":0.393894004658201,"score_spread":0.3600618349512642,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2606512075","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9997832,0.000009781819,0.000015361176,0.00000514402,6.508721e-7,0.000013799379,0.000011428877,4.8987516e-7,0.0001602162],"genre_scores_gemma":[0.9991811,0.000054130847,0.00020182892,0.000015377536,0.0000018204861,0.000037202168,0.00003058795,9.129324e-7,0.00047700858],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.99964726,0.00007286861,0.000028316443,0.00006169157,0.00007561595,0.00011408339],"domain_scores_gemma":[0.9990852,0.00024047944,0.00022219343,0.00003709529,0.00016703019,0.0002479768],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009629265,0.00047524844,0.00037322412,0.0006744029,0.0008650162,0.00063960184,0.00033867144,0.00033223856,0.0024833751],"category_scores_gemma":[0.0014705159,0.00030543742,0.0004876342,0.00036137484,0.0005166154,0.0004286054,0.00049087167,0.0004867922,0.00019020592],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00038469504,0.003093937,0.9169635,0.00033029952,0.000048942224,0.0021409676,0.04843973,0.000067291,0.008475289,0.00020598804,0.00035275522,0.01949653],"study_design_scores_gemma":[0.000023545139,0.0022735873,0.95819664,0.000030322215,0.000050253973,0.00062900106,0.03656283,0.00013388784,0.0010265477,0.00004194618,0.0010123332,0.000019139488],"about_ca_topic_score_codex":0.013548505,"about_ca_topic_score_gemma":0.027302824,"teacher_disagreement_score":0.013548505,"about_ca_system_score_codex":0.0006094211,"about_ca_system_score_gemma":0.00095190643,"threshold_uncertainty_score":0.026939273},"labels":[],"label_agreement":null},{"id":"W2671242022","doi":"10.1089/g4h.2016.0037","title":"A Questionnaire-Based Study on the Perceptions of Canadian Seniors About Cognitive, Social, and Psychological Benefits of Digital Games","year":2017,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Technology Use by Older Adults","field":"Social Sciences","cited_by":5,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"University of Ottawa","funders":"Social Sciences and Humanities Research Council of Canada","keywords":"Perception; Psychology; Cognition; Applied psychology; Social psychology; Clinical psychology; Psychiatry","score_opus":0.08328772492427135,"score_gpt":0.40250032634737837,"score_spread":0.31921260142310703,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2671242022","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9981896,0.00005204829,0.000048798323,0.000063676285,0.0000062593995,0.00010274993,0.00036829515,0.0000026856462,0.001165802],"genre_scores_gemma":[0.9971149,0.00018330304,0.00029152844,0.00018783812,0.00000661158,0.00008463144,0.00038234907,0.0000026886405,0.001746119],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9991167,0.000089485184,0.00006598009,0.00007001369,0.00036003458,0.00029770646],"domain_scores_gemma":[0.99680054,0.0002638963,0.00042613028,0.000049528502,0.0014201148,0.0010398355],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0015212601,0.00041677055,0.00044324782,0.0015169458,0.0035287214,0.0010987505,0.00056320784,0.00041101364,0.0024511232],"category_scores_gemma":[0.0032609906,0.0003611892,0.00047291192,0.0016441521,0.00096905325,0.0004209326,0.0008153077,0.0008096078,0.0003271798],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":true,"about_ca_topic_consensus":true,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00021113963,0.00086502865,0.91776794,0.00018545536,0.000045415207,0.00028449058,0.05966718,0.000058604357,0.0012429204,0.00013075907,0.0022098059,0.017331215],"study_design_scores_gemma":[0.000021826258,0.0004189223,0.9529148,0.000054226974,0.00001826181,0.00008873623,0.043308314,0.0001064988,0.000116992065,0.000020410715,0.0029022994,0.000028711098],"about_ca_topic_score_codex":0.9324111,"about_ca_topic_score_gemma":0.9636002,"teacher_disagreement_score":0.067588925,"about_ca_system_score_codex":0.008486299,"about_ca_system_score_gemma":0.010336881,"threshold_uncertainty_score":0.13597387},"labels":[],"label_agreement":null},{"id":"W2748556741","doi":"10.1089/g4h.2016.0089","title":"Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists","year":2017,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":118,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"McMaster University; University of Toronto; Sunny Hill Health Centre for Children; University of British Columbia","funders":"","keywords":"Virtual reality; Knowledge translation; Rehabilitation; Cerebral palsy; Computer-assisted web interviewing; Psychology; Occupational therapy; Medicine; Physical therapy; Clinical Practice","score_opus":0.06100766343109324,"score_gpt":0.39985437098719784,"score_spread":0.3388467075561046,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2748556741","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9984792,0.00014539454,0.000048153106,0.00015890018,0.0000021018054,0.000038837843,0.0006198919,0.000002745245,0.0005046203],"genre_scores_gemma":[0.9984315,0.00041109734,0.000116976065,0.0001240744,0.0000024668745,0.00003973387,0.0004216465,0.00000303394,0.00044946597],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9987482,0.00016552347,0.0001324343,0.000116903524,0.0004988656,0.00033811384],"domain_scores_gemma":[0.9957818,0.00051780156,0.0012324572,0.00008286018,0.0012298542,0.0011553621],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009430445,0.00020603786,0.000259853,0.0009166141,0.0012528187,0.0008486103,0.0005808375,0.00051432726,0.0018175252],"category_scores_gemma":[0.0039120466,0.00048033,0.0003223056,0.0018929455,0.00060338323,0.0005139401,0.00085587054,0.00060152455,0.00033662195],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":true,"about_ca_topic_consensus":true,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0000145381955,0.00006546347,0.99510527,0.000024978639,0.000008631613,0.00004042796,0.002118908,0.000026345311,0.00011618566,0.000009640378,0.0002815529,0.0021881522],"study_design_scores_gemma":[0.0000031137834,0.0000436856,0.9943704,0.000018431505,0.0000041285643,0.00006402479,0.0050135083,0.0000951762,0.000030449686,0.0000028797651,0.00034995587,0.0000043111454],"about_ca_topic_score_codex":0.8143089,"about_ca_topic_score_gemma":0.8690777,"teacher_disagreement_score":0.18569112,"about_ca_system_score_codex":0.004998484,"about_ca_system_score_gemma":0.0077631213,"threshold_uncertainty_score":0.37356937},"labels":[],"label_agreement":null},{"id":"W2762988248","doi":"10.1089/g4h.2017.0053","title":"Ability-Based Balancing Using the Gross Motor Function Measure in Exergaming for Youth with Cerebral Palsy","year":2017,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Cerebral Palsy and Movement Disorders","field":"Medicine","cited_by":4,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Toronto; Queen's University; Holland Bloorview Kids Rehabilitation Hospital","funders":"Kids Brain Health Network; Nederlands Herseninstituut; Health~Holland","keywords":"Cerebral palsy; Dyad; Psychology; Cadence; Gross Motor Function Classification System; Likert scale; Physical therapy; Physical medicine and rehabilitation; Medicine; Developmental psychology","score_opus":0.0518938779464536,"score_gpt":0.33291278532781665,"score_spread":0.28101890738136304,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2762988248","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.999181,0.0000684015,0.00024818655,0.000019027499,0.000006066528,0.00021082832,0.0000246696,0.0000068600066,0.00023483785],"genre_scores_gemma":[0.9970522,0.00009104428,0.0017868838,0.000020016756,0.000006832614,0.0006870299,0.00006658021,0.0000018763026,0.00028768505],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.99936146,0.00025583815,0.00006848161,0.00008862576,0.00015001632,0.000075636075],"domain_scores_gemma":[0.9995072,0.00012025443,0.00017385095,0.000022770595,0.00006465376,0.000111228524],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0014331241,0.00060310034,0.0006557476,0.00024396212,0.00033620643,0.00029760983,0.0004556537,0.00041161122,0.0011162004],"category_scores_gemma":[0.0027235926,0.00021948495,0.00031557467,0.00013918981,0.0002636113,0.00034788996,0.00059197773,0.00053226075,0.00016420831],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0612341,0.09841838,0.4188076,0.0019861672,0.0008653683,0.00025723397,0.002137107,0.0038177613,0.022434946,0.0002329075,0.0016251658,0.3881832],"study_design_scores_gemma":[0.0047316374,0.18495189,0.7973492,0.00015829407,0.0003249068,0.00021515944,0.00074742216,0.0044594402,0.005797185,0.00010817257,0.0011205922,0.000036140715],"about_ca_topic_score_codex":0.001770234,"about_ca_topic_score_gemma":0.003150012,"teacher_disagreement_score":0.001770234,"about_ca_system_score_codex":0.00035197372,"about_ca_system_score_gemma":0.0004887315,"threshold_uncertainty_score":0.007579148},"labels":[],"label_agreement":null},{"id":"W2772629679","doi":"10.1089/g4h.2017.0032","title":"The Feasibility and Potential Impact of Brain Training Games on Cognitive and Emotional Functioning in Middle-Aged Adults","year":2017,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Cognitive Abilities and Testing","field":"Psychology","cited_by":17,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"York University; Cognitive Neuroscience Society","keywords":"Neurocognitive; Mood; Psychology; Cognition; Cognitive training; Anxiety; Population; Clinical psychology; Executive functions; Medicine; Psychiatry","score_opus":0.12032884626122449,"score_gpt":0.4064415539029261,"score_spread":0.2861127076417016,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2772629679","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9991197,0.00007785738,0.00016924152,0.0000325839,0.0000134699885,0.00018565897,0.000039576793,0.000005800081,0.00035613088],"genre_scores_gemma":[0.9970312,0.00015751936,0.0015966734,0.000058648213,0.000020255064,0.0005913402,0.00008149676,0.0000018758391,0.00046103433],"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9996662,0.000105320774,0.000027774871,0.000052336283,0.00006799897,0.00008027058],"domain_scores_gemma":[0.9994697,0.00016527854,0.00008218825,0.000022892915,0.00007047118,0.0001895799],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0010508402,0.00043786567,0.00034717846,0.00029594582,0.0002991414,0.00043829536,0.00036415205,0.00041251033,0.0029314347],"category_scores_gemma":[0.0022330468,0.00015259333,0.00031949743,0.00007608847,0.00020907856,0.00032410384,0.00053440855,0.00037482262,0.00034924375],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.08004376,0.20042011,0.21924807,0.0020996714,0.0009714516,0.0006692093,0.0025325953,0.0013461792,0.10213422,0.0005461583,0.0020801532,0.38790846],"study_design_scores_gemma":[0.00684608,0.3264688,0.6466992,0.00021034115,0.0005542076,0.00028196108,0.0010460891,0.002187925,0.01255594,0.0003090706,0.0027888778,0.000051529012],"about_ca_topic_score_codex":0.000997973,"about_ca_topic_score_gemma":0.002350077,"teacher_disagreement_score":0.0029314347,"about_ca_system_score_codex":0.00021046706,"about_ca_system_score_gemma":0.0004948723,"threshold_uncertainty_score":0.009806693},"labels":[],"label_agreement":null},{"id":"W2773862085","doi":"10.1089/g4h.2017.0065","title":"Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial","year":2017,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Balance, Gait, and Falls Prevention","field":"Health Professions","cited_by":112,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"Universidade de São Paulo","keywords":"Cardiorespiratory fitness; Physical therapy; Randomized controlled trial; Gait; Medicine; Physical medicine and rehabilitation; Psychological intervention; Analysis of variance; Cognition; Post-hoc analysis; Test (biology); Rehabilitation; Psychology; Surgery","score_opus":0.020985591882147932,"score_gpt":0.3981379241148676,"score_spread":0.37715233223271966,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2773862085","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9473537,0.022067651,0.0013452205,0.00077160785,0.0020801586,0.023019962,0.001065447,0.00016154896,0.0021346367],"genre_scores_gemma":[0.94289863,0.009732014,0.0041499427,0.0011726494,0.0013694392,0.036945116,0.0006032107,0.000023208022,0.0031057633],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.9978212,0.0010106249,0.00033700684,0.0003950145,0.00023903929,0.00019705448],"domain_scores_gemma":[0.99838424,0.0006164252,0.0004195228,0.000090087044,0.00014355166,0.00034615025],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0030934352,0.0017198733,0.006102503,0.0008363924,0.0007385753,0.0014188328,0.0013729739,0.002616164,0.0077667213],"category_scores_gemma":[0.0038650725,0.00088138774,0.0027090826,0.00076425774,0.0011321559,0.0011748726,0.0007047071,0.00219558,0.0006832301],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.98322725,0.005219306,0.00023772514,0.0021047508,0.0012233442,0.000021945394,0.000028575687,0.00009597895,0.00048572922,0.00005265737,0.00015120646,0.007151588],"study_design_scores_gemma":[0.97104406,0.026814055,0.000758206,0.00012655044,0.00076349423,0.000007932547,0.000015855061,0.0001535122,0.000096900214,0.000044045824,0.00016809347,0.0000072040248],"about_ca_topic_score_codex":0.0017733191,"about_ca_topic_score_gemma":0.00349068,"teacher_disagreement_score":0.0077667213,"about_ca_system_score_codex":0.0009372012,"about_ca_system_score_gemma":0.0016022903,"threshold_uncertainty_score":0.02598226},"labels":[],"label_agreement":null},{"id":"W2786193575","doi":"10.1089/g4h.2017.0023","title":"A Multi-Week Assessment of a Mobile Exergame Intervention in an Elementary School","year":2018,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Physical Activity and Health","field":"Medicine","cited_by":32,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of British Columbia; BC Children's Hospital","funders":"Michael Smith Health Research BC","keywords":"Confidence interval; Intervention (counseling); Socioeconomic status; Physical therapy; Physical activity; Medicine; Randomized controlled trial; Psychology; Baseline (sea); Demography; Environmental health; Population","score_opus":0.07361646249589476,"score_gpt":0.4695971769333558,"score_spread":0.395980714437461,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2786193575","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99603325,0.000044792774,0.0005123209,0.000027932985,0.000013329227,0.0024572755,0.00034412544,0.0000567054,0.000510288],"genre_scores_gemma":[0.97442156,0.00016447602,0.008124678,0.00008481176,0.00003172931,0.012640737,0.0010106295,0.000021200474,0.0035002043],"study_design_codex":"nonrandomized_trial","study_design_gemma":"observational","domain_scores_codex":[0.9988953,0.00022862364,0.000104755105,0.0003489194,0.00019061947,0.00023169833],"domain_scores_gemma":[0.9989184,0.00014232846,0.00014955291,0.00009732689,0.00022434928,0.00046798066],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0015303028,0.0012486664,0.0019218122,0.0009224187,0.0009500947,0.0005382459,0.000820274,0.0010126203,0.0028707571],"category_scores_gemma":[0.0024088784,0.0008022602,0.0009472359,0.0003366155,0.0003468425,0.0005064474,0.0011740392,0.001042392,0.0007244332],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.07882366,0.44647604,0.11276367,0.0026165855,0.0017100726,0.00053273677,0.006873362,0.0040550577,0.031879563,0.00021105655,0.0037056962,0.31035247],"study_design_scores_gemma":[0.007359037,0.2431802,0.7372297,0.00015633309,0.00049137906,0.00012267062,0.00081917597,0.0024474696,0.004684548,0.0001520307,0.0032569487,0.00010045377],"about_ca_topic_score_codex":0.0039476245,"about_ca_topic_score_gemma":0.008756286,"teacher_disagreement_score":0.0039476245,"about_ca_system_score_codex":0.0008944043,"about_ca_system_score_gemma":0.0012145442,"threshold_uncertainty_score":0.009603679},"labels":[],"label_agreement":null},{"id":"W2789513777","doi":"10.1089/g4h.2017.0137","title":"Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned","year":2018,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Stroke Rehabilitation and Recovery","field":"Medicine","cited_by":31,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of British Columbia","funders":"","keywords":"Debriefing; Hemiparesis; Thematic analysis; Rehabilitation; Session (web analytics); Qualitative research; Documentation; Psychology; Medical education; Applied psychology; Competence (human resources); Cerebral palsy; Medicine; Physical therapy; Computer science; Social psychology","score_opus":0.043429027654572655,"score_gpt":0.3711200653468083,"score_spread":0.3276910376922356,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2789513777","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.8535967,0.024049364,0.015420578,0.07830578,0.0011135743,0.0010482413,0.00014046878,0.00023727506,0.026087916],"genre_scores_gemma":[0.9409501,0.022999069,0.027445527,0.0037424352,0.00027649567,0.000718628,0.000079793426,0.00007706677,0.0037109018],"study_design_codex":"design_other","study_design_gemma":"qualitative","domain_scores_codex":[0.9906889,0.0066664293,0.00039778397,0.00037311725,0.0010379235,0.00083576655],"domain_scores_gemma":[0.98683727,0.010199723,0.00056532427,0.00033986528,0.0011556487,0.0009020967],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0113222655,0.0007216109,0.00049519003,0.0007394852,0.002665836,0.0050048935,0.0028475379,0.0020747217,0.0014070938],"category_scores_gemma":[0.017996859,0.00036485188,0.00054577505,0.00063969666,0.0036810231,0.005574652,0.0031652462,0.0019809005,0.00032378387],"study_design_candidate":"qualitative","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00010065651,0.0009738139,0.023654439,0.005701663,0.00007829281,0.0038600857,0.43573424,0.0006612355,0.0028657913,0.0048631015,0.012251044,0.5092557],"study_design_scores_gemma":[0.000035003766,0.000847096,0.020002976,0.0043494166,0.00005468301,0.003498788,0.8989991,0.0014003048,0.0015818473,0.005906083,0.06323325,0.00009149526],"about_ca_topic_score_codex":0.005536007,"about_ca_topic_score_gemma":0.016063508,"teacher_disagreement_score":0.0113222655,"about_ca_system_score_codex":0.0020403767,"about_ca_system_score_gemma":0.0058685313,"threshold_uncertainty_score":0.059878528},"labels":[],"label_agreement":null},{"id":"W2801958514","doi":"10.1089/g4h.2017.0177","title":"Family Exergaming: Correlates and Preferences","year":2018,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Physical Activity and Health","field":"Medicine","cited_by":9,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"University of Victoria","funders":"","keywords":"Psychology; Physical activity; Theory of planned behavior; Social cognitive theory; Screen time; Intervention (counseling); Developmental psychology; Medicine; Physical therapy","score_opus":0.07380944607793999,"score_gpt":0.3801354342588283,"score_spread":0.3063259881808883,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2801958514","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9988907,0.00014344187,0.000059957125,0.00002589303,0.0000018997649,0.00000795052,0.00016486566,0.0000018173088,0.000703504],"genre_scores_gemma":[0.99951196,0.00009632059,0.000086174885,0.000007341621,0.0000012050998,0.000004205971,0.00012683352,7.896193e-7,0.00016510434],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.99980015,0.000035984078,0.00001993406,0.000029315788,0.000076476594,0.000038115693],"domain_scores_gemma":[0.99924845,0.00014027084,0.000319085,0.000026540214,0.00013315886,0.00013243001],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00038976545,0.00015040037,0.00012397887,0.00032833093,0.0003352498,0.00034751176,0.00018599328,0.00015778869,0.0019890137],"category_scores_gemma":[0.0016158342,0.00008195988,0.0001867067,0.00034760256,0.00022464716,0.00016486835,0.00020669485,0.00017652872,0.00012472447],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000035870944,0.00003771175,0.9942331,0.00001827317,0.000025287483,0.00004545236,0.00035220978,0.0000350415,0.00024448204,0.000012320904,0.00007403718,0.0048861494],"study_design_scores_gemma":[8.014632e-7,0.000023883396,0.99928826,0.000004650076,0.0000063088623,0.00009414204,0.00038723572,0.000034111763,0.000038033704,0.000005531478,0.000115601935,0.0000014804435],"about_ca_topic_score_codex":0.049433816,"about_ca_topic_score_gemma":0.07815768,"teacher_disagreement_score":0.049433816,"about_ca_system_score_codex":0.00042029624,"about_ca_system_score_gemma":0.0005304124,"threshold_uncertainty_score":0.09829217},"labels":[],"label_agreement":null},{"id":"W2811155559","doi":"10.1089/g4h.2018.0050","title":"Games for Health: The Tale of a Curious Student's Wish","year":2018,"lang":"en","type":"editorial","venue":"Games for Health Journal","topic":"Adolescent and Pediatric Healthcare","field":"Health Professions","cited_by":0,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of British Columbia","funders":"","keywords":"Atlanta; Library science; Health science; Sociology; Media studies; History; Medicine; Medical education; Archaeology; Computer science","score_opus":0.058977369409623816,"score_gpt":0.5028338492688093,"score_spread":0.4438564798591854,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2811155559","genre_codex":"editorial","genre_gemma":"editorial","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"editorial","genre_consensus":"editorial","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.000026785057,0.0051998226,0.000076002565,0.06015324,0.93324345,0.000010905242,0.000017464125,0.000040915118,0.0012314377],"genre_scores_gemma":[0.00059833395,0.0060530645,0.000094524075,0.041533373,0.94115007,0.00003743557,0.00002020765,0.00006625651,0.010446646],"study_design_codex":"not_applicable","study_design_gemma":"not_applicable","domain_scores_codex":[0.9904941,0.0023355715,0.00095449784,0.0007868749,0.0046634264,0.00076555606],"domain_scores_gemma":[0.9638676,0.01658424,0.0014134012,0.0009498185,0.009787073,0.007397798],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.007846633,0.004273527,0.0032701648,0.0037920536,0.005815059,0.014554423,0.00497149,0.02993248,0.014261165],"category_scores_gemma":[0.048524823,0.0011337531,0.0028516175,0.0015136875,0.0049058367,0.0064445287,0.004364839,0.033482634,0.008204493],"study_design_candidate":"not_applicable","study_design_consensus":"not_applicable","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000009239632,0.000008560115,0.0000101272735,0.000098342935,0.0000073007827,0.000035953573,0.00002715816,0.000009720411,0.0000092402925,0.00034103426,0.9961081,0.0033352014],"study_design_scores_gemma":[0.0000334457,0.000022347991,0.00013299208,0.0007354638,0.000025948291,0.00011187815,0.00017944234,0.00006785248,0.00003774302,0.0011881501,0.9974451,0.000019673887],"about_ca_topic_score_codex":0.0039524985,"about_ca_topic_score_gemma":0.011926934,"teacher_disagreement_score":0.02993248,"about_ca_system_score_codex":0.004306649,"about_ca_system_score_gemma":0.007498545,"threshold_uncertainty_score":0.047708333},"labels":[],"label_agreement":null},{"id":"W2886055874","doi":"10.1089/g4h.2017.0193","title":"Force Resistance Training in Hand Grasp and Arm Therapy: Feasibility of a Low-Cost Videogame Controller","year":2018,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Cerebral Palsy and Movement Disorders","field":"Medicine","cited_by":22,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"Université Laval; University of Toronto; Holland Bloorview Kids Rehabilitation Hospital","funders":"","keywords":"Usability; Physical therapy; Physical medicine and rehabilitation; Cerebral palsy; System usability scale; Computer science; Controller (irrigation); Medicine; Psychology; Simulation; Human–computer interaction; Heuristic evaluation","score_opus":0.056474229429108874,"score_gpt":0.36406029975076837,"score_spread":0.3075860703216595,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2886055874","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.941103,0.00014735392,0.053632617,0.00011347992,0.000025514493,0.0026966417,0.00012033352,0.0002754383,0.0018856687],"genre_scores_gemma":[0.86797297,0.00018084914,0.12758783,0.000072113144,0.000015900578,0.0018514025,0.00024081285,0.00005310995,0.002025025],"study_design_codex":"design_other","study_design_gemma":"observational","domain_scores_codex":[0.9985538,0.0005806246,0.00011580233,0.00015089635,0.00046352946,0.00013531215],"domain_scores_gemma":[0.99852777,0.0008235092,0.00011455951,0.00007361838,0.00023238745,0.00022825005],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.002602591,0.0010266765,0.00032728398,0.0006175413,0.00027023788,0.0007999753,0.002429886,0.00069712766,0.0034868158],"category_scores_gemma":[0.0044463337,0.0003320001,0.00044309953,0.00012936584,0.00043390997,0.00059677626,0.000771523,0.00033346628,0.00046446465],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.006100565,0.020465724,0.0619961,0.0026528207,0.00036963023,0.0022155785,0.00394313,0.023566531,0.30560628,0.0013353806,0.0015717915,0.5701764],"study_design_scores_gemma":[0.0058624903,0.25754994,0.3049144,0.00078780204,0.0015051125,0.007386162,0.003531039,0.16745271,0.2196698,0.0008702702,0.030078573,0.0003916976],"about_ca_topic_score_codex":0.003271149,"about_ca_topic_score_gemma":0.004034947,"teacher_disagreement_score":0.0034868158,"about_ca_system_score_codex":0.0007802087,"about_ca_system_score_gemma":0.0010550558,"threshold_uncertainty_score":0.013763964},"labels":[],"label_agreement":null},{"id":"W2889776761","doi":"10.1089/g4h.2018.0029","title":"Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial","year":2018,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Dementia and Cognitive Impairment Research","field":"Medicine","cited_by":113,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"Riphah International University","keywords":"Slowness; Cognition; Cognitive impairment; Psychology; Randomized controlled trial; Electroencephalography; Physical medicine and rehabilitation; Medicine; Psychiatry","score_opus":0.03123499411236921,"score_gpt":0.3554926768564877,"score_spread":0.32425768274411854,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2889776761","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9710216,0.00928052,0.00081309606,0.00045672143,0.0009897365,0.01473856,0.00101965,0.000119142795,0.0015609977],"genre_scores_gemma":[0.9546424,0.0062682126,0.0026009155,0.0008720492,0.00082410796,0.030057505,0.0009082005,0.000021660977,0.0038049025],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.99926597,0.00022247495,0.00010429777,0.0001947894,0.00010087987,0.00011150018],"domain_scores_gemma":[0.99933064,0.0001397203,0.00017651287,0.000048472622,0.00009519995,0.00020947514],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0014855427,0.0021232944,0.0042806794,0.000615733,0.0006944974,0.0010736075,0.0010343918,0.0019548621,0.0064518643],"category_scores_gemma":[0.001755963,0.000672381,0.0023737089,0.0005321479,0.00085330335,0.0007470089,0.00060490187,0.0018771805,0.0006440308],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.959589,0.023585541,0.0005166106,0.0018834266,0.0016851976,0.00003199601,0.000039985098,0.00012173473,0.0014079419,0.00005472152,0.00038294395,0.01070089],"study_design_scores_gemma":[0.9264308,0.06810922,0.0031860822,0.00010849897,0.0011608967,0.000014352074,0.000027485998,0.0002852775,0.00023902951,0.000053623622,0.00036885325,0.00001585592],"about_ca_topic_score_codex":0.0028007645,"about_ca_topic_score_gemma":0.0038635249,"teacher_disagreement_score":0.0064518643,"about_ca_system_score_codex":0.0007369154,"about_ca_system_score_gemma":0.0011650076,"threshold_uncertainty_score":0.021583676},"labels":[],"label_agreement":null},{"id":"W2892435755","doi":"10.1089/g4h.2018.0017","title":"Board Games for Health: A Systematic Literature Review and Meta-Analysis","year":2018,"lang":"en","type":"review","venue":"Games for Health Journal","topic":"Educational Games and Gamification","field":"Psychology","cited_by":126,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Toronto","funders":"Social Sciences and Humanities Research Council of Canada; Pfizer","keywords":"Meta-analysis; Publication bias; Psychological intervention; Systematic review; Confidence interval; Psychology; Randomized controlled trial; MEDLINE; Anxiety; Medicine; Clinical psychology; Psychiatry; Internal medicine","score_opus":0.18074886536529086,"score_gpt":0.49993639209392216,"score_spread":0.31918752672863127,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2892435755","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0012959051,0.9966838,0.00042667773,0.0002340292,0.00012091887,0.0005925506,0.00039969367,0.000028033372,0.00021839146],"genre_scores_gemma":[0.030168824,0.9643351,0.0022677635,0.000725506,0.0001368881,0.0016628773,0.000497693,0.000020886095,0.00018447504],"study_design_codex":"systematic_review","study_design_gemma":"meta_analysis","domain_scores_codex":[0.9894593,0.0046936097,0.003061357,0.00077055,0.0016620333,0.00035314166],"domain_scores_gemma":[0.97915876,0.015317647,0.0031428225,0.00043468238,0.0016623447,0.00028362736],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.015707077,0.0032714116,0.017564831,0.011425914,0.0007926645,0.0037902745,0.0023034546,0.0022038438,0.0057546403],"category_scores_gemma":[0.042925186,0.0014187071,0.03036025,0.0095263,0.00079123967,0.0024309612,0.0023773909,0.0021319594,0.00047449162],"study_design_candidate":"meta_analysis","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0008997634,0.00004350156,0.0008636234,0.82161206,0.14693874,0.000095599586,0.000104897525,0.00027374426,0.00017437388,0.00020428427,0.0012040796,0.027585385],"study_design_scores_gemma":[0.0009857566,0.00038099417,0.002936122,0.2546157,0.73434395,0.0001867818,0.00010896965,0.00019498641,0.00019343213,0.00042853484,0.005578405,0.000046310066],"about_ca_topic_score_codex":0.00940538,"about_ca_topic_score_gemma":0.022196503,"teacher_disagreement_score":0.017564831,"about_ca_system_score_codex":0.004632378,"about_ca_system_score_gemma":0.008326596,"threshold_uncertainty_score":0.08306795},"labels":[],"label_agreement":null},{"id":"W2895766291","doi":"10.1089/g4h.2017.0092","title":"Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning","year":2018,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Technology Use by Older Adults","field":"Social Sciences","cited_by":45,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University; Institut Universitaire de Gériatrie de Montréal","funders":"National Institute on Aging; Robert Wood Johnson Foundation","keywords":"Psychology; Cognitive training; Psychological intervention; Cognition; Mood; Intervention (counseling); Cognitive Intervention; Session (web analytics); Cognitive skill; Randomized controlled trial; Clinical psychology; Medicine; Psychiatry","score_opus":0.03085091924836966,"score_gpt":0.3689083025196679,"score_spread":0.33805738327129825,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2895766291","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.996518,0.0016566843,0.00013090862,0.00006210481,0.000027880853,0.0001816838,0.00005389285,0.000024333493,0.0013444141],"genre_scores_gemma":[0.9957633,0.001510183,0.0010023104,0.000100564816,0.00004452071,0.0002990874,0.00012215259,0.0000017915856,0.001156035],"study_design_codex":"design_other","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.9998938,0.00003295677,0.000011359398,0.00001530498,0.000019040146,0.000027548334],"domain_scores_gemma":[0.99986184,0.0000470441,0.000029518558,0.000004694432,0.000012349863,0.000044405035],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00021995924,0.0003255438,0.00024437398,0.0002958646,0.00012481013,0.00015515684,0.00020935765,0.00023421242,0.0024146354],"category_scores_gemma":[0.00064215774,0.000048582824,0.00025566152,0.000115961135,0.000088751345,0.00009859541,0.00024257258,0.00020651067,0.00013995453],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.02766188,0.046489757,0.031371694,0.0036758024,0.0009678527,0.00027847372,0.00071335584,0.0007596574,0.022825211,0.00018783609,0.0016356074,0.8634329],"study_design_scores_gemma":[0.012942772,0.13783243,0.8301992,0.0006787616,0.0011857993,0.0005893135,0.0006065536,0.0016213859,0.0075103547,0.0002540673,0.006551614,0.000027679014],"about_ca_topic_score_codex":0.0012256007,"about_ca_topic_score_gemma":0.0034950136,"teacher_disagreement_score":0.0024146354,"about_ca_system_score_codex":0.0002036684,"about_ca_system_score_gemma":0.00022934985,"threshold_uncertainty_score":0.0080778},"labels":[],"label_agreement":null},{"id":"W2897044915","doi":"10.1089/g4h.2017.0079","title":"Effects of an Exergame Software for Older Adults on Fitness, Activities of Daily Living Performance, and Quality of Life","year":2018,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Balance, Gait, and Falls Prevention","field":"Health Professions","cited_by":22,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"Active and Assisted Living programme","keywords":"Psychology; Activities of daily living; Gerontology; Quality of life (healthcare); Physical activity; Quality (philosophy); Applied psychology; Medicine; Physical medicine and rehabilitation","score_opus":0.027746013139065943,"score_gpt":0.3773898853166247,"score_spread":0.34964387217755877,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2897044915","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.999448,0.000114953706,0.00007406738,0.000015415495,0.00000901805,0.00007999121,0.00003219862,0.000008461355,0.00021781409],"genre_scores_gemma":[0.9981359,0.0001717838,0.0007873766,0.000042613894,0.000017795788,0.00027581022,0.00012089682,0.0000026318671,0.00044508782],"study_design_codex":"design_other","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.99966395,0.00013750739,0.000050243,0.000042064443,0.00006509465,0.000041171297],"domain_scores_gemma":[0.9990895,0.0004181031,0.00012799854,0.00003585286,0.00010447295,0.00022414132],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0007379843,0.00051022484,0.00047442084,0.00038015423,0.00016502313,0.00022189402,0.00014462072,0.00031079474,0.0018087692],"category_scores_gemma":[0.002249695,0.00012950394,0.00052612816,0.00012733253,0.0001315156,0.00016416197,0.000431491,0.00031851718,0.00014267136],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.14264905,0.12855597,0.20151925,0.0031777099,0.0033362955,0.0005934957,0.0015643972,0.0018109723,0.06199444,0.00018555454,0.0013899687,0.45322287],"study_design_scores_gemma":[0.0037924272,0.17883098,0.8101117,0.00010803748,0.0009385089,0.00014101432,0.00028790726,0.0016024904,0.0032456827,0.000054478016,0.0008663973,0.00002042429],"about_ca_topic_score_codex":0.00058242073,"about_ca_topic_score_gemma":0.0007589098,"teacher_disagreement_score":0.0018087692,"about_ca_system_score_codex":0.00010578596,"about_ca_system_score_gemma":0.00019527136,"threshold_uncertainty_score":0.0060508847},"labels":[],"label_agreement":null},{"id":"W2939468058","doi":"10.1089/g4h.2017.0106","title":"<i>One Night Stan:</i> Feasibility Study of an HIV Prevention and Sexual Risk Reduction Social Card Game for Young Black Women","year":2019,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Educational Games and Gamification","field":"Psychology","cited_by":14,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University","funders":"National Institute on Drug Abuse; National Center for Advancing Translational Sciences; Yale University","keywords":"Condom; Psychology; Social cognitive theory; Human immunodeficiency virus (HIV); Intervention (counseling); Test (biology); Social psychology; Behavior change; Psychological intervention; Applied psychology; Clinical psychology; Medicine; Family medicine; Psychiatry","score_opus":0.050921426281274815,"score_gpt":0.4015921046124568,"score_spread":0.350670678331182,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2939468058","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.990227,0.000029254246,0.00055768614,0.00018426165,0.00003298089,0.007420673,0.00014036214,0.000031186515,0.0013766988],"genre_scores_gemma":[0.9610048,0.00019716541,0.013368459,0.00056058087,0.00005313137,0.019990671,0.00041235343,0.000018176108,0.004394533],"study_design_codex":"nonrandomized_trial","study_design_gemma":"observational","domain_scores_codex":[0.9991879,0.00041415216,0.00005660943,0.000069063746,0.00011314875,0.00015916741],"domain_scores_gemma":[0.99819094,0.0004846518,0.00017047375,0.000086010696,0.0003361381,0.0007317459],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0025692435,0.0006311457,0.0003664917,0.0003395477,0.0010318544,0.0005894256,0.001068087,0.00065744243,0.005154833],"category_scores_gemma":[0.0028131318,0.00038138553,0.0004937323,0.000106635285,0.00046171987,0.0005585196,0.00071637094,0.0007873526,0.0005688502],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.041058708,0.5498476,0.07632401,0.0036542958,0.00042428487,0.0015647208,0.018024512,0.0018870796,0.037519164,0.0014723449,0.008106057,0.26011723],"study_design_scores_gemma":[0.025128398,0.66214764,0.2531378,0.0004297032,0.00039801875,0.0005446986,0.014549621,0.004391785,0.019352369,0.00069067435,0.01905127,0.0001780397],"about_ca_topic_score_codex":0.0042626425,"about_ca_topic_score_gemma":0.008793906,"teacher_disagreement_score":0.005154833,"about_ca_system_score_codex":0.0006257023,"about_ca_system_score_gemma":0.0022982322,"threshold_uncertainty_score":0.017244577},"labels":[],"label_agreement":null},{"id":"W2947940681","doi":"10.1089/g4h.2018.0111","title":"A Randomized Controlled Trial on the Use of Virtual Reality for Needle-Related Procedures in Children and Adolescents in the Emergency Department","year":2019,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Pediatric Pain Management Techniques","field":"Medicine","cited_by":146,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"Hôpital du Sacré-Cœur de Montréal; University of Ottawa; Université du Québec en Outaouais; Cégep de l'Outaouais; Université du Québec à Montréal","funders":"Université du Québec en Outaouais","keywords":"Distraction; Visual analogue scale; Distress; Emergency department; Medicine; Psychological intervention; Physical therapy; Randomized controlled trial; Virtual reality; Gold standard (test); Intervention (counseling); Pain control; Psychology; Clinical psychology; Psychiatry; Surgery","score_opus":0.02956702932688896,"score_gpt":0.3343992717238153,"score_spread":0.3048322423969263,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2947940681","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9807233,0.0051832404,0.00050948607,0.00052938267,0.0008238108,0.009846555,0.0005276677,0.000063163796,0.0017933747],"genre_scores_gemma":[0.9712899,0.0033010987,0.0027508826,0.0005240362,0.00046724948,0.01984154,0.0003202477,0.000007341744,0.0014978001],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.99813485,0.0011496883,0.0002152745,0.0002009327,0.00014993796,0.00014930143],"domain_scores_gemma":[0.99708956,0.0014133651,0.00065055426,0.00011784402,0.00015153625,0.000577123],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0018316087,0.00085635786,0.0027150682,0.0005107869,0.0005588226,0.0007823999,0.0010826271,0.0016862979,0.010341492],"category_scores_gemma":[0.0048021763,0.00053044024,0.0014591487,0.00045104872,0.0009089775,0.000624011,0.0004666892,0.0023001125,0.0004801805],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.9575812,0.018785119,0.00074844883,0.002615664,0.0009659524,0.00007088557,0.00010647021,0.00016369825,0.0009504708,0.00015494354,0.0004270693,0.017430076],"study_design_scores_gemma":[0.9247279,0.071805246,0.0023286093,0.00011429573,0.0003081347,0.000016243435,0.000045790133,0.00014329213,0.00014291449,0.00003760309,0.00032189363,0.000008209977],"about_ca_topic_score_codex":0.0019423864,"about_ca_topic_score_gemma":0.0030764034,"teacher_disagreement_score":0.010341492,"about_ca_system_score_codex":0.00078414986,"about_ca_system_score_gemma":0.0017562105,"threshold_uncertainty_score":0.034595728},"labels":[],"label_agreement":null},{"id":"W2965140866","doi":"10.1089/g4h.2018.0028","title":"Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults","year":2019,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Technology Use by Older Adults","field":"Social Sciences","cited_by":35,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Waterloo","funders":"","keywords":"Set (abstract data type); Context (archaeology); Game design; Multidisciplinary approach; Process (computing); Checklist; Applied psychology; Psychology; Computer science; Population; Human–computer interaction; Medicine; Cognitive psychology","score_opus":0.2758859227653836,"score_gpt":0.4774736240474936,"score_spread":0.20158770128211,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2965140866","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.24302241,0.008003818,0.691553,0.011926285,0.0006453507,0.0058819954,0.00019370734,0.00087269244,0.037900742],"genre_scores_gemma":[0.3049269,0.0045919796,0.6826476,0.0011891336,0.000092411705,0.0035383399,0.000109132736,0.00015894644,0.002745585],"study_design_codex":"design_other","study_design_gemma":"observational","domain_scores_codex":[0.9700649,0.025023697,0.00094464404,0.0009815352,0.002345869,0.00063928176],"domain_scores_gemma":[0.9768314,0.018435618,0.00070365187,0.0014516725,0.0017393724,0.0008382716],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.036082663,0.0014947185,0.00071171514,0.00221707,0.001438936,0.004968981,0.0022258507,0.0015582569,0.0026248368],"category_scores_gemma":[0.028660985,0.0006120419,0.0012172648,0.00083397224,0.0042221686,0.0030643982,0.0048362096,0.0021004525,0.0005006777],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00021495936,0.0028389671,0.010508253,0.0064670388,0.00021116788,0.0010374885,0.19817188,0.006940784,0.005318839,0.038735405,0.006923575,0.7226317],"study_design_scores_gemma":[0.0011968105,0.010889051,0.034187093,0.025501708,0.0011356185,0.0053203525,0.2061571,0.033412717,0.023518223,0.2201911,0.4379004,0.0005898038],"about_ca_topic_score_codex":0.0012300238,"about_ca_topic_score_gemma":0.0034698332,"teacher_disagreement_score":0.036082663,"about_ca_system_score_codex":0.0018349742,"about_ca_system_score_gemma":0.003666852,"threshold_uncertainty_score":0.1908257},"labels":[],"label_agreement":null},{"id":"W2983440585","doi":"10.1089/g4h.2019.0070","title":"Design Elements During Development of Videogame Programs for Children with Autism Spectrum Disorder: Stakeholders' Viewpoints","year":2019,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Autism Spectrum Disorder Research","field":"Neuroscience","cited_by":9,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Child and Family Research Institute; Sunny Hill Health Centre for Children; University of British Columbia; Dalhousie University","funders":"","keywords":"Autism spectrum disorder; Viewpoints; Thematic analysis; Mirroring; Psychology; Autism; Psychological intervention; Intervention (counseling); Focus group; Flexibility (engineering); Typically developing; Applied psychology; Developmental psychology; Qualitative research; Social psychology","score_opus":0.06915225676451696,"score_gpt":0.32837564836776656,"score_spread":0.2592233916032496,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2983440585","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.8849571,0.001708892,0.06087646,0.013765468,0.00023380591,0.0012317753,0.00011111963,0.000117830576,0.036997616],"genre_scores_gemma":[0.9586236,0.0011390087,0.03587758,0.0009192561,0.000022903609,0.0006947146,0.000053635973,0.00003187852,0.0026375586],"study_design_codex":"qualitative","study_design_gemma":"qualitative","domain_scores_codex":[0.98830706,0.009316613,0.00030455293,0.00032814094,0.0010271769,0.00071638747],"domain_scores_gemma":[0.9905274,0.0065339147,0.000689325,0.00020378195,0.0012037655,0.0008418911],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.013458395,0.00068330404,0.00024677388,0.0006470695,0.0027079014,0.0021176704,0.0012819489,0.0013929224,0.0019027321],"category_scores_gemma":[0.0141152125,0.00038548527,0.00041951012,0.00028392533,0.0024698984,0.0023494654,0.003203016,0.002053944,0.00021863403],"study_design_candidate":"qualitative","study_design_consensus":"qualitative","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0001533897,0.00049812265,0.023882188,0.0020953484,0.00003894908,0.0033673632,0.83424556,0.0006350258,0.01479852,0.010663701,0.0030235206,0.10659825],"study_design_scores_gemma":[0.0000437203,0.00094697706,0.020334804,0.0024480794,0.00010440342,0.00373313,0.8129553,0.0015023838,0.011834443,0.0056235716,0.14038526,0.0000879227],"about_ca_topic_score_codex":0.0023287127,"about_ca_topic_score_gemma":0.005071457,"teacher_disagreement_score":0.013458395,"about_ca_system_score_codex":0.0026773824,"about_ca_system_score_gemma":0.0030769038,"threshold_uncertainty_score":0.071175694},"labels":[],"label_agreement":null},{"id":"W2992455165","doi":"10.1089/g4h.2019.0016","title":"Effects of Exergaming on Balance of Healthy Older Adults: A Systematic Review and Meta-analysis of Randomized Controlled Trials","year":2019,"lang":"en","type":"review","venue":"Games for Health Journal","topic":"Balance, Gait, and Falls Prevention","field":"Health Professions","cited_by":106,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Dalhousie University","funders":"","keywords":"Balance (ability); Meta-analysis; Randomized controlled trial; Dynamic balance; Medicine; Psychological intervention; Physical therapy; Physical medicine and rehabilitation; Internal medicine","score_opus":0.08674666332194136,"score_gpt":0.46930940487151085,"score_spread":0.3825627415495695,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2992455165","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0027514568,0.99544984,0.00037215702,0.0001199899,0.00013203344,0.0006732964,0.00028302605,0.00002336054,0.00019477155],"genre_scores_gemma":[0.06853917,0.9249181,0.0022768618,0.00071066385,0.00019486104,0.00259663,0.00046046957,0.000022170865,0.0002811053],"study_design_codex":"systematic_review","study_design_gemma":"meta_analysis","domain_scores_codex":[0.9912033,0.0035732826,0.0030599153,0.0008158152,0.0011086522,0.00023903366],"domain_scores_gemma":[0.98098034,0.014027089,0.003082449,0.00042272283,0.0012651504,0.00022215041],"candidate_categories":["metaepi_broad"],"consensus_categories":[],"category_scores_codex":[0.012962574,0.0028607573,0.020166885,0.0061013484,0.00067463174,0.0030547555,0.0021635692,0.0022799324,0.0045004473],"category_scores_gemma":[0.03746431,0.0014221579,0.028767183,0.0057078227,0.0008386912,0.0020585437,0.0015123535,0.0020210028,0.00029242144],"study_design_candidate":"meta_analysis","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0021745602,0.00004271417,0.0007737385,0.7735764,0.20330656,0.00007192502,0.000077732046,0.0002420493,0.00016722556,0.00012213291,0.0004592675,0.018985648],"study_design_scores_gemma":[0.0018671652,0.00049738603,0.0028716673,0.11717062,0.8742471,0.000109587185,0.000070802314,0.00016180142,0.00020085895,0.00022642894,0.0025432152,0.000033447133],"about_ca_topic_score_codex":0.0058145435,"about_ca_topic_score_gemma":0.013385279,"teacher_disagreement_score":0.9798331,"about_ca_system_score_codex":0.0032879142,"about_ca_system_score_gemma":0.0048346403,"threshold_uncertainty_score":0.06855351},"labels":[],"label_agreement":null},{"id":"W3005385364","doi":"10.1089/g4h.2019.0078","title":"Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review","year":2020,"lang":"en","type":"review","venue":"Games for Health Journal","topic":"Cultural Competency in Health Care","field":"Social Sciences","cited_by":13,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University","funders":"","keywords":"PsycINFO; Cultural competence; Psychological intervention; Empirical research; Medical education; Psychology; Health care; Grey literature; Competence (human resources); Participatory action research; Inclusion (mineral); MEDLINE; Nursing; Applied psychology; Medicine; Pedagogy; Social psychology; Sociology","score_opus":0.32903830771369885,"score_gpt":0.5735785934637969,"score_spread":0.24454028575009806,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3005385364","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0015329908,0.99357575,0.0009336828,0.0005475062,0.00037273852,0.0012230334,0.00012333402,0.000035767833,0.0016552472],"genre_scores_gemma":[0.00960331,0.98556095,0.002212116,0.00037578813,0.00009608251,0.0017713315,0.000121012476,0.000011826654,0.00024759467],"study_design_codex":"systematic_review","study_design_gemma":"systematic_review","domain_scores_codex":[0.99334997,0.003142973,0.0016966246,0.000339383,0.0012381215,0.00023288898],"domain_scores_gemma":[0.97021365,0.025093671,0.0020075594,0.0004039242,0.0020026558,0.00027847083],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.010810767,0.0021174226,0.0043310435,0.01084787,0.00113767,0.0044763396,0.002809174,0.0030295828,0.004578265],"category_scores_gemma":[0.045224942,0.00085253053,0.0045630764,0.007377815,0.0012580054,0.0030122658,0.0027414085,0.0018902771,0.00061820354],"study_design_candidate":"systematic_review","study_design_consensus":"systematic_review","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00021486475,0.00023141711,0.00039967775,0.49886787,0.0013493099,0.0000967693,0.0011390602,0.0006380114,0.0002771362,0.002265688,0.005668668,0.48885158],"study_design_scores_gemma":[0.00010288107,0.00024378613,0.001332716,0.9450359,0.0034648485,0.00021068154,0.00077315536,0.00034244542,0.0002964887,0.0011988324,0.0469642,0.000034070537],"about_ca_topic_score_codex":0.004400274,"about_ca_topic_score_gemma":0.008168382,"teacher_disagreement_score":0.01084787,"about_ca_system_score_codex":0.0031108991,"about_ca_system_score_gemma":0.009228595,"threshold_uncertainty_score":0.05717349},"labels":[],"label_agreement":null},{"id":"W3005530908","doi":"10.1089/g4h.2019.0008","title":"Exergaming in Youth and Young Adults: A Narrative Overview","year":2020,"lang":"en","type":"review","venue":"Games for Health Journal","topic":"Obesity, Physical Activity, Diet","field":"Medicine","cited_by":27,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University; Concordia University","funders":"","keywords":"Systematic review; Narrative review; Screen time; Physical activity; Body mass index; Inclusion (mineral); Sedentary behavior; Gerontology; Psychology; Evidence-based practice; MEDLINE; Medicine; Physical therapy; Alternative medicine; Social psychology; Psychotherapist","score_opus":0.06963956957158712,"score_gpt":0.39172524466506337,"score_spread":0.32208567509347624,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3005530908","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.00091644446,0.99628663,0.00019669796,0.00074647553,0.00032981733,0.00034236588,0.00021396982,0.0000075102475,0.00096005335],"genre_scores_gemma":[0.006194947,0.9905434,0.0008214778,0.00084049517,0.0002483999,0.00083676976,0.00013677203,0.0000032515072,0.000374524],"study_design_codex":"systematic_review","study_design_gemma":"not_applicable","domain_scores_codex":[0.9969127,0.0010534682,0.001231561,0.00023202089,0.000446044,0.00012423708],"domain_scores_gemma":[0.9905978,0.006460928,0.001612042,0.00009579013,0.0010544761,0.00017889265],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0040427325,0.0013404755,0.0029540143,0.0072012367,0.0007110277,0.0026047865,0.00085423526,0.0017267951,0.0037385323],"category_scores_gemma":[0.017757596,0.00068784656,0.0026112378,0.0061054127,0.00060200057,0.0031002213,0.0019578377,0.0014832005,0.0005693975],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00035124624,0.000050607276,0.00093811384,0.7680611,0.0012479975,0.00050211675,0.0030244978,0.00016613406,0.0005762188,0.002413385,0.013413885,0.2092547],"study_design_scores_gemma":[0.00008990984,0.0003357717,0.0036883112,0.79965043,0.004148808,0.001377779,0.0016677765,0.00009581254,0.00027606395,0.0009125846,0.18770699,0.000049728842],"about_ca_topic_score_codex":0.0033011795,"about_ca_topic_score_gemma":0.008206145,"teacher_disagreement_score":0.0072012367,"about_ca_system_score_codex":0.0030378383,"about_ca_system_score_gemma":0.0069632353,"threshold_uncertainty_score":0.022041202},"labels":[],"label_agreement":null},{"id":"W3039167626","doi":"10.1089/g4h.2020.0024","title":"Evaluation of Patient Motivation and Satisfaction During Technology-Assisted Rehabilitation: An Experiential Review","year":2020,"lang":"en","type":"review","venue":"Games for Health Journal","topic":"Stroke Rehabilitation and Recovery","field":"Medicine","cited_by":44,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"PsycINFO; Rehabilitation; Scopus; Patient satisfaction; Psychology; Applied psychology; Inclusion (mineral); MEDLINE; Medical education; Medicine; Nursing; Social psychology","score_opus":0.06243081218207428,"score_gpt":0.42013799751247694,"score_spread":0.35770718533040263,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3039167626","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0073415753,0.987528,0.0010586693,0.0008636826,0.00031346327,0.001669646,0.00015797756,0.000008270109,0.0010586749],"genre_scores_gemma":[0.062202226,0.92951345,0.004569798,0.0008703739,0.00023243917,0.0021908593,0.00014062402,0.000007773558,0.0002724815],"study_design_codex":"systematic_review","study_design_gemma":"not_applicable","domain_scores_codex":[0.9731856,0.014298223,0.007256799,0.0007666437,0.004106905,0.00038580195],"domain_scores_gemma":[0.9187671,0.06440569,0.007183622,0.0012587989,0.007900953,0.00048381113],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.029077206,0.00102998,0.0038284457,0.012770051,0.0010937799,0.0036280628,0.0017212337,0.0017179266,0.0022623462],"category_scores_gemma":[0.07877427,0.00072721316,0.0039504957,0.008116992,0.0015284525,0.003182597,0.0020643657,0.001020753,0.0002204884],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00043114251,0.000297596,0.0030213678,0.5693509,0.0035987492,0.0004023731,0.004094003,0.0001883859,0.0006196689,0.0012546879,0.002104313,0.41463682],"study_design_scores_gemma":[0.0002360975,0.0015933824,0.008405225,0.9233994,0.012877561,0.0017889988,0.0065385895,0.00020497861,0.0010220351,0.0010117571,0.042811867,0.00011020866],"about_ca_topic_score_codex":0.0016580446,"about_ca_topic_score_gemma":0.005491769,"teacher_disagreement_score":0.029077206,"about_ca_system_score_codex":0.0037301378,"about_ca_system_score_gemma":0.012264197,"threshold_uncertainty_score":0.15377676},"labels":[],"label_agreement":null},{"id":"W3114075916","doi":"10.1089/g4h.2019.0180","title":"The Effects of Physical Activity and Exergaming on Motor Skills and Executive Functions in Children with Autism Spectrum Disorder","year":2020,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Autism Spectrum Disorder Research","field":"Neuroscience","cited_by":142,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Calgary","funders":"","keywords":"Autism spectrum disorder; Motor skill; Autism; Psychological intervention; Analysis of variance; Psychology; Intervention (counseling); Repeated measures design; Physical therapy; Executive functions; Physical activity; Cognition; Developmental psychology; Physical medicine and rehabilitation; Medicine; Psychiatry; Internal medicine","score_opus":0.010437772939659999,"score_gpt":0.29552714818191744,"score_spread":0.28508937524225747,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3114075916","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9993211,0.00035517348,0.000028378076,0.000027382515,0.0000051284737,0.000014738212,0.000029333532,0.000003982679,0.00021492054],"genre_scores_gemma":[0.9981521,0.0006804283,0.0005542457,0.000029088515,0.00000801443,0.00008003123,0.0001360047,0.0000019339382,0.00035809886],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9997348,0.00006518451,0.00003631138,0.000044607958,0.00006625144,0.0000527919],"domain_scores_gemma":[0.9997106,0.00008550062,0.00008229544,0.000009434134,0.000029639046,0.000082352206],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0003740236,0.00044492548,0.00042521866,0.00031040772,0.00021770813,0.00016192393,0.0002120976,0.00026920362,0.0011651748],"category_scores_gemma":[0.00088482717,0.0001308208,0.00045924945,0.0001310503,0.0002121328,0.0001296343,0.0003718345,0.00028765542,0.00011487465],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.016476603,0.024049425,0.6154443,0.0026378762,0.0011222104,0.0009887472,0.0025958745,0.0012463826,0.041275587,0.000059503505,0.0011736631,0.29292986],"study_design_scores_gemma":[0.00023203701,0.0058425935,0.9919234,0.000041079955,0.00009127381,0.0001944623,0.00033289712,0.00010210657,0.000910694,0.000009950093,0.00031464445,0.000004811496],"about_ca_topic_score_codex":0.0027593146,"about_ca_topic_score_gemma":0.0069672987,"teacher_disagreement_score":0.0027593146,"about_ca_system_score_codex":0.0002406766,"about_ca_system_score_gemma":0.00025959843,"threshold_uncertainty_score":0.005486548},"labels":[],"label_agreement":null},{"id":"W3157982680","doi":"10.1089/g4h.2020.0115","title":"The Effect of Expectations on Experiences and Engagement with an Applied Game for Mental Health","year":2021,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Digital Mental Health Interventions","field":"Psychology","cited_by":5,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Queen's University","funders":"Nederlandse Organisatie voor Wetenschappelijk Onderzoek","keywords":"Anxiety; Psychology; Affect (linguistics); Moderation; Arousal; Mental health; Psychological intervention; Video game; Clinical psychology; Developmental psychology; Social psychology; Psychiatry; Multimedia","score_opus":0.03745940361339252,"score_gpt":0.43349850456309097,"score_spread":0.39603910094969846,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3157982680","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9992981,0.00003216574,0.00017002261,0.00001898128,0.0000032719033,0.000015976144,0.000014269351,0.000005501933,0.0004417712],"genre_scores_gemma":[0.99945146,0.000024835235,0.00028624534,0.000010883672,0.000002854123,0.000025297573,0.000026807285,0.0000019294805,0.00016970557],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9991423,0.00040043762,0.00006320149,0.000070039176,0.00020743912,0.00011650893],"domain_scores_gemma":[0.99398005,0.0036552565,0.001175891,0.0001445504,0.00027417167,0.0007700556],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0011414601,0.00035545812,0.00017720886,0.00018724118,0.00018403902,0.000667123,0.00020229448,0.0002447447,0.002023268],"category_scores_gemma":[0.008649991,0.00012876108,0.0003652004,0.000072557596,0.00019634994,0.00025643248,0.00046983134,0.0004014753,0.00015227124],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.01076809,0.009333819,0.83497524,0.00061287417,0.00045885151,0.00039247685,0.0053738933,0.0013589475,0.040828463,0.00026524093,0.00061004946,0.095022105],"study_design_scores_gemma":[0.000082573286,0.0057697287,0.98755705,0.000040365736,0.000114472314,0.00011127379,0.0010466396,0.0014842065,0.0030933125,0.00009080126,0.00058440457,0.000025263918],"about_ca_topic_score_codex":0.0005722997,"about_ca_topic_score_gemma":0.0010793257,"teacher_disagreement_score":0.002023268,"about_ca_system_score_codex":0.0003089628,"about_ca_system_score_gemma":0.00023199723,"threshold_uncertainty_score":0.0067685246},"labels":[],"label_agreement":null},{"id":"W3170091247","doi":"10.1089/g4h.2020.0128","title":"Videogame and Computer Intervention Effects on Older Adults' Mental Rotation Performance","year":2021,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Spatial Cognition and Navigation","field":"Engineering","cited_by":5,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University","funders":"","keywords":"Mental rotation; Psychology; Cognition; Intervention (counseling); Perception; Psychological intervention; Audiology; Cognitive training; Physical medicine and rehabilitation; Test (biology); Visual perception; Task (project management); Medicine; Psychiatry","score_opus":0.006554638113369055,"score_gpt":0.2650846889984956,"score_spread":0.25853005088512654,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3170091247","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9993594,0.00015941427,0.000029353743,0.0000107608585,0.000005750492,0.000043522254,0.000028209304,0.000006269269,0.00035739708],"genre_scores_gemma":[0.99861264,0.00023185796,0.00031950232,0.000027677677,0.000015814512,0.00010329288,0.00009097119,0.0000011618126,0.00059698324],"study_design_codex":"design_other","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.9998833,0.000031483276,0.000012562956,0.000022075017,0.00001714338,0.00003344382],"domain_scores_gemma":[0.9997002,0.00009951759,0.000059658618,0.000009383967,0.000023045257,0.000108258406],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00020734881,0.00044065143,0.00031498942,0.00020103923,0.00014346903,0.00020807327,0.00018493438,0.0002854733,0.0026238805],"category_scores_gemma":[0.000879029,0.00009584488,0.00021568601,0.00009152375,0.00015658679,0.00012099389,0.00019538107,0.00030395767,0.00015713421],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.15091197,0.15997374,0.11189881,0.0021944488,0.0013564583,0.00050245906,0.0021784236,0.0011126607,0.09054564,0.00015960753,0.0011110887,0.4780548],"study_design_scores_gemma":[0.0059302035,0.1727701,0.80941033,0.0000759979,0.000564584,0.00019419851,0.00035802452,0.00080896297,0.008803279,0.000047276815,0.0010187372,0.00001828047],"about_ca_topic_score_codex":0.0018922061,"about_ca_topic_score_gemma":0.0035625987,"teacher_disagreement_score":0.0026238805,"about_ca_system_score_codex":0.0001745059,"about_ca_system_score_gemma":0.00018697606,"threshold_uncertainty_score":0.008777797},"labels":[],"label_agreement":null},{"id":"W3188035227","doi":"10.1089/g4h.2020.0092","title":"The Benefits of Custom Exergames for Fitness, Balance, and Health-Related Quality of Life: A Randomized Controlled Trial with Community-Dwelling Older Adults","year":2021,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Physical Activity and Health","field":"Medicine","cited_by":19,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Waterloo","funders":"","keywords":"Randomized controlled trial; Balance (ability); Gerontology; Quality of life (healthcare); Psychology; Physical activity; Health benefits; Physical fitness; Health behavior; Physical therapy; Medicine; Nursing; Environmental health","score_opus":0.052263690480153176,"score_gpt":0.3617336968256211,"score_spread":0.30947000634546795,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3188035227","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.97485524,0.0033812001,0.0008633101,0.00031341714,0.000697185,0.016922753,0.0010663954,0.00015946347,0.0017410953],"genre_scores_gemma":[0.95890266,0.0025663543,0.0039193337,0.0006203001,0.0005431563,0.029626742,0.0007220584,0.000027464894,0.0030718066],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.99911124,0.0002692018,0.00013221435,0.00024283088,0.000087663975,0.00015680956],"domain_scores_gemma":[0.99871004,0.0005114472,0.00024511543,0.00009825542,0.0001045087,0.00033061576],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0016550457,0.0022421884,0.003476788,0.0007752957,0.00078933814,0.0009655769,0.00097438076,0.0024344109,0.010463042],"category_scores_gemma":[0.0027561805,0.0010655858,0.0029637897,0.0005290966,0.0011134073,0.001013699,0.0008806142,0.0036490925,0.0007481987],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.96172404,0.023534827,0.00042993706,0.0015739754,0.001570386,0.000024594512,0.00005229879,0.00022796949,0.0012683906,0.00007503382,0.00030689756,0.009211705],"study_design_scores_gemma":[0.9329716,0.06293241,0.0021005706,0.00008077252,0.0010822379,0.00000828733,0.000028269016,0.00024060787,0.0002517654,0.000073732845,0.00021672489,0.000012868051],"about_ca_topic_score_codex":0.0029913567,"about_ca_topic_score_gemma":0.004397757,"teacher_disagreement_score":0.010463042,"about_ca_system_score_codex":0.0007426654,"about_ca_system_score_gemma":0.0010957255,"threshold_uncertainty_score":0.03500229},"labels":[],"label_agreement":null},{"id":"W3195322478","doi":"10.1089/g4h.2020.0083","title":"Reductions of Anxiety Symptoms, State Anxiety, and Anxious Arousal in Youth Playing the Videogame MindLight Compared to Online Cognitive Behavioral Therapy","year":2021,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Child and Adolescent Psychosocial and Emotional Development","field":"Psychology","cited_by":13,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Concordia University; Queen's University","funders":"","keywords":"Anxiety; Psychological intervention; Arousal; Clinical psychology; Psychology; Randomized controlled trial; Stressor; Cognitive behavioral therapy; Intervention (counseling); Psychopathology; Psychiatry; Medicine; Internal medicine","score_opus":0.05489808630074553,"score_gpt":0.37242203908236265,"score_spread":0.3175239527816171,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3195322478","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9984296,0.00073951524,0.00014422028,0.000036649268,0.000043222408,0.00019127231,0.00005900179,0.000022555694,0.0003339426],"genre_scores_gemma":[0.99718696,0.00074263103,0.00090071955,0.000059593483,0.00005531912,0.00042915,0.00008895269,0.000003904479,0.00053281296],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.999723,0.00009204267,0.000027912512,0.00004891222,0.000059937593,0.000048150923],"domain_scores_gemma":[0.9997327,0.00009068044,0.00007658142,0.000011570128,0.000016072618,0.00007232792],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00040207314,0.00046003834,0.0009956772,0.00031645954,0.00015389471,0.00031504018,0.00031172505,0.00031301277,0.0029548358],"category_scores_gemma":[0.0010385589,0.00017562429,0.00069974945,0.00015812773,0.00023738481,0.00019790359,0.00030793765,0.0006494506,0.000112162306],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.5174484,0.062381793,0.0147558935,0.0038649563,0.0021043136,0.00011235299,0.00057828374,0.0007832376,0.042799648,0.00021865232,0.0011322419,0.35382017],"study_design_scores_gemma":[0.15807635,0.5744506,0.23726386,0.0007114041,0.0043891077,0.00025500922,0.00062344864,0.0032606923,0.018457953,0.0002129132,0.0022554796,0.00004316433],"about_ca_topic_score_codex":0.0014319379,"about_ca_topic_score_gemma":0.0026763808,"teacher_disagreement_score":0.0029548358,"about_ca_system_score_codex":0.00027886243,"about_ca_system_score_gemma":0.00026195747,"threshold_uncertainty_score":0.0098849535},"labels":[],"label_agreement":null},{"id":"W3195671858","doi":"10.1089/g4h.2021.0082","title":"Exergames Training Effects on Gait During Single and Dual Tasks in Sexagenarian Women","year":2021,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Cerebral Palsy and Movement Disorders","field":"Medicine","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Gait; Physical medicine and rehabilitation; Physical therapy; Cognition; Conversation; Psychology; Task (project management); Gait cycle; Muscle strength; Montreal Cognitive Assessment; Medicine; Cognitive impairment; Communication","score_opus":0.025817332515185178,"score_gpt":0.3018824576859012,"score_spread":0.276065125170716,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3195671858","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99948114,0.0002139761,0.000029622863,0.000012613463,0.00000801402,0.0000120608765,0.000025136305,0.0000019605816,0.00021553364],"genre_scores_gemma":[0.9980749,0.0003416887,0.00015983112,0.000044195964,0.000016303504,0.000041407824,0.00007777203,0.0000018184325,0.0012419878],"study_design_codex":"observational","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.9999434,0.000010311108,0.0000057446414,0.000013659752,0.000009980334,0.00001692029],"domain_scores_gemma":[0.99993896,0.000010323509,0.000014164926,0.0000027028357,0.00000786647,0.000025998337],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00010454418,0.0002511542,0.0003382592,0.00022045476,0.00018686823,0.0001349965,0.00010487288,0.00019387587,0.0023872547],"category_scores_gemma":[0.00022554102,0.000096640935,0.00022761623,0.00012007967,0.00010401061,0.00007329488,0.00023094998,0.00015451343,0.00024936802],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.050044112,0.03376017,0.4505643,0.0010933144,0.0011877478,0.002034385,0.0018134576,0.0006505513,0.15249534,0.00010692192,0.00087631465,0.3053734],"study_design_scores_gemma":[0.00057830475,0.02682636,0.96711016,0.00002991185,0.00022184117,0.00040317816,0.0005095656,0.0002065428,0.0030117917,0.00003151013,0.0010609002,0.000009961601],"about_ca_topic_score_codex":0.00080984697,"about_ca_topic_score_gemma":0.0015846073,"teacher_disagreement_score":0.0023872547,"about_ca_system_score_codex":0.00008720254,"about_ca_system_score_gemma":0.00013711517,"threshold_uncertainty_score":0.007986188},"labels":[],"label_agreement":null},{"id":"W4306642118","doi":"10.1089/g4h.2021.0159","title":"Using a Serious Game as an Elicitation Tool in Interview Research: Reflections on Methodology","year":2022,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Educational Games and Gamification","field":"Psychology","cited_by":0,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Calgary","funders":"","keywords":"Debriefing; Process (computing); Tacit knowledge; Psychology; Health care; Participant observation; Qualitative research; Applied psychology; Knowledge management; Social psychology; Computer science; Sociology","score_opus":0.7138682239744161,"score_gpt":0.6473331361034593,"score_spread":0.06653508787095674,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4306642118","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":"methods","model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":"methods","domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.38247114,0.0016937882,0.55202615,0.014010276,0.0008611538,0.01256153,0.000448366,0.0006697296,0.035257943],"genre_scores_gemma":[0.65592533,0.0019733438,0.31075466,0.0033369532,0.0001402761,0.014650397,0.00027142357,0.00056623184,0.012381375],"study_design_codex":"qualitative","study_design_gemma":"qualitative","domain_scores_codex":[0.88010037,0.11007248,0.0024322674,0.0020585365,0.0027545707,0.0025817896],"domain_scores_gemma":[0.8090612,0.1716261,0.002613464,0.0056895684,0.0085796155,0.0024300378],"candidate_categories":["metaresearch"],"consensus_categories":[],"category_scores_codex":[0.09294341,0.0024608334,0.0010179519,0.0026817776,0.0079234075,0.007960808,0.0046316655,0.003778589,0.0036513903],"category_scores_gemma":[0.11939622,0.0016628205,0.0011520304,0.0022221515,0.013795086,0.0068700574,0.012492487,0.0061654085,0.0015179429],"study_design_candidate":"qualitative","study_design_consensus":"qualitative","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00018211153,0.00040729684,0.0015189579,0.0008434857,0.000017585166,0.0011541074,0.92949283,0.00057199784,0.005315974,0.0128515735,0.0018750242,0.045769013],"study_design_scores_gemma":[0.00015385353,0.00086338544,0.0017271801,0.0024474626,0.000049384616,0.0018057813,0.85176945,0.004378578,0.012803924,0.022023669,0.10176122,0.00021615946],"about_ca_topic_score_codex":0.003168249,"about_ca_topic_score_gemma":0.006082689,"teacher_disagreement_score":0.90705657,"about_ca_system_score_codex":0.0065081064,"about_ca_system_score_gemma":0.0067100516,"threshold_uncertainty_score":0.49153757},"labels":[],"label_agreement":null},{"id":"W4313556344","doi":"10.1089/g4h.2022.0130","title":"The Effect of a Virtual Reality-Mediated Gamified Rehabilitation Program on Pain, Disability, Function, and Balance in Knee Osteoarthritis: A Prospective Randomized Controlled Study","year":2023,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Musculoskeletal pain and rehabilitation","field":"Medicine","cited_by":40,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"WOMAC; Osteoarthritis; Berg Balance Scale; Balance (ability); Physical therapy; Visual analogue scale; Medicine; Rehabilitation; Randomized controlled trial; Virtual reality; Balance training; Physical medicine and rehabilitation; Surgery; Alternative medicine","score_opus":0.0069696663959187555,"score_gpt":0.32342048812865914,"score_spread":0.3164508217327404,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4313556344","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.98656416,0.0033072473,0.00080283725,0.00019106427,0.00035498475,0.007924656,0.000238719,0.000053426887,0.0005629719],"genre_scores_gemma":[0.9747795,0.003322628,0.0036184147,0.00041276737,0.00048001396,0.016200393,0.00028538657,0.000009038664,0.00089187094],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.9973884,0.001474135,0.0002908219,0.00033639435,0.0002724315,0.00023784525],"domain_scores_gemma":[0.99781525,0.0009937554,0.00044194647,0.00016719486,0.00014644247,0.00043542223],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0034709198,0.0012538233,0.0041815746,0.00095430383,0.00082529965,0.00083961716,0.0011908114,0.0021690188,0.0051760483],"category_scores_gemma":[0.003351059,0.0007091272,0.0024805877,0.0008686583,0.001525875,0.0007981734,0.00068734755,0.0016576612,0.00034000608],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.90178704,0.07271431,0.0012893752,0.0022583816,0.0014685208,0.000060035993,0.00009432295,0.0002312265,0.0011640234,0.000093455674,0.00015787566,0.018681487],"study_design_scores_gemma":[0.7509135,0.24290588,0.0037079968,0.00012905018,0.001253614,0.000022067255,0.000057719113,0.00037649184,0.00028790048,0.00006199282,0.00026206425,0.000021767337],"about_ca_topic_score_codex":0.0013349443,"about_ca_topic_score_gemma":0.0015682,"teacher_disagreement_score":0.0051760483,"about_ca_system_score_codex":0.0005710054,"about_ca_system_score_gemma":0.0013457431,"threshold_uncertainty_score":0.018356144},"labels":[],"label_agreement":null},{"id":"W4379390507","doi":"10.1089/g4h.2023.0029","title":"Feasibility and Effects of Cognitive Training with the COGNIPLAT Game Platform in Elderly with Mild Cognitive Impairment: Pilot Randomized Controlled Trial","year":2023,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Dementia and Cognitive Impairment Research","field":"Medicine","cited_by":27,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Memory span; Psychology; Cognition; Recall; Attendance; Randomized controlled trial; Recall test; Audiology; Test (biology); Cognitive training; Clinical psychology; Free recall; Medicine; Cognitive psychology; Working memory; Psychiatry","score_opus":0.04739690521638927,"score_gpt":0.36856183108952556,"score_spread":0.3211649258731363,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4379390507","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9440372,0.0046676034,0.0017547603,0.00041342754,0.00096475525,0.045682292,0.0008095985,0.00021301326,0.0014572787],"genre_scores_gemma":[0.9186279,0.0033968266,0.0061562923,0.0006133294,0.000854818,0.0677055,0.0005988934,0.000028711445,0.0020177276],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.9976628,0.0012232253,0.0003072434,0.00034314563,0.00020708848,0.00025662652],"domain_scores_gemma":[0.99732083,0.0011090474,0.0004870323,0.00020583555,0.0003064146,0.00057096465],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0043102754,0.0018051751,0.0039362633,0.00081058237,0.0007672873,0.0010389196,0.0012859752,0.0022728604,0.0046701315],"category_scores_gemma":[0.005028796,0.0008556784,0.0022529939,0.00069220184,0.0012350207,0.0011577879,0.000705461,0.001931427,0.0006051839],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.95828694,0.024164235,0.000431702,0.0012895399,0.0008866347,0.00004201491,0.00007354414,0.00016177021,0.0015289637,0.00004764388,0.00020038652,0.0128866695],"study_design_scores_gemma":[0.8273778,0.1696239,0.0014575748,0.000059842543,0.0005524255,0.000011201749,0.000029607487,0.00022466209,0.00028717282,0.000047575595,0.0003163366,0.000011920755],"about_ca_topic_score_codex":0.0018145442,"about_ca_topic_score_gemma":0.0028245717,"teacher_disagreement_score":0.0046701315,"about_ca_system_score_codex":0.00083098013,"about_ca_system_score_gemma":0.0018181526,"threshold_uncertainty_score":0.0227952},"labels":[],"label_agreement":null},{"id":"W4380446700","doi":"10.1089/g4h.2022.0212","title":"Physical and Affective Physical Literacy Domains Improved After a Six-Week Exergame Exercise Program in Older Adults: A Randomized Controlled Clinical Trial","year":2023,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Physical Activity and Health","field":"Medicine","cited_by":14,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Mount Royal University; University of Calgary","funders":"","keywords":"Physical therapy; Randomized controlled trial; Psychology; Confidence interval; Balance (ability); Medicine; Physical medicine and rehabilitation","score_opus":0.02384865421346541,"score_gpt":0.4136823692300698,"score_spread":0.38983371501660435,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4380446700","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9825088,0.0058857487,0.00059521245,0.00030280545,0.00052616204,0.008563714,0.0005833739,0.00008185604,0.0009523449],"genre_scores_gemma":[0.9651199,0.005237194,0.0024424002,0.0007938692,0.00078147935,0.022799276,0.0007295886,0.0000126743535,0.0020837185],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.99899966,0.00037661634,0.00015746562,0.0002270227,0.00010285597,0.00013634964],"domain_scores_gemma":[0.99898857,0.0002607823,0.00027095096,0.0000698121,0.000106985965,0.00030297443],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0019273061,0.0012527562,0.0041709375,0.00067255244,0.00073867803,0.0009879265,0.0009813407,0.002086132,0.0056591625],"category_scores_gemma":[0.0020966998,0.00079996925,0.0021179384,0.00069569773,0.0009442466,0.0008494929,0.00057194853,0.0018455505,0.00059582456],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.95840067,0.02277846,0.00084520894,0.0020739539,0.0017258136,0.0000366065,0.0000575598,0.00008697323,0.0014392668,0.000033199325,0.00021565717,0.012306634],"study_design_scores_gemma":[0.91213113,0.08143831,0.004385573,0.00010841713,0.0012480462,0.000016575912,0.000028465978,0.00015004372,0.0002080931,0.000031865795,0.00024236568,0.000011118134],"about_ca_topic_score_codex":0.0011111547,"about_ca_topic_score_gemma":0.002056013,"teacher_disagreement_score":0.0056591625,"about_ca_system_score_codex":0.00047425646,"about_ca_system_score_gemma":0.0009714354,"threshold_uncertainty_score":0.018931806},"labels":[],"label_agreement":null},{"id":"W4385829328","doi":"10.1089/g4h.2022.0132","title":"A Pre–Post, Mixed-Methods Study to Pilot Test a Gamified Heart Failure Self-Care Education Intervention","year":2023,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Heart Failure Treatment and Management","field":"Medicine","cited_by":2,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Centre for Advancing Health Outcomes; University of British Columbia, Okanagan Campus; Okanagan University College; University of British Columbia","funders":"","keywords":"Usability; Test (biology); Psychology; Intervention (counseling); System usability scale; Scale (ratio); Self-management; Patient education; Medicine; Applied psychology; Nursing; Computer science; Heuristic evaluation","score_opus":0.027197391619533263,"score_gpt":0.42616583769605904,"score_spread":0.39896844607652576,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4385829328","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.93910426,0.000063429376,0.0032772108,0.00022475146,0.00014859189,0.054107282,0.0006777492,0.00015172706,0.0022450888],"genre_scores_gemma":[0.72025883,0.00020006594,0.038353328,0.00091185095,0.00015636436,0.23210691,0.00073305063,0.00004745389,0.007232177],"study_design_codex":"nonrandomized_trial","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.99652135,0.0014339911,0.00024977347,0.00051851984,0.00051052833,0.0007657929],"domain_scores_gemma":[0.9940202,0.0026557618,0.0004167049,0.0007503297,0.0010545952,0.0011023085],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.009330323,0.0015316023,0.001601883,0.0011611504,0.0020571817,0.0011302184,0.0014218133,0.0018477847,0.012130902],"category_scores_gemma":[0.007979429,0.0010527846,0.0010942474,0.0004738247,0.0016250506,0.0012485327,0.0014265799,0.002309028,0.0022844316],"study_design_candidate":"nonrandomized_trial","study_design_consensus":"nonrandomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.049719524,0.666198,0.015362162,0.003140955,0.000238242,0.0006884503,0.016711121,0.0016156376,0.018250242,0.0011883269,0.0035885014,0.22329886],"study_design_scores_gemma":[0.063313834,0.8203847,0.07917597,0.000419455,0.00032601022,0.00018072943,0.008876709,0.0020889314,0.010496191,0.0016153913,0.012938934,0.00018310832],"about_ca_topic_score_codex":0.0012955731,"about_ca_topic_score_gemma":0.002268876,"teacher_disagreement_score":0.012130902,"about_ca_system_score_codex":0.0014103262,"about_ca_system_score_gemma":0.0033248053,"threshold_uncertainty_score":0.049344003},"labels":[],"label_agreement":null},{"id":"W4387141540","doi":"10.1089/g4h.2023.0017","title":"Experiences of Older Adults with Mild Cognitive Impairment from Cognitive Self-Training Using Touchscreen Tablets","year":2023,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Dementia and Cognitive Impairment Research","field":"Medicine","cited_by":7,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Cognition; Psychology; Cognitive training; Focus group; Touchscreen; Qualitative research; Clinical psychology; Qualitative property; Psychiatry","score_opus":0.04545447919294936,"score_gpt":0.3814701123995424,"score_spread":0.33601563320659306,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4387141540","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99809366,0.0004605785,0.00014709901,0.0003141181,0.00001494613,0.00002410779,0.000033420052,0.0000050076633,0.0009069796],"genre_scores_gemma":[0.998511,0.00039192106,0.00019376694,0.00028629444,0.000013471736,0.000028516046,0.00003430365,0.000002680308,0.0005380237],"study_design_codex":"qualitative","study_design_gemma":"qualitative","domain_scores_codex":[0.9989272,0.0005118524,0.00008667662,0.0000728082,0.00016991122,0.00023153254],"domain_scores_gemma":[0.99830925,0.0005978381,0.00036391823,0.000057795773,0.00015619346,0.00051504653],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0014475149,0.00038000933,0.00044923427,0.00037107526,0.0016604388,0.0015240206,0.0005108682,0.00092290447,0.0018013511],"category_scores_gemma":[0.0045616017,0.0002505785,0.0005386126,0.0002952244,0.0010751064,0.0012717163,0.0030594976,0.000759553,0.00020728853],"study_design_candidate":"qualitative","study_design_consensus":"qualitative","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00043794347,0.00044155342,0.12703949,0.0008812875,0.0001047362,0.0037009867,0.8192243,0.00011407476,0.004281222,0.00031048476,0.0020997983,0.041364167],"study_design_scores_gemma":[0.000047852278,0.0015254987,0.14889836,0.00040404347,0.000132684,0.0038341305,0.8284235,0.0001903188,0.0008292695,0.00018273287,0.015467409,0.00006421162],"about_ca_topic_score_codex":0.0035584066,"about_ca_topic_score_gemma":0.0070584225,"teacher_disagreement_score":0.0035584066,"about_ca_system_score_codex":0.0005602562,"about_ca_system_score_gemma":0.0007381897,"threshold_uncertainty_score":0.007655263},"labels":[],"label_agreement":null},{"id":"W4392378916","doi":"10.1089/g4h.2023.0154","title":"Virtual Reality in Improving Anticipatory Postural Adjustments to Step Initiation in Individuals with Knee Osteoarthritis: A Randomized Controlled Trial","year":2024,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Musculoskeletal pain and rehabilitation","field":"Medicine","cited_by":10,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Physical therapy; Randomized controlled trial; Osteoarthritis; Rehabilitation; Medicine; Balance (ability); Physical medicine and rehabilitation; Gait; Virtual Reality Exposure Therapy; Surgery; Anxiety","score_opus":0.018532890392540167,"score_gpt":0.34876369239150656,"score_spread":0.3302308019989664,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4392378916","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9734764,0.010951535,0.0010139772,0.00054479076,0.0010821138,0.010324396,0.0006944807,0.000116987496,0.0017952698],"genre_scores_gemma":[0.9705345,0.0056778705,0.0030305202,0.00070608145,0.0008563036,0.017158482,0.00042583703,0.000010716532,0.0015997569],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.9981711,0.0010043269,0.00024289615,0.00024938583,0.00014972006,0.0001826654],"domain_scores_gemma":[0.99848586,0.0006610144,0.00029969215,0.00009531452,0.00011980342,0.00033828514],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.002301391,0.0013992498,0.0037015085,0.0008588204,0.0006919173,0.0009977364,0.0010682365,0.002533613,0.0071484926],"category_scores_gemma":[0.0031146812,0.00076641294,0.0027393054,0.0007418017,0.0009604526,0.0008406959,0.0006686931,0.0019815331,0.0005273354],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.9674037,0.014209494,0.00043051512,0.0018840306,0.0016870145,0.000033033302,0.000058539947,0.00016230559,0.0007148206,0.00005540622,0.00019838854,0.01316275],"study_design_scores_gemma":[0.9281403,0.06870812,0.0014563776,0.000110459914,0.0009694578,0.000012192523,0.000026966403,0.00024117298,0.00010304817,0.000035509263,0.00018500336,0.000011408628],"about_ca_topic_score_codex":0.0024012455,"about_ca_topic_score_gemma":0.0029104936,"teacher_disagreement_score":0.0071484926,"about_ca_system_score_codex":0.0006071792,"about_ca_system_score_gemma":0.0012697666,"threshold_uncertainty_score":0.023914158},"labels":[],"label_agreement":null},{"id":"W4393035954","doi":"10.1089/g4h.2022.0205","title":"Comparison of Nonimmersive Virtual Reality and Task-Oriented Circuit Training on Gait, Balance, and Cognition Among Elderly Population: A Single-Blind Randomized Control Trial","year":2024,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Balance, Gait, and Falls Prevention","field":"Health Professions","cited_by":9,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Balance (ability); Physical medicine and rehabilitation; Virtual reality; Cognition; Gait; Task (project management); Randomized controlled trial; Balance training; Psychology; Population; Circuit training; Medicine; Physical therapy; Human–computer interaction; Computer science; Neuroscience; Engineering","score_opus":0.08229465317698251,"score_gpt":0.4175782485491627,"score_spread":0.3352835953721802,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4393035954","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.98179835,0.0035596918,0.0011786113,0.0001706553,0.000881473,0.0110764485,0.00033857967,0.000099216886,0.00089697196],"genre_scores_gemma":[0.9600641,0.002655424,0.0048566125,0.0005445693,0.0010849219,0.027990794,0.0004153235,0.000020221261,0.0023679002],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.99826175,0.0007048639,0.00021839935,0.0004072573,0.00019625477,0.00021150516],"domain_scores_gemma":[0.99851936,0.00047225624,0.00028487568,0.00013799434,0.00017168777,0.00041388616],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0024152522,0.0015712079,0.0052647865,0.0009564871,0.0006772488,0.00090780866,0.0013457943,0.0025149956,0.006195488],"category_scores_gemma":[0.0025761018,0.00071783166,0.0016483456,0.0005972995,0.0011889696,0.00073773327,0.0006161847,0.0014048718,0.00059834396],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.9616515,0.02493722,0.00024397869,0.0007334975,0.0005222798,0.000023323175,0.000036490837,0.00012005861,0.0016889743,0.000054400545,0.00013105563,0.009857203],"study_design_scores_gemma":[0.8583093,0.1391365,0.0012877868,0.00003791043,0.00033149152,0.000013486335,0.000019332068,0.00025878014,0.00034892783,0.00004710382,0.00019887016,0.000010437416],"about_ca_topic_score_codex":0.00080662646,"about_ca_topic_score_gemma":0.0011262156,"teacher_disagreement_score":0.006195488,"about_ca_system_score_codex":0.00047066956,"about_ca_system_score_gemma":0.0012421234,"threshold_uncertainty_score":0.020725965},"labels":[],"label_agreement":null},{"id":"W4401250830","doi":"10.1089/g4h.2023.0070","title":"Effectiveness of Escape Room in Medical Education: A Systematic Review and Meta-Analysis","year":2024,"lang":"en","type":"review","venue":"Games for Health Journal","topic":"Simulation-Based Education in Healthcare","field":"Medicine","cited_by":20,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Meta-analysis; Psychology; MEDLINE; Medicine; Biology","score_opus":0.11393763633037977,"score_gpt":0.5230731423986562,"score_spread":0.4091355060682764,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4401250830","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":"methods","model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"review","genre_consensus":"review","domain_candidate":"methods","domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0027858347,0.9958603,0.0004255067,0.00014812511,0.000106877385,0.0002710469,0.00021743412,0.000017686432,0.00016718316],"genre_scores_gemma":[0.08846575,0.9052567,0.0025923743,0.00089142454,0.00029159038,0.0016889265,0.0005366069,0.000023526865,0.00025315047],"study_design_codex":"systematic_review","study_design_gemma":"meta_analysis","domain_scores_codex":[0.9905066,0.004068983,0.0029973339,0.00085433456,0.001249134,0.00032365802],"domain_scores_gemma":[0.9810863,0.01434444,0.0027676816,0.0005060822,0.0010739899,0.00022137811],"candidate_categories":["metaresearch"],"consensus_categories":[],"category_scores_codex":[0.013938826,0.003056439,0.021491162,0.00678927,0.00076167885,0.003935424,0.0023143333,0.0027273279,0.003770379],"category_scores_gemma":[0.03416665,0.0016609415,0.045376033,0.007087151,0.0007673468,0.0025829969,0.0017364433,0.0026383332,0.00025618175],"study_design_candidate":"meta_analysis","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0019615127,0.00006181531,0.0019281203,0.5184658,0.45885932,0.00009263857,0.00009857835,0.00039010178,0.00017866412,0.00014806664,0.00045125806,0.01736407],"study_design_scores_gemma":[0.0007828992,0.00027783052,0.0023161944,0.045790073,0.94887745,0.00007655627,0.000052006235,0.00014705051,0.00011224876,0.0001713701,0.0013735697,0.000022760243],"about_ca_topic_score_codex":0.005467436,"about_ca_topic_score_gemma":0.013023297,"teacher_disagreement_score":0.98606116,"about_ca_system_score_codex":0.0029841496,"about_ca_system_score_gemma":0.0039380924,"threshold_uncertainty_score":0.07371646},"labels":[],"label_agreement":null},{"id":"W4402512995","doi":"10.1089/g4h.2023.0106","title":"Effectiveness of Serious Games in Evaluating Cognitive Status of the Elderly: A Systematic Review and Meta-Analysis","year":2024,"lang":"en","type":"review","venue":"Games for Health Journal","topic":"Health and Well-being Studies","field":"Psychology","cited_by":4,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"Iran University of Medical Sciences","keywords":"Meta-analysis; Cognition; Psychology; Gerontology; Applied psychology; Medicine; Psychiatry","score_opus":0.1436959998724805,"score_gpt":0.5184079708312487,"score_spread":0.3747119709587682,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4402512995","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0054041645,0.9930146,0.00037747895,0.00014832264,0.00009271019,0.00032184404,0.00039915967,0.000017938099,0.00022366167],"genre_scores_gemma":[0.19144903,0.8022669,0.0024914304,0.0009940993,0.00024488007,0.0013952611,0.0008453588,0.000023290584,0.00028968812],"study_design_codex":"systematic_review","study_design_gemma":"meta_analysis","domain_scores_codex":[0.9923028,0.0032770778,0.0025569354,0.00073534605,0.000909819,0.00021804702],"domain_scores_gemma":[0.9790207,0.016126111,0.0029098343,0.00045549747,0.0012448991,0.00024278268],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.011448698,0.0025332707,0.015364974,0.005323798,0.0006598388,0.0028471872,0.0017182251,0.0019293269,0.002561313],"category_scores_gemma":[0.032590464,0.0010523805,0.029986903,0.005335474,0.00067293586,0.0018737876,0.0013375105,0.0017870126,0.00020908932],"study_design_candidate":"meta_analysis","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0025742871,0.00006157463,0.005549237,0.48702028,0.48353055,0.00013729159,0.00011595439,0.0005015858,0.0002518094,0.0001465956,0.00057514466,0.019535784],"study_design_scores_gemma":[0.0007758732,0.0003250947,0.005283986,0.03815495,0.9534999,0.00009348121,0.0000507402,0.00018807019,0.000119065575,0.00017514329,0.0013073896,0.000026374755],"about_ca_topic_score_codex":0.0058575333,"about_ca_topic_score_gemma":0.016590267,"teacher_disagreement_score":0.015364974,"about_ca_system_score_codex":0.0022221834,"about_ca_system_score_gemma":0.0031892646,"threshold_uncertainty_score":0.060547233},"labels":[],"label_agreement":null},{"id":"W4403536685","doi":"10.1089/g4h.2024.0021","title":"Natural Course and Predictors of Sustained Exergaming in Young Adults","year":2024,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Obesity, Physical Activity, Diet","field":"Medicine","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Université de Moncton; Université de Sherbrooke; Université de Montréal; Centre Hospitalier de l’Université de Montréal; University of Toronto","funders":"","keywords":"Psychology; Course (navigation); Natural (archaeology); Physical activity; Developmental psychology; Medicine; Physical therapy; Biology; Engineering","score_opus":0.00849004689378239,"score_gpt":0.3146501492250335,"score_spread":0.30616010233125107,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4403536685","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99906605,0.00028906777,0.000062458916,0.000044496013,0.000005596952,0.000015993028,0.0002978217,0.0000022543452,0.000216335],"genre_scores_gemma":[0.9991357,0.00013579574,0.00013610433,0.000017214545,0.0000060260577,0.000023439814,0.00036099018,9.797178e-7,0.0001836689],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.99981564,0.000032945423,0.000028026814,0.000037656697,0.00003896441,0.00004677218],"domain_scores_gemma":[0.9991179,0.00013618979,0.0004326415,0.000029883993,0.000091317685,0.00019203276],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00042458496,0.00015686236,0.0001672346,0.00039752183,0.00028831355,0.00030026777,0.0002394322,0.00037176113,0.0014905538],"category_scores_gemma":[0.002155058,0.0001752556,0.00038054117,0.00027634675,0.00014832843,0.0003662057,0.0004171318,0.00046931728,0.00017562462],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000045244036,0.00006094518,0.9979158,0.000017893364,0.000019539497,0.000038002116,0.0000993196,0.000021517237,0.00012426736,0.00000878208,0.000051207473,0.0015975514],"study_design_scores_gemma":[0.0000014162805,0.000054112086,0.9996276,0.000007685389,0.0000041696167,0.000049109225,0.00013060049,0.00004806416,0.00001665083,0.000007115148,0.000052317046,0.0000011222392],"about_ca_topic_score_codex":0.0071049742,"about_ca_topic_score_gemma":0.013480085,"teacher_disagreement_score":0.0071049742,"about_ca_system_score_codex":0.0001814053,"about_ca_system_score_gemma":0.0003347263,"threshold_uncertainty_score":0.014127195},"labels":[],"label_agreement":null},{"id":"W4404827770","doi":"10.1089/g4h.2024.0055","title":"Effects of Resistance Exercise Combined with Cognitive Intervention Therapy on Cognitive Decline: A Randomized Controlled Trial of a Cognitively Declining Elderly Population","year":2024,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Stroke Rehabilitation and Recovery","field":"Medicine","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Cognition; Intervention (counseling); Randomized controlled trial; Population; Cognitive decline; Medicine; Psychology; Resistance training; Physical therapy; Gerontology; Clinical psychology; Physical medicine and rehabilitation; Psychiatry; Dementia; Environmental health; Disease; Internal medicine","score_opus":0.01491176794356717,"score_gpt":0.35793218617666467,"score_spread":0.3430204182330975,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4404827770","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.97802734,0.0029156522,0.0008179445,0.00040430593,0.00077279715,0.015755104,0.00036976385,0.00009300787,0.0008441472],"genre_scores_gemma":[0.9440047,0.0026765817,0.004585214,0.001106877,0.0013427641,0.043568898,0.00043850974,0.000017344704,0.0022591124],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.99755305,0.0011564563,0.00025130474,0.00045057945,0.00025058968,0.0003381511],"domain_scores_gemma":[0.99811953,0.0006752522,0.0003809605,0.00012948691,0.00018135521,0.00051343394],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.003180959,0.0020865211,0.004603767,0.0011964171,0.0010699125,0.0012260771,0.001424403,0.0033116592,0.0062796697],"category_scores_gemma":[0.0042567085,0.0012226147,0.0025040766,0.0007229187,0.0015719808,0.0010209638,0.0007635662,0.0024761823,0.00073383993],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.9634504,0.026268084,0.00046146108,0.00068682,0.00073436584,0.000028118759,0.000046566485,0.00013284381,0.0007959827,0.00003961442,0.00014404804,0.0072117327],"study_design_scores_gemma":[0.92056674,0.07778264,0.00090498733,0.000024274745,0.0003260749,0.000006606628,0.000013676516,0.00012071377,0.000115518116,0.000026031401,0.00010694984,0.0000058244436],"about_ca_topic_score_codex":0.002299292,"about_ca_topic_score_gemma":0.0030482144,"teacher_disagreement_score":0.0062796697,"about_ca_system_score_codex":0.0008533526,"about_ca_system_score_gemma":0.0021317857,"threshold_uncertainty_score":0.021007597},"labels":[],"label_agreement":null},{"id":"W4409032437","doi":"10.1089/g4h.2024.0116","title":"Exergame-Based Program and Conventional Physiotherapy Based on Core Areas of the European Guideline Similarly Improve Gait and Cognition in People with Parkinson’s Disease: Randomized Clinical Trial","year":2025,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Parkinson's Disease Mechanisms and Treatments","field":"Medicine","cited_by":3,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Gait; Physical medicine and rehabilitation; Randomized controlled trial; Guideline; Cognition; Physical therapy; Core (optical fiber); Rehabilitation; Parkinson's disease; Medicine; Disease; Psychology; Computer science; Psychiatry","score_opus":0.027107641494974896,"score_gpt":0.3819317896804404,"score_spread":0.3548241481854655,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4409032437","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.98430574,0.0040285294,0.000409584,0.00022709943,0.0005372466,0.008544062,0.00051172526,0.000059221074,0.0013767048],"genre_scores_gemma":[0.9790925,0.0032692405,0.0016390309,0.0005696811,0.0006698495,0.012368551,0.0006007516,0.000010489537,0.0017799487],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.99895775,0.00041152432,0.00014972436,0.00021471849,0.000109811794,0.00015653313],"domain_scores_gemma":[0.99921715,0.00022976456,0.00017930844,0.0000547319,0.00007145428,0.0002475804],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0014264529,0.0014394124,0.003921175,0.00073693506,0.000591179,0.00094277225,0.0009854228,0.0023343628,0.0069741406],"category_scores_gemma":[0.0016501459,0.0007310048,0.0025207347,0.0005657791,0.0009376621,0.000792011,0.0007702653,0.0017457281,0.0007192396],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.9534786,0.030518005,0.0005348784,0.0012753337,0.0015940227,0.00002419581,0.00004285606,0.00013892677,0.0008200362,0.00005515984,0.00020993447,0.011308091],"study_design_scores_gemma":[0.8717196,0.12262714,0.0037906668,0.000105959065,0.0009912791,0.000013949239,0.00003122091,0.0002169065,0.00019001483,0.000054653334,0.00024698846,0.0000115661005],"about_ca_topic_score_codex":0.0017713474,"about_ca_topic_score_gemma":0.0032562497,"teacher_disagreement_score":0.0069741406,"about_ca_system_score_codex":0.0007875661,"about_ca_system_score_gemma":0.0010017252,"threshold_uncertainty_score":0.023330808},"labels":[],"label_agreement":null},{"id":"W4410448103","doi":"10.1089/g4h.2024.0165","title":"Efficacy of Nintendo Switch Rehabilitation Program for Older Adults: A Quasi-Experimental Study","year":2025,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Stroke Rehabilitation and Recovery","field":"Medicine","cited_by":0,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Rehabilitation; Physical medicine and rehabilitation; Psychology; Physical therapy; Medicine","score_opus":0.013512615615132539,"score_gpt":0.3962808450376697,"score_spread":0.38276822942253713,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4410448103","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99394566,0.000073038376,0.00017139329,0.00004557415,0.000046257635,0.0053203134,0.00010155492,0.000013770033,0.0002824491],"genre_scores_gemma":[0.9666118,0.00040904267,0.004162107,0.00028158142,0.00017207836,0.025469327,0.0004347863,0.000006323274,0.002452995],"study_design_codex":"nonrandomized_trial","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.9976508,0.0009775416,0.00026056328,0.00038555588,0.00034517184,0.0003803914],"domain_scores_gemma":[0.99792635,0.0006348833,0.0003774609,0.00024498196,0.00025360382,0.0005626619],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.004329917,0.0011949947,0.0017507093,0.0007657293,0.0012706491,0.00061359874,0.0010101079,0.001096658,0.0042613354],"category_scores_gemma":[0.003165541,0.00078995514,0.0009898494,0.00027459706,0.000927517,0.0007953838,0.00061089266,0.0010846701,0.0005362355],"study_design_candidate":"nonrandomized_trial","study_design_consensus":"nonrandomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.06954069,0.88145816,0.009986819,0.0007262437,0.00023673188,0.000097929646,0.0015767722,0.00025635908,0.004257165,0.000120775185,0.00037121546,0.03137119],"study_design_scores_gemma":[0.09287706,0.850005,0.05211382,0.00010475468,0.00021439376,0.000036609326,0.00088982016,0.0006924294,0.0014792966,0.00010310592,0.0014448607,0.000038830418],"about_ca_topic_score_codex":0.0028405276,"about_ca_topic_score_gemma":0.0045042774,"teacher_disagreement_score":0.004329917,"about_ca_system_score_codex":0.0009617067,"about_ca_system_score_gemma":0.0025304914,"threshold_uncertainty_score":0.022899091},"labels":[],"label_agreement":null},{"id":"W4411234457","doi":"10.1089/g4h.2024.0137","title":"Effectiveness of Active Video Games Used to Augment Physical Therapy for Improving Gross Motor Outcomes of Children with Cerebral Palsy: A Systematic Review and Meta-Analysis","year":2025,"lang":"en","type":"review","venue":"Games for Health Journal","topic":"Cerebral Palsy and Movement Disorders","field":"Medicine","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Alberta","funders":"","keywords":"Cerebral palsy; Augment; Meta-analysis; Gross motor skill; Physical medicine and rehabilitation; Psychology; Motor area; Video game; Medicine; Physical therapy; Motor skill; Multimedia; Computer science; Developmental psychology; Neuroscience","score_opus":0.04963939974038138,"score_gpt":0.3952511328691428,"score_spread":0.3456117331287614,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4411234457","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0039168196,0.9943256,0.00036011514,0.00013660101,0.00011865816,0.00058235007,0.00029284443,0.000018671315,0.00024838644],"genre_scores_gemma":[0.10775593,0.8861123,0.0023442237,0.00061205326,0.00018798464,0.0022006186,0.00050777517,0.00001906341,0.00025995],"study_design_codex":"systematic_review","study_design_gemma":"meta_analysis","domain_scores_codex":[0.9887201,0.004732338,0.0037363414,0.00094084337,0.0015314857,0.00033882022],"domain_scores_gemma":[0.97733635,0.01659321,0.0035906627,0.00043339076,0.0017751319,0.00027132905],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.016614426,0.0030108271,0.020427914,0.008498404,0.00083701895,0.004014949,0.0026091174,0.0026719167,0.0035312728],"category_scores_gemma":[0.043733686,0.0017082145,0.040180158,0.0073916456,0.0009055423,0.002265415,0.0018121686,0.002063697,0.00026044206],"study_design_candidate":"meta_analysis","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0016115872,0.00005221376,0.0016815441,0.6175658,0.36304992,0.00008933943,0.00009817427,0.0003230217,0.0001622306,0.000106489555,0.00034698486,0.014912712],"study_design_scores_gemma":[0.0007019062,0.00031683722,0.002379236,0.06599797,0.92889094,0.0000813343,0.000059923957,0.00014480184,0.00013640718,0.00012176363,0.0011452137,0.000023522774],"about_ca_topic_score_codex":0.010061203,"about_ca_topic_score_gemma":0.021150216,"teacher_disagreement_score":0.020427914,"about_ca_system_score_codex":0.0045486237,"about_ca_system_score_gemma":0.006792071,"threshold_uncertainty_score":0.087866485},"labels":[],"label_agreement":null},{"id":"W4412695605","doi":"10.1177/2161783x251360443","title":"Nonimmersive Virtual Reality-Based Exercises Improve Muscle Excitability and Balance in Patients with Knee Osteoarthritis: A Sham-Controlled Study","year":2025,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":2,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Balance (ability); Osteoarthritis; Virtual reality; Physical medicine and rehabilitation; Medicine; Physical therapy; Psychology; Computer science; Human–computer interaction; Alternative medicine; Pathology","score_opus":0.009956735213004423,"score_gpt":0.2877814341743743,"score_spread":0.27782469896136985,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4412695605","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9986582,0.000377585,0.00020366405,0.000026486494,0.00004368159,0.00046185535,0.00006539635,0.000012601937,0.00015050896],"genre_scores_gemma":[0.9952062,0.0006483938,0.0010485473,0.00011826651,0.00016225396,0.0018930204,0.00018699715,0.0000034267396,0.00073289045],"study_design_codex":"randomized_trial","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.9995302,0.00016560758,0.000057300498,0.00008107141,0.000064455344,0.000101396596],"domain_scores_gemma":[0.9992773,0.00020321022,0.00013149349,0.00010567018,0.00007068205,0.00021167814],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0012609564,0.001044092,0.0021373497,0.0004253845,0.0004026825,0.00035941132,0.000721317,0.0008518963,0.004348503],"category_scores_gemma":[0.0008922733,0.0003722072,0.0011984257,0.0002687023,0.0009589878,0.00047042448,0.0004520049,0.00090148195,0.00044151972],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.6231032,0.28664184,0.0045401347,0.0016329911,0.00083605346,0.00021999089,0.00039758542,0.0005434027,0.035864856,0.00010745873,0.00040167858,0.045710824],"study_design_scores_gemma":[0.1120234,0.86881125,0.01510164,0.000035129935,0.0003692783,0.000091379174,0.00016302828,0.00053476327,0.0024131904,0.000048638798,0.0003834091,0.000024903298],"about_ca_topic_score_codex":0.00046370132,"about_ca_topic_score_gemma":0.0007318593,"teacher_disagreement_score":0.004348503,"about_ca_system_score_codex":0.00018378528,"about_ca_system_score_gemma":0.00055020844,"threshold_uncertainty_score":0.014547229},"labels":[],"label_agreement":null},{"id":"W4414156112","doi":"10.1177/2161783x251378518","title":"MazeOut Adaptive Serious Game: Evaluation of Performance and Usability for Motor Rehabilitation in Individuals with Autism Spectrum Disorder","year":2025,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Autism Spectrum Disorder Research","field":"Neuroscience","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Ontario Tech University","funders":"Conselho Nacional de Desenvolvimento Científico e Tecnológico; Natural Sciences and Engineering Research Council of Canada; Coordenação de Aperfeiçoamento de Pessoal de Nível Superior; Fundação de Amparo à Pesquisa do Estado de São Paulo","keywords":"Autism spectrum disorder; Usability; Psychological intervention; Task (project management); Autism; Rehabilitation","score_opus":0.03202768795315279,"score_gpt":0.3662004841225448,"score_spread":0.334172796169392,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4414156112","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99933857,0.000030737065,0.00028364244,0.0000073153924,0.0000031101388,0.00011825297,0.00004177439,0.000019544861,0.00015696451],"genre_scores_gemma":[0.99431074,0.00009133404,0.0043874807,0.000018255749,0.0000053399112,0.00044708827,0.0001693471,0.0000065274394,0.00056390977],"study_design_codex":"design_other","study_design_gemma":"nonrandomized_trial","domain_scores_codex":[0.9995734,0.00015238184,0.000058035534,0.000073535266,0.00009433114,0.000048300768],"domain_scores_gemma":[0.9992086,0.0002749964,0.00013605897,0.000033899036,0.00015245599,0.0001940083],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0010025869,0.00080669945,0.00052753725,0.0003310529,0.00018302788,0.00033940256,0.00039367838,0.00028764692,0.0013807866],"category_scores_gemma":[0.0023571253,0.00017940647,0.00051384355,0.00009090671,0.00019798777,0.0003218637,0.00043417022,0.0002448383,0.00020220962],"study_design_candidate":"nonrandomized_trial","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.040437788,0.051338967,0.34861314,0.002014155,0.00074535154,0.0005918257,0.0049612825,0.0028171164,0.13257143,0.00014071619,0.0021872018,0.41358104],"study_design_scores_gemma":[0.0022840903,0.20622039,0.75883806,0.000104463375,0.00050135626,0.0008211065,0.0015101421,0.0082536135,0.01916919,0.00012888439,0.0020648402,0.00010387764],"about_ca_topic_score_codex":0.0011409188,"about_ca_topic_score_gemma":0.0031075203,"teacher_disagreement_score":0.0013807866,"about_ca_system_score_codex":0.00024389492,"about_ca_system_score_gemma":0.00031344488,"threshold_uncertainty_score":0.005302191},"labels":[],"label_agreement":null},{"id":"W4414394352","doi":"10.1177/2161783x251378645","title":"Investigation of the Effect of Second-Generation Virtual Reality Interventions on Hot and Cold Executive Functions in Children with Attention-Deficit/Hyperactivity Disorder: Single-Blind Randomized Controlled Study","year":2025,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Attention Deficit Hyperactivity Disorder","field":"Medicine","cited_by":0,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University; McGill University Health Centre","funders":"","keywords":"Virtual reality; Psychological intervention; Rehabilitation; Randomized controlled trial; Cognition; Executive functions","score_opus":0.03576789108248904,"score_gpt":0.3425746964302535,"score_spread":0.3068068053477645,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4414394352","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9890882,0.002547777,0.0006356881,0.000095765914,0.0002686595,0.006592568,0.00021790827,0.000057682097,0.0004958191],"genre_scores_gemma":[0.97639626,0.0026619032,0.0048071244,0.00020653162,0.00039237487,0.014479841,0.00020682787,0.000009019123,0.0008400881],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.998367,0.00077398185,0.00022183052,0.00025291304,0.00018677454,0.00019750233],"domain_scores_gemma":[0.99853146,0.0006443527,0.0002888759,0.00010861201,0.00010394417,0.00032277402],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0019546556,0.0011890194,0.003564973,0.0007907784,0.00059622736,0.0006358639,0.0010765792,0.0014519494,0.005632038],"category_scores_gemma":[0.0022987581,0.00064489123,0.0016183185,0.00047004415,0.00088961836,0.00059495494,0.0005782229,0.0013967914,0.00031271626],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.7823437,0.14878702,0.0014848835,0.004164514,0.0015938269,0.00010285261,0.0002901751,0.00036130703,0.0050907535,0.0001409913,0.00031119713,0.055328835],"study_design_scores_gemma":[0.543415,0.44687968,0.006176801,0.00014473841,0.0008336308,0.000041695155,0.0001048229,0.00040169337,0.001377416,0.000056998888,0.00053989165,0.000027619357],"about_ca_topic_score_codex":0.0012255231,"about_ca_topic_score_gemma":0.002259216,"teacher_disagreement_score":0.005632038,"about_ca_system_score_codex":0.00048236255,"about_ca_system_score_gemma":0.001223587,"threshold_uncertainty_score":0.018841088},"labels":[],"label_agreement":null},{"id":"W878567184","doi":"10.1089/g4h.2015.0036","title":"Assessing the Physiological Cost of Active Videogames (Xbox Kinect) Versus Sedentary Videogames in Young Healthy Males","year":2015,"lang":"en","type":"article","venue":"Games for Health Journal","topic":"Digital Games and Media","field":"Social Sciences","cited_by":21,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Rating of perceived exertion; Physical therapy; Heart rate; Medicine; Physical activity; Exercise intensity; Energy expenditure; Perceived exertion; Intensity (physics); Exertion; Psychology; Internal medicine; Blood pressure","score_opus":0.14049449948652465,"score_gpt":0.44839201347488317,"score_spread":0.3078975139883585,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W878567184","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99909794,0.00011033405,0.00008659847,0.000011224478,0.000004911661,0.000021084528,0.00018978775,0.0000019913498,0.0004761472],"genre_scores_gemma":[0.9981616,0.00012929556,0.0003778566,0.000035540615,0.000010097381,0.00005060554,0.00031177778,0.000002634866,0.0009205523],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.99972326,0.00007454648,0.000024582116,0.00005123685,0.00008180936,0.000044604887],"domain_scores_gemma":[0.9994246,0.000109148685,0.00020023622,0.000020149677,0.000078898964,0.00016695901],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00041306578,0.00031092338,0.00023832507,0.00042208377,0.00019828399,0.00046714966,0.000287226,0.00031705658,0.002515259],"category_scores_gemma":[0.0012046592,0.00020066599,0.0002911593,0.00022902316,0.00011096149,0.00029897346,0.0004123997,0.00026292176,0.000361173],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0029401653,0.0022529769,0.9598412,0.0002709532,0.00031941378,0.0001871542,0.00040239183,0.00027035488,0.010205048,0.00009179757,0.00037231506,0.022846233],"study_design_scores_gemma":[0.000009692233,0.00079321914,0.99846774,0.0000070871356,0.000033607823,0.00006060154,0.00013167309,0.00011268494,0.0002826832,0.000007895046,0.000089814486,0.0000032486844],"about_ca_topic_score_codex":0.0033207452,"about_ca_topic_score_gemma":0.0069940393,"teacher_disagreement_score":0.0033207452,"about_ca_system_score_codex":0.00022642163,"about_ca_system_score_gemma":0.00016668695,"threshold_uncertainty_score":0.008414388},"labels":[],"label_agreement":null}]}