{"meta":{"query_hash":"657dd3124642","filters":{"venue":"International Journal of Arts and Technology"},"cohort_total":6,"direct_labels_cover":0,"predictions_cover":6,"exported":6,"export_cap":100000,"truncated":false,"label_status":"direct model label, unvalidated","prediction_status":"machine_predicted_unvalidated (Codex and Gemma teacher distillation)","score_status":"score_only:v0-immature-baseline","snapshot":{"source":"OpenAlex, pinned release, all 482 partitions","release":"2026-06-24","frame_built":"2026-07-12"},"permalink":"https://metacan.xera.ac/q/657dd3124642","api":"https://metacan.xera.ac/api/v1/cohort?venue=International+Journal+of+Arts+and+Technology"},"results":[{"id":"W1982531889","doi":"10.1504/ijart.2013.058285","title":"Balancing justice: comparing whole body and controller-based interaction for an abstract domain","year":2013,"lang":"en","type":"article","venue":"International Journal of Arts and Technology","topic":"Innovative Human-Technology Interaction","field":"Computer Science","cited_by":35,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Simon Fraser University","funders":"Social Sciences and Humanities Research Council of Canada; Natural Sciences and Engineering Research Council of Canada","keywords":"Metaphor; Embodied cognition; Computer science; Schema (genetic algorithms); Social relation; Human–computer interaction; Social control; Controller (irrigation); Control (management); Social psychology; Psychology; Control theory (sociology); Artificial intelligence; Sociology","score_opus":0.02269141638369741,"score_gpt":0.3127826375384097,"score_spread":0.29009122115471225,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1982531889","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.98553824,0.00017632883,0.007734844,0.00008972844,0.000025890804,0.00018425062,0.000024988554,0.00004709599,0.0061787167],"genre_scores_gemma":[0.99311215,0.00011132598,0.005862656,0.00006156172,0.000009883391,0.00019547115,0.00003223529,0.000019152987,0.0005955853],"study_design_codex":"design_other","study_design_gemma":"bench_or_experimental","domain_scores_codex":[0.99658656,0.0021482185,0.00016666492,0.0002490213,0.0006773311,0.00017224411],"domain_scores_gemma":[0.98890966,0.009134686,0.0006023654,0.0005463608,0.000434919,0.00037205452],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.003271841,0.0004215253,0.00039254758,0.0008928657,0.0007512101,0.0016402598,0.0005390682,0.0007050289,0.0041847904],"category_scores_gemma":[0.024121996,0.00015802357,0.0003781201,0.00032473356,0.0015349699,0.0024181262,0.0019671444,0.00062466017,0.00023679211],"study_design_candidate":"bench_or_experimental","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.010372737,0.0074741603,0.057469755,0.006669449,0.00047454968,0.001299826,0.2274063,0.0069968123,0.2247182,0.012625824,0.0020090414,0.44248325],"study_design_scores_gemma":[0.0021851903,0.059704497,0.4677585,0.0019015161,0.0009538673,0.0032188785,0.28872746,0.03494621,0.07573618,0.016917469,0.047298484,0.00065169926],"about_ca_topic_score_codex":0.00042507154,"about_ca_topic_score_gemma":0.0004896832,"teacher_disagreement_score":0.0041847904,"about_ca_system_score_codex":0.00035766963,"about_ca_system_score_gemma":0.00031994883,"threshold_uncertainty_score":0.017303407},"labels":[],"label_agreement":null},{"id":"W2006591816","doi":"10.1504/ijart.2012.046278","title":"Let robots do the talking","year":2012,"lang":"en","type":"article","venue":"International Journal of Arts and Technology","topic":"Resilience and Mental Health","field":"Psychology","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"","funders":"Canadian Institute for Theoretical Astrophysics","keywords":"Facilitator; Robot; Protocol (science); Computer science; Ask price; Human–computer interaction; Artificial intelligence; Test (biology); Intervention (counseling); Psychology; Social psychology; Medicine","score_opus":0.021297068542891935,"score_gpt":0.3907704408292539,"score_spread":0.36947337228636196,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2006591816","genre_codex":"other","genre_gemma":"other","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"other","genre_consensus":"other","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.1438964,0.004399248,0.2887542,0.036520485,0.010696588,0.0025325005,0.001072655,0.009707677,0.5024203],"genre_scores_gemma":[0.5544931,0.003262743,0.19931297,0.01679416,0.0008983816,0.004494839,0.00076468644,0.0016286898,0.21835043],"study_design_codex":"design_other","study_design_gemma":"not_applicable","domain_scores_codex":[0.9965004,0.0018886668,0.00011570788,0.00050317805,0.00065409904,0.00033793825],"domain_scores_gemma":[0.99697745,0.0011200906,0.00026533045,0.00056932116,0.00050316966,0.0005646004],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.003139178,0.0011525826,0.00033869242,0.00069037767,0.0033203978,0.0028067012,0.0015620689,0.0025118708,0.03194806],"category_scores_gemma":[0.014463722,0.00047814086,0.0008704454,0.00021274124,0.0047615883,0.0045223073,0.004488295,0.003503963,0.017275695],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0012685519,0.0013150885,0.007523154,0.0025238849,0.0001723932,0.0013752835,0.13869366,0.0023811904,0.027155945,0.14623815,0.16067007,0.5106827],"study_design_scores_gemma":[0.00012776014,0.0013575312,0.0037622342,0.0008569712,0.00009522339,0.0016662517,0.03610004,0.0011264846,0.010288305,0.02792836,0.9163958,0.00029508804],"about_ca_topic_score_codex":0.0018653078,"about_ca_topic_score_gemma":0.001872346,"teacher_disagreement_score":0.03194806,"about_ca_system_score_codex":0.0007149353,"about_ca_system_score_gemma":0.0014095281,"threshold_uncertainty_score":0.10687691},"labels":[],"label_agreement":null},{"id":"W2020405287","doi":"10.1504/ijart.2013.055391","title":"A flash-based on-the-job training game","year":2013,"lang":"en","type":"article","venue":"International Journal of Arts and Technology","topic":"Educational Games and Gamification","field":"Psychology","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Athabasca University","funders":"","keywords":"Game Developer; Video game design; Game design; Computer science; Presentation (obstetrics); Video game development; Game mechanics; Non-cooperative game; Phone; Game design document; Multimedia; Mode (computer interface); Human–computer interaction; Game theory; Economics; Microeconomics","score_opus":0.03247418669709185,"score_gpt":0.31759716227772006,"score_spread":0.2851229755806282,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2020405287","genre_codex":"empirical","genre_gemma":"other","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"other","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.57167196,0.0007100523,0.14837468,0.0015397789,0.0008643665,0.0033951416,0.0038358716,0.013926533,0.25568157],"genre_scores_gemma":[0.8136517,0.00044814387,0.09172029,0.00096995675,0.00007870027,0.0018398532,0.0027815206,0.00032404493,0.088185854],"study_design_codex":"design_other","study_design_gemma":"not_applicable","domain_scores_codex":[0.9998319,0.00003779922,0.000011402325,0.000032878383,0.000046795343,0.000039049668],"domain_scores_gemma":[0.99958056,0.00018412064,0.000019732428,0.000029417526,0.00004655592,0.0001394755],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002758082,0.00073607493,0.00031853357,0.00037343553,0.00035563065,0.0005639228,0.00078632956,0.0006969951,0.024768136],"category_scores_gemma":[0.0010477384,0.00011758829,0.00038057053,0.00016143263,0.0001859293,0.000696022,0.00096629193,0.00043793267,0.0043469286],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0069307126,0.014314952,0.015708182,0.0024486757,0.000210406,0.0023829564,0.0028949222,0.018994985,0.08037856,0.020182434,0.15872963,0.6768237],"study_design_scores_gemma":[0.002726893,0.0168989,0.08531034,0.0007693778,0.00037216142,0.0033112753,0.003074862,0.22773723,0.055351622,0.0280173,0.57596356,0.00046647992],"about_ca_topic_score_codex":0.0009290096,"about_ca_topic_score_gemma":0.0013541656,"teacher_disagreement_score":0.024768136,"about_ca_system_score_codex":0.00020021456,"about_ca_system_score_gemma":0.00028567394,"threshold_uncertainty_score":0.08285767},"labels":[],"label_agreement":null},{"id":"W2020648618","doi":"10.1504/ijart.2011.043445","title":"Games, narrative and the design of interface","year":2011,"lang":"en","type":"article","venue":"International Journal of Arts and Technology","topic":"Digital Games and Media","field":"Social Sciences","cited_by":39,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Simon Fraser University","funders":"","keywords":"Narrative; Game design; Computer science; Pleasure; Human–computer interaction; Interface (matter); Game Developer; Game mechanics; Phenomenon; Bridging (networking); Multimedia; Psychology; Epistemology; Linguistics","score_opus":0.03070182015621769,"score_gpt":0.29677003355020665,"score_spread":0.26606821339398895,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2020648618","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.09345813,0.010569859,0.5703628,0.0080135735,0.00058277586,0.0006785502,0.00015071432,0.000888098,0.31529546],"genre_scores_gemma":[0.8588474,0.0029149915,0.109597,0.0007254555,0.00007350517,0.000672841,0.00009517476,0.00024146488,0.026832132],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","domain_scores_codex":[0.9953306,0.0034532181,0.0002187791,0.0003136721,0.0004762074,0.00020763408],"domain_scores_gemma":[0.99654835,0.002490924,0.00019381277,0.00025372117,0.0002977499,0.00021557137],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0037143396,0.00095891923,0.00037581028,0.0009796988,0.001351054,0.009853894,0.0015323814,0.0015043512,0.006457788],"category_scores_gemma":[0.009883514,0.00057269994,0.00046525302,0.0005103759,0.009600085,0.006898907,0.0035596173,0.0014218172,0.00073578354],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00011969461,0.00006105397,0.0013252909,0.0010276648,0.000044613713,0.00056263554,0.05989677,0.0030309693,0.0035873025,0.8779155,0.003342127,0.049086444],"study_design_scores_gemma":[0.00013850891,0.00036030513,0.0017175146,0.00141848,0.00010804516,0.002627008,0.030895678,0.014333346,0.0055430843,0.6015714,0.34118932,0.00009740126],"about_ca_topic_score_codex":0.0007776501,"about_ca_topic_score_gemma":0.0004911066,"teacher_disagreement_score":0.009853894,"about_ca_system_score_codex":0.0014980335,"about_ca_system_score_gemma":0.0010242498,"threshold_uncertainty_score":0.021603405},"labels":[],"label_agreement":null},{"id":"W2021628979","doi":"10.1504/ijart.2009.024055","title":"Visual music instrument","year":2009,"lang":"en","type":"article","venue":"International Journal of Arts and Technology","topic":"Music Technology and Sound Studies","field":"Computer Science","cited_by":3,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of British Columbia","funders":"","keywords":"Dynamism; Animation; Computer science; Expression (computer science); Flexibility (engineering); Improvisation; Multimedia; Composition (language); Human–computer interaction; Visual arts; Computer graphics (images); Art; Programming language; Mathematics","score_opus":0.013561751997408457,"score_gpt":0.2639775923561078,"score_spread":0.25041584035869935,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2021628979","genre_codex":"other","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.008857441,0.0025194052,0.048310805,0.0022605092,0.0032936514,0.00019620651,0.0010878796,0.0037224456,0.9297515],"genre_scores_gemma":[0.17126556,0.0027678104,0.040669072,0.0021434783,0.0015671481,0.0002749487,0.0014987355,0.0015749694,0.7782383],"study_design_codex":"design_other","study_design_gemma":"bench_or_experimental","domain_scores_codex":[0.9994599,0.0000630818,0.00001924554,0.00009697911,0.0002964788,0.00006434266],"domain_scores_gemma":[0.9995389,0.000080624995,0.000019135017,0.00011549394,0.00013734984,0.00010840964],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006138044,0.0005382916,0.00030645015,0.0014084332,0.0014415379,0.004215426,0.0011412883,0.0011418876,0.1383311],"category_scores_gemma":[0.0023926345,0.00018476782,0.00038699937,0.0009332391,0.0014768316,0.0021493644,0.0033115363,0.0011201015,0.02911185],"study_design_candidate":"bench_or_experimental","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00051012315,0.00006049199,0.0005983004,0.00063123496,0.00003047553,0.0004962725,0.0019270196,0.000729712,0.025686784,0.28143615,0.21055746,0.47733605],"study_design_scores_gemma":[0.000048503927,0.0000895577,0.00089098787,0.00012745553,0.000010424082,0.00058487855,0.0004030135,0.0007267694,0.002756403,0.014461491,0.9798728,0.0000276778],"about_ca_topic_score_codex":0.0012102949,"about_ca_topic_score_gemma":0.0018322818,"teacher_disagreement_score":0.1383311,"about_ca_system_score_codex":0.00077564444,"about_ca_system_score_gemma":0.000660202,"threshold_uncertainty_score":0.4627636},"labels":[],"label_agreement":null},{"id":"W2063229344","doi":"10.1504/ijart.2009.028927","title":"Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction","year":2009,"lang":"en","type":"article","venue":"International Journal of Arts and Technology","topic":"Tactile and Sensory Interactions","field":"Neuroscience","cited_by":72,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Simon Fraser University","funders":"Natural Sciences and Engineering Research Council of Canada; Società Italiana dell'Ipertensione Arteriosa","keywords":"Embodied cognition; Intuition; Computer science; Human–computer interaction; Metaphor; Embodied agent; Cognitive science; Interaction design; Cognition; Image schema; Psychology; Artificial intelligence; Cognitive linguistics; Linguistics","score_opus":0.07703587857477762,"score_gpt":0.3454234854000672,"score_spread":0.26838760682528956,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2063229344","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"metacan-v3-hybrid-931329e0061c","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.6869639,0.0040277513,0.19979051,0.009707145,0.0001484905,0.00010579104,0.00006817088,0.00024238,0.09894586],"genre_scores_gemma":[0.9906466,0.00026948162,0.00832612,0.00013045441,0.0000060594516,0.000019071029,0.000010927952,0.000012810059,0.0005783889],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"theoretical_or_conceptual","domain_scores_codex":[0.9982734,0.0010015215,0.00006696154,0.00020771421,0.0003438491,0.00010660912],"domain_scores_gemma":[0.9931605,0.005033485,0.0005431697,0.00069151935,0.00036181384,0.00020951824],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0027316604,0.00026953468,0.00031095333,0.00068817707,0.0005786719,0.0048330342,0.00077973306,0.0014036207,0.0031028457],"category_scores_gemma":[0.019382993,0.00036880793,0.00046175197,0.00038174528,0.009641307,0.009164226,0.0022402839,0.0016437514,0.0002205683],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":"theoretical_or_conceptual","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0003299175,0.00018328578,0.013569452,0.0013980656,0.00019597045,0.0011983445,0.14171787,0.00839394,0.018545756,0.7266353,0.0017472996,0.08608483],"study_design_scores_gemma":[0.000058415273,0.00020357553,0.015406439,0.00030759693,0.00006894156,0.0015875889,0.028470783,0.025681809,0.0032126394,0.9063668,0.01848208,0.00015341898],"about_ca_topic_score_codex":0.00061853713,"about_ca_topic_score_gemma":0.00038877057,"teacher_disagreement_score":0.0048330342,"about_ca_system_score_codex":0.0007207086,"about_ca_system_score_gemma":0.0007979502,"threshold_uncertainty_score":0.014446616},"labels":[],"label_agreement":null}]}