{"meta":{"query_hash":"f67ffc5d3d70","filters":{"venue":"Virtual Reality"},"cohort_total":59,"direct_labels_cover":0,"predictions_cover":59,"exported":59,"export_cap":100000,"truncated":false,"label_status":"direct model label, unvalidated","prediction_status":"machine_predicted_unvalidated (Codex and Gemma teacher distillation)","score_status":"score_only:v0-immature-baseline","snapshot":{"source":"OpenAlex, pinned release, all 482 partitions","release":"2026-06-24","frame_built":"2026-07-12"},"permalink":"https://metacan.xera.ac/q/f67ffc5d3d70","api":"https://metacan.xera.ac/api/v1/cohort?venue=Virtual+Reality"},"results":[{"id":"W1140328563","doi":"10.1007/s10055-015-0269-1","title":"A cross-cultural comparison of salient perceptual characteristics of height channels for a virtual auditory environment","year":2015,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Multisensory perception and integration","field":"Psychology","cited_by":8,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University","funders":"","keywords":"Loudspeaker; Active listening; Perception; Auditory perception; Auditory display; Computer science; Microphone; Auditory scene analysis; Audiology; Anechoic chamber; Speech recognition; Acoustics; Psychology; Communication; Telecommunications","score_opus":0.1608762540867939,"score_gpt":0.4274713166386747,"score_spread":0.2665950625518808,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W1140328563","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9869675,0.000018102046,0.0075472556,0.00009550276,0.0021695585,0.0004697811,0.0007339136,0.000035611578,0.0019627514],"genre_scores_gemma":[0.9957999,0.0000081374965,0.00014217367,0.00008020261,0.00052398804,0.00007332385,0.00038723712,0.000020442054,0.0029646102],"study_design_codex":"qualitative","study_design_gemma":"observational","domain_scores_codex":[0.99783546,0.00023898974,0.00088290736,0.00037183406,0.000405838,0.00026494492],"domain_scores_gemma":[0.99850607,0.00012689442,0.00046504877,0.00040570932,0.00030408983,0.00019217668],"candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.0005327274,0.00021736536,0.0005254609,0.000071461334,0.00006590573,0.000023061299,0.0001911581,0.00023322826,0.0017901417],"category_scores_gemma":[0.00025409018,0.00018531288,0.00018674055,0.000061774845,0.0005070378,0.00014172477,0.000051748153,0.00016571535,0.00017666645],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0114760185,0.010306833,0.044022966,0.00022065672,0.0006864539,0.000006661793,0.27839896,0.0017145199,0.19158794,0.076337226,0.22711293,0.15812884],"study_design_scores_gemma":[0.0076774196,0.009068921,0.73860204,0.00009779439,0.00018076324,0.000009632147,0.058994744,0.010695768,0.00906413,0.00024123762,0.16433139,0.0010361671],"about_ca_topic_score_codex":0.00024103797,"about_ca_topic_score_gemma":0.0000149976495,"teacher_disagreement_score":0.69457906,"about_ca_system_score_codex":0.00015335382,"about_ca_system_score_gemma":0.00004432473,"threshold_uncertainty_score":0.9991224},"labels":[],"label_agreement":null},{"id":"W2001402298","doi":"10.1007/s10055-012-0218-1","title":"Dwelling in Second Life? A phenomenological evaluation of online virtual worlds","year":2012,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":14,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Prince Edward Island","funders":"","keywords":"Metaverse; Computer science; Conceptualization; Leverage (statistics); Phenomenology (philosophy); Virtual reality; Human–computer interaction; Virtual world; Space (punctuation); Virtual space; Data science; Epistemology; Artificial intelligence; Philosophy","score_opus":0.11065050225913517,"score_gpt":0.3519391771517714,"score_spread":0.24128867489263625,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2001402298","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.8948765,0.00021889948,0.09865883,0.00069821475,0.00017619411,0.00038342454,0.00007553128,0.000072746305,0.0048396974],"genre_scores_gemma":[0.9982018,0.00002457899,0.001166006,0.00030946874,0.0001364969,0.000037904414,0.00003925863,0.000008903168,0.00007559058],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","domain_scores_codex":[0.9971682,0.00047330238,0.0006706844,0.0003897658,0.0007901414,0.0005079363],"domain_scores_gemma":[0.99812126,0.00030732533,0.0002423046,0.000799309,0.00020620479,0.00032358448],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0038481508,0.0001905323,0.0003439737,0.00020563611,0.00007284045,0.000048463753,0.0006833308,0.00015060938,0.00017340052],"category_scores_gemma":[0.0008788443,0.000171495,0.00008080672,0.00093594345,0.00011704259,0.000799583,0.0002735648,0.00027350063,0.00003377739],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00006926035,0.002891207,0.0044806167,0.000026339309,0.00005571952,0.0000010547179,0.0056500426,0.005152663,0.003310592,0.5904859,0.00068820425,0.38718843],"study_design_scores_gemma":[0.00334912,0.00111462,0.5816312,0.000101479156,0.0000775528,0.0000136421595,0.0020713524,0.3703613,0.0027060315,0.027053053,0.0104922345,0.0010284383],"about_ca_topic_score_codex":0.00017563254,"about_ca_topic_score_gemma":0.00021083262,"teacher_disagreement_score":0.5771506,"about_ca_system_score_codex":0.00020287008,"about_ca_system_score_gemma":0.00029500027,"threshold_uncertainty_score":0.69933635},"labels":[],"label_agreement":null},{"id":"W2008765050","doi":"10.1007/s100550200009","title":"Simulating Self-Motion II: A Virtual Reality Tricycle","year":2002,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Augmented Reality Applications","field":"Computer Science","cited_by":7,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Computer science; Virtual reality; Computer graphics (images); Computer graphics; Motion (physics); Computer vision; Artificial intelligence","score_opus":0.04820007273176964,"score_gpt":0.2940555602233374,"score_spread":0.24585548749156777,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2008765050","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.032503143,0.000033703902,0.94155246,0.005782045,0.0002646529,0.0006128691,0.000064796775,0.0015209373,0.017665377],"genre_scores_gemma":[0.9961253,0.0000362828,0.0021819074,0.0004906133,0.0002043655,0.00007080072,0.000035765974,0.000023326009,0.0008316613],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9962816,0.00044673635,0.0007948414,0.0010121419,0.00082861655,0.00063605304],"domain_scores_gemma":[0.99682945,0.000431062,0.00036559417,0.0018442532,0.00018907903,0.0003405528],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0012504898,0.0003269336,0.00037370555,0.00015603179,0.0008888271,0.00019317708,0.0012654306,0.00022878703,0.00010200712],"category_scores_gemma":[0.00040742994,0.00033159202,0.00018817092,0.0013427649,0.00012433871,0.00089143176,0.0007760826,0.00042369802,0.00030132136],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000023473303,0.0028055154,0.00043952191,0.000042620006,0.00014766896,0.000021118492,0.0067109517,0.023981513,0.0014126179,0.50569314,0.018025914,0.44069597],"study_design_scores_gemma":[0.00087203825,0.0003311628,0.0048410655,0.000021071177,0.000032493863,0.000018408624,0.000121468955,0.96426606,0.00071426126,0.0058488175,0.022408955,0.0005241892],"about_ca_topic_score_codex":0.0005123902,"about_ca_topic_score_gemma":0.00006785997,"teacher_disagreement_score":0.96362215,"about_ca_system_score_codex":0.0003686274,"about_ca_system_score_gemma":0.00005798921,"threshold_uncertainty_score":0.99991363},"labels":[],"label_agreement":null},{"id":"W2009554715","doi":"10.1007/s10055-007-0071-9","title":"3D facial model exaggeration builder for small or large sized model manufacturing","year":2007,"lang":"en","type":"article","venue":"Virtual Reality","topic":"3D Shape Modeling and Analysis","field":"Engineering","cited_by":1,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Ottawa","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Computer science; Exaggeration; Action (physics); Face (sociological concept); Process (computing); Artificial intelligence; 3d scanning; Computer vision; Object (grammar); Scale (ratio); Human–computer interaction; Computer graphics (images); Engineering drawing","score_opus":0.05041247890917099,"score_gpt":0.2879151001776246,"score_spread":0.23750262126845362,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2009554715","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.26476884,0.0000140072825,0.7339358,0.000032267882,0.00006792814,0.00013586933,0.00011705105,0.0002610918,0.00066719204],"genre_scores_gemma":[0.9856869,0.000021248978,0.012713312,0.00010260742,0.00016191606,0.00002341926,0.000097066186,0.00004196735,0.0011515643],"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9987199,0.000013208263,0.00038422714,0.0002747862,0.00016329733,0.0004446192],"domain_scores_gemma":[0.9994409,0.00008616394,0.000039859966,0.00025583585,0.000054244847,0.00012297637],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006891485,0.00020637206,0.0002660524,0.00009603545,0.00015189165,0.000049459562,0.00013195803,0.00016459069,0.00001875815],"category_scores_gemma":[0.00007075598,0.00018450317,0.00014685366,0.00007822251,0.000013207631,0.00012486348,0.000028725217,0.00015904446,0.0000084307785],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00009281495,0.000035509915,0.0000053350664,0.000033573284,0.000043525804,0.0000010273535,0.0003038488,0.9820932,0.0017835748,0.00026946442,0.00026171014,0.015076428],"study_design_scores_gemma":[0.0006408794,0.000019767507,0.00002371614,0.000010909741,0.00005109333,5.5425795e-7,0.000044671957,0.9907857,0.0069260034,0.0009691659,0.00028849856,0.00023902186],"about_ca_topic_score_codex":0.000038028593,"about_ca_topic_score_gemma":0.0005225784,"teacher_disagreement_score":0.72122246,"about_ca_system_score_codex":0.000100429344,"about_ca_system_score_gemma":0.00004000813,"threshold_uncertainty_score":0.75238204},"labels":[],"label_agreement":null},{"id":"W2017919154","doi":"10.1007/s10055-014-0242-4","title":"Learning disabilities and visual-motor skills; comparing assessment from a hapto-virtual reality tool and Bender-Gestalt test","year":2014,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Children's Physical and Motor Development","field":"Psychology","cited_by":10,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Université du Québec en Outaouais; Laurentian University","funders":"Natural Sciences and Engineering Research Council of Canada; Health Canada","keywords":"Psychology; Virtual reality; Task (project management); Test (biology); Motor skill; Learning disability; Intervention (counseling); Developmental psychology; Cognitive psychology; Computer science; Artificial intelligence","score_opus":0.024445512441635453,"score_gpt":0.32097793027078475,"score_spread":0.2965324178291493,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2017919154","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9889826,0.000029074647,0.0023838542,0.00046827347,0.0003056771,0.00041167022,0.00015660054,0.00019301829,0.007069241],"genre_scores_gemma":[0.99771035,0.000029967305,0.00015088751,0.0002062745,0.00037804517,0.000073945615,0.00022049123,0.00003678758,0.00119323],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9969049,0.0005315729,0.0006151299,0.0009904489,0.00041841622,0.0005395412],"domain_scores_gemma":[0.9966776,0.002323695,0.000193713,0.00042063478,0.00006453276,0.00031985133],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.00083583203,0.0004095931,0.00067304564,0.00005803639,0.00036228873,0.00015032016,0.00016922232,0.00018392743,0.00018851251],"category_scores_gemma":[0.00067645096,0.00037333526,0.0000976937,0.00011401316,0.0004751621,0.00017657835,0.00040293866,0.0005597226,0.000037435017],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00030438404,0.0022903597,0.69313955,0.00006177541,0.00032445922,0.0000075367457,0.009939345,0.000030749718,0.0024327482,0.040347874,0.0013450844,0.24977611],"study_design_scores_gemma":[0.0013955963,0.0010097458,0.9848678,0.00005903518,0.000052114203,0.0000051217826,0.0019896908,0.0015610757,0.000106030995,0.0027394549,0.0057169995,0.000497335],"about_ca_topic_score_codex":0.003912663,"about_ca_topic_score_gemma":0.00034469008,"teacher_disagreement_score":0.29172823,"about_ca_system_score_codex":0.00013669467,"about_ca_system_score_gemma":0.00005597034,"threshold_uncertainty_score":0.99987185},"labels":[],"label_agreement":null},{"id":"W2029157887","doi":"10.1007/s10055-006-0048-0","title":"The design and realization of CoViD: a system for collaborative virtual 3D design","year":2006,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Interactive and Immersive Displays","field":"Computer Science","cited_by":13,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"","keywords":"Computer science; Human–computer interaction; Process (computing); Conceptual design; Set (abstract data type); Table (database); Engineering design process; User interface; Interface (matter); Design process; Iterative design; Realization (probability); Multimedia; Work in process","score_opus":0.03378365659052321,"score_gpt":0.28479625836513145,"score_spread":0.25101260177460827,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2029157887","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"methods","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.000826533,0.00006808905,0.9971961,0.00021580025,0.00018388496,0.0007474652,0.000051766656,0.000022099222,0.00068826874],"genre_scores_gemma":[0.99420536,0.000020194095,0.005354112,0.000074747,0.000050551756,0.00009309831,0.000016004207,0.000008799395,0.00017713595],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9984003,0.0005772873,0.00030991848,0.00029808757,0.00021018815,0.00020427332],"domain_scores_gemma":[0.99715924,0.0017382953,0.00024739924,0.0003033979,0.0005013915,0.000050260696],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0011739576,0.00013168102,0.0001886603,0.000048353333,0.00032946063,0.00010655137,0.00032468137,0.00006199994,7.412691e-7],"category_scores_gemma":[0.0002815761,0.00009475043,0.000041506046,0.00030976132,0.00012757942,0.00033401305,0.00007341177,0.00005322575,0.0000025086117],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00044509262,0.00006235974,0.000029307912,0.000027208387,0.000043113367,0.0000023017362,0.0010730142,0.004366012,0.017800895,0.96283215,0.010750883,0.0025676303],"study_design_scores_gemma":[0.0036271745,0.0053938585,0.0048090927,0.00021029911,0.00012660987,0.000032239368,0.0076990128,0.615282,0.32480305,0.019504009,0.017592814,0.0009198235],"about_ca_topic_score_codex":0.00024500434,"about_ca_topic_score_gemma":0.000021882091,"teacher_disagreement_score":0.9933788,"about_ca_system_score_codex":0.00010028953,"about_ca_system_score_gemma":0.00019991645,"threshold_uncertainty_score":0.38638103},"labels":[],"label_agreement":null},{"id":"W2032738741","doi":"10.1007/s10055-006-0023-9","title":"Linking GIS with real-time visualisation for exploration of landscape changes in rural community workshops","year":2006,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Computer Graphics and Visualization Techniques","field":"Computer Science","cited_by":14,"is_retracted":false,"has_abstract":false,"route_ca_aff":false,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"","funders":"University of Toronto","keywords":"Computer science; Rendering (computer graphics); Geographic information system; GIS applications; Visualization; Virtual reality; Human–computer interaction; Multimedia; Plan (archaeology); Landscape planning; World Wide Web; Computer graphics (images); Remote sensing; Environmental resource management; Geography; Artificial intelligence","score_opus":0.046090170112994364,"score_gpt":0.3135869477852831,"score_spread":0.26749677767228874,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2032738741","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.2819117,0.0000058848664,0.7172524,0.00018237616,0.0000294111,0.00025490802,0.000007820377,0.00015176431,0.00020374749],"genre_scores_gemma":[0.995119,0.000030748328,0.004498005,0.00003711515,0.000051594005,0.000054991822,0.00017841505,0.000008978633,0.000021190968],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.99891716,0.00025472158,0.00029746591,0.00016547886,0.00021135353,0.00015382744],"domain_scores_gemma":[0.9989289,0.00026200234,0.00020908556,0.00039262578,0.00018199557,0.000025407946],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0010123787,0.00011657161,0.00019901575,0.00021651639,0.00011804337,0.00008709159,0.00034775236,0.0000780361,0.0000014768115],"category_scores_gemma":[0.000024419785,0.00010576725,0.00003620683,0.00063196773,0.000042284013,0.0005332079,0.00010896446,0.0001033017,3.7515713e-7],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00014409095,0.0005821317,0.00900322,0.00010485884,0.000016627371,0.0000012542539,0.0051437765,0.00061031507,0.0037741736,0.9167003,0.000653071,0.06326615],"study_design_scores_gemma":[0.001644256,0.0019345809,0.1075659,0.0005248017,0.000017754059,0.0000031050367,0.00054927915,0.7463271,0.0323279,0.10803108,0.00043580693,0.0006384382],"about_ca_topic_score_codex":0.0015013918,"about_ca_topic_score_gemma":0.0020578576,"teacher_disagreement_score":0.80866927,"about_ca_system_score_codex":0.00003040484,"about_ca_system_score_gemma":0.000034522287,"threshold_uncertainty_score":0.43130633},"labels":[],"label_agreement":null},{"id":"W2046194796","doi":"10.1007/s10055-009-0132-3","title":"Toward the development of interactive virtual dissection with haptic feedback","year":2009,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Anatomy and Medical Technology","field":"Engineering","cited_by":6,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Simon Fraser University","funders":"","keywords":"Haptic technology; Computer science; Virtual reality; Human–computer interaction; Dissection (medical); Collision detection; Simulation; Key (lock); Collision; Anatomy","score_opus":0.01751915816298865,"score_gpt":0.25320385756911806,"score_spread":0.2356846994061294,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2046194796","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.86225647,0.000045773428,0.13022748,0.00059268187,0.00014758212,0.00014509505,0.0000036817385,0.0002478504,0.0063333795],"genre_scores_gemma":[0.9995745,0.000021034848,0.00027038838,0.000045609533,0.000025716687,0.000007526027,0.0000050231774,0.000006307425,0.000043922726],"study_design_codex":"design_other","study_design_gemma":"bench_or_experimental","domain_scores_codex":[0.999381,0.000019018285,0.0001943211,0.00010921334,0.00015000498,0.00014642987],"domain_scores_gemma":[0.999677,0.000063394655,0.000033510038,0.00014936503,0.000028518682,0.000048182428],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00014562179,0.00009832427,0.00014101098,0.000035514193,0.000039130955,0.0000052231426,0.00012847956,0.000082382314,0.000023892766],"category_scores_gemma":[0.00006350211,0.00006163387,0.00002579001,0.00015201274,0.00009573557,0.000063992135,0.000017741524,0.00023074468,0.000011852213],"study_design_candidate":"design_other","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00020772239,0.00013694525,0.00008968644,0.000024805915,0.00014967953,0.000008702958,0.0078088967,0.00069405726,0.003243874,0.019357242,0.00054937485,0.96772903],"study_design_scores_gemma":[0.006012855,0.0073394487,0.2828589,0.0010792966,0.00031746516,0.00024253107,0.05605432,0.056153804,0.42376086,0.017994773,0.14552392,0.0026618296],"about_ca_topic_score_codex":0.000008907166,"about_ca_topic_score_gemma":0.0000437286,"teacher_disagreement_score":0.9650672,"about_ca_system_score_codex":0.00006898312,"about_ca_system_score_gemma":0.00003371481,"threshold_uncertainty_score":0.25133565},"labels":[],"label_agreement":null},{"id":"W2048565343","doi":"10.1007/s10055-012-0212-7","title":"Evaluation of an electronic video game for improvement of balance","year":2012,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Balance, Gait, and Falls Prevention","field":"Health Professions","cited_by":23,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Toronto Metropolitan University; Toronto Rehabilitation Institute; University of Toronto","funders":"Natural Sciences and Engineering Research Council of Canada; University of Toronto","keywords":"Balance (ability); Computer science; Video game; Physical medicine and rehabilitation; Virtual reality; Test (biology); Simulation; Game design; Multimedia; Artificial intelligence; Medicine","score_opus":0.0685278315080083,"score_gpt":0.4312954316369547,"score_spread":0.36276760012894643,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2048565343","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9926016,0.00019363973,0.0037186828,0.0000819917,0.00036610113,0.0013953878,0.000119109165,0.000024118117,0.0014993764],"genre_scores_gemma":[0.99896616,0.000049495065,0.0000805897,0.00008361566,0.00023956,0.0002827438,0.00012639217,0.000011572974,0.0001598512],"study_design_codex":"bench_or_experimental","study_design_gemma":"observational","domain_scores_codex":[0.99780476,0.00057916803,0.00054813776,0.00016256394,0.0004729227,0.00043244532],"domain_scores_gemma":[0.99842626,0.00018048851,0.0004596438,0.00034312988,0.0005079779,0.00008252989],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0078811655,0.00009062533,0.00023626904,0.000036740406,0.00008387153,0.0000012220323,0.00011106111,0.00013297523,0.00003663296],"category_scores_gemma":[0.00042017442,0.00008177699,0.0000733222,0.000096695934,0.000036842077,0.00021166123,0.000031771917,0.0001585037,0.000008698564],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0007424067,0.0034426232,0.021843158,0.000977392,0.00019733605,3.043229e-8,0.0043514804,0.000014945982,0.648581,0.06355763,0.002379197,0.25391278],"study_design_scores_gemma":[0.004595701,0.0014651854,0.9519677,0.00016833996,0.0003065379,2.1006643e-7,0.0012036008,0.009557859,0.0033315723,0.022730675,0.0044572237,0.00021538249],"about_ca_topic_score_codex":0.00034808787,"about_ca_topic_score_gemma":0.00024021624,"teacher_disagreement_score":0.9301246,"about_ca_system_score_codex":0.00024225221,"about_ca_system_score_gemma":0.0003605609,"threshold_uncertainty_score":0.3334769},"labels":[],"label_agreement":null},{"id":"W2063873437","doi":"10.1007/s10055-006-0041-7","title":"Gender differences in spatial navigation in virtual space: implications when using virtual environments in instruction and assessment","year":2006,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Spatial Cognition and Navigation","field":"Engineering","cited_by":51,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Victoria","funders":"","keywords":"Computer science; Virtual reality; Spatial ability; Space (punctuation); Virtual space; Computer graphics; Human–computer interaction; Computer graphics (images); Multimedia; Artificial intelligence; Psychology","score_opus":0.03723545727378574,"score_gpt":0.28261698432961857,"score_spread":0.24538152705583283,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2063873437","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9629192,0.0000182172,0.03595715,0.000065957225,0.00014937363,0.0003065364,0.000045259352,0.00004744151,0.00049086224],"genre_scores_gemma":[0.99930316,0.000040920688,0.000247,0.000014283757,0.00007395683,0.000046653742,0.0002461475,0.000018117684,0.000009759556],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9986132,0.00013441264,0.00048739128,0.00029704755,0.00023844565,0.00022951873],"domain_scores_gemma":[0.9996509,0.00006579664,0.00007388391,0.00014152862,0.000014475518,0.000053428666],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002813283,0.00018180953,0.00020952312,0.00024795195,0.00005421348,0.000043845354,0.00006700143,0.00016090529,0.00002719053],"category_scores_gemma":[0.000022958397,0.00020813932,0.000024150982,0.00027037668,0.000067591034,0.00035132637,0.000035689238,0.00030469004,0.0000036438748],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00008667241,0.0003864401,0.76337266,0.00004559694,0.000016093205,0.000009485295,0.0014180181,0.06325311,0.051704038,0.015403192,0.000024060102,0.104280636],"study_design_scores_gemma":[0.0011145989,0.000053818665,0.9071627,0.00004928641,0.000006878519,0.0000033937904,0.00029340386,0.08687716,0.0008946248,0.0033027113,0.00003964732,0.00020174033],"about_ca_topic_score_codex":0.005480161,"about_ca_topic_score_gemma":0.0041241,"teacher_disagreement_score":0.14379008,"about_ca_system_score_codex":0.0004890985,"about_ca_system_score_gemma":0.0000354306,"threshold_uncertainty_score":0.8487675},"labels":[],"label_agreement":null},{"id":"W2066592508","doi":"10.1007/s10055-010-0174-6","title":"Interactive multi-modal suturing","year":2010,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Teleoperation and Haptic Systems","field":"Engineering","cited_by":16,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Simon Fraser University","funders":"","keywords":"Computer science; Haptic technology; Modal; Computer graphics; Wound closure; Fibrous joint; Simulation; Soft tissue; Computer graphics (images); Surgery; Wound healing; Materials science","score_opus":0.020925198497755555,"score_gpt":0.27113642182565,"score_spread":0.25021122332789447,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2066592508","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9592941,0.0000086534965,0.018952325,0.000062535335,0.0030986795,0.00012605239,0.000020082744,0.000489595,0.017948013],"genre_scores_gemma":[0.99892724,0.0000023728612,0.0002862445,0.00002901722,0.00035461862,0.000011346184,0.000007085062,0.00001503229,0.00036703562],"study_design_codex":"bench_or_experimental","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9994898,0.000016921043,0.0001557011,0.00011307457,0.000091608585,0.00013292964],"domain_scores_gemma":[0.99964225,0.00004628681,0.000014722115,0.00018924336,0.000029009117,0.000078497724],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00013595642,0.00009002444,0.00010578156,0.000033858923,0.00004056386,0.000042732278,0.00008674295,0.000071039736,0.00016444942],"category_scores_gemma":[0.000074764845,0.00008377535,0.000037011294,0.000050492155,0.000021745695,0.00012928688,0.00001762899,0.0002479537,0.00017741084],"study_design_candidate":"bench_or_experimental","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00006252104,0.00027804828,0.006350128,0.00011464824,0.00023424182,0.000034640394,0.011034593,0.01195354,0.8115008,0.040902175,0.0110318065,0.1065029],"study_design_scores_gemma":[0.0021938356,0.00011664906,0.18001442,0.000063402746,0.000028175236,0.00007119153,0.0019362356,0.5558959,0.09444932,0.00011810202,0.16398558,0.0011271958],"about_ca_topic_score_codex":0.00015876527,"about_ca_topic_score_gemma":0.0006624783,"teacher_disagreement_score":0.71705145,"about_ca_system_score_codex":0.000027693191,"about_ca_system_score_gemma":0.000010104991,"threshold_uncertainty_score":0.34162596},"labels":[],"label_agreement":null},{"id":"W2078145802","doi":"10.1007/s10055-004-0141-1","title":"Virtual museums for all: employing game technology for edutainment","year":2004,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Augmented Reality Applications","field":"Computer Science","cited_by":145,"is_retracted":false,"has_abstract":false,"route_ca_aff":false,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"","funders":"National Research Council Canada","keywords":"Computer science; Virtual reality; Multimedia; Mixed reality; Game design; Game Developer; Video game development; Human–computer interaction","score_opus":0.03827013047291887,"score_gpt":0.3224183926968686,"score_spread":0.28414826222394973,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2078145802","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"methods","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.010286543,0.000023264016,0.9660369,0.020900082,0.00023384331,0.0015928798,0.00012679888,0.0006244247,0.00017522923],"genre_scores_gemma":[0.9652391,0.00001918984,0.03157259,0.0010498317,0.00012435968,0.0017455879,0.00006891406,0.000031382515,0.00014900617],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"theoretical_or_conceptual","domain_scores_codex":[0.99778885,0.00003510021,0.00048530352,0.0007826655,0.0003069776,0.0006011175],"domain_scores_gemma":[0.99804026,0.0002709918,0.0001958678,0.0011610077,0.00016432126,0.00016754797],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006511222,0.00023638156,0.0002933009,0.0001792497,0.00025887525,0.00009812468,0.0012584567,0.00021767565,0.0000027146546],"category_scores_gemma":[0.0002895143,0.00023515217,0.00016461416,0.00049375225,0.00017006346,0.00028466142,0.0003682725,0.00017159565,0.00002997338],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":"theoretical_or_conceptual","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000023259012,0.00026865242,0.000013407339,0.000014895773,0.000054559754,9.978736e-7,0.0004745574,0.0032418843,0.00414248,0.94267976,0.0008071614,0.048278358],"study_design_scores_gemma":[0.0055485987,0.0025686526,0.0006166808,0.000089293295,0.00010061862,0.000043588436,0.0009133982,0.033067193,0.0539045,0.66411114,0.2378046,0.0012317545],"about_ca_topic_score_codex":0.00010666037,"about_ca_topic_score_gemma":0.000062347506,"teacher_disagreement_score":0.9549526,"about_ca_system_score_codex":0.00039714796,"about_ca_system_score_gemma":0.0002208258,"threshold_uncertainty_score":0.9589227},"labels":[],"label_agreement":null},{"id":"W2082373168","doi":"10.1007/s10055-005-0156-2","title":"A two visual systems approach to understanding voice and gestural interaction","year":2005,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Speech and dialogue systems","field":"Computer Science","cited_by":4,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of British Columbia","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Computer science; Human–computer interaction; Computer graphics; Computer graphics (images); Computer vision; Multimedia; Artificial intelligence","score_opus":0.0800735956009654,"score_gpt":0.3234852322685822,"score_spread":0.24341163666761684,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2082373168","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.09429677,0.00005854419,0.8864562,0.00062902237,0.00069277675,0.0003477393,0.000005099803,0.00021198057,0.017301902],"genre_scores_gemma":[0.9977334,0.0000023225941,0.0015129365,0.0001545197,0.0004289281,0.000019364978,0.0000053568024,0.000006627945,0.00013655041],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9986367,0.00015736172,0.00024716387,0.0004118972,0.00028021628,0.00026665663],"domain_scores_gemma":[0.9992673,0.00012327243,0.00007660421,0.00028408048,0.000031587922,0.0002171747],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005863226,0.00013368212,0.00018233429,0.000102087564,0.0001305008,0.0003493538,0.00025559874,0.00005347611,6.513427e-7],"category_scores_gemma":[0.0000728151,0.00011701196,0.000034394725,0.00026803795,0.00002689905,0.0007744125,0.0001663756,0.000118446886,0.00006100655],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00014814312,0.00034968744,0.0011875503,0.000095060546,0.000067980654,0.000009766065,0.0058034933,0.0052079065,0.002768195,0.959139,0.0041012624,0.021121988],"study_design_scores_gemma":[0.002502359,0.0009881052,0.010153548,0.00024643118,0.00002722111,0.0004569902,0.007743996,0.9565794,0.00095600315,0.0021694459,0.016938418,0.0012381104],"about_ca_topic_score_codex":0.0013033737,"about_ca_topic_score_gemma":0.00013051058,"teacher_disagreement_score":0.9569695,"about_ca_system_score_codex":0.00029886488,"about_ca_system_score_gemma":0.00003549169,"threshold_uncertainty_score":0.47716093},"labels":[],"label_agreement":null},{"id":"W2086300828","doi":"10.1007/s100550200008","title":"Simulating Self-Motion I: Cues for the Perception of Motion","year":2002,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Human Motion and Animation","field":"Engineering","cited_by":68,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Computer science; Motion (physics); Computer vision; Perception; Computer graphics (images); Artificial intelligence; Computer graphics; Structure from motion; Psychology","score_opus":0.04611433249068642,"score_gpt":0.27328747487221833,"score_spread":0.2271731423815319,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2086300828","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.5203973,0.000026464591,0.47640792,0.00013092386,0.00018498037,0.00028338731,0.000017694629,0.0003258478,0.0022254756],"genre_scores_gemma":[0.99943936,0.000037836984,0.00026138808,0.000014295781,0.00013763848,0.000010514719,0.000018396695,0.000010515301,0.00007007938],"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.99950844,0.00002892972,0.0001897322,0.00007869128,0.00010798478,0.00008625047],"domain_scores_gemma":[0.99969167,0.00008699287,0.00003975659,0.00011271677,0.00004920441,0.00001964621],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00023527509,0.00006461693,0.000073995514,0.000029966646,0.000086161155,0.000016516316,0.000048399834,0.00004812522,0.00015695424],"category_scores_gemma":[0.00006595367,0.00005261809,0.000054745757,0.000070394286,0.000014942128,0.00012880831,0.000005800435,0.00005520745,0.000023527013],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000011304637,0.0001571045,0.00090147817,0.0002649516,0.000055433884,1.2831975e-7,0.0067636366,0.3177427,0.026895855,0.00782729,0.0027177632,0.63666236],"study_design_scores_gemma":[0.00017717778,0.000037055288,0.02889739,0.000011752218,0.0000143327,3.26879e-7,0.00027355822,0.96899664,0.000427756,0.00022185342,0.0008835259,0.000058613423],"about_ca_topic_score_codex":0.000011008606,"about_ca_topic_score_gemma":0.0000081485505,"teacher_disagreement_score":0.65125394,"about_ca_system_score_codex":0.000050210157,"about_ca_system_score_gemma":0.0000010082731,"threshold_uncertainty_score":0.21457033},"labels":[],"label_agreement":null},{"id":"W2092155095","doi":"10.1007/s10055-009-0115-4","title":"On study of design and implementation of virtual fixtures","year":2009,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Teleoperation and Haptic Systems","field":"Engineering","cited_by":39,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Simon Fraser University","funders":"","keywords":"Computer science; Set (abstract data type); Haptic technology; Point (geometry); Event (particle physics); Context (archaeology); Human–computer interaction; Trajectory; Architecture; Software; Virtual reality; Simulation; Programming language","score_opus":0.028916345797866883,"score_gpt":0.3049533140551457,"score_spread":0.2760369682572788,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2092155095","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9867218,0.000013348919,0.012380387,0.000014764716,0.000048837526,0.00028016535,0.000009282774,0.00003828186,0.0004931346],"genre_scores_gemma":[0.99989253,0.0000058919213,0.00004318228,0.000016930575,0.000016851973,0.000004463648,0.0000031030536,0.0000042129445,0.000012832059],"study_design_codex":"design_other","study_design_gemma":"observational","domain_scores_codex":[0.99942386,0.000060502538,0.00023851152,0.000078283774,0.00013744789,0.00006141117],"domain_scores_gemma":[0.9997289,0.0000719749,0.000034953147,0.00011219339,0.000024221621,0.000027733793],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00021099472,0.00006486054,0.00013621182,0.000044772572,0.000016722266,0.000007240354,0.000038386177,0.000027022632,0.00002460677],"category_scores_gemma":[0.000018959206,0.000057641017,0.0000133099575,0.00006023164,0.000010013775,0.000040954696,0.0000042005954,0.00003494,0.0000011843948],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0004165748,0.0014420048,0.0055896663,0.000119679,0.00032868126,0.000007650858,0.042985786,0.20535226,0.12870121,0.1401936,0.008931969,0.46593094],"study_design_scores_gemma":[0.0059943246,0.016350538,0.81829554,0.00007638355,0.00008698485,0.0000054169004,0.033489197,0.03439652,0.089503184,0.0009512856,0.0002968796,0.00055372255],"about_ca_topic_score_codex":0.00013314415,"about_ca_topic_score_gemma":0.00005916274,"teacher_disagreement_score":0.8127059,"about_ca_system_score_codex":0.00001287029,"about_ca_system_score_gemma":0.000007353041,"threshold_uncertainty_score":0.23505324},"labels":[],"label_agreement":null},{"id":"W2092752456","doi":"10.1007/s10055-004-0128-y","title":"A system for desktop conceptual 3D design","year":2004,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Interactive and Immersive Displays","field":"Computer Science","cited_by":19,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"","keywords":"Computer science; Human–computer interaction; Process (computing); Virtual reality; Selection (genetic algorithm); Virtual desktop; Creativity; Artificial intelligence; Virtual machine; Programming language","score_opus":0.05758340780103235,"score_gpt":0.3000079542317966,"score_spread":0.24242454643076425,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2092752456","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"methods","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0047358205,0.00001999339,0.9914261,0.00034849896,0.0004965025,0.00036743298,0.000026311245,0.00006107307,0.0025182357],"genre_scores_gemma":[0.98700416,0.0000014381477,0.01232117,0.00039557656,0.0000894252,0.00006189556,0.000007525294,0.000007917615,0.000110884335],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"bench_or_experimental","domain_scores_codex":[0.99880683,0.00010366667,0.00021606813,0.00037692054,0.00018881107,0.00030769125],"domain_scores_gemma":[0.99896836,0.0002477368,0.00009347938,0.00039613017,0.00019602552,0.000098239536],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00040762883,0.00013802492,0.00018167512,0.000043822663,0.00015747464,0.000073229305,0.0005328404,0.00006596251,0.000004942813],"category_scores_gemma":[0.00014791478,0.00012292512,0.00010474671,0.00015395263,0.00008201965,0.0004533929,0.0000949409,0.00008995254,0.000104929815],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0001286031,0.00011877696,0.000015591479,0.000023520066,0.00005056468,0.00001763485,0.0025422648,0.0014223651,0.024828013,0.96454793,0.0024924572,0.0038122656],"study_design_scores_gemma":[0.008199375,0.0047476906,0.004664516,0.00038184188,0.00009232325,0.0001450848,0.007449327,0.037369583,0.89561826,0.014962173,0.024635257,0.0017345521],"about_ca_topic_score_codex":0.00015194959,"about_ca_topic_score_gemma":0.000005255352,"teacher_disagreement_score":0.98226833,"about_ca_system_score_codex":0.00023043518,"about_ca_system_score_gemma":0.000159282,"threshold_uncertainty_score":0.5012741},"labels":[],"label_agreement":null},{"id":"W2168044572","doi":"10.1007/s10055-010-0166-6","title":"GPU-based real-time acoustical occlusion modeling","year":2010,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Speech and Audio Processing","field":"Computer Science","cited_by":16,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Ontario Tech University","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Computer science; Graphics processing unit; Computer graphics; Graphics; Computer graphics (images); Virtual reality; Diffraction; Obstacle; Real-time computer graphics; General-purpose computing on graphics processing units; 3D computer graphics; Artificial intelligence; Parallel computing; Optics","score_opus":0.020918088276858034,"score_gpt":0.2820267883708502,"score_spread":0.2611087000939922,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2168044572","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.26924014,0.0000032705755,0.72503334,0.00086161407,0.00025868797,0.000061938845,0.0000041832473,0.00033825455,0.0041985367],"genre_scores_gemma":[0.9353429,0.0000028790048,0.06396683,0.00038915244,0.00016470945,0.0000029382086,0.0000069670664,0.0000103915245,0.00011323226],"study_design_codex":"bench_or_experimental","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.99843216,0.000055349454,0.00025196437,0.00046923544,0.00042277138,0.00036853383],"domain_scores_gemma":[0.99878883,0.00013865424,0.00006420344,0.0006650191,0.00011887649,0.00022442074],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006857416,0.00015230213,0.0001767541,0.00006680586,0.00025240055,0.0001868053,0.0007006179,0.00014106835,0.000053909334],"category_scores_gemma":[0.0003260494,0.00013317524,0.000070612834,0.00028198631,0.00006474123,0.00036677785,0.00026063432,0.00033243248,0.00015321682],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000040623505,0.00020185234,0.00018273643,0.000021149557,0.000007547018,0.00005723479,0.0001721705,0.009955912,0.8554493,0.0049696607,0.001099057,0.12784274],"study_design_scores_gemma":[0.00022818535,0.00005771875,0.00024309689,0.000016075679,0.000004809986,0.000009146903,0.0000052675127,0.95114684,0.044437677,0.0034971742,0.00017226614,0.00018171252],"about_ca_topic_score_codex":0.00012171555,"about_ca_topic_score_gemma":0.00001996703,"teacher_disagreement_score":0.94119096,"about_ca_system_score_codex":0.00003194661,"about_ca_system_score_gemma":0.0002308665,"threshold_uncertainty_score":0.5430729},"labels":[],"label_agreement":null},{"id":"W2527983398","doi":"10.1007/s10055-016-0299-3","title":"Exposure to an unpleasant odour increases the sense of Presence in virtual reality","year":2016,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Olfactory and Sensory Function Studies","field":"Neuroscience","cited_by":121,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Ottawa; Université du Québec en Outaouais","funders":"Natural Sciences and Engineering Research Council of Canada; Canada Research Chairs","keywords":"Sense of presence; Virtual reality; Olfactory cues; Affect (linguistics); Olfaction; Psychology; Immersion (mathematics); Sensory cue; Cognitive psychology; Realism; Odor; Computer science; Communication; Human–computer interaction; Art; Mathematics; Neuroscience; Visual arts","score_opus":0.21244900661882554,"score_gpt":0.3226586067870894,"score_spread":0.11020960016826387,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2527983398","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9954023,0.000009418789,0.0006584518,0.0019267835,0.0003007684,0.00035037377,0.00036784538,0.00008069315,0.00090336933],"genre_scores_gemma":[0.99836236,0.00004779545,0.0000041894773,0.00067060575,0.00011112707,0.000023179651,0.0000016321732,0.000013455599,0.0007656345],"study_design_codex":"bench_or_experimental","study_design_gemma":"observational","domain_scores_codex":[0.99631405,0.0015807493,0.00052972825,0.0006377362,0.0005635676,0.0003741564],"domain_scores_gemma":[0.9962742,0.002376258,0.00017161034,0.00087570876,0.000105422645,0.00019683747],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0011150874,0.0002211512,0.00034479826,0.000090007336,0.0002228528,0.000027335887,0.0003390303,0.00008662459,0.00008110582],"category_scores_gemma":[0.007666727,0.000122052414,0.00008781857,0.000443466,0.00048246383,0.00034671908,0.00022947432,0.00016845475,0.0000515704],"study_design_candidate":"bench_or_experimental","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0028744026,0.00117349,0.02273381,0.000031443848,0.000026555857,0.00008967792,0.0060435245,0.0009807354,0.90047216,0.032599956,0.0055261115,0.027448157],"study_design_scores_gemma":[0.0022702205,0.003714183,0.612311,0.00021988455,0.000041625797,0.000057748613,0.006763448,0.0002409724,0.35011274,0.0023434144,0.021008806,0.0009159629],"about_ca_topic_score_codex":0.0010441554,"about_ca_topic_score_gemma":0.0011591758,"teacher_disagreement_score":0.5895772,"about_ca_system_score_codex":0.000061296116,"about_ca_system_score_gemma":0.000075675445,"threshold_uncertainty_score":0.9178342},"labels":[],"label_agreement":null},{"id":"W2792397721","doi":"10.1007/s10055-018-0339-2","title":"Virtual grasps recognition using fusion of Leap Motion and force myography","year":2018,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Hand Gesture Recognition Systems","field":"Computer Science","cited_by":41,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Simon Fraser University","funders":"Canadian Institutes of Health Research; Canadian Network for Research and Innovation in Machining Technology, Natural Sciences and Engineering Research Council of Canada; Canada Excellence Research Chairs, Government of Canada","keywords":"Computer science; Artificial intelligence; Computer vision; Linear discriminant analysis; Wearable computer; Virtual reality; Motion capture; Motion (physics); Classifier (UML); Pattern recognition (psychology)","score_opus":0.05604011449351804,"score_gpt":0.2896654805709181,"score_spread":0.2336253660774001,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2792397721","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.47925436,0.000020196805,0.5190953,0.0000787114,0.00034882114,0.00015544261,0.000019068111,0.000073980096,0.0009541452],"genre_scores_gemma":[0.99717706,0.000021931979,0.0024369147,0.00008397963,0.00021999636,0.00000598613,0.000017657798,0.000008734434,0.00002774625],"study_design_codex":"design_other","study_design_gemma":"bench_or_experimental","domain_scores_codex":[0.9982849,0.00027171697,0.0004042374,0.00045477675,0.00036563864,0.00021876334],"domain_scores_gemma":[0.99877536,0.00012331505,0.0002416662,0.00039441965,0.0003430497,0.00012220182],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009211305,0.00015208955,0.0002347683,0.00021518413,0.00017583823,0.00007193445,0.0002211242,0.00013536075,0.00001311192],"category_scores_gemma":[0.00013340729,0.00014007532,0.00007973131,0.00060415553,0.00020993136,0.0005579222,0.00015826513,0.00010569222,0.000021985694],"study_design_candidate":"design_other","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000072524526,0.00016590473,0.0019654194,0.000055758774,0.000043707132,0.0000035029439,0.0020520762,0.000013188544,0.042238947,0.0077757295,0.00022338235,0.94538987],"study_design_scores_gemma":[0.009529746,0.011381701,0.18637906,0.002211069,0.00034270986,0.00065686816,0.0037329155,0.273241,0.3939072,0.10672763,0.007768354,0.0041217203],"about_ca_topic_score_codex":0.00024054536,"about_ca_topic_score_gemma":0.000058311347,"teacher_disagreement_score":0.94126815,"about_ca_system_score_codex":0.0000280285,"about_ca_system_score_gemma":0.000039522256,"threshold_uncertainty_score":0.57121056},"labels":[],"label_agreement":null},{"id":"W2902730515","doi":"10.1007/s10055-018-0375-y","title":"Verbal and vibrotactile cues on multiuser usability within collaborative virtual environments","year":2018,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":2,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Calgary","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Usability; Nonverbal communication; Computer science; Human–computer interaction; Multimedia; Psychology; Communication","score_opus":0.024596137505341554,"score_gpt":0.2929773109279484,"score_spread":0.2683811734226068,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2902730515","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.89104754,0.000017702063,0.09262058,0.0012657086,0.00042755756,0.00082514365,0.00022137983,0.00023469701,0.0133397225],"genre_scores_gemma":[0.9971285,0.000026945168,0.0012737247,0.0006202062,0.00015089622,0.00005301353,0.000014765542,0.000015890693,0.0007160589],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","domain_scores_codex":[0.997234,0.00032344036,0.00047365614,0.0009331244,0.000603852,0.00043194776],"domain_scores_gemma":[0.9976715,0.0003460386,0.00021482006,0.0012633991,0.0001033227,0.0004009272],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.00083336607,0.00031354482,0.00032116793,0.00008272637,0.00044359334,0.0002542449,0.00068145845,0.00016624933,0.000037540358],"category_scores_gemma":[0.00049478805,0.00027420165,0.00005919839,0.00054554926,0.0007003643,0.0008825241,0.00045102017,0.00025426256,0.00026950522],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000621274,0.0019951146,0.0030890505,0.000020355461,0.0001579148,0.0000104017945,0.013821721,0.00028510907,0.02082938,0.8232375,0.0063910307,0.12954116],"study_design_scores_gemma":[0.0060290946,0.017898181,0.39876422,0.00018038321,0.00008826345,0.0000395298,0.0033314645,0.06406767,0.17744882,0.03233455,0.29666486,0.0031529604],"about_ca_topic_score_codex":0.00039673623,"about_ca_topic_score_gemma":0.00017686975,"teacher_disagreement_score":0.790903,"about_ca_system_score_codex":0.0001950398,"about_ca_system_score_gemma":0.0001462867,"threshold_uncertainty_score":0.99997103},"labels":[],"label_agreement":null},{"id":"W2991291375","doi":"10.1007/s10055-019-00412-x","title":"Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display","year":2019,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":38,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Waterloo","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Computer science; Computer graphics (images); Virtual reality; Head-up display; Optical head-mounted display; Computer graphics; Human–computer interaction; Head (geology); Artificial intelligence","score_opus":0.039482079097301455,"score_gpt":0.3569925661763666,"score_spread":0.31751048707906515,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2991291375","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.66473216,0.000024436707,0.33240744,0.001018572,0.00017378545,0.0008579673,0.000041362357,0.0001507491,0.0005935165],"genre_scores_gemma":[0.9984414,0.000018868961,0.000560369,0.0005533866,0.00008160539,0.00006458921,0.00007499489,0.000028262248,0.00017652403],"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9955909,0.00048424737,0.0011158731,0.0012258437,0.00078653963,0.00079656846],"domain_scores_gemma":[0.9961517,0.0012254528,0.0003317749,0.0015461845,0.0001675986,0.0005773146],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0022047304,0.00043779513,0.0007246479,0.00031901334,0.00021408421,0.0004756253,0.0009298489,0.0002569494,0.000016750299],"category_scores_gemma":[0.00088740204,0.00042308643,0.00010060518,0.0012900766,0.00011862097,0.0013989492,0.0007947931,0.00049665733,0.00013423763],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00033157103,0.0010977704,0.14384346,0.000134083,0.00007810203,0.000016630369,0.014610739,0.43023306,0.012634022,0.28672916,0.00079359853,0.10949781],"study_design_scores_gemma":[0.00066213805,0.0003866817,0.3425161,0.0001578107,0.000007939519,0.000004506832,0.00025948512,0.6519363,0.00032699716,0.0010430673,0.0022660159,0.00043299948],"about_ca_topic_score_codex":0.002496322,"about_ca_topic_score_gemma":0.003101792,"teacher_disagreement_score":0.33370924,"about_ca_system_score_codex":0.00043393005,"about_ca_system_score_gemma":0.0001760482,"threshold_uncertainty_score":0.9998221},"labels":[],"label_agreement":null},{"id":"W2992217697","doi":"10.1007/s10055-019-00417-6","title":"Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments","year":2019,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Robotics and Automated Systems","field":"Engineering","cited_by":1,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"","keywords":"Computer science; Gesture; Head (geology); Human–computer interaction; Computer graphics (images); Artificial intelligence","score_opus":0.016968562855671346,"score_gpt":0.2595341944161951,"score_spread":0.24256563156052374,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W2992217697","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.970828,0.00012360595,0.025177125,0.000032772547,0.0022760131,0.00051984127,0.000026042913,0.00013298239,0.00088363484],"genre_scores_gemma":[0.9987812,0.000045813795,0.00010887606,0.00002083512,0.00008113549,0.00003898013,0.00002250652,0.00003135337,0.0008692752],"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.99898,0.000038874732,0.00030627058,0.00028011945,0.00013051117,0.0002642249],"domain_scores_gemma":[0.99952376,0.000117961405,0.00003915678,0.00020509744,0.000015005732,0.00009899466],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00024376824,0.00019048399,0.00030051527,0.0000931822,0.00006591154,0.00009555951,0.00009774344,0.00011010951,0.0000055668056],"category_scores_gemma":[0.000065735454,0.00019294086,0.00003342039,0.000105138104,0.000028949671,0.00014663288,0.00005212186,0.00020961661,0.000049755083],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00006717591,0.00007258576,0.019421473,0.00012334883,0.000057476835,0.0000024688284,0.0014029215,0.8906083,0.078159586,0.000424984,0.00242527,0.0072344015],"study_design_scores_gemma":[0.0010741866,0.0004794257,0.19557908,0.00068965484,0.000019461679,0.000010926293,0.0004882598,0.7765939,0.005718204,0.00003969733,0.018784316,0.000522871],"about_ca_topic_score_codex":0.00038712667,"about_ca_topic_score_gemma":0.00053583167,"teacher_disagreement_score":0.17615761,"about_ca_system_score_codex":0.00013335005,"about_ca_system_score_gemma":0.000008243664,"threshold_uncertainty_score":0.78679},"labels":[],"label_agreement":null},{"id":"W3014901790","doi":"10.1007/s10055-020-00440-y","title":"Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay","year":2020,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":210,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Research Manitoba; University of Manitoba","funders":"Mitacs","keywords":"Virtual reality; Laptop; Rumination; Computer science; Mainstream; Psychology; Human–computer interaction; Cognition","score_opus":0.057879651069140954,"score_gpt":0.31242842866330167,"score_spread":0.2545487775941607,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3014901790","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.3818727,0.00004900216,0.5716788,0.033712436,0.00072958396,0.0012954344,0.0010722924,0.0005174022,0.009072294],"genre_scores_gemma":[0.9960825,0.00021223996,0.0008097791,0.0022412743,0.00029698331,0.00009650924,0.000064836844,0.000023374334,0.00017253839],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"bench_or_experimental","domain_scores_codex":[0.9936803,0.0010903629,0.0014158085,0.0013107612,0.0016906154,0.0008121357],"domain_scores_gemma":[0.99516135,0.0011409109,0.00084673404,0.0015191818,0.000595747,0.00073608005],"candidate_categories":["metaepi_narrow","sts"],"consensus_categories":[],"category_scores_codex":[0.0014527125,0.00055557815,0.0007819788,0.00012200771,0.000688194,0.00035396803,0.002920329,0.00028516687,0.00019009571],"category_scores_gemma":[0.001723823,0.0004183498,0.0003516971,0.0013581582,0.0041122516,0.0012776245,0.00079646084,0.0006361205,0.00010412672],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00031875094,0.00037570804,0.00025356552,0.000026105794,0.00015759116,0.00003692546,0.016137822,0.0038913635,0.035763826,0.9145909,0.0063444874,0.022102956],"study_design_scores_gemma":[0.011650366,0.020678874,0.13439165,0.00074490014,0.00052027823,0.00080709584,0.068814285,0.24932075,0.25309318,0.21279724,0.03914162,0.008039753],"about_ca_topic_score_codex":0.0037533026,"about_ca_topic_score_gemma":0.0001675725,"teacher_disagreement_score":0.7017937,"about_ca_system_score_codex":0.00016760352,"about_ca_system_score_gemma":0.0012282906,"threshold_uncertainty_score":0.99982685},"labels":[],"label_agreement":null},{"id":"W3027447258","doi":"10.1007/s10055-020-00443-9","title":"Using virtual reality to optimize assessment of sociomoral skills","year":2020,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Action Observation and Synchronization","field":"Psychology","cited_by":11,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Centre Hospitalier Universitaire Sainte-Justine; Université de Montréal","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Empathy; Psychology; Virtual reality; Maturity (psychological); Interpersonal Reactivity Index; Empathic concern; Developmental psychology; Cognitive psychology; Social psychology; Medicine; Computer science; Perspective-taking; Human–computer interaction","score_opus":0.16511866728725497,"score_gpt":0.43582125104794583,"score_spread":0.2707025837606909,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3027447258","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.32836026,0.0000043698055,0.65374446,0.005140099,0.0006050744,0.00039857076,0.00019224033,0.00013612381,0.011418794],"genre_scores_gemma":[0.99344635,0.0000034884397,0.0027548198,0.0028870099,0.0002516899,0.000013992923,0.00011082075,0.00002444383,0.00050736696],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","domain_scores_codex":[0.9977564,0.0004689876,0.00064199464,0.00045530705,0.00041673088,0.00026056325],"domain_scores_gemma":[0.99868006,0.00013903998,0.00028727288,0.0003954611,0.0002226728,0.00027547375],"candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.00060959,0.00018023216,0.00036764168,0.00006151782,0.000115867006,0.00002679159,0.0002120964,0.00017742107,0.002148812],"category_scores_gemma":[0.00030347696,0.00018508993,0.00011730906,0.0005136132,0.00009290719,0.00016906574,0.0001000783,0.00021034258,0.00008479602],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0012824549,0.0036742105,0.11218606,0.00014694841,0.0008296824,0.000044033957,0.033848554,0.16049173,0.026531104,0.46612766,0.11856038,0.07627719],"study_design_scores_gemma":[0.0048104576,0.0022203967,0.8149772,0.00006416448,0.00017943118,0.000010807036,0.0075594042,0.13205504,0.0020539085,0.0006806206,0.034184616,0.001203924],"about_ca_topic_score_codex":0.0006063755,"about_ca_topic_score_gemma":0.0000218747,"teacher_disagreement_score":0.70279115,"about_ca_system_score_codex":0.00020061295,"about_ca_system_score_gemma":0.0001581493,"threshold_uncertainty_score":0.9987634},"labels":[],"label_agreement":null},{"id":"W3028790033","doi":"10.1007/s10055-020-00444-8","title":"Virtual reality and augmented reality in social learning spaces: a literature review","year":2020,"lang":"en","type":"review","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":410,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Carleton University","funders":"","keywords":"Augmented reality; Virtual reality; Computer science; Instructional simulation; Mixed reality; Social reality; Computer-mediated reality; Social constructivism; Human–computer interaction; Constructivism (international relations); Multimedia; Sociology; Social science","score_opus":0.07552675705063601,"score_gpt":0.3709910448875814,"score_spread":0.2954642878369454,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3028790033","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0000034434174,0.97184086,0.01619619,0.0059758727,0.00017625855,0.0023149336,0.0005961463,0.0004694602,0.0024268134],"genre_scores_gemma":[0.0002751526,0.99639696,0.00017852632,0.000981007,0.00042499884,0.0003560115,0.0009670034,0.000080455946,0.0003398863],"study_design_codex":"design_other","study_design_gemma":"not_applicable","domain_scores_codex":[0.98921657,0.0035268709,0.0024208194,0.0025152545,0.001198359,0.0011221316],"domain_scores_gemma":[0.99477726,0.00083754066,0.0014948228,0.0018061408,0.00026933197,0.00081491435],"candidate_categories":["metaepi_narrow","research_integrity"],"consensus_categories":["metaepi_narrow"],"category_scores_codex":[0.0041081687,0.0013311434,0.004328287,0.00039523657,0.00058554974,0.0009279154,0.0021919888,0.0010472592,0.000022656197],"category_scores_gemma":[0.002132642,0.0011650579,0.00082967075,0.004439914,0.0003449611,0.0010351384,0.0017224196,0.0030260887,0.00008315941],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000015921825,0.00017634772,0.0000022025129,0.014650815,0.00010860981,0.000079962774,0.0008024262,0.0000026735715,8.344747e-7,0.04936387,0.010076078,0.9247203],"study_design_scores_gemma":[0.00039400213,0.000320153,0.000096759584,0.031071221,0.0002603605,0.00009456403,0.000051304993,0.0005494424,4.8981246e-7,0.0008850395,0.96526194,0.0010147266],"about_ca_topic_score_codex":0.0005885065,"about_ca_topic_score_gemma":0.00015795512,"teacher_disagreement_score":0.95518583,"about_ca_system_score_codex":0.0007378253,"about_ca_system_score_gemma":0.001064664,"threshold_uncertainty_score":0.999944},"labels":[],"label_agreement":null},{"id":"W3109485677","doi":"10.1007/s10055-020-00488-w","title":"Quantitative measures of the visually evoked sensation of body movement in space (Vection) using Electrovestibulography (EVestG)","year":2020,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Vestibular and auditory disorders","field":"Neuroscience","cited_by":7,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Ontario Brain Institute; University of Manitoba","funders":"Natural Sciences and Engineering Research Council of Canada; Mitacs; Canadian Network for Research and Innovation in Machining Technology, Natural Sciences and Engineering Research Council of Canada","keywords":"Sensation; Computer science; Movement (music); Virtual reality; Artificial intelligence; Computer vision; Space (punctuation); Computer graphics (images); Cognitive psychology; Psychology; Physics","score_opus":0.0886069617524769,"score_gpt":0.3175329125624146,"score_spread":0.22892595080993772,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3109485677","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.98490214,0.000015583752,0.01349301,0.00077617064,0.00013887358,0.00028957304,0.000027237978,0.000021348036,0.00033608332],"genre_scores_gemma":[0.9994824,0.000012839784,0.00009825501,0.00036312392,0.000022160206,0.0000033298738,0.0000013780266,0.0000093999915,0.0000070966894],"study_design_codex":"bench_or_experimental","study_design_gemma":"bench_or_experimental","domain_scores_codex":[0.99827176,0.00050514715,0.00033550517,0.0002810184,0.0004426017,0.00016394122],"domain_scores_gemma":[0.99922794,0.00019249064,0.00027745825,0.00018091012,0.000071256116,0.000049949293],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00029736338,0.00011780778,0.00020234549,0.00007327314,0.00007141326,0.000010899441,0.00017167102,0.000049431394,0.0000054125894],"category_scores_gemma":[0.0021123781,0.0000961745,0.00008454416,0.00089712196,0.0002349019,0.00012984066,0.000049678012,0.0001575485,0.0000010822448],"study_design_candidate":"bench_or_experimental","study_design_consensus":"bench_or_experimental","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00012350931,0.00011204221,0.007768209,0.000020331381,0.000007897105,7.6500066e-7,0.00076385477,0.018204289,0.9595345,0.013305007,0.00004383894,0.00011574787],"study_design_scores_gemma":[0.00045651922,0.0006779987,0.05914096,0.00004216351,0.000022374223,6.83846e-7,0.0004322352,0.020116534,0.91609263,0.0028108566,0.000067461646,0.00013956189],"about_ca_topic_score_codex":0.00050374307,"about_ca_topic_score_gemma":0.00011203386,"teacher_disagreement_score":0.051372755,"about_ca_system_score_codex":0.000036877413,"about_ca_system_score_gemma":0.00012562098,"threshold_uncertainty_score":0.39218822},"labels":[],"label_agreement":null},{"id":"W3118546594","doi":"10.1007/s10055-020-00491-1","title":"A virtual classroom can elicit teachers’ speech characteristics: evidence from acoustic measurements during in vivo and in virtuo lessons, compared to a free speech control situation","year":2021,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Hearing Loss and Rehabilitation","field":"Neuroscience","cited_by":36,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Université du Québec en Outaouais; Cégep de l'Outaouais","funders":"Université de Liège; Fonds De La Recherche Scientifique - FNRS; Canada Research Chairs","keywords":"Virtual reality; Computer science; Feeling; Noise (video); Intelligibility (philosophy); Psychology; Multimedia; Human–computer interaction; Artificial intelligence","score_opus":0.0858139419063684,"score_gpt":0.3233247546205244,"score_spread":0.237510812714156,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3118546594","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9953224,0.000021779584,0.0012942746,0.002136521,0.00021887134,0.00061649963,0.00030037158,0.00004555223,0.000043703283],"genre_scores_gemma":[0.9990953,0.000040653158,0.0002110262,0.00037568586,0.000107022526,0.000055840574,0.000011354299,0.000024163826,0.00007896058],"study_design_codex":"bench_or_experimental","study_design_gemma":"observational","domain_scores_codex":[0.9960762,0.00096489984,0.0007345166,0.0009772849,0.0007774016,0.00046966763],"domain_scores_gemma":[0.9976753,0.0011997698,0.00015702509,0.0006055877,0.00012213147,0.00024017389],"candidate_categories":["metaresearch","metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0010807777,0.00026770434,0.00051628455,0.00020755235,0.00014199184,0.00015968025,0.00029330785,0.00016960494,0.000054802073],"category_scores_gemma":[0.0134011945,0.00028117036,0.000056055025,0.0005663483,0.000102271355,0.00030392152,0.00019630823,0.00042247536,0.000016692391],"study_design_candidate":"bench_or_experimental","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00028610235,0.00021342741,0.061427932,0.000025141859,0.0000068627764,0.00009482512,0.0038177199,0.0007426235,0.9259552,0.000023740078,0.000025650248,0.0073808166],"study_design_scores_gemma":[0.0019302712,0.00013049295,0.89426845,0.000565131,0.000020373845,0.000007505012,0.00081935694,0.0045423945,0.09716431,0.00023320898,0.000014486592,0.00030398509],"about_ca_topic_score_codex":0.006076338,"about_ca_topic_score_gemma":0.009694139,"teacher_disagreement_score":0.83284056,"about_ca_system_score_codex":0.000611127,"about_ca_system_score_gemma":0.00024355957,"threshold_uncertainty_score":0.99996406},"labels":[],"label_agreement":null},{"id":"W3118950340","doi":"10.1007/s10055-020-00490-2","title":"Surface Prediction for Spatial Augmented Reality Applications","year":2021,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Augmented Reality Applications","field":"Computer Science","cited_by":6,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Waterloo","funders":"","keywords":"Computer science; Augmented reality; Computer vision; Surface (topology); Position (finance); Artificial intelligence; Kalman filter; Projection (relational algebra); Road surface; Surface reconstruction; Algorithm; Mathematics; Geometry; Materials science","score_opus":0.04115415136855371,"score_gpt":0.30955206878747915,"score_spread":0.26839791741892544,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3118950340","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"methods","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.0010755801,0.000039344814,0.98590785,0.0070362356,0.00021997473,0.0010924599,0.0009157259,0.00054603704,0.0031667978],"genre_scores_gemma":[0.97576314,0.00008664476,0.018608628,0.0006674219,0.00037306035,0.001210088,0.0016038001,0.000032885764,0.0016543131],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","domain_scores_codex":[0.9975106,0.00021042254,0.0005570998,0.00089049246,0.00044356083,0.00038783997],"domain_scores_gemma":[0.9970554,0.00033520014,0.00021022503,0.0016862049,0.00048991485,0.00022302718],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0007652532,0.00020209946,0.00025289066,0.000041771415,0.0004519793,0.0001496217,0.00072091364,0.00015878146,0.00002508611],"category_scores_gemma":[0.00017620607,0.00021987513,0.00015591449,0.00073209347,0.00010686656,0.00034730288,0.00033338266,0.00018955264,0.000050751914],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000048332255,0.0012811485,0.0004647167,0.00009738254,0.00016730334,0.000004163836,0.0004177118,0.0067499126,0.016266543,0.8052459,0.02755275,0.14170417],"study_design_scores_gemma":[0.0020962392,0.00026009194,0.019575475,0.00004112472,0.00011687114,0.000039903978,0.00024800515,0.39496186,0.04112296,0.05590582,0.4848395,0.00079212524],"about_ca_topic_score_codex":0.0005486012,"about_ca_topic_score_gemma":0.00037553106,"teacher_disagreement_score":0.9746876,"about_ca_system_score_codex":0.00023971913,"about_ca_system_score_gemma":0.00035877046,"threshold_uncertainty_score":0.8966248},"labels":[],"label_agreement":null},{"id":"W3161955942","doi":"10.1007/s10055-021-00535-0","title":"Spatial and attentional aftereffects of virtual reality and relations to cybersickness","year":2021,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":44,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"McGill University","funders":"","keywords":"Virtual reality; Cognition; Task (project management); Test (biology); Psychology; Simulator sickness; Cognitive test; Applied psychology; Cognitive psychology; Computer science; Human–computer interaction","score_opus":0.026372208995549463,"score_gpt":0.28931153272863497,"score_spread":0.2629393237330855,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3161955942","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.4748055,0.000048494614,0.5180557,0.00466558,0.000113108494,0.00024761626,0.0001536363,0.00006369535,0.0018466596],"genre_scores_gemma":[0.9972593,0.00003075689,0.0018428061,0.00037592667,0.00005658188,0.000027316346,0.000046091154,0.000009166746,0.00035202544],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","domain_scores_codex":[0.9979519,0.00026396225,0.0004288894,0.0006435359,0.00043122596,0.00028047955],"domain_scores_gemma":[0.998035,0.0004207182,0.0001366908,0.00076305884,0.0002610289,0.000383498],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00071908766,0.00018694838,0.00031774933,0.00010139161,0.00020744085,0.00013240387,0.00028415315,0.00011814881,0.000026718742],"category_scores_gemma":[0.00056944956,0.00018743206,0.00006897344,0.0005793553,0.00017705205,0.00043977398,0.00059657206,0.00016178448,0.000019420751],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00007670316,0.00043762763,0.0059088455,0.000056502155,0.000084909894,0.000016458178,0.001830657,0.00022507885,0.010156688,0.7894059,0.0027052818,0.1890954],"study_design_scores_gemma":[0.0010321703,0.0006445584,0.9619358,0.00010325023,0.000049585866,0.00007104757,0.00028549883,0.008463796,0.004720848,0.0146741485,0.00750839,0.00051088096],"about_ca_topic_score_codex":0.0011154574,"about_ca_topic_score_gemma":0.00056171813,"teacher_disagreement_score":0.956027,"about_ca_system_score_codex":0.00006402794,"about_ca_system_score_gemma":0.00020839645,"threshold_uncertainty_score":0.76432574},"labels":[],"label_agreement":null},{"id":"W3196274315","doi":"10.1007/s10055-021-00569-4","title":"The predictive role of body image and anti-fat attitudes on attentional bias toward body area in haptic virtual reality environment","year":2021,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Eating Disorders and Behaviors","field":"Psychology","cited_by":1,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Université du Québec en Outaouais; Laurentian University","funders":"","keywords":"Torso; Haptic technology; Virtual reality; Overweight; Psychology; Computer science; Upper abdomen; Virtual image; Social psychology; Human–computer interaction; Computer vision; Simulation; Medicine; Obesity; Anatomy","score_opus":0.042864522144384104,"score_gpt":0.31945202644720233,"score_spread":0.2765875043028182,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3196274315","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9934987,0.00027596788,0.00038217724,0.00066046236,0.000182455,0.0002884943,0.00033708426,0.000029732342,0.0043449644],"genre_scores_gemma":[0.9988732,0.000231394,0.000020360429,0.00007508479,0.000053398246,0.00005415328,0.00012710413,0.000019004883,0.0005463428],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.9974472,0.0005612072,0.00054906466,0.0006224598,0.00046115209,0.00035894415],"domain_scores_gemma":[0.9985258,0.0005266489,0.00020812092,0.0005727423,0.00006112744,0.00010557681],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00080015016,0.00023606837,0.00036213765,0.000059134556,0.00016734435,0.000044523556,0.00019269387,0.0001625138,0.00040580373],"category_scores_gemma":[0.0002056378,0.00018745304,0.00012993319,0.00014551506,0.00051187695,0.00008472867,0.00017129589,0.00034249792,0.000026249541],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0009131685,0.005512456,0.8936628,0.000035283065,0.0003105632,0.00010864821,0.0029276523,0.0001695159,0.043620907,0.037437644,0.0022415381,0.013059809],"study_design_scores_gemma":[0.000925127,0.0007204467,0.99218917,0.00006254196,0.000056153727,0.0000071048726,0.0033334906,0.00025604546,0.0006444929,0.001096551,0.0005152302,0.00019365287],"about_ca_topic_score_codex":0.0011589299,"about_ca_topic_score_gemma":0.0002338332,"teacher_disagreement_score":0.09852635,"about_ca_system_score_codex":0.000089769645,"about_ca_system_score_gemma":0.00005279255,"threshold_uncertainty_score":0.76441133},"labels":[],"label_agreement":null},{"id":"W3202501680","doi":"10.1007/s10055-021-00579-2","title":"Effects of system- and media-driven immersive capabilities on presence and affective experience","year":2021,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":13,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"","funders":"Trent University; Nottingham Trent University","keywords":"Virtual reality; Arousal; Feeling; Stimulus (psychology); Immersion (mathematics); Psychology; Computer science; Distraction; Valence (chemistry); Sense of presence; Salience (neuroscience); Cognitive psychology; Human–computer interaction; Social psychology","score_opus":0.015291819986090216,"score_gpt":0.2673069673800374,"score_spread":0.2520151473939472,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W3202501680","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9508187,0.0002922386,0.047101278,0.00029295692,0.0001240187,0.00032500437,0.000033357144,0.000044904576,0.0009675309],"genre_scores_gemma":[0.9992953,0.0001243957,0.00039249432,0.00007572409,0.000023271128,0.000053107466,0.0000031594875,0.0000051654592,0.00002736435],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"bench_or_experimental","domain_scores_codex":[0.9984853,0.00026402672,0.00021433248,0.00050754636,0.0003137729,0.00021497636],"domain_scores_gemma":[0.9970787,0.0019369537,0.00010866878,0.0005304644,0.00015345974,0.00019172192],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00022408218,0.00014841444,0.00027906938,0.000052259475,0.000119875695,0.00007207203,0.00026332823,0.00007229083,0.0000012660221],"category_scores_gemma":[0.0009516147,0.00013158255,0.000038652663,0.00029468475,0.00033202968,0.00034061258,0.00032148135,0.000109338616,0.000002551314],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000051316332,0.0002838848,0.0007878099,0.0006749028,0.000055752975,0.00004071818,0.049359746,0.00007586517,0.05192359,0.8635253,0.00016342152,0.03305771],"study_design_scores_gemma":[0.0018563361,0.0017031846,0.21330532,0.0010813489,0.000060492817,0.0001179273,0.025653848,0.021089941,0.7263739,0.0072973496,0.00058566936,0.00087467843],"about_ca_topic_score_codex":0.0004366214,"about_ca_topic_score_gemma":0.00004408291,"teacher_disagreement_score":0.85622793,"about_ca_system_score_codex":0.00006229789,"about_ca_system_score_gemma":0.00009460146,"threshold_uncertainty_score":0.5365781},"labels":[],"label_agreement":null},{"id":"W4221030426","doi":"10.1007/s10055-022-00643-5","title":"Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space","year":2022,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Museums and Cultural Heritage","field":"Arts and Humanities","cited_by":45,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Calgary","funders":"","keywords":"Exhibition; Visitor pattern; Context (archaeology); Computer science; Virtual reality; Space (punctuation); Multimedia; Augmented reality; Video game; Human–computer interaction; Mixed reality; Virtual space; Visual arts; Artificial intelligence; Art","score_opus":0.10608078876517059,"score_gpt":0.3206195009644719,"score_spread":0.21453871219930132,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4221030426","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.98997015,0.000010194191,0.00021419258,0.00039333166,0.0004041033,0.0003037042,0.00031804468,0.00010117172,0.008285091],"genre_scores_gemma":[0.99782073,0.00000974455,0.000010985942,0.00023506595,0.0003794782,0.00019745901,0.0004148899,0.000023599821,0.0009080172],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"qualitative","domain_scores_codex":[0.99762535,0.0004882854,0.0004687197,0.00052062824,0.00057975174,0.00031728382],"domain_scores_gemma":[0.9989624,0.00006786623,0.000202211,0.0004997513,0.00012531264,0.00014243332],"candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.00043479734,0.00022949545,0.00035445165,0.0000790843,0.0005294574,0.000118572854,0.00031469893,0.000048181024,0.0013705416],"category_scores_gemma":[0.0000301325,0.00021223763,0.00011669751,0.00014518018,0.00029549567,0.0024681338,0.00013936264,0.00031978972,0.000010611983],"study_design_candidate":"qualitative","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0003217013,0.0015582776,0.000029427221,0.000025021558,0.000014035714,0.000009952365,0.4616081,0.0008010386,0.017885102,0.510779,0.00074298616,0.0062253578],"study_design_scores_gemma":[0.0022736094,0.006819905,0.0023748018,0.000076049226,0.00004776754,0.0000036201468,0.88038564,0.007115276,0.008179581,0.02108829,0.07015418,0.0014812831],"about_ca_topic_score_codex":0.0036201288,"about_ca_topic_score_gemma":0.010922901,"teacher_disagreement_score":0.48969072,"about_ca_system_score_codex":0.000121545796,"about_ca_system_score_gemma":0.000056099983,"threshold_uncertainty_score":0.99954236},"labels":[],"label_agreement":null},{"id":"W4302293800","doi":"10.1007/s10055-022-00700-z","title":"Optimized virtual reality-based Method of Loci memorization techniques through increased immersion and effective memory palace designs: a feasibility study","year":2022,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":26,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Sheridan College","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Memorization; Recall; Computer science; Task (project management); Virtual reality; Test (biology); Immersion (mathematics); Perspective (graphical); Human–computer interaction; Human memory; Multimedia; Cognitive psychology; Artificial intelligence; Cognition; Psychology; Mathematics","score_opus":0.052756564306057796,"score_gpt":0.3531491942366112,"score_spread":0.3003926299305534,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4302293800","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.11678549,0.000030257948,0.8778448,0.0006384186,0.00007923973,0.0035895717,0.00019278783,0.00031239697,0.00052700704],"genre_scores_gemma":[0.95996237,0.000015589108,0.038655076,0.0004178468,0.000035637204,0.00073377177,0.000121339675,0.000030069557,0.000028295486],"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9907548,0.0052901856,0.0009669918,0.0013261838,0.0011838899,0.00047794142],"domain_scores_gemma":[0.9951033,0.0017382862,0.0006847094,0.0018470382,0.00035551656,0.00027117057],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0076713464,0.0004430316,0.0008562499,0.00023908338,0.00074996176,0.00012517067,0.0010797478,0.00015448034,0.000040569306],"category_scores_gemma":[0.00091986667,0.00043072473,0.00019629292,0.0016852762,0.0002527621,0.00076461816,0.0010527759,0.00050857326,0.0000023983303],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00895058,0.025351483,0.0036037771,0.00051667803,0.0008963037,0.000072345254,0.031470552,0.08576287,0.09298136,0.10736815,0.0050512194,0.6379747],"study_design_scores_gemma":[0.021587536,0.035882518,0.07142242,0.00018547905,0.0007922671,0.0000927293,0.025246771,0.5597036,0.25634438,0.023055632,0.0019223813,0.003764306],"about_ca_topic_score_codex":0.0064311614,"about_ca_topic_score_gemma":0.000037620448,"teacher_disagreement_score":0.8431769,"about_ca_system_score_codex":0.0005755123,"about_ca_system_score_gemma":0.00044358167,"threshold_uncertainty_score":0.99981445},"labels":[],"label_agreement":null},{"id":"W4311874667","doi":"10.1007/s10055-022-00732-5","title":"Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality","year":2022,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":29,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"Australian Research Council","keywords":"Virtual reality; Simulator sickness; Computer science; Optical head-mounted display; Metronome; Orientation (vector space); Computer vision; Artificial intelligence; Perception; Motion sickness; Psychology; Mathematics; Physics","score_opus":0.031701038431953814,"score_gpt":0.32478359734639634,"score_spread":0.2930825589144425,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4311874667","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.94283944,0.0000114672675,0.053093027,0.0013518869,0.0002181501,0.00072331016,0.0011972919,0.00025658795,0.0003088564],"genre_scores_gemma":[0.99860364,0.000010812002,0.00006180293,0.00026392328,0.00012060935,0.00043158495,0.00038609622,0.000026991635,0.000094509924],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","domain_scores_codex":[0.9949747,0.000978064,0.0007152527,0.0013360567,0.0012444525,0.0007515285],"domain_scores_gemma":[0.9972059,0.0007758481,0.00035718238,0.0011072806,0.00013438465,0.000419391],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.00093454495,0.00046708755,0.00065748347,0.00029999064,0.0008582697,0.00026271236,0.0010433741,0.00012742865,0.00004134772],"category_scores_gemma":[0.0004060946,0.00045949337,0.00014154504,0.0015515441,0.00030849266,0.0011164423,0.0009155284,0.0007679312,0.000014273034],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0058498485,0.012958825,0.028732453,0.0003200181,0.00037623773,0.0002100627,0.048921254,0.04159963,0.031540163,0.5514428,0.0013690558,0.27667964],"study_design_scores_gemma":[0.0033674322,0.0023602308,0.6281133,0.000081806626,0.000033327975,0.000025886951,0.0026661064,0.35610834,0.002953824,0.0027126032,0.0006927709,0.0008843504],"about_ca_topic_score_codex":0.00282068,"about_ca_topic_score_gemma":0.00079040247,"teacher_disagreement_score":0.59938085,"about_ca_system_score_codex":0.00065409805,"about_ca_system_score_gemma":0.00043210294,"threshold_uncertainty_score":0.99978566},"labels":[],"label_agreement":null},{"id":"W4312202115","doi":"10.1007/s10055-022-00740-5","title":"Assessment of user-interaction strategies for neurosurgical data navigation and annotation in virtual reality","year":2022,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Augmented Reality Applications","field":"Computer Science","cited_by":5,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Concordia University","funders":"","keywords":"Computer science; Human–computer interaction; Virtual reality; Usability; Context (archaeology); 3D interaction; Interaction technique; Modalities; Task (project management); Selection (genetic algorithm); Point (geometry); Annotation; User interface; Artificial intelligence","score_opus":0.08639106062015184,"score_gpt":0.3884488474483764,"score_spread":0.30205778682822454,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4312202115","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.18856095,0.0000050167237,0.80799156,0.0015116441,0.00016724269,0.00060377864,0.0006692498,0.00006854982,0.000422031],"genre_scores_gemma":[0.9973231,0.000012042467,0.001244566,0.00006654783,0.000027137772,0.0002036514,0.0010935261,0.000007947801,0.00002148166],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9976063,0.00048402156,0.0005834825,0.0006618215,0.00047320093,0.00019121094],"domain_scores_gemma":[0.99796575,0.0005112888,0.0003425797,0.0010185896,0.000095958516,0.00006582033],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001837044,0.00013032078,0.00022243964,0.000107500804,0.00023311262,0.00011228095,0.00076376135,0.000051204606,0.0000068808936],"category_scores_gemma":[0.00008994473,0.00014293913,0.000037949347,0.0004993903,0.00008864503,0.0011834941,0.0008210532,0.000268242,4.23576e-7],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00006959911,0.00057902175,0.00084524596,0.000047874244,0.000021676022,0.0000032789915,0.000592824,0.047590915,0.003916476,0.91930795,0.0010059592,0.026019184],"study_design_scores_gemma":[0.000782398,0.00047398888,0.092199,0.000015520445,0.0000149258285,0.0000148173285,0.0017059161,0.88857216,0.00014313821,0.010291898,0.0056134574,0.00017280357],"about_ca_topic_score_codex":0.00092148036,"about_ca_topic_score_gemma":0.00017686933,"teacher_disagreement_score":0.9090161,"about_ca_system_score_codex":0.00017982321,"about_ca_system_score_gemma":0.00024781624,"threshold_uncertainty_score":0.58288884},"labels":[],"label_agreement":null},{"id":"W4362585462","doi":"10.1007/s10055-023-00786-z","title":"Sensory reweighting: a common mechanism for subjective visual vertical and cybersickness susceptibility","year":2023,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":20,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Waterloo","funders":"","keywords":"Sensory system; Simulator sickness; Perception; Audiology; Vestibular system; Virtual reality; Motion sickness; Somatosensory system; Psychology; Computer science; Medicine; Cognitive psychology; Neuroscience; Artificial intelligence","score_opus":0.04573007022060581,"score_gpt":0.33148181402321275,"score_spread":0.28575174380260693,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4362585462","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.70497555,0.000005143021,0.2908763,0.002212479,0.00014498016,0.0005745848,0.00006619946,0.0004668299,0.0006779401],"genre_scores_gemma":[0.99839383,0.00001876585,0.00082271773,0.00039106698,0.00007807664,0.00008665792,0.00003336883,0.000016109836,0.00015942518],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"theoretical_or_conceptual","domain_scores_codex":[0.9977538,0.00021291478,0.0003766493,0.00076056004,0.00036220276,0.0005338659],"domain_scores_gemma":[0.9976623,0.0009794364,0.000072489696,0.0007460383,0.00021701606,0.00032273616],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0013525551,0.00021737308,0.00033203873,0.000117647636,0.00038867677,0.00017379755,0.00044439905,0.00015776834,0.0000038709545],"category_scores_gemma":[0.0008359997,0.00020272219,0.00010577962,0.0007005169,0.0001813366,0.0004162935,0.0004255612,0.00018944105,0.000049618247],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":"theoretical_or_conceptual","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00008623178,0.00018804918,0.00039525703,0.000037253245,0.000033803844,0.0000055426726,0.001392782,0.0000148607305,0.009481339,0.9538274,0.0008240248,0.033713464],"study_design_scores_gemma":[0.0022062282,0.0020641533,0.117771775,0.00005659602,0.00006800884,0.00003668049,0.0014963472,0.38520107,0.03865856,0.44903368,0.0022947711,0.0011121557],"about_ca_topic_score_codex":0.0004646405,"about_ca_topic_score_gemma":0.0002275981,"teacher_disagreement_score":0.5047937,"about_ca_system_score_codex":0.00012434523,"about_ca_system_score_gemma":0.0001168664,"threshold_uncertainty_score":0.8266771},"labels":[],"label_agreement":null},{"id":"W4367677811","doi":"10.1007/s10055-023-00799-8","title":"A scoping review of the use of lab streaming layer framework in virtual and augmented reality research","year":2023,"lang":"en","type":"review","venue":"Virtual Reality","topic":"Gaze Tracking and Assistive Technology","field":"Computer Science","cited_by":25,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"University of Calgary; Ottawa Hospital","funders":"National Institute of General Medical Sciences; Natural Sciences and Engineering Research Council of Canada; Unidel Foundation; University of Delaware Research Foundation; Amazon Research Awards","keywords":"Computer science; Augmented reality; Virtual reality; Human–computer interaction; Multimedia; Task (project management); Synchronizing; Data science; Systems engineering; Telecommunications","score_opus":0.43265205144346236,"score_gpt":0.484353772767296,"score_spread":0.05170172132383366,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4367677811","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.00017265418,0.99104863,0.0059114634,0.0004721805,0.00020679823,0.001827437,0.00015894446,0.0001401707,0.000061725135],"genre_scores_gemma":[0.0007732782,0.9984546,0.00050776,0.000041164218,0.000025153162,0.00009706661,0.000012238374,0.000025706919,0.00006305592],"study_design_codex":"design_other","study_design_gemma":"systematic_review","domain_scores_codex":[0.9934461,0.0028202625,0.0015050375,0.0008732837,0.0008567469,0.0004985376],"domain_scores_gemma":[0.99216825,0.004590152,0.0008360304,0.002033181,0.00029126237,0.0000811545],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0056690667,0.00034179492,0.0020077857,0.00040112768,0.00012023464,0.00005651327,0.0016604658,0.0004900942,0.0000041167364],"category_scores_gemma":[0.007837941,0.00023884942,0.00028639703,0.003427956,0.00061916106,0.00017272831,0.0021352335,0.0015205553,0.000005715093],"study_design_candidate":"systematic_review","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000003826336,0.00010734919,0.00007306729,0.10312308,0.000063802625,0.000011825293,0.000087336186,0.0000030646722,0.00000173958,0.037565473,0.00036255844,0.85859686],"study_design_scores_gemma":[0.00011828593,0.00015502906,0.00070751674,0.9732932,0.000083362735,0.000008272421,0.000023052735,0.00012526754,0.000014325891,0.0012055907,0.02398803,0.00027808512],"about_ca_topic_score_codex":0.0011205208,"about_ca_topic_score_gemma":0.0003136721,"teacher_disagreement_score":0.8701701,"about_ca_system_score_codex":0.0001661997,"about_ca_system_score_gemma":0.0007031838,"threshold_uncertainty_score":0.9739996},"labels":[],"label_agreement":null},{"id":"W4381800471","doi":"10.1007/s10055-023-00820-0","title":"Body ownership illusion through virtual reality as modulator variable for limbs rehabilitation after stroke: a systematic review","year":2023,"lang":"en","type":"review","venue":"Virtual Reality","topic":"Stroke Rehabilitation and Recovery","field":"Medicine","cited_by":16,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Artificial Intelligence in Medicine (Canada)","funders":"Università di Bologna; European Commission","keywords":"Illusion; Rehabilitation; Embodied cognition; Physical medicine and rehabilitation; Virtual reality; Stroke (engine); Psychology; Computer science; Physical therapy; Medicine; Human–computer interaction; Cognitive psychology; Artificial intelligence","score_opus":0.06725628295939183,"score_gpt":0.3811879978620088,"score_spread":0.31393171490261695,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4381800471","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.00005254493,0.97019595,0.002223253,0.0009516781,0.0014797992,0.021201463,0.0022942242,0.0005350528,0.0010660631],"genre_scores_gemma":[0.0001250458,0.97706354,0.00071011187,0.0008543415,0.00065006106,0.0071858247,0.0020878238,0.00025969328,0.011063583],"study_design_codex":"systematic_review","study_design_gemma":"systematic_review","domain_scores_codex":[0.98961717,0.0023143739,0.003943637,0.0017333413,0.001512403,0.00087906665],"domain_scores_gemma":[0.9857953,0.008696216,0.0016686452,0.0024985776,0.0008319716,0.00050927576],"candidate_categories":["metaresearch","metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0061144903,0.0011817021,0.0073819384,0.00040995047,0.00024180158,0.000091693895,0.00045638182,0.0012307611,0.00021442196],"category_scores_gemma":[0.02906931,0.0008259598,0.0031067505,0.0013160754,0.00030392097,0.0003549833,0.00024072075,0.000944879,0.00061976054],"study_design_candidate":"systematic_review","study_design_consensus":"systematic_review","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00025323342,0.0005308999,0.0000040025143,0.9754452,0.00097297796,0.000014418927,0.00025168032,0.0000027412068,0.000002682876,0.006506913,0.0058803568,0.010134864],"study_design_scores_gemma":[0.00086509186,0.0027330643,0.000041124058,0.599307,0.009262698,0.00006158427,0.00030271255,0.00007102123,6.5205285e-7,0.0008233222,0.3857663,0.0007654544],"about_ca_topic_score_codex":0.00029216323,"about_ca_topic_score_gemma":0.000022217937,"teacher_disagreement_score":0.37988594,"about_ca_system_score_codex":0.001430385,"about_ca_system_score_gemma":0.0015846341,"threshold_uncertainty_score":0.99941915},"labels":[],"label_agreement":null},{"id":"W4390144650","doi":"10.1007/s10055-023-00907-8","title":"The distinction between first-person perspective and third-person perspective in virtual bodily self-consciousness","year":2023,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":13,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Western University","funders":"Ministry of Science and Technology","keywords":"Embodied cognition; Avatar; Virtual reality; Perspective (graphical); Illusion; Mainstream; Consciousness; Psychology; Computer science; Cognitive psychology; Human–computer interaction; Artificial intelligence","score_opus":0.03746407307093276,"score_gpt":0.29921408198802635,"score_spread":0.2617500089170936,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4390144650","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.8452222,0.00033419963,0.062825136,0.061593276,0.0007386184,0.002055114,0.0002741744,0.0020097475,0.024947545],"genre_scores_gemma":[0.99884415,0.00019840243,0.000104582556,0.00013934627,0.00019773885,0.00011519196,0.00001617426,0.00002352696,0.0003609112],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","domain_scores_codex":[0.9968434,0.00037044077,0.00037318488,0.0010469527,0.0006373121,0.0007287325],"domain_scores_gemma":[0.99682295,0.0014218354,0.00019761594,0.00094502786,0.00031238465,0.00030017114],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0018143294,0.00034970383,0.00039235948,0.00025064193,0.0011309145,0.0005076086,0.0009027867,0.0002021959,0.0000035352073],"category_scores_gemma":[0.0010421359,0.0002788333,0.00009134942,0.0018368333,0.00036266842,0.00079455104,0.0003041663,0.00052612595,0.000107124106],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":true,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00007948941,0.00020526518,0.0044588526,0.000016576298,0.00012302249,0.000018311359,0.048443723,0.00022607118,0.00018785379,0.91386086,0.004129947,0.028250055],"study_design_scores_gemma":[0.0016360797,0.0014977506,0.8107303,0.00008258344,0.00006516853,0.000025373145,0.10389124,0.042242084,0.00026308096,0.031451516,0.007087426,0.0010274018],"about_ca_topic_score_codex":0.007849901,"about_ca_topic_score_gemma":0.0030570286,"teacher_disagreement_score":0.88240933,"about_ca_system_score_codex":0.0009734264,"about_ca_system_score_gemma":0.00024209308,"threshold_uncertainty_score":0.9999664},"labels":[],"label_agreement":null},{"id":"W4390946601","doi":"10.1007/s10055-023-00909-6","title":"Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness","year":2024,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":9,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"Australian Research Council; University of Wollongong","keywords":"Lag; Simulator sickness; Phase lag; Computer science; Virtual reality; Head (geology); Psychology; Simulation; Artificial intelligence; Mathematics","score_opus":0.06904325969732936,"score_gpt":0.32350222882872565,"score_spread":0.2544589691313963,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4390946601","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9826718,0.00014331998,0.014613154,0.0012201662,0.00008333718,0.0002151858,0.000033989556,0.000065369655,0.0009536919],"genre_scores_gemma":[0.99966484,0.00002827582,0.00008322826,0.00011977793,0.000060807757,0.000018339424,0.0000017024917,0.000006751381,0.000016292366],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","domain_scores_codex":[0.9985202,0.00015800612,0.00027074417,0.00046947063,0.0003179171,0.00026364578],"domain_scores_gemma":[0.9977385,0.0016440281,0.000039624847,0.00038017478,0.000074769334,0.00012292269],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006166654,0.00016546604,0.00027573155,0.00008246804,0.0001138269,0.00023484042,0.0003781253,0.000071546405,0.0000015078987],"category_scores_gemma":[0.00049823325,0.000112423295,0.00003574019,0.0006770864,0.0004550407,0.00046722678,0.0003390817,0.0002636773,0.0000051267893],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000052314863,0.00028282206,0.0058242925,0.00006361389,0.000057274654,0.000012280367,0.018435773,0.000027695127,0.010422743,0.6792663,0.000118272306,0.28543663],"study_design_scores_gemma":[0.00041610314,0.0007200771,0.79358625,0.00018823853,0.000026972237,0.00003599222,0.0011929184,0.18456577,0.0015265981,0.017068947,0.00037705543,0.00029509226],"about_ca_topic_score_codex":0.0014533884,"about_ca_topic_score_gemma":0.00011050258,"teacher_disagreement_score":0.7877619,"about_ca_system_score_codex":0.0000486019,"about_ca_system_score_gemma":0.00014187208,"threshold_uncertainty_score":0.4584489},"labels":[],"label_agreement":null},{"id":"W4390946618","doi":"10.1007/s10055-023-00929-2","title":"Mixed reality holograms for percutaneous lead extraction of cardiac implantable electronic devices","year":2024,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Cardiac pacing and defibrillation studies","field":"Medicine","cited_by":3,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Hospital for Sick Children","funders":"Medtronic; Universidad de Sevilla","keywords":"Medicine; Radiology; Perforation; Percutaneous","score_opus":0.05528045554289475,"score_gpt":0.3572039241386385,"score_spread":0.30192346859574376,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4390946618","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9517361,0.005059638,0.0033311748,0.0004890842,0.0009660265,0.00066156406,0.0006425057,0.00035950376,0.03675444],"genre_scores_gemma":[0.9977175,0.0007708321,0.00007904617,0.000041303258,0.0003106079,0.00002419906,0.00018334558,0.000020240133,0.00085294124],"study_design_codex":"design_other","study_design_gemma":"not_applicable","domain_scores_codex":[0.99861556,0.00008743874,0.0003504625,0.00035826652,0.00026030833,0.00032798093],"domain_scores_gemma":[0.99883145,0.00057797815,0.00007684141,0.00028607398,0.0001554937,0.000072174],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0007234499,0.0001573833,0.0006113608,0.00008504052,0.00009667106,0.000027826103,0.00001931148,0.00012573061,0.0000047121534],"category_scores_gemma":[0.00021314551,0.00013269478,0.0003743675,0.0002375627,0.00008926962,0.00007761226,0.000024386065,0.0001637642,0.000015629596],"study_design_candidate":"not_applicable","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0047511794,0.0004341222,0.014197167,0.00412322,0.0050422824,0.00006617398,0.0029629723,0.00041654284,0.29441947,0.030523377,0.23751573,0.40554774],"study_design_scores_gemma":[0.0005914606,0.0016926795,0.042240974,0.00033800633,0.0014814681,0.0025523948,0.0021382822,0.0012010623,0.01667531,0.001417042,0.9291759,0.0004954138],"about_ca_topic_score_codex":0.00095794466,"about_ca_topic_score_gemma":0.0001279154,"teacher_disagreement_score":0.69166017,"about_ca_system_score_codex":0.00015956901,"about_ca_system_score_gemma":0.00016278098,"threshold_uncertainty_score":0.5411136},"labels":[],"label_agreement":null},{"id":"W4394722675","doi":"10.1007/s10055-024-00991-4","title":"The geometry of the vergence-accommodation conflict in mixed reality systems","year":2024,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Advanced Optical Imaging Technologies","field":"Engineering","cited_by":21,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Ontario Tech University; Toronto Metropolitan University; Synaptive (Canada); York University; University of Toronto","funders":"Social Sciences and Humanities Research Council of Canada; Natural Sciences and Engineering Research Council of Canada; Canada Foundation for Innovation","keywords":"Accommodation; Stereoscopy; Computer science; Vergence (optics); Virtual reality; Offset (computer science); Artificial intelligence; Computer vision; Optics; Physics","score_opus":0.03414209827911777,"score_gpt":0.28986916912535554,"score_spread":0.25572707084623775,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4394722675","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.91406167,0.0040484336,0.06548608,0.0024330278,0.004168863,0.0007735643,0.00017913569,0.0020056446,0.0068436107],"genre_scores_gemma":[0.99951714,0.00028760004,0.000061301296,0.000004743666,0.000025062649,0.000027401524,0.000004464153,0.000014075234,0.000058216985],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9990363,0.00007205557,0.00033650923,0.00015253229,0.00020157425,0.00020098954],"domain_scores_gemma":[0.9988701,0.00046688097,0.00003075528,0.0005797195,0.00003121863,0.000021380602],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005913471,0.00010821715,0.00015012572,0.00005165942,0.000054275228,0.000049067687,0.00038067935,0.00008788494,0.0000022876768],"category_scores_gemma":[0.0006275567,0.000065520486,0.00005205371,0.0006296877,0.00022048174,0.00012581845,0.00012622768,0.00031922202,0.000008123712],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000034652814,0.000057638033,0.0032454513,0.0006181412,0.00013225092,0.000010284583,0.0004305263,0.24427478,0.016808247,0.6072425,0.008338185,0.118807316],"study_design_scores_gemma":[0.00028431043,0.000060566417,0.115054466,0.0004892633,0.00003762447,0.000009229875,0.0013301824,0.7658861,0.02251904,0.019466847,0.07439247,0.0004698406],"about_ca_topic_score_codex":0.00028708493,"about_ca_topic_score_gemma":0.00012922208,"teacher_disagreement_score":0.5877757,"about_ca_system_score_codex":0.00013701545,"about_ca_system_score_gemma":0.000019425297,"threshold_uncertainty_score":0.2671848},"labels":[],"label_agreement":null},{"id":"W4399899700","doi":"10.1007/s10055-024-01024-w","title":"Perspective matters: a systematic review of immersive virtual reality to reduce racial prejudice","year":2024,"lang":"en","type":"review","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":12,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"","funders":"Ernest Oppenheimer Memorial Trust; National Research Foundation; Canadian Institute for Advanced Research","keywords":"Perspective (graphical); Computer science; Virtual reality; Prejudice (legal term); Human–computer interaction; Computer graphics; Computer graphics (images); Artificial intelligence; Psychology; Social psychology","score_opus":0.07099817624906889,"score_gpt":0.3987668427347914,"score_spread":0.3277686664857225,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4399899700","genre_codex":"review","genre_gemma":"review","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"review","genre_consensus":"review","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[3.4437736e-7,0.9363164,0.047398802,0.0046020346,0.0005634475,0.006946027,0.0013316649,0.00023136928,0.0026099123],"genre_scores_gemma":[0.00008354684,0.99486965,0.00025750615,0.002203939,0.00026556544,0.0012927182,0.0001527391,0.00009495831,0.0007793584],"study_design_codex":"systematic_review","study_design_gemma":"systematic_review","domain_scores_codex":[0.9898045,0.0020452435,0.0033446955,0.002239498,0.0016563622,0.0009096647],"domain_scores_gemma":[0.9908541,0.0011030037,0.0019174648,0.004363218,0.00095501094,0.00080723624],"candidate_categories":["metaepi_narrow","insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.004160787,0.001229358,0.005980542,0.0006284985,0.00021119205,0.00034987525,0.003925629,0.00054628856,0.000034139182],"category_scores_gemma":[0.0035851558,0.00096686766,0.001737596,0.003913133,0.0002751221,0.0006533414,0.0017793668,0.0010769352,0.001037891],"study_design_candidate":"systematic_review","study_design_consensus":"systematic_review","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.000012203685,0.00024179315,5.9054686e-9,0.7708771,0.00069197494,0.000021584758,0.0020429485,0.000002158932,0.000003907362,0.13588469,0.03751325,0.052708365],"study_design_scores_gemma":[0.00013984159,0.00058766804,7.3444625e-7,0.7270476,0.0039078407,0.000108821914,0.00044150773,0.00007192469,0.00001243371,0.0012872396,0.26531583,0.0010785171],"about_ca_topic_score_codex":0.001215448,"about_ca_topic_score_gemma":0.00004388661,"teacher_disagreement_score":0.22780257,"about_ca_system_score_codex":0.0018234182,"about_ca_system_score_gemma":0.0019856289,"threshold_uncertainty_score":0.99973994},"labels":[],"label_agreement":null},{"id":"W4400939915","doi":"10.1007/s10055-024-01033-9","title":"Augmented reality navigation in external ventricular drain insertion—a systematic review and meta-analysis","year":2024,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Cerebrospinal fluid and hydrocephalus","field":"Neuroscience","cited_by":8,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"Karolinska Institutet","keywords":"Augmented reality; Medicine; Grading (engineering); Cochrane Library; Computer science; MEDLINE; Meta-analysis; Medical physics; Artificial intelligence; Pathology","score_opus":0.07031827899351778,"score_gpt":0.34133785488793095,"score_spread":0.27101957589441317,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4400939915","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.64688784,0.28783166,0.029404705,0.01976217,0.0006164858,0.010244075,0.0015119462,0.0011748587,0.002566278],"genre_scores_gemma":[0.9975,0.0009217095,0.000011030997,0.0009842913,0.00001713379,0.00012663465,0.000028054694,0.000011416762,0.00039970348],"study_design_codex":"systematic_review","study_design_gemma":"meta_analysis","domain_scores_codex":[0.99695486,0.00085767376,0.0007855613,0.00064282824,0.0005273286,0.0002317314],"domain_scores_gemma":[0.9990147,0.00026692898,0.00013071677,0.00042653258,0.000042351297,0.00011877698],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0017294774,0.00021018794,0.001132476,0.00018945597,0.00008943911,0.00014639237,0.0001874109,0.000065957836,0.0001541873],"category_scores_gemma":[0.00083456864,0.00015458783,0.0004965689,0.0016850098,0.000073291114,0.00027793995,0.00008216559,0.00021414152,0.00004391968],"study_design_candidate":"meta_analysis","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00019788645,0.0015979002,0.0006367406,0.6579876,0.03971125,0.0029589983,0.0020127455,0.0011313652,0.06535909,0.22576767,0.0018131098,0.00082562456],"study_design_scores_gemma":[0.001029904,0.0005558046,0.010628203,0.0155341085,0.87565666,0.0005120986,0.00013716974,0.05691693,0.016587233,0.019955479,0.0006110487,0.0018753281],"about_ca_topic_score_codex":0.00064366276,"about_ca_topic_score_gemma":0.000081791906,"teacher_disagreement_score":0.8359454,"about_ca_system_score_codex":0.00013570463,"about_ca_system_score_gemma":0.000037504717,"threshold_uncertainty_score":0.6303909},"labels":[],"label_agreement":null},{"id":"W4403891780","doi":"10.1007/s10055-024-01057-1","title":"The presence of an avatar can reduce cybersickness in Virtual Reality","year":2024,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":17,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Durham College; Toronto Metropolitan University; Toronto Rehabilitation Institute","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Avatar; Computer science; Virtual reality; Computer graphics (images); Immersion (mathematics); Human–computer interaction; Computer graphics; Computer vision; Multimedia; Mathematics","score_opus":0.040287374469796924,"score_gpt":0.32377666591320714,"score_spread":0.28348929144341023,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4403891780","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.72403306,0.0005830033,0.23516352,0.02425557,0.0015999399,0.0015887858,0.0006198047,0.0008219651,0.011334331],"genre_scores_gemma":[0.99884784,0.00014330962,0.00023256913,0.00013730691,0.000104058156,0.000057190107,0.000031836185,0.000017259159,0.00042863842],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9965135,0.00056664704,0.0007483167,0.0008474614,0.00074496283,0.00057912804],"domain_scores_gemma":[0.9962084,0.0010120994,0.0001556189,0.0021620612,0.00015727132,0.00030452685],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0030341886,0.00026240977,0.00033294765,0.00014835193,0.00026477536,0.00041219898,0.0021293326,0.00014823281,0.0000087273675],"category_scores_gemma":[0.0007210806,0.00019768435,0.00011344818,0.0015790124,0.00045151988,0.0010420099,0.0005032173,0.00044178223,0.000024654242],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":true,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00005021234,0.00023803608,0.000040328356,0.000034019493,0.000029245337,0.000018992998,0.0033582484,0.0011403268,0.0023725934,0.70102173,0.0028718926,0.28882438],"study_design_scores_gemma":[0.0015734821,0.00266461,0.07483943,0.00067928934,0.00007723774,0.000126111,0.0040506376,0.61189383,0.03207091,0.14520237,0.12474421,0.0020778636],"about_ca_topic_score_codex":0.009217313,"about_ca_topic_score_gemma":0.003729888,"teacher_disagreement_score":0.61075354,"about_ca_system_score_codex":0.0002130604,"about_ca_system_score_gemma":0.0006252551,"threshold_uncertainty_score":0.9973804},"labels":[],"label_agreement":null},{"id":"W4404020323","doi":"10.1007/s10055-024-01058-0","title":"Training transfer validity of virtual reality simulator assessment","year":2024,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Human Resource Development and Performance Evaluation","field":"Psychology","cited_by":4,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Memorial University of Newfoundland","funders":"","keywords":"Computer science; Virtual reality; Simulation; Computer graphics; Human–computer interaction; Training (meteorology); Computer graphics (images)","score_opus":0.20279178280107335,"score_gpt":0.43313379788271456,"score_spread":0.2303420150816412,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4404020323","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9366193,0.000045869732,0.02465603,0.00031325768,0.0013350252,0.00037481287,0.00019183251,0.00022851548,0.036235355],"genre_scores_gemma":[0.9969701,0.000015204567,0.000037817852,0.0001051104,0.0003646523,0.000048844875,0.00022202262,0.0000335735,0.002202633],"study_design_codex":"design_other","study_design_gemma":"observational","domain_scores_codex":[0.9969375,0.00059146335,0.0007784793,0.0005641116,0.00070449023,0.0004239402],"domain_scores_gemma":[0.9986772,0.00052572717,0.00006894035,0.0004787256,0.00009951308,0.00014992263],"candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.003537124,0.00026378405,0.0004199077,0.00017775425,0.00013663743,0.000061894236,0.0002470614,0.00023978313,0.0045124353],"category_scores_gemma":[0.00007795074,0.00024092053,0.00020627439,0.00036474265,0.00016623738,0.00019667702,0.00004023465,0.00043389283,0.00020130086],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0006653794,0.0008694713,0.0111392345,0.00036768452,0.0008952951,0.00007116375,0.10185833,0.0033010095,0.0048527056,0.27637312,0.015944308,0.58366233],"study_design_scores_gemma":[0.0029064405,0.0021999096,0.73795694,0.0003963051,0.00038106088,0.000021384842,0.008582405,0.04529779,0.0021017226,0.0043287426,0.19438829,0.0014389909],"about_ca_topic_score_codex":0.0001585042,"about_ca_topic_score_gemma":0.00006276631,"teacher_disagreement_score":0.7268177,"about_ca_system_score_codex":0.00015813924,"about_ca_system_score_gemma":0.00030820695,"threshold_uncertainty_score":0.99639755},"labels":[],"label_agreement":null},{"id":"W4405246388","doi":"10.1007/s10055-024-01074-0","title":"Observation-based diminished reality: a systematic literature review","year":2024,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Augmented Reality Applications","field":"Computer Science","cited_by":4,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"École de Technologie Supérieure","funders":"","keywords":"Computer science; Virtual reality; Computer graphics (images); Data science; Human–computer interaction","score_opus":0.04666328479030536,"score_gpt":0.315301719967633,"score_spread":0.26863843517732766,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4405246388","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"methods","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.00003870405,0.022073602,0.92539024,0.046147738,0.00041623495,0.001750255,0.00015063677,0.0013286896,0.0027039233],"genre_scores_gemma":[0.8048316,0.05385863,0.028501553,0.07464137,0.0015525168,0.010205346,0.0038566848,0.00037007828,0.022182224],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.99659014,0.0005710097,0.00089590496,0.0008522359,0.00074090273,0.00034979396],"domain_scores_gemma":[0.9963903,0.0008209236,0.0001964816,0.002134697,0.00024937172,0.00020823769],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0021223698,0.00029392878,0.0005424695,0.00013618782,0.00017979878,0.0006316793,0.0012494813,0.00015229596,0.00001922256],"category_scores_gemma":[0.0006884362,0.0002106244,0.0002472416,0.0024217472,0.00007770994,0.00065779564,0.0001975714,0.0003729315,0.00020149043],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0000058955616,0.00023754172,0.000015896876,0.17993176,0.00014717426,0.00009855777,0.0006992185,0.0002472831,0.0001737422,0.72264206,0.082947776,0.012853095],"study_design_scores_gemma":[0.00047165144,0.00023545769,0.0008343129,0.2767863,0.00041677358,0.000108130305,0.000051471594,0.5914532,0.00037634297,0.017190091,0.11081824,0.0012580352],"about_ca_topic_score_codex":0.0000770315,"about_ca_topic_score_gemma":0.000028645902,"teacher_disagreement_score":0.8968887,"about_ca_system_score_codex":0.00020348896,"about_ca_system_score_gemma":0.00033348784,"threshold_uncertainty_score":0.85890144},"labels":[],"label_agreement":null},{"id":"W4405792717","doi":"10.1007/s10055-024-01088-8","title":"PreVISE: an efficient virtual reality system for SEEG surgical planning","year":2024,"lang":"en","type":"article","venue":"Virtual Reality","topic":"EEG and Brain-Computer Interfaces","field":"Neuroscience","cited_by":3,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Centre Hospitalier de l’Université de Montréal; Centre Hospitalier Universitaire Sainte-Justine; Université de Montréal; Concordia University","funders":"Fonds de recherche du Québec – Nature et technologies; Fonds de Recherche du Québec - Santé; Natural Sciences and Engineering Research Council of Canada","keywords":"Stereoelectroencephalography; Visualization; Virtual reality; Surgical planning; Computer science; Operation planning; Epilepsy surgery; Computer vision; Electroencephalography; Artificial intelligence; Medical physics; Human–computer interaction; Medicine; Surgery; Operations research","score_opus":0.07567145960272419,"score_gpt":0.3567455430038538,"score_spread":0.2810740834011296,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4405792717","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.945906,0.0001771264,0.042794116,0.00057370897,0.0023366741,0.0008385407,0.0008182324,0.0013785796,0.005177011],"genre_scores_gemma":[0.998388,0.000005340051,0.000050952458,0.00013166729,0.000639073,0.000053292133,0.000041643227,0.000042660762,0.0006473859],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.99640167,0.0005835294,0.00062159746,0.0012168736,0.000579454,0.0005968642],"domain_scores_gemma":[0.9973783,0.0015144548,0.00010863858,0.0006298717,0.0000590097,0.00030973923],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0015662345,0.00033072016,0.00042983398,0.00011523527,0.00032673913,0.00047981532,0.00059569627,0.00017908133,0.000023513596],"category_scores_gemma":[0.00033210276,0.0002673169,0.00022445328,0.00035456466,0.00019745302,0.00026563206,0.00021541402,0.0003501541,0.00006499582],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0022540234,0.0016263818,0.00016882662,0.0030805718,0.00015998603,0.0017750278,0.010528108,0.1019902,0.09189175,0.6162061,0.028073294,0.1422457],"study_design_scores_gemma":[0.0012131836,0.0020915533,0.00060906826,0.0011170957,0.00008116623,0.0004682575,0.0009770604,0.72432935,0.116908215,0.00036396238,0.15082945,0.0010116546],"about_ca_topic_score_codex":0.00007876288,"about_ca_topic_score_gemma":0.0000045355446,"teacher_disagreement_score":0.6223391,"about_ca_system_score_codex":0.00018822236,"about_ca_system_score_gemma":0.00011039208,"threshold_uncertainty_score":0.9999779},"labels":[],"label_agreement":null},{"id":"W4406033277","doi":"10.1007/s10055-024-01084-y","title":"Virtual reality game-based training for preventing falls among community-dwelling older adults with mild cognitive impairment: a pilot randomized control trial study","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Balance, Gait, and Falls Prevention","field":"Health Professions","cited_by":13,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"University of Southern Queensland","keywords":"Virtual reality; Randomized controlled trial; Cognitive training; Cognitive impairment; Cognition; Physical medicine and rehabilitation; Computer science; Serious game; Physical therapy; Medicine; Human–computer interaction; Multimedia; Psychiatry","score_opus":0.06122256590301638,"score_gpt":0.38547611944559423,"score_spread":0.32425355354257784,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4406033277","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.8784684,0.00003686308,0.09159798,0.00020609697,0.0006930613,0.027004758,0.00051895744,0.0003216507,0.0011522621],"genre_scores_gemma":[0.9901429,0.000014104223,0.000073876494,0.00079141336,0.000370437,0.0072259787,0.0005759016,0.00006899152,0.00073643227],"study_design_codex":"randomized_trial","study_design_gemma":"randomized_trial","domain_scores_codex":[0.97944474,0.01564384,0.0022600773,0.00085891876,0.00064244826,0.0011499497],"domain_scores_gemma":[0.98176867,0.015070016,0.0013940302,0.00079635385,0.0006931814,0.00027775936],"candidate_categories":["metaepi_narrow","sts"],"consensus_categories":[],"category_scores_codex":[0.018228745,0.0006281827,0.0020734982,0.0002680027,0.0022700222,0.00007395038,0.00047503744,0.00038418494,0.000022221302],"category_scores_gemma":[0.0029762646,0.0005224822,0.0005262901,0.0005204081,0.00044637723,0.0003136629,0.00014544187,0.0019940394,0.000008946882],"study_design_candidate":"randomized_trial","study_design_consensus":"randomized_trial","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.94636494,0.009495404,0.0065106093,0.0007136833,0.0010604016,0.0000044869093,0.031276807,0.000054710374,0.000031296026,0.00074503093,0.0002364897,0.003506126],"study_design_scores_gemma":[0.83030176,0.0048256093,0.08819185,0.004211007,0.0010108026,2.3540694e-7,0.06350918,0.0069502406,0.0000057254038,0.00049720344,0.000024899355,0.00047147344],"about_ca_topic_score_codex":0.005131522,"about_ca_topic_score_gemma":0.004969945,"teacher_disagreement_score":0.116063185,"about_ca_system_score_codex":0.00029596195,"about_ca_system_score_gemma":0.000876615,"threshold_uncertainty_score":0.99972266},"labels":[],"label_agreement":null},{"id":"W4406680305","doi":"10.1007/s10055-025-01105-4","title":"Enhancing difficult airway management training: the role of virtual reality and adaptive learning","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Simulation-Based Education in Healthcare","field":"Medicine","cited_by":2,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Ontario Tech University","funders":"Politecnico di Torino","keywords":"Computer science; Virtual reality; Training (meteorology); Human–computer interaction; Multimedia","score_opus":0.038466702232761774,"score_gpt":0.3413526710507246,"score_spread":0.3028859688179628,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4406680305","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.9741268,0.00027218234,0.004893478,0.004118647,0.0002716803,0.0008999857,0.000026434234,0.00011148468,0.015279266],"genre_scores_gemma":[0.99786615,0.000048138783,0.00011406523,0.00037095472,0.00010747367,0.00005645706,0.000051030194,0.000013505032,0.0013722172],"study_design_codex":"design_other","study_design_gemma":"observational","domain_scores_codex":[0.99808306,0.00033998466,0.0005613268,0.000382614,0.00037036143,0.00026265462],"domain_scores_gemma":[0.9978907,0.0010114879,0.00019908769,0.00043285865,0.00033623,0.0001295973],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0010934602,0.00017057668,0.00033847452,0.00011936289,0.00026219623,0.000016731346,0.00011065343,0.00011384358,0.000046945792],"category_scores_gemma":[0.00052052585,0.00013205808,0.000071665294,0.00048703005,0.00020602907,0.00006011488,0.00008333383,0.00038064164,0.0000041686912],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.002132344,0.000763008,0.18018171,0.0008480033,0.00079647766,0.000010922183,0.08331264,0.008583728,0.0045043905,0.26684314,0.0013456261,0.45067802],"study_design_scores_gemma":[0.001804702,0.000823434,0.7574287,0.000753131,0.00030228286,0.000005565716,0.21355265,0.010796249,0.0067570903,0.002534983,0.0049590077,0.0002822205],"about_ca_topic_score_codex":0.0010191414,"about_ca_topic_score_gemma":0.00009768788,"teacher_disagreement_score":0.57724696,"about_ca_system_score_codex":0.00020087422,"about_ca_system_score_gemma":0.00031625584,"threshold_uncertainty_score":0.53851724},"labels":[],"label_agreement":null},{"id":"W4407048350","doi":"10.1007/s10055-024-01082-0","title":"The relationship between a simulated glaucoma impairment and postural threat on quiet stance","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Glaucoma and retinal disorders","field":"Medicine","cited_by":2,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University; Queen's University","funders":"Faculty of Health Sciences, Queen's University; Natural Sciences and Engineering Research Council of Canada; Queen's University","keywords":"Glaucoma; Physical medicine and rehabilitation; Balance (ability); Fear of falling; Falling (accident); Virtual reality; Electromyography; Audiology; Psychology; Medicine; Poison control; Injury prevention; Computer science; Ophthalmology","score_opus":0.028718559196602832,"score_gpt":0.32867886324798,"score_spread":0.2999603040513772,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4407048350","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.98399514,0.00033829518,0.000055416156,0.01103436,0.00009048808,0.0004277379,0.000018102144,0.0000620451,0.0039783996],"genre_scores_gemma":[0.99711156,0.000051472092,0.000008182673,0.00043384824,0.00003627202,0.0000060705097,0.000037914317,0.0000074614577,0.0023071996],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.998981,0.000120038145,0.0002397026,0.00022398714,0.0002182029,0.00021705708],"domain_scores_gemma":[0.9983143,0.0011734565,0.0000508706,0.00031219874,0.00005510154,0.000094050716],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00033741732,0.00013461545,0.00019758778,0.000043320066,0.00031585255,0.000028725259,0.000074809184,0.00009386052,0.0000044860803],"category_scores_gemma":[0.00052679755,0.0000801554,0.00006564208,0.00022265059,0.00016920414,0.000032211,0.000045755278,0.0002592961,0.000012539813],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0006489966,0.00005759063,0.9803055,0.000030308413,0.000049245256,0.0000054371126,0.00014073086,7.666733e-7,0.00004389942,0.015137379,0.0015118563,0.0020682872],"study_design_scores_gemma":[0.001062122,0.0006284562,0.9912597,0.00013235403,0.00007453475,0.0000021803417,0.00033258717,0.00014439097,0.000042971526,0.0042382954,0.002005568,0.00007681764],"about_ca_topic_score_codex":0.00024189739,"about_ca_topic_score_gemma":0.00007336144,"teacher_disagreement_score":0.013116423,"about_ca_system_score_codex":0.0000788888,"about_ca_system_score_gemma":0.00006662418,"threshold_uncertainty_score":0.32686424},"labels":[],"label_agreement":null},{"id":"W4410245848","doi":"10.1007/s10055-025-01155-8","title":"Effects of game-based rehabilitation on upper limb motor function following acute and sub-acute stroke: a systematic review, meta-analyses, and GRADE evidence synthesis","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Stroke Rehabilitation and Recovery","field":"Medicine","cited_by":6,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Rehabilitation; Physical medicine and rehabilitation; Computer science; Stroke (engine); Meta-analysis; Acute stroke; Motor function; Function (biology); Physical therapy; Medicine; Psychiatry","score_opus":0.03660747427659799,"score_gpt":0.3538930038338767,"score_spread":0.3172855295572787,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4410245848","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.95672756,0.031912304,0.003643711,0.003165824,0.00024639166,0.004112975,0.000057126465,0.0000706564,0.000063419335],"genre_scores_gemma":[0.99533266,0.0025322356,0.00041664203,0.0008075784,0.000014121568,0.000577672,0.000009311834,0.000014312228,0.0002954548],"study_design_codex":"systematic_review","study_design_gemma":"meta_analysis","domain_scores_codex":[0.997124,0.0009686054,0.00080076687,0.00045485728,0.000488074,0.0001636545],"domain_scores_gemma":[0.9871043,0.01185421,0.000293855,0.00047832372,0.00015266535,0.00011664074],"candidate_categories":["metaresearch"],"consensus_categories":[],"category_scores_codex":[0.0015686923,0.00024942416,0.0015734338,0.0003375572,0.000064670254,0.000022390504,0.000061038096,0.00012064959,0.000008045748],"category_scores_gemma":[0.015075677,0.00016814521,0.00085079914,0.00036957464,0.00012128896,0.00015007891,0.000026748261,0.0001544045,0.0000026877772],"study_design_candidate":"systematic_review","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.005459114,0.00093035516,0.004654999,0.6186328,0.03196546,0.00002979535,0.0002939679,0.00002113832,0.333798,0.0010954994,0.0010985916,0.0020202831],"study_design_scores_gemma":[0.0049227597,0.013090723,0.27081326,0.22691372,0.3934512,0.000016977829,0.0005344475,0.0020176908,0.08706339,0.00031862775,0.00009971138,0.0007574724],"about_ca_topic_score_codex":0.000054973367,"about_ca_topic_score_gemma":0.000004710044,"teacher_disagreement_score":0.39171907,"about_ca_system_score_codex":0.00012667695,"about_ca_system_score_gemma":0.00010511708,"threshold_uncertainty_score":0.99322075},"labels":[],"label_agreement":null},{"id":"W4412477143","doi":"10.1007/s10055-025-01187-0","title":"Validity and reliability of a virtual reality system as an assessment tool for cognitive impairment based on the six cognitive domains","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Stroke Rehabilitation and Recovery","field":"Medicine","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":false,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":true,"ca_institutions":"","funders":"","keywords":"Computer science; Virtual reality; Reliability (semiconductor); Cognition; Cognitive impairment; Human–computer interaction; Psychology","score_opus":0.027123585538483166,"score_gpt":0.3628698286358514,"score_spread":0.3357462430973682,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4412477143","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.96345943,0.000006009837,0.024587033,0.0020018432,0.00028444472,0.0039411825,0.0015282953,0.00008972404,0.004102064],"genre_scores_gemma":[0.9978577,0.000010638066,0.00017296842,0.00097334664,0.00008173434,0.0004716472,0.00022263147,0.000017292457,0.0001920352],"study_design_codex":"observational","study_design_gemma":"observational","domain_scores_codex":[0.996297,0.0013149976,0.0007611809,0.0007054092,0.0006072772,0.00031411208],"domain_scores_gemma":[0.9884767,0.009641169,0.00028349433,0.00059266505,0.0008126053,0.00019336723],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.004113835,0.0003009185,0.0007022443,0.00013551938,0.00036566303,0.00003038082,0.000110166926,0.00021158606,0.00003984073],"category_scores_gemma":[0.0048098736,0.00020194438,0.0003287253,0.0002977859,0.00056115445,0.000104286635,0.00009199055,0.0003191846,0.000002745955],"study_design_candidate":"observational","study_design_consensus":"observational","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.08687928,0.02600652,0.5639858,0.010734201,0.0016757569,0.000059779817,0.007834523,0.00052459806,0.003458541,0.24644229,0.00556474,0.046833914],"study_design_scores_gemma":[0.0075996574,0.011296561,0.9496708,0.0016495589,0.0006696545,0.0000056365725,0.013112445,0.010731785,0.00339472,0.0012324492,0.0003411573,0.0002955758],"about_ca_topic_score_codex":0.00044046392,"about_ca_topic_score_gemma":0.00003823612,"teacher_disagreement_score":0.38568497,"about_ca_system_score_codex":0.00050011097,"about_ca_system_score_gemma":0.00084916316,"threshold_uncertainty_score":0.8235053},"labels":[],"label_agreement":null},{"id":"W4412569644","doi":"10.1007/s10055-025-01198-x","title":"DVP predicts the probability of becoming sick and dropout times during head mounted display based virtual reality","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":0,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"University of Wollongong","keywords":"Dropout (neural networks); Computer science; Virtual reality; Computer graphics (images); Head (geology); Optical head-mounted display; Human–computer interaction; Computer vision; Artificial intelligence; Machine learning","score_opus":0.028188805755187188,"score_gpt":0.3149405602409497,"score_spread":0.2867517544857625,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4412569644","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.749252,0.000061004248,0.2385347,0.007834017,0.00015728209,0.000993786,0.00020226698,0.0002375812,0.0027273232],"genre_scores_gemma":[0.9984083,0.000023581066,0.0005842719,0.00044599726,0.000047263573,0.00007959515,0.000027714279,0.00001263903,0.00037064723],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","domain_scores_codex":[0.9965601,0.0005575311,0.0008829173,0.0008752804,0.00059576455,0.00052839116],"domain_scores_gemma":[0.9961748,0.0009996744,0.00032931974,0.002004789,0.00025247879,0.00023890914],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0020848017,0.00034651844,0.0005285737,0.0001385047,0.00054009754,0.00021322294,0.0011969632,0.00018389411,0.000013812644],"category_scores_gemma":[0.0010835517,0.00026031313,0.00015550999,0.0009774853,0.00064789073,0.00055515504,0.000745378,0.00038452767,0.0000063311754],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00052986224,0.0016455136,0.010555045,0.000561112,0.0002448046,0.0000065195404,0.0030152383,0.0043096906,0.016265154,0.8958146,0.0031546648,0.0638978],"study_design_scores_gemma":[0.0026605357,0.0007751742,0.48862565,0.0003852343,0.000112247275,0.000011353025,0.00041179237,0.44921508,0.01919327,0.033269394,0.0045958282,0.00074444676],"about_ca_topic_score_codex":0.0026134665,"about_ca_topic_score_gemma":0.00058908056,"teacher_disagreement_score":0.8625452,"about_ca_system_score_codex":0.0002110076,"about_ca_system_score_gemma":0.00043888847,"threshold_uncertainty_score":0.9999849},"labels":[],"label_agreement":null},{"id":"W4412569835","doi":"10.1007/s10055-025-01191-4","title":"Exploring working memory across aging using virtual reality","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Neural and Behavioral Psychology Studies","field":"Neuroscience","cited_by":2,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Canadian University Music Society; Baycrest Hospital; University of Toronto; National Research Council Canada","funders":"National Research Council Canada","keywords":"Computer science; Virtual reality; Human–computer interaction; Working memory; Computer graphics (images); Immersion (mathematics); Multimedia; Cognition; Psychology","score_opus":0.5461062783910147,"score_gpt":0.4619053898522343,"score_spread":0.08420088853878038,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4412569835","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.99046034,0.000038919512,0.00082475814,0.0013877319,0.002353758,0.00025083675,0.000042721713,0.0003365286,0.004304417],"genre_scores_gemma":[0.99699974,0.00009277355,0.00002274062,0.0014856566,0.00022033443,0.000036866382,0.0000026241032,0.000020896992,0.001118351],"study_design_codex":"bench_or_experimental","study_design_gemma":"bench_or_experimental","domain_scores_codex":[0.9967749,0.00041693985,0.0005569125,0.0010558869,0.00039505443,0.000800301],"domain_scores_gemma":[0.9985762,0.00044071116,0.00016662938,0.000637544,0.00005296663,0.00012594817],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.00079587346,0.0003393276,0.00044513814,0.00010828322,0.0010738546,0.00012328931,0.00049609,0.000112483416,0.000016558975],"category_scores_gemma":[0.0005794755,0.00030640257,0.0001725124,0.0008887482,0.0005634668,0.00052328483,0.0006434581,0.0005574563,0.000029890689],"study_design_candidate":"bench_or_experimental","study_design_consensus":"bench_or_experimental","about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00026992557,0.00038346648,0.011945098,0.000040789895,0.000032173702,0.00018669343,0.0024212606,0.00057398365,0.77971584,0.0036559855,0.0009092479,0.19986555],"study_design_scores_gemma":[0.0018808282,0.00029714764,0.07029375,0.00049539574,0.00013131581,0.000051679384,0.0059047216,0.0007854374,0.9064499,0.0021962915,0.010212553,0.0013009585],"about_ca_topic_score_codex":0.0006452292,"about_ca_topic_score_gemma":0.00013396174,"teacher_disagreement_score":0.19856459,"about_ca_system_score_codex":0.000165898,"about_ca_system_score_gemma":0.00004831813,"threshold_uncertainty_score":0.9999388},"labels":[],"label_agreement":null},{"id":"W4414625290","doi":"10.1007/s10055-025-01222-0","title":"From “skype on wheels” to embodied telepresence: a holistic approach to improving the user experience of telepresence robots","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Social Robot Interaction and HRI","field":"Psychology","cited_by":1,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Simon Fraser University","funders":"Natural Sciences and Engineering Research Council of Canada","keywords":"Embodied cognition; User experience design; Robot; Virtual reality; Telerobotics; User interface","score_opus":0.09056514074244322,"score_gpt":0.4150007465614924,"score_spread":0.3244356058190492,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4414625290","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.6872189,0.000039985793,0.07809433,0.0027161597,0.0031752652,0.001261992,0.00012269044,0.00015231075,0.22721837],"genre_scores_gemma":[0.9891792,0.0000018936049,0.00034373635,0.0025805915,0.00024473932,0.00027489208,0.000009089515,0.000015625244,0.007350263],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","domain_scores_codex":[0.99772626,0.00035250754,0.00045004775,0.00069521967,0.00038992954,0.00038602037],"domain_scores_gemma":[0.9974636,0.0010008388,0.00012997663,0.0010815874,0.00015236587,0.00017162945],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00038390709,0.00021311073,0.00034546177,0.00013182024,0.0002049293,0.00007436689,0.0007916997,0.00015326137,0.00034275412],"category_scores_gemma":[0.0018776645,0.00016604192,0.00011421923,0.00068698183,0.0001652838,0.00009275883,0.0002634525,0.0003525629,0.0002348973],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":true,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.00443259,0.0026570174,0.012121257,0.000060852046,0.0004266586,0.000020585316,0.19391058,0.007990456,0.02350772,0.46333018,0.1692663,0.12227578],"study_design_scores_gemma":[0.0025120906,0.0012392929,0.78415537,0.0003957123,0.00017186736,0.0000069287344,0.12564872,0.002117869,0.012619204,0.008413828,0.061174948,0.0015441349],"about_ca_topic_score_codex":0.0203076,"about_ca_topic_score_gemma":0.00024207319,"teacher_disagreement_score":0.77203417,"about_ca_system_score_codex":0.000101639445,"about_ca_system_score_gemma":0.000079065576,"threshold_uncertainty_score":0.98621625},"labels":[],"label_agreement":null},{"id":"W4415685949","doi":"10.1007/s10055-025-01236-8","title":"Correction: DVP predicts the probability of becoming sick and dropout times during head mounted display based virtual reality","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Virtual Reality Applications and Impacts","field":"Computer Science","cited_by":0,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":false,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University","funders":"","keywords":"Dropout (neural networks); Virtual reality; Optical head-mounted display; Computer graphics; Head (geology); Augmented reality; Virtual machine","score_opus":0.02567325528802459,"score_gpt":0.30953928917699325,"score_spread":0.28386603388896864,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W4415685949","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.62887067,0.00006286193,0.35660237,0.0074899257,0.00061495096,0.0011033729,0.00014852491,0.0003192376,0.0047880663],"genre_scores_gemma":[0.99822503,0.000022770273,0.00034100586,0.00037634242,0.000065514854,0.00008131897,0.000025888457,0.000011694056,0.0008504353],"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.9967731,0.0005377445,0.0008323418,0.00083684485,0.00055407494,0.00046585882],"domain_scores_gemma":[0.99630463,0.0011222877,0.00032826507,0.0017509037,0.00027759568,0.0002163135],"candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0018301383,0.00032673357,0.0004889652,0.0001354316,0.0006137076,0.00021125318,0.00095929136,0.00018089918,0.000016565338],"category_scores_gemma":[0.0011971183,0.00025104897,0.00014812502,0.0010592809,0.00058543024,0.000549365,0.0005867945,0.0004127194,0.000006225767],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0011913844,0.0031694248,0.021860853,0.0007921425,0.00045997644,0.0000111009795,0.005751321,0.013921167,0.017109942,0.7413325,0.021550354,0.17284986],"study_design_scores_gemma":[0.0017190829,0.0006335446,0.37050018,0.00031851226,0.00008213585,0.000015060119,0.00038525552,0.5967367,0.013044705,0.011388441,0.004652901,0.0005234741],"about_ca_topic_score_codex":0.0028251659,"about_ca_topic_score_gemma":0.00075587886,"teacher_disagreement_score":0.72994405,"about_ca_system_score_codex":0.00024276483,"about_ca_system_score_gemma":0.0004418051,"threshold_uncertainty_score":0.99999416},"labels":[],"label_agreement":null},{"id":"W7117237183","doi":"10.1007/s10055-025-01284-0","title":"Towards user-centered interactive medical image segmentation in VR with an assistive AI agent","year":2025,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Social Robot Interaction and HRI","field":"Psychology","cited_by":2,"is_retracted":false,"has_abstract":true,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"Concordia University","funders":"Fonds de recherche du Québec – Nature et technologies; Natural Sciences and Engineering Research Council of Canada","keywords":"Segmentation; Visualization; Virtual reality; Usability; Medical imaging; Image segmentation; Task (project management); Computer graphics","score_opus":0.04530473931393119,"score_gpt":0.43961461247409983,"score_spread":0.39430987316016863,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W7117237183","genre_codex":"empirical","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":"empirical","domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.7263681,0.000017176055,0.068737976,0.00853189,0.003109843,0.0007793461,0.00011658496,0.00020094673,0.19213812],"genre_scores_gemma":[0.9942563,0.0000062991808,0.00012546917,0.0032744887,0.00008911976,0.00008772831,0.0001089715,0.000012408117,0.0020391855],"study_design_codex":"design_other","study_design_gemma":"observational","domain_scores_codex":[0.99816626,0.0005488866,0.000337158,0.00039982746,0.00031755146,0.00023030509],"domain_scores_gemma":[0.9992088,0.00017501628,0.000109584675,0.000245636,0.00012433925,0.00013660292],"candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.0003812292,0.00015469333,0.00023678162,0.00014806616,0.00007016574,0.00005480435,0.00017428442,0.00015308335,0.003063791],"category_scores_gemma":[0.00025639735,0.00013617708,0.000059933493,0.00028586268,0.00011982759,0.00028148154,0.000054805034,0.00044743804,0.00011718005],"study_design_candidate":"observational","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.018856715,0.008821469,0.07674317,0.00006030286,0.0013022862,0.00066754693,0.05189374,0.000030044468,0.0014756559,0.0942373,0.068871014,0.67704076],"study_design_scores_gemma":[0.003914129,0.000859184,0.9537378,0.00018483409,0.000054357482,0.000011659983,0.026445925,0.00037515,0.0008820268,0.0006544794,0.012569007,0.00031143968],"about_ca_topic_score_codex":0.0053471075,"about_ca_topic_score_gemma":0.004601491,"teacher_disagreement_score":0.8769946,"about_ca_system_score_codex":0.00037724103,"about_ca_system_score_gemma":0.00018203013,"threshold_uncertainty_score":0.99784756},"labels":[],"label_agreement":null},{"id":"W941440867","doi":"10.1007/s10055-015-0268-2","title":"Sound localization on a horizontal surface: virtual and real sound source localization","year":2015,"lang":"en","type":"article","venue":"Virtual Reality","topic":"Speech and Audio Processing","field":"Computer Science","cited_by":6,"is_retracted":false,"has_abstract":false,"route_ca_aff":true,"route_ca_fund":true,"route_ca_venue":false,"route_about_ca":false,"ca_institutions":"York University; University of Waterloo; Ontario Tech University","funders":"Social Sciences and Humanities Research Council of Canada; Natural Sciences and Engineering Research Council of Canada; Luonnontieteiden ja Tekniikan Tutkimuksen Toimikunta; Japan Society for the Promotion of Science London; University of Ontario Institute of Technology","keywords":"Sound (geography); Computer science; Sound localization; Computer graphics (images); Virtual reality; Acoustic source localization; Computer graphics; Surface (topology); Acoustics; Artificial intelligence; Geometry","score_opus":0.038761468215139115,"score_gpt":0.2862381911923094,"score_spread":0.2474767229771703,"validation_status":"score_only:v0-immature-baseline","prediction":{"id":"W941440867","genre_codex":"methods","genre_gemma":"empirical","domain_codex":null,"domain_gemma":null,"model_version":"codex-gemma-dda1882f352a","genre_candidate":"empirical","genre_consensus":null,"domain_candidate":null,"domain_consensus":null,"prediction_status":"machine_predicted_unvalidated","genre_scores_codex":[0.2963608,0.00004248552,0.70112634,0.00019450803,0.00024759973,0.00011863594,0.0000061830797,0.0002359085,0.0016675309],"genre_scores_gemma":[0.9979992,0.000024698886,0.00105711,0.00043302285,0.00017738211,0.000004171609,0.00003650522,0.000021003092,0.00024690025],"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","domain_scores_codex":[0.99772006,0.00019748526,0.0003636494,0.00065191736,0.00068585796,0.0003810215],"domain_scores_gemma":[0.998678,0.00012289833,0.00017513163,0.0004728297,0.00019779263,0.0003532949],"candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00087005977,0.0002467376,0.00024734656,0.000084223284,0.00031061622,0.00048861257,0.00038979977,0.00016463983,0.000004579227],"category_scores_gemma":[0.00023830807,0.00023193208,0.000044982327,0.0005213806,0.00016602979,0.00080850895,0.00023441896,0.00016955033,0.00004974523],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_system_candidate":false,"about_ca_system_consensus":false,"study_design_scores_codex":[0.0011564111,0.0015631206,0.071572416,0.00016883967,0.0002404553,0.00014218681,0.030628081,0.19266164,0.0041618096,0.19297898,0.01797946,0.48674658],"study_design_scores_gemma":[0.005946629,0.005877634,0.0056738686,0.0002348635,0.00009430824,0.0001680254,0.0040210504,0.82635117,0.032799046,0.10197436,0.014409539,0.0024494862],"about_ca_topic_score_codex":0.00042057753,"about_ca_topic_score_gemma":0.0001664941,"teacher_disagreement_score":0.7016384,"about_ca_system_score_codex":0.00018566934,"about_ca_system_score_gemma":0.00018272159,"threshold_uncertainty_score":0.94579154},"labels":[],"label_agreement":null}]}