{"meta":{"page":1,"per_page":50,"max_per_page":100,"total":16,"total_is_capped":false,"direct_labels_cover":0,"predictions_cover":16,"direct_label_status":"direct model label, unvalidated","prediction_status":"machine_predicted_unvalidated (Codex and Gemma teacher distillation)","score_status":"score_only:v0-immature-baseline (scores rank; they never assert a category)","snapshot":{"source":"OpenAlex, pinned release, all 482 partitions","release":"2026-06-24","frame_built":"2026-07-12"},"query_hash":"01349337bf93","filters":{"venue":"Eludamos Journal for Computer Game Culture"}},"results":[{"id":"W2116728882","doi":"10.7557/23.6003","title":"Video Game Genre, Evolution and Innovation","year":2009,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":198,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":true,"ca_venue":false,"about_ca":false},"ca_institutions":"Université de Montréal","funders":"Social Sciences and Humanities Research Council of Canada","keywords":"Video game; Game art design; Game Developer; Game mechanics; Computer science; Game design; Quality (philosophy); Multimedia; Sociology; Epistemology","retraction":null,"screen_n_in":null,"score":{"opus":0.02314890615393875,"gpt":0.3118162753238765,"spread":0.2886673691699377,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0004283653,0.0001235635,0.0001605651,0.000129244,0.0002006562,0.0004319895,0.0001671347,0.0001287568,0.00001278923],"category_scores_gemma":[0.0001158273,0.00009930373,0.00008289777,0.0004735689,0.00007656843,0.0006256275,0.00001846828,0.0002217937,0.000007146022],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001076913,"about_ca_system_score_gemma":0.00008985067,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000002878885,"about_ca_topic_score_gemma":0.000009923765,"domain_scores_codex":[0.9989025,0.00004279377,0.0002647125,0.0001725304,0.0003018135,0.0003156543],"domain_scores_gemma":[0.9991587,0.00002695384,0.0001605995,0.00007355356,0.0004152232,0.0001649146],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00005077222,0.0001017238,0.0003376483,0.00001377784,0.00003801204,0.00001679621,0.01834966,0.00008048728,0.0005435441,0.1371103,0.07408002,0.7692773],"study_design_scores_gemma":[0.0005558844,0.0002960496,0.004762704,0.00005951067,0.00001539563,0.00007525384,0.0004965912,0.0003035738,0.00002149399,0.01770984,0.9755397,0.0001640461],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"methods","genre_gemma":"empirical","genre_scores_codex":[0.4440136,0.006000097,0.4531832,0.01750194,0.009101118,0.001897517,0.00004074076,0.0004166633,0.06784519],"genre_scores_gemma":[0.9331359,0.0004067149,0.01365431,0.00320169,0.006698045,0.000007812248,0.0000235437,0.00001789517,0.04285404],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9014596,"threshold_uncertainty_score":0.4165685,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2123359483","doi":"10.7557/23.5969","title":"Theorizing gender and digital gameplay: Oversights, accidents and surprises","year":2008,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":71,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":false,"ca_fund":true,"ca_venue":false,"about_ca":false},"ca_institutions":"","funders":"Social Sciences and Humanities Research Council of Canada","keywords":"Surprise; Nothing; Repetition (rhetorical device); Ideology; Conjunction (astronomy); Hegemony; Accident (philosophy); Sociology; Psychology; Social psychology; Gender studies; Aesthetics; Epistemology; Political science; Politics; Law; Art","retraction":null,"screen_n_in":null,"score":{"opus":0.03790253527374526,"gpt":0.2949405073709696,"spread":0.2570379720972243,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001894171,0.0001613839,0.0002109867,0.00005115251,0.0004619727,0.0007568981,0.0001803745,0.0001094759,0.00001443571],"category_scores_gemma":[0.00008680682,0.0001203993,0.0001114983,0.0000929556,0.0002622006,0.001107252,0.00008557128,0.000209758,0.000004574063],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003996307,"about_ca_system_score_gemma":0.00007164275,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000004455987,"about_ca_topic_score_gemma":0.000006419998,"domain_scores_codex":[0.9988637,0.00003577319,0.0001925838,0.0002185305,0.0003299919,0.0003594303],"domain_scores_gemma":[0.9991915,0.0001006277,0.000116799,0.00007398405,0.0001483789,0.0003687268],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0002697911,0.000344123,0.08180126,0.0001080564,0.0006298592,0.0007962529,0.3014331,0.00004828614,0.0001320311,0.03308318,0.1882587,0.3930953],"study_design_scores_gemma":[0.0008006449,0.0001321956,0.008614666,0.00005236071,0.0000233474,0.0007203721,0.00201982,0.00004932901,0.00001406097,0.003436354,0.9838898,0.0002471013],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9459212,0.005798433,0.01336007,0.0005489175,0.002942203,0.0005926172,0.00004747752,0.0001267622,0.03066235],"genre_scores_gemma":[0.9729956,0.00330273,0.002758691,0.0005841082,0.002512335,0.000004360181,0.000009380387,0.00002423117,0.01780854],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.7956311,"threshold_uncertainty_score":0.7298786,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2135775867","doi":"10.7557/23.5975","title":"Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs","year":2008,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":20,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Simon Fraser University","funders":"","keywords":"Narrative; Indigenous; Interactivity; Treasure; Shadow (psychology); History; Reading (process); Literature; Space (punctuation); Video game; Aesthetics; Media studies; Computer science; Art; Sociology; Linguistics; Psychology; Philosophy; Multimedia; Archaeology; Psychoanalysis","retraction":null,"screen_n_in":null,"score":{"opus":0.07285464220250484,"gpt":0.3300397273394552,"spread":0.2571850851369504,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001047046,0.0001348922,0.0002316753,0.00004180105,0.000530981,0.000199573,0.0007092852,0.000089623,0.00001296416],"category_scores_gemma":[0.0001456893,0.00006848,0.0002052861,0.0002716735,0.0005752819,0.0002163855,0.00004854515,0.0003935708,0.000002899917],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005847371,"about_ca_system_score_gemma":0.0002211907,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00007857854,"about_ca_topic_score_gemma":0.0003698774,"domain_scores_codex":[0.9984276,0.0002893941,0.0003381486,0.000140197,0.000428416,0.0003762922],"domain_scores_gemma":[0.9989787,0.000412763,0.0002041392,0.000138394,0.000148268,0.0001177847],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0002767443,0.0003534673,0.001962852,0.00004279832,0.0001761148,0.0004618949,0.7170656,0.004688387,0.0005035601,0.01163811,0.1324979,0.1303326],"study_design_scores_gemma":[0.0009726468,0.0002950436,0.007628439,0.0001363555,0.00002328327,0.0001815196,0.003549462,0.0003632025,0.00009441895,0.002611801,0.9839545,0.0001892873],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.726869,0.008881477,0.1543671,0.03969666,0.01186886,0.00682176,0.00006886561,0.0002241782,0.05120208],"genre_scores_gemma":[0.980221,0.0007070011,0.005029988,0.001301571,0.002348881,0.00002946412,0.000004523409,0.00001657916,0.01034093],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8514567,"threshold_uncertainty_score":0.408393,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2138259034","doi":"10.7557/23.5980","title":"Video Game Play Effects on Dreams: Self-Evaluation and Content Analysis","year":2008,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Educational Games and Gamification","field":"Psychology","cited_by":13,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"MacEwan University","funders":"","keywords":"Dream; Content (measure theory); Content analysis; Psychology; Population; Video game; Social psychology; Multimedia; Computer science; Social science; Sociology; Mathematics","retraction":null,"screen_n_in":null,"score":{"opus":0.05781914607230103,"gpt":0.3465570986182708,"spread":0.2887379525459697,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005426952,0.0002438908,0.000355761,0.0002354346,0.000254488,0.0001085841,0.0001904493,0.0001753178,0.0001120846],"category_scores_gemma":[0.0000566639,0.0001872659,0.0003058062,0.0003451717,0.0000474212,0.0001475716,0.00002014913,0.00034882,0.00005279698],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001365619,"about_ca_system_score_gemma":0.00005220722,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000006821065,"about_ca_topic_score_gemma":0.000003774476,"domain_scores_codex":[0.9982028,0.0002510219,0.0004102766,0.000415273,0.0004255848,0.0002950651],"domain_scores_gemma":[0.998387,0.0002468099,0.0003210219,0.0002719045,0.0005723844,0.000200898],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"not_applicable","study_design_gemma":"observational","study_design_scores_codex":[0.001085189,0.003556771,0.07011333,0.0002078313,0.0151941,0.0001369628,0.2300062,0.006424387,0.001886199,0.01777231,0.4022944,0.2513223],"study_design_scores_gemma":[0.004687499,0.001559122,0.7878008,0.0001130859,0.001850577,0.00110755,0.0009226509,0.00877857,0.0002613443,0.001128256,0.1911864,0.0006041811],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9576725,0.002434369,0.03385213,0.001894629,0.002589866,0.0009510762,0.00001886559,0.00007734211,0.0005091589],"genre_scores_gemma":[0.9854266,0.0002006644,0.006230757,0.001667266,0.00226995,0.0001426318,0.0001262274,0.00002821746,0.003907694],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.7176874,"threshold_uncertainty_score":0.7636482,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2894890708","doi":"10.7557/23.6166","title":"Challenging the User-Avatar Dichotomy in Avatar Customization Research","year":2018,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":11,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Carleton University","funders":"","keywords":"Avatar; Personalization; Representation (politics); Computer science; Identity (music); Anthropocentrism; Human–computer interaction; Actor–network theory; Order (exchange); Sociology; Psychology; Aesthetics; World Wide Web; Art","retraction":null,"screen_n_in":null,"score":{"opus":0.08013473468157485,"gpt":0.4103333724938822,"spread":0.3301986378123073,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.002477788,0.0001304105,0.0001742818,0.0001352526,0.0007085688,0.0006162247,0.0006912941,0.0001377644,0.00005624839],"category_scores_gemma":[0.0002790127,0.00008423845,0.0001130395,0.0005634293,0.0003801878,0.000589472,0.0001013061,0.0006322366,0.00005465695],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001619786,"about_ca_system_score_gemma":0.0001590967,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00002903459,"about_ca_topic_score_gemma":0.000502958,"domain_scores_codex":[0.9978858,0.0002704063,0.0002872265,0.0002327748,0.0006815066,0.0006422754],"domain_scores_gemma":[0.9986642,0.0001795819,0.0001077416,0.0001794593,0.0006632485,0.0002057927],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"not_applicable","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0001549463,0.0002771455,0.001675142,0.0000454617,0.0001010591,0.00007216685,0.2351702,0.000521892,0.0001303438,0.02391301,0.5003303,0.2376083],"study_design_scores_gemma":[0.0005197329,0.0001546084,0.0005253546,0.0001273854,0.000005809502,0.00001936002,0.003322542,0.0012094,0.00003332282,0.001024445,0.9929357,0.0001223456],"study_design_candidate":"not_applicable","study_design_consensus":"not_applicable","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.5093559,0.009810347,0.1251074,0.06931903,0.03281234,0.009530117,0.00009685774,0.0006464481,0.2433216],"genre_scores_gemma":[0.9149302,0.001834514,0.006048754,0.001617542,0.02270866,0.00007325147,0.00002422093,0.00006515492,0.05269769],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.4926054,"threshold_uncertainty_score":0.5942268,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2161224351","doi":"10.7557/23.6005","title":"Fahrenheit and the premature burial of interactive movies","year":2009,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":10,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université de Montréal","funders":"","keywords":"Storytelling; Reputation; Movie theater; Video game; Art; Multimedia; Narrative; Media studies; Visual arts; Computer science; Literature; Sociology; Social science","retraction":null,"screen_n_in":null,"score":{"opus":0.01272965221986867,"gpt":0.3020738068714143,"spread":0.2893441546515457,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0004050039,0.0001134902,0.0002489938,0.00002865225,0.0001617976,0.0002828314,0.0002662741,0.0000949346,0.00001194844],"category_scores_gemma":[0.0001522439,0.00006148567,0.0001901072,0.00009513032,0.000261454,0.0003463187,0.00003064647,0.0002661331,0.000001158795],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002205349,"about_ca_system_score_gemma":0.00005325631,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00000408031,"about_ca_topic_score_gemma":0.00001523349,"domain_scores_codex":[0.9990969,0.00008975084,0.0002201625,0.0001172016,0.0002658512,0.0002100834],"domain_scores_gemma":[0.9992073,0.0001372138,0.0002109283,0.00007825026,0.0002474058,0.0001188789],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.001148338,0.0001678498,0.00003794341,0.00003578849,0.0002364004,0.00001737685,0.2859822,0.00008449007,0.0001814922,0.1098751,0.09301361,0.5092195],"study_design_scores_gemma":[0.001937187,0.0003033113,0.0003910752,0.0001474888,0.00004675028,0.00006640456,0.003257467,0.0001518841,0.00008101927,0.01624703,0.9772457,0.0001246334],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.4428743,0.03675178,0.06148262,0.1332791,0.03438726,0.009033829,0.0002418645,0.0004477111,0.2815015],"genre_scores_gemma":[0.9534055,0.001385348,0.007358499,0.002185203,0.007625096,0.00001084535,0.00000733268,0.00001612715,0.02800607],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8842322,"threshold_uncertainty_score":0.2727349,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2154012505","doi":"10.7557/23.5972","title":"Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens","year":2008,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":8,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Simon Fraser University","funders":"","keywords":"Language-game; Articulation (sociology); Grammar; Epistemology; Set (abstract data type); Sociology; Linguistics; Game design; Philosophy; Computer science; Artificial intelligence; Law; Political science","retraction":null,"screen_n_in":null,"score":{"opus":0.09806906517863086,"gpt":0.338601056110471,"spread":0.2405319909318401,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0007333992,0.0004186777,0.0006192822,0.0001034245,0.0004276544,0.0004629609,0.0008006193,0.0003370017,0.00009083626],"category_scores_gemma":[0.0004358476,0.0003279121,0.0003992569,0.0003645037,0.0005050113,0.001051253,0.0001213855,0.0006358903,0.0000798036],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001922477,"about_ca_system_score_gemma":0.0003218764,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00003623966,"about_ca_topic_score_gemma":0.00003882429,"domain_scores_codex":[0.9968286,0.0003325148,0.0005761003,0.0004978763,0.0007267825,0.001038089],"domain_scores_gemma":[0.9982084,0.0003676545,0.0004064817,0.0003253377,0.0003421784,0.0003499621],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0001924364,0.0003328057,0.0004913716,0.0001058779,0.0004045638,0.002969863,0.7183626,0.001110223,0.00103988,0.00329568,0.1516564,0.1200383],"study_design_scores_gemma":[0.001417192,0.0007862086,0.0005978839,0.0002463788,0.0000667569,0.001477997,0.02164208,0.00018162,0.0003300197,0.0005278696,0.9720939,0.0006321158],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.4595421,0.02445054,0.3774684,0.00502324,0.01159701,0.003976028,0.0001673858,0.001733985,0.1160413],"genre_scores_gemma":[0.739357,0.003479067,0.09923244,0.004711921,0.01015533,0.00009151495,0.00005018475,0.0001517185,0.1427709],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8204374,"threshold_uncertainty_score":0.9999173,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W3203431052","doi":"10.7557/23.6363","title":"There Is No Immersion: Critical Intervention through Hypermediacy in Metagames","year":2021,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":6,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Memorial University of Newfoundland","funders":"","keywords":"Indie film; Narrative; Game design; Game Developer; Boom; Video game; Theme (computing); Game studies; Game art design; Metagaming; Aesthetics; Immersion (mathematics); Sociology; Advertising; Media studies; Art; Non-cooperative game; Computer science; Engineering; Multimedia; Business; Economics; Game theory; Simultaneous game; Literature","retraction":null,"screen_n_in":null,"score":{"opus":0.03436439148032302,"gpt":0.3635602688679451,"spread":0.3291958773876221,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0004048973,0.0001628491,0.0002976347,0.00003751564,0.0001579755,0.0004829012,0.0002897649,0.0001668595,0.0006614584],"category_scores_gemma":[0.0003264165,0.0001289613,0.0004596626,0.0002462171,0.0001597027,0.0007898972,0.00007992267,0.0004049306,0.00008154333],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001006662,"about_ca_system_score_gemma":0.0001457313,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00001139246,"about_ca_topic_score_gemma":0.00005119417,"domain_scores_codex":[0.9983224,0.0001678648,0.0003661099,0.0002701261,0.0004254407,0.0004480198],"domain_scores_gemma":[0.9988738,0.0001482177,0.00009942187,0.0001270318,0.0005377314,0.0002138481],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0001335033,0.001129763,0.001174326,0.0002090476,0.0002779567,0.000878585,0.1114397,0.00002571963,0.0003518686,0.03321797,0.3986002,0.4525613],"study_design_scores_gemma":[0.0007708268,0.0001425731,0.0003009549,0.0002858935,0.00003207598,0.00009652606,0.006222284,0.000101034,0.0001767361,0.004015256,0.9876703,0.0001855359],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.263512,0.07840344,0.1191242,0.1137795,0.07879876,0.002835956,0.0002797642,0.0004509476,0.3428154],"genre_scores_gemma":[0.6008418,0.008934335,0.08744822,0.01778593,0.02341678,0.00008694608,0.0001213801,0.0001387875,0.2612258],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.5890701,"threshold_uncertainty_score":0.7242506,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1563700981","doi":"10.7557/23.6049","title":"Online Gaming and the Social Construction of Virtual Victimization","year":2010,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Sexuality, Behavior, and Technology","field":"Psychology","cited_by":6,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Ontario Tech University","funders":"","keywords":"Group cohesiveness; Harm; Ethnography; Context (archaeology); Social psychology; Online and offline; Psychology; Virtual community; Internet privacy; Online community; Sociology; Computer science; The Internet; World Wide Web","retraction":null,"screen_n_in":null,"score":{"opus":0.02075695213283699,"gpt":0.3356845798350754,"spread":0.3149276277022384,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002829891,0.0001257989,0.0002424363,0.00007282996,0.0002712707,0.00004555693,0.0001898637,0.0002868511,0.00007134123],"category_scores_gemma":[0.00003083193,0.00008283183,0.0001053975,0.0001140954,0.0004291165,0.00008024449,0.00004406658,0.000665351,0.000001423222],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00001010743,"about_ca_system_score_gemma":0.00001586923,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00000735701,"about_ca_topic_score_gemma":0.00001812455,"domain_scores_codex":[0.9991262,0.00009041987,0.0003274628,0.0001648245,0.0001166065,0.0001744964],"domain_scores_gemma":[0.999234,0.00007428169,0.0003009456,0.0001275529,0.0002227804,0.00004040429],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0007537807,0.0006541959,0.007434323,0.0000270173,0.0004489448,0.00001551369,0.04865531,0.00003482083,0.006547709,0.5476473,0.01098184,0.3767992],"study_design_scores_gemma":[0.06295995,0.004152506,0.1342022,0.0001713814,0.001611847,0.0211693,0.04751189,0.01330907,0.002821492,0.05808143,0.6518943,0.002114736],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9344684,0.0001390984,0.05839222,0.001292038,0.005208079,0.0002668021,0.00003035023,0.00005364982,0.0001492838],"genre_scores_gemma":[0.9618165,0.00003818726,0.03079507,0.0005834235,0.004699698,0.00002139667,0.00005479766,0.00003796386,0.001952956],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.6409124,"threshold_uncertainty_score":0.3377784,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1556784754","doi":"10.7557/23.6044","title":"Removing the Checks and Balances That Hamper Democracy: Play and the Counter-hegemonic Contradictions of Grand Theft Auto IV","year":2010,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":5,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"McMaster University","funders":"","keywords":"Hegemony; Metagaming; Democracy; Franchise; Non-cooperative game; Law and economics; Political science; Sociology; Law; Politics; Economics; Game theory; Business; Simultaneous game; Microeconomics","retraction":null,"screen_n_in":null,"score":{"opus":0.0124301419184139,"gpt":0.269827667702088,"spread":0.2573975257836741,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001054188,0.0001383038,0.0002568511,0.00002201259,0.0006644513,0.0004250423,0.0003321385,0.00009767689,0.00001798348],"category_scores_gemma":[0.0001338385,0.00006441028,0.0001434003,0.00008209688,0.0009542824,0.0003366467,0.00005268696,0.0005017655,5.849249e-7],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0000126261,"about_ca_system_score_gemma":0.0000792504,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00002273936,"about_ca_topic_score_gemma":0.0003437871,"domain_scores_codex":[0.9989481,0.00009473818,0.0002258351,0.0001530427,0.0003091645,0.0002691375],"domain_scores_gemma":[0.9989706,0.0003756711,0.0002224981,0.0001303986,0.0001592294,0.0001415845],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0006316204,0.0002686886,0.01553932,0.0003203744,0.001147441,0.00004006898,0.3603275,0.00005533218,0.001687248,0.0950162,0.1938533,0.3311129],"study_design_scores_gemma":[0.001841679,0.00008211446,0.005682898,0.0002598484,0.0001100038,0.0003337044,0.002434282,0.001104957,0.000029132,0.005986038,0.9819803,0.0001550138],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.7725793,0.04140238,0.01539882,0.1185472,0.01359041,0.003883531,0.0001779163,0.0001767858,0.03424364],"genre_scores_gemma":[0.9838489,0.005406042,0.0008750224,0.00189824,0.001358886,0.00001243651,0.000002575853,0.00001337348,0.006584481],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.788127,"threshold_uncertainty_score":0.5110489,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W3018055465","doi":"10.7557/23.6175","title":"Design Foundations for Emotional Game Characters","year":2020,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Artificial Intelligence in Games","field":"Computer Science","cited_by":4,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"McMaster University","funders":"","keywords":"Variety (cybernetics); Computer science; Expansive; Game mechanics; Game design; Agency (philosophy); Video game; Mood; Cognition; Cognitive psychology; Human–computer interaction; Psychology; Cognitive science; Multimedia; Social psychology; Artificial intelligence; Sociology","retraction":null,"screen_n_in":null,"score":{"opus":0.1109493780903161,"gpt":0.3291627737110764,"spread":0.2182133956207603,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0004347173,0.0002988202,0.0003285935,0.00009011101,0.0004632826,0.001025687,0.001489002,0.0001421616,0.00003366106],"category_scores_gemma":[0.0001918433,0.0002535964,0.0003986208,0.0003385726,0.00007338805,0.001193484,0.0001586199,0.0004093105,0.00009162437],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001032566,"about_ca_system_score_gemma":0.000197845,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":5.098267e-7,"about_ca_topic_score_gemma":5.030384e-7,"domain_scores_codex":[0.9977903,0.0001003684,0.0005995425,0.0005282473,0.0004000698,0.000581507],"domain_scores_gemma":[0.9979331,0.0003080772,0.0003480638,0.0002743162,0.0007062049,0.000430181],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"not_applicable","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.0003735412,0.0004983305,0.0001411504,0.0001831765,0.0006749345,0.00007043414,0.04374871,0.1273197,0.009493447,0.1278298,0.439058,0.2506088],"study_design_scores_gemma":[0.0005469578,0.0009158668,0.0001476628,0.00006872105,0.00003116106,0.0002193176,0.00007377138,0.7147551,0.002585521,0.02256147,0.257641,0.000453437],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"methods","genre_gemma":"methods","genre_scores_codex":[0.0007979524,0.0001323412,0.9811785,0.01415215,0.002682225,0.0008286051,0.00001746184,0.0001885461,0.00002226471],"genre_scores_gemma":[0.04814389,0.00004195408,0.9376247,0.00777443,0.005623515,0.0001004921,0.00003322601,0.00004565723,0.0006121599],"genre_candidate":"methods","genre_consensus":"methods","teacher_disagreement_score":0.5874354,"threshold_uncertainty_score":0.9999917,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2161886877","doi":"10.7557/23.5986","title":"Mass(ively) Effect(ive): Emotional Connections, Choice, and Humanity","year":2008,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Evolutionary Game Theory and Cooperation","field":"Social Sciences","cited_by":4,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Élisabeth Bruyère Hospital","funders":"","keywords":"Humanity; Psychology; First person; Social psychology; Cognitive psychology; Applied psychology; Political science; Psychoanalysis; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.02438463672861995,"gpt":0.3013230494175922,"spread":0.2769384126889722,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["sts"],"consensus_categories":[],"category_scores_codex":[0.0006176137,0.0001566384,0.0001914212,0.00006972792,0.003099676,0.0001562398,0.0001808832,0.0001482294,0.0001509843],"category_scores_gemma":[0.000146296,0.0001312611,0.0001355488,0.0001594297,0.0002768936,0.0005650411,0.00002559503,0.0003708571,0.00002223319],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001122728,"about_ca_system_score_gemma":0.0001108067,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00001791107,"about_ca_topic_score_gemma":0.00006025677,"domain_scores_codex":[0.9985793,0.0003997204,0.0002258857,0.0002129773,0.0003034155,0.0002786893],"domain_scores_gemma":[0.9990183,0.0002148662,0.0001286702,0.0000784273,0.0003672034,0.0001925975],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0004545149,0.0006338743,0.03688583,0.0001326317,0.0006164489,0.00009536897,0.05901258,0.003935574,0.003012174,0.5640699,0.313741,0.01741011],"study_design_scores_gemma":[0.002963482,0.001322944,0.04784582,0.0001392058,0.00008890584,0.001010129,0.0007377661,0.002032717,0.0001404243,0.02974445,0.9133253,0.0006488264],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8730931,0.00160534,0.1124507,0.002349227,0.003475138,0.000915614,0.00003739263,0.0002006207,0.005872929],"genre_scores_gemma":[0.9736839,0.0005629839,0.005885629,0.0006635459,0.006859398,0.00002794876,0.00003548082,0.00001951543,0.01226161],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.5995843,"threshold_uncertainty_score":0.9981982,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1798714593","doi":"10.7557/23.6113","title":"Discourse Engines for Art Mods","year":2010,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":3,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Concordia University","funders":"","keywords":"Construct (python library); Citizen journalism; Politics; Virtue; Sociology; Field (mathematics); Aesthetics; Epistemology; Art; Political science; Philosophy; Computer science; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.01836584563196872,"gpt":0.3385282884551392,"spread":0.3201624428231704,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0004655016,0.0001560972,0.0002074115,0.00004542576,0.0002743609,0.0005069408,0.0003907461,0.0001755247,0.0000500795],"category_scores_gemma":[0.0001530898,0.0001135244,0.0003204337,0.00008193505,0.0001491272,0.0004592866,0.00002944754,0.0003857358,0.00001869172],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002600983,"about_ca_system_score_gemma":0.0001314054,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000001681673,"about_ca_topic_score_gemma":0.0001153094,"domain_scores_codex":[0.9988145,0.0000205661,0.0002186525,0.0001858896,0.0003011989,0.0004591792],"domain_scores_gemma":[0.9989495,0.00008438277,0.0001238699,0.000121097,0.0003638899,0.0003573047],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"not_applicable","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00005584247,0.0001805927,0.0001284063,0.00003817021,0.00009645835,0.00001403788,0.02317217,0.0001443061,0.0006941582,0.03768997,0.623684,0.3141018],"study_design_scores_gemma":[0.0005675713,0.0001440723,0.00008094867,0.00003151147,0.0000232395,0.00004090989,0.0005897903,0.0006935949,0.00005706113,0.003401909,0.9941872,0.0001821867],"study_design_candidate":"not_applicable","study_design_consensus":"not_applicable","genre_codex":"methods","genre_gemma":"other","genre_scores_codex":[0.1256649,0.001248465,0.6814268,0.02874895,0.07326993,0.004305254,0.0003375272,0.0005709337,0.08442724],"genre_scores_gemma":[0.1683615,0.0002946228,0.1849135,0.002889523,0.05511959,0.0001849984,0.0001061863,0.0001210809,0.588009],"genre_candidate":"methods","genre_consensus":null,"teacher_disagreement_score":0.5035818,"threshold_uncertainty_score":0.4888441,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W4406034156","doi":"10.7557/23.7959","title":"Who cares about esports?","year":2024,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":1,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Computer science; Sociology; Multimedia; Psychology; World Wide Web","retraction":null,"screen_n_in":null,"score":{"opus":0.01896038024847486,"gpt":0.3279793644037277,"spread":0.3090189841552529,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["scholarly_communication"],"consensus_categories":[],"category_scores_codex":[0.0004012448,0.0001580049,0.0002089466,0.00006991454,0.0002276457,0.0015423,0.0003277478,0.0001388612,0.0001071132],"category_scores_gemma":[0.00004996524,0.000114613,0.00032254,0.0002248279,0.000118483,0.0005610838,0.00003856395,0.0003524691,0.00004485362],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00009662222,"about_ca_system_score_gemma":0.0002258074,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000008297452,"about_ca_topic_score_gemma":0.00006252959,"domain_scores_codex":[0.9986358,0.00004116678,0.0002477288,0.0002299477,0.0004092688,0.0004360477],"domain_scores_gemma":[0.9992154,0.0000604583,0.00006723553,0.0001008533,0.000219139,0.0003369629],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"not_applicable","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00001233263,0.00002766569,0.00008184033,0.00005052145,0.00007627039,0.0002163608,0.04304412,0.00004921175,0.00001779471,0.03217219,0.571804,0.3524476],"study_design_scores_gemma":[0.0001566363,0.0001080607,0.0001074126,0.0002820515,0.00002680602,0.00009563605,0.0009964753,0.0003082235,0.0000195128,0.002033718,0.9956921,0.0001733226],"study_design_candidate":"not_applicable","study_design_consensus":"not_applicable","genre_codex":"other","genre_gemma":"other","genre_scores_codex":[0.09190259,0.1144882,0.1324324,0.02427644,0.1357569,0.003473995,0.0002857422,0.002182995,0.4952007],"genre_scores_gemma":[0.189281,0.00335252,0.008057685,0.003035983,0.03350925,0.00004057453,0.00004319846,0.00009764187,0.7625822],"genre_candidate":"other","genre_consensus":"other","teacher_disagreement_score":0.4238881,"threshold_uncertainty_score":0.9994942,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W4412181153","doi":"10.7557/23.8043","title":"&lt;i&gt;Not All Fun and Games: Videogame Labour, Project-based Workplaces, and the New Citizenship at Work&lt;/i&gt; by Marie-Josée Legault and Johanna Weststar (Concordia University Press, 2024)","year":2025,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Economy and Work Transformation","field":"Social Sciences","cited_by":0,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":false,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"","funders":"","keywords":"Citizenship; Work (physics); Sociology; Media studies; Pedagogy; Psychology; Engineering; Political science; Mechanical engineering; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.01293906053681988,"gpt":0.2408020149584149,"spread":0.227862954421595,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["scholarly_communication"],"consensus_categories":[],"category_scores_codex":[0.0008048481,0.0003002122,0.0004026087,0.00009156094,0.0008708346,0.001237714,0.000357259,0.0002590106,0.00001761218],"category_scores_gemma":[0.00008750114,0.0002288503,0.000150183,0.000327929,0.0006018996,0.0008157439,0.0001207828,0.0004212362,0.000001834369],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001507363,"about_ca_system_score_gemma":0.0002625056,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00007110719,"about_ca_topic_score_gemma":0.0006106094,"domain_scores_codex":[0.9982378,0.0002807129,0.0003587772,0.0003753659,0.0002608865,0.0004864306],"domain_scores_gemma":[0.9985828,0.0005544873,0.0002436884,0.0001493797,0.0001643385,0.0003052952],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"not_applicable","study_design_gemma":"not_applicable","study_design_scores_codex":[0.001323135,0.0000409952,0.0008027799,0.0001085535,0.0002928941,0.00001350171,0.007926366,0.0001068974,0.00002509251,0.02894339,0.9294363,0.03098014],"study_design_scores_gemma":[0.003783879,0.0001144305,0.0005483741,0.0002352237,0.000121233,0.00001467091,0.0005844998,0.0004937238,0.00001619636,0.001353515,0.9924523,0.0002819672],"study_design_candidate":"not_applicable","study_design_consensus":"not_applicable","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.4149752,0.1056007,0.1429201,0.2277046,0.009020524,0.01237063,0.001252571,0.0008268098,0.08532884],"genre_scores_gemma":[0.6846898,0.01165257,0.00567726,0.009486369,0.001639901,0.00003693103,0.0001401005,0.00006551464,0.2866116],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.2697145,"threshold_uncertainty_score":0.9997991,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W4417501402","doi":"10.7557/ejcgc.v16i2.7283","title":"Of reviews and women","year":2025,"lang":"en","type":"article","venue":"Eludamos Journal for Computer Game Culture","topic":"Digital Games and Media","field":"Social Sciences","cited_by":0,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université de Montréal","funders":"","keywords":"Hegemony; Context (archaeology); Video game; Limiting; Cultural hegemony; Hegemonic masculinity; Feminism","retraction":null,"screen_n_in":null,"score":{"opus":0.02114887502587496,"gpt":0.3322715126072599,"spread":0.3111226375813849,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005427566,0.0000744703,0.0002261167,0.00004089902,0.00009136605,0.0001256046,0.0001711567,0.00006198075,0.0000182298],"category_scores_gemma":[0.0001144445,0.00005271913,0.0000992448,0.0001428498,0.0001017196,0.0001600432,0.00003560142,0.0001181104,0.000001517571],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00004296839,"about_ca_system_score_gemma":0.0000730293,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000001536573,"about_ca_topic_score_gemma":0.000008877464,"domain_scores_codex":[0.9992992,0.00005043687,0.0002275484,0.00009617353,0.0001191146,0.0002074869],"domain_scores_gemma":[0.9995112,0.00004130397,0.0001202383,0.00006257634,0.0001324634,0.0001321757],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00002248472,0.00005082502,0.0002734037,0.0001115513,0.00005302322,0.000003392249,0.04505651,0.000004194284,0.00006526574,0.02444243,0.1508585,0.7790585],"study_design_scores_gemma":[0.0002846936,0.00008110762,0.0002071762,0.0001379387,0.0000102452,0.000005270915,0.0007373626,0.00001715632,0.00001321546,0.003089706,0.9953586,0.00005747814],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"other","genre_scores_codex":[0.2769252,0.1148061,0.1305873,0.0260217,0.02582711,0.005860807,0.00009125737,0.0002533453,0.4196272],"genre_scores_gemma":[0.1953099,0.02389793,0.0503664,0.008230287,0.0060189,0.0001112241,0.00001095891,0.00003878193,0.7160156],"genre_candidate":"other","genre_consensus":"other","teacher_disagreement_score":0.8445001,"threshold_uncertainty_score":0.2149824,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null}]}