{"meta":{"page":1,"per_page":50,"max_per_page":100,"total":66,"total_is_capped":false,"direct_labels_cover":0,"predictions_cover":66,"direct_label_status":"direct model label, unvalidated","prediction_status":"machine_predicted_unvalidated (Codex and Gemma teacher distillation)","score_status":"score_only:v0-immature-baseline (scores rank; they never assert a category)","snapshot":{"source":"OpenAlex, pinned release, all 482 partitions","release":"2026-06-24","frame_built":"2026-07-12"},"query_hash":"de4778fdc87e","filters":{"venue":"Loading..."}},"results":[{"id":"W19608961","doi":"10.2105/ajph.2008.144832","title":"A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research","year":2012,"lang":"en","type":"article","venue":"Loading...","topic":"Educational Games and Gamification","field":"Psychology","cited_by":111,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Mount Royal University; University of Calgary","funders":"","keywords":"Video game; Focus (optics); Human–computer interaction; Motion (physics); Multimedia; Computer science; Interface (matter); Rehabilitation; Physical activity; Motion sensors; Physical medicine and rehabilitation; Physical therapy; Medicine; Artificial intelligence","retraction":null,"screen_n_in":null,"score":{"opus":0.2125880936745064,"gpt":0.4922902050121347,"spread":0.2797021113376283,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0008964622,0.00004187928,0.0001007599,0.0001391781,0.00002643663,0.0000157849,0.00004992754,0.00005080533,0.00002033394],"category_scores_gemma":[0.0002523829,0.000040909,0.00001446994,0.0001716461,0.00008831825,0.0001338776,0.00001406267,0.00008038884,0.000006540993],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003013121,"about_ca_system_score_gemma":0.000007537773,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001812753,"about_ca_topic_score_gemma":0.00006163494,"domain_scores_codex":[0.9993031,0.00009713854,0.0002060993,0.0001236048,0.00008777913,0.0001822926],"domain_scores_gemma":[0.9988678,0.0008179339,0.00006169575,0.0001184274,0.0001010339,0.00003309144],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.00005624965,0.0004568574,0.8934605,0.00004655623,0.000006499818,1.138099e-8,0.04559007,7.600495e-7,0.001926434,0.01947195,0.0007094475,0.03827463],"study_design_scores_gemma":[0.0003267333,0.0003367061,0.9559604,0.00008775161,0.000005589125,7.426044e-7,0.02876475,0.0001720703,0.001261994,0.0009038167,0.01211101,0.00006845237],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9977804,0.0006380228,0.0002059916,0.0002856741,0.0001748962,0.0004143933,0.00000148691,0.00000773838,0.0004913814],"genre_scores_gemma":[0.9938811,0.000002207754,0.005409865,0.000006033408,0.00004747572,0.0001942304,0.00001119827,0.00000721384,0.0004406708],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.06249985,"threshold_uncertainty_score":0.166822,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1541021534","doi":"","title":"What Defines Video Game Genre? Thinking about Genre Study after the Great Divide","year":2011,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":63,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Lethbridge","funders":"","keywords":"Narrative; Entertainment; State (computer science); Aesthetics; Video game; Sociology; Multimedia; Computer science; Epistemology; Visual arts; Art; Literature; Philosophy","retraction":null,"screen_n_in":null,"score":{"opus":0.03930281467348901,"gpt":0.2820795273175961,"spread":0.2427767126441071,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0007232397,0.0001759995,0.0001995722,0.00005241107,0.0002321237,0.0006499939,0.0005810935,0.00008182564,0.0005216127],"category_scores_gemma":[0.0001797031,0.000117337,0.0001270303,0.0002473822,0.0002682845,0.0009922626,0.0001742973,0.0001533901,0.0002939083],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005317874,"about_ca_system_score_gemma":0.00005963272,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00107148,"about_ca_topic_score_gemma":0.005062531,"domain_scores_codex":[0.9982774,0.000125188,0.000227218,0.0003131344,0.0005510544,0.000506015],"domain_scores_gemma":[0.9991723,0.0001347439,0.00009276318,0.0003550119,0.00007857275,0.0001666299],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0000806378,0.0003179197,0.1766413,0.00001684693,0.0001151751,0.000113866,0.608369,9.675533e-7,0.00002430564,0.006008587,0.001759473,0.206552],"study_design_scores_gemma":[0.0006291408,0.0002712064,0.3032482,0.0002431114,0.0001713236,0.000008142774,0.1101553,0.00000481995,0.000152719,0.01147116,0.5730103,0.0006345779],"study_design_candidate":"qualitative","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.818637,0.002062595,0.00001627847,0.0005237253,0.001610342,0.0005008988,0.000003137358,0.0001237389,0.1765223],"genre_scores_gemma":[0.9643684,0.0003502107,0.00006389814,0.00107174,0.0004794297,0.00007999054,0.000001145644,0.00002251926,0.03356267],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.5712509,"threshold_uncertainty_score":0.6267906,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2125276563","doi":"","title":"Games and Narrative: An Analytical Framework","year":2007,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":57,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Simon Fraser University","funders":"","keywords":"Narrative; Confusion; Conflation; Narrative network; Narrative criticism; Narrative inquiry; Focus (optics); Game studies; Epistemology; Psychology; Computer science; Aesthetics; Linguistics; Art; Artificial intelligence; Philosophy; Psychoanalysis","retraction":null,"screen_n_in":null,"score":{"opus":0.02673442298502639,"gpt":0.3585403715520245,"spread":0.3318059485669981,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005027209,0.00005838023,0.00009295184,0.00003934648,0.000109375,0.0001044977,0.00009149377,0.00008808162,0.0001724206],"category_scores_gemma":[0.0003841644,0.00005268916,0.00002408682,0.0001696055,0.000318166,0.0002216879,0.0000189556,0.00009961587,0.00001857516],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002464814,"about_ca_system_score_gemma":0.00003458865,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00007316012,"about_ca_topic_score_gemma":0.0003984857,"domain_scores_codex":[0.9992821,0.00002282384,0.00009353967,0.0001477875,0.0001811945,0.0002725264],"domain_scores_gemma":[0.9994271,0.000147148,0.00002406988,0.00008321512,0.00003170913,0.0002866992],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00001974172,0.00008447858,0.01482732,0.000005334688,0.00001423007,0.00002416782,0.1087631,3.621598e-7,0.00005163837,0.4972979,0.001258807,0.3776529],"study_design_scores_gemma":[0.000141595,0.0001350495,0.01817379,0.00003887478,0.00001203977,0.000002165094,0.05588371,0.00003731412,0.0001164626,0.01513201,0.9101207,0.0002063151],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.5861982,0.0001251537,0.0005542868,0.0007061818,0.0002040459,0.00006234792,9.565923e-7,0.00005595645,0.412093],"genre_scores_gemma":[0.9849082,0.00003054597,0.0009626052,0.0003954597,0.0003456435,9.24769e-7,9.031932e-7,0.000005545868,0.0133502],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9088619,"threshold_uncertainty_score":0.2148601,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2276164824","doi":"","title":"Intervention for inclusivity : gender politics and indie game development","year":2013,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":43,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Toronto Metropolitan University; York University","funders":"","keywords":"Indie film; Mainstream; Narrative; Gender studies; Politics; Sociology; Identity (music); Intersectionality; Political science; Work (physics); Feminism; Rhetoric; Media studies; Aesthetics; Art; Engineering","retraction":null,"screen_n_in":null,"score":{"opus":0.03312131285806242,"gpt":0.3085987818522511,"spread":0.2754774689941887,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002052087,0.00005137546,0.00007146581,0.00003233955,0.00009614295,0.00009997866,0.00006805986,0.00004551082,0.00008324069],"category_scores_gemma":[0.0001579427,0.00004851359,0.00002958992,0.00004431964,0.00008376453,0.0001967603,0.00006133359,0.0000321767,0.00003350354],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00007226948,"about_ca_system_score_gemma":0.00005562398,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002350044,"about_ca_topic_score_gemma":0.0002746926,"domain_scores_codex":[0.9994341,0.00001503419,0.0001066141,0.0001038807,0.0001169063,0.0002234655],"domain_scores_gemma":[0.9996817,0.00004902641,0.00003876297,0.00004353462,0.00006451319,0.0001224247],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.000003989689,0.0001461639,0.008461569,0.0001002758,0.00003903791,8.618053e-7,0.06317147,3.231049e-7,0.0001504827,0.0708347,0.003915975,0.8531752],"study_design_scores_gemma":[0.0003062645,0.00003438609,0.02539583,0.00002829688,0.00000714749,4.689642e-7,0.003911635,0.00002215511,0.0004095895,0.01241752,0.9573385,0.0001281664],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9062613,0.0001024982,0.0007831216,0.000501011,0.0002643695,0.0003732684,0.000003242274,0.00003999797,0.09167121],"genre_scores_gemma":[0.983399,0.00001046814,0.001042816,0.0001977881,0.00010299,0.00004185826,0.000004296719,0.00000542042,0.01519534],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9534225,"threshold_uncertainty_score":0.1978327,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2267804445","doi":"","title":"Survivance Among Social Impact Games","year":2014,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":39,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Simon Fraser University","funders":"","keywords":"Indigenous; Action (physics); Public relations; Sociology; Social impact; Social impact assessment; Psychology; Social psychology; Political science","retraction":null,"screen_n_in":null,"score":{"opus":0.016192530357453,"gpt":0.3171693932705751,"spread":0.3009768629131221,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0004088162,0.00007832875,0.000133525,0.00003067425,0.0001357322,0.0001225666,0.0001815141,0.00006736982,0.0002143818],"category_scores_gemma":[0.0003063417,0.00006963486,0.0001005611,0.0001617583,0.0002736207,0.000249505,0.00002449299,0.00007351105,0.0001234326],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005917693,"about_ca_system_score_gemma":0.00005138112,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000746621,"about_ca_topic_score_gemma":0.001116649,"domain_scores_codex":[0.9991004,0.00006571371,0.00009690662,0.0001419505,0.0002517417,0.0003433013],"domain_scores_gemma":[0.9995814,0.000093279,0.00005607159,0.00008404293,0.00004009147,0.000145144],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00001710928,0.0001006481,0.1270173,0.00001540852,0.00003818989,0.000004305768,0.03236494,0.000007295682,0.0002598472,0.08807875,0.03101289,0.7210833],"study_design_scores_gemma":[0.0001637258,0.00004106194,0.1066507,0.00001366269,0.000006543683,1.929787e-7,0.001164443,0.00002898627,0.00008926715,0.002259087,0.889415,0.0001673703],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.4339903,0.00002337615,0.00006236636,0.0002603129,0.0002973461,0.00005020889,0.000002566717,0.00006860888,0.565245],"genre_scores_gemma":[0.9663129,0.00001320749,0.00003814187,0.000131741,0.0007712046,0.000003857683,0.000002218109,0.000009466055,0.03271729],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.8584021,"threshold_uncertainty_score":0.2839627,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W3122341970","doi":"","title":"Wii are out of Control: Bodies, Game Screens and the Production of Gestural Excess","year":2009,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":30,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Concordia University","funders":"","keywords":"Human–computer interaction; Video game; Virtual reality; Production (economics); Computer science; Control (management); Multimedia; Artificial intelligence","retraction":null,"screen_n_in":null,"score":{"opus":0.01852247876055558,"gpt":0.272300595129173,"spread":0.2537781163686174,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0003624657,0.00005269257,0.0001839177,0.00002095119,0.00003969295,0.00002239627,0.00009842298,0.0000332193,0.000005967632],"category_scores_gemma":[0.0004986292,0.00003433883,0.00004233235,0.00005955596,0.0006590898,0.0001315036,0.00001019294,0.0000481801,0.000001239406],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00001010608,"about_ca_system_score_gemma":0.00002385264,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001761242,"about_ca_topic_score_gemma":0.0005316659,"domain_scores_codex":[0.9993867,0.00004626605,0.0001402786,0.00009871236,0.0001968295,0.0001312474],"domain_scores_gemma":[0.9995636,0.0000662841,0.0001483579,0.00009362977,0.00008609732,0.00004202318],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.001134685,0.0004778858,0.04638393,0.0001630915,0.0001955072,0.000007609387,0.2165652,0.00005828019,0.004740054,0.2262599,0.01183865,0.4921752],"study_design_scores_gemma":[0.006144168,0.0007619245,0.3892727,0.0007991641,0.0002937462,0.000006530347,0.05116111,0.00009854601,0.003772053,0.02548691,0.5215387,0.0006644377],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8298738,0.001762696,0.00003188933,0.01555618,0.0007628172,0.0005400103,0.00001216686,0.00004228567,0.1514182],"genre_scores_gemma":[0.9919292,0.0001472273,0.00002002639,0.0001359987,0.0001867797,0.000002119039,5.62762e-7,0.000002455789,0.007575664],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.5097,"threshold_uncertainty_score":0.2428444,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2259158968","doi":"","title":"Guitar Hero: \"Not Like Playing Guitar At All\"?","year":2008,"lang":"en","type":"article","venue":"Loading...","topic":"Music Technology and Sound Studies","field":"Computer Science","cited_by":30,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université de Montréal","funders":"","keywords":"Guitar; HERO; Computer science; Video game; Art; Multimedia; Artificial intelligence; Acoustics","retraction":null,"screen_n_in":null,"score":{"opus":0.0384204708533078,"gpt":0.2441313558528545,"spread":0.2057108849995467,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001874558,0.0001894106,0.0002460413,0.0001077083,0.0007718704,0.00002824203,0.001002466,0.0001471854,0.00005686162],"category_scores_gemma":[0.00006527754,0.0001743491,0.00009292269,0.0002505559,0.0001963817,0.00023593,0.0008195863,0.0002078418,0.000518484],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00009422556,"about_ca_system_score_gemma":0.00002854579,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00004802171,"about_ca_topic_score_gemma":0.00004110327,"domain_scores_codex":[0.9985155,0.00003242607,0.0002391299,0.0004702203,0.0002572155,0.0004854537],"domain_scores_gemma":[0.9989701,0.0000942863,0.00007855622,0.0007295937,0.00004559965,0.00008188166],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"not_applicable","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00005935273,0.0003079032,0.05545538,0.0000737061,0.0005795214,0.001635879,0.03626367,0.00006477237,0.01562274,0.2176838,0.657404,0.01484921],"study_design_scores_gemma":[0.001277882,0.0002713684,0.02706993,0.00005105104,0.00003049235,0.000723034,0.0002004873,0.004270278,0.006161016,0.006246727,0.9525987,0.001099051],"study_design_candidate":"not_applicable","study_design_consensus":"not_applicable","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9379215,0.001327132,0.01805378,0.003505817,0.001225056,0.0001862923,0.000003864484,0.001202004,0.03657455],"genre_scores_gemma":[0.9735632,0.0001193729,0.01709521,0.003154876,0.00007392548,0.00001867041,0.000001529812,0.00001239926,0.005960811],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.2951947,"threshold_uncertainty_score":0.710975,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2272841991","doi":"","title":"The Significance of Jeep Tag: On Player-Imposed Rules in Video Games","year":2008,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":25,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Carleton University","funders":"","keywords":"Expansive; Video game; Game mechanics; Phenomenon; Video game design; Computer science; Context (archaeology); Turns, rounds and time-keeping systems in games; Game design; Relation (database); Metagaming; Order (exchange); Game studies; Human–computer interaction; Multimedia; Non-cooperative game; Game theory; Simultaneous game; Mathematical economics; Artificial intelligence; Mathematics; Epistemology","retraction":null,"screen_n_in":null,"score":{"opus":0.02604579659219465,"gpt":0.2773284224144843,"spread":0.2512826258222897,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0003181482,0.00007355041,0.0001343559,0.00004432918,0.0001161266,0.00002989354,0.0002670554,0.0000521112,0.00002761715],"category_scores_gemma":[0.0004068393,0.00005362395,0.00005562736,0.0002034363,0.0004485909,0.00010334,0.00001954978,0.00009023225,0.00005078747],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00006210682,"about_ca_system_score_gemma":0.0001279449,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0005348903,"about_ca_topic_score_gemma":0.001085335,"domain_scores_codex":[0.9990303,0.00005692035,0.000181772,0.000141259,0.0003161175,0.0002736152],"domain_scores_gemma":[0.99923,0.0004322186,0.00008297958,0.00014679,0.00003297919,0.00007499794],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0003204826,0.0006945382,0.05497221,0.00005204065,0.00006321899,0.000110215,0.09289199,0.0001407504,0.007240104,0.4342459,0.02036576,0.3889028],"study_design_scores_gemma":[0.0004810015,0.0001756273,0.0337327,0.00009176906,0.000004885537,0.000001205772,0.00609184,0.00002740739,0.005023237,0.00388105,0.9502792,0.0002100958],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.6694899,0.0002146169,0.000004959239,0.0006402294,0.0002176165,0.00016492,0.000005522657,0.00002360074,0.3292386],"genre_scores_gemma":[0.9848816,0.0002327019,0.00003738329,0.0001202543,0.0001017153,0.00001477285,7.763734e-7,0.000006827292,0.01460401],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9299134,"threshold_uncertainty_score":0.2186721,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2281088022","doi":"","title":"Indie Eh? Some Kind of Game Studies.","year":2012,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":22,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Concordia University","funders":"","keywords":"Indie film; Game studies; Context (archaeology); Game design; Video game; Politics; Sociology; Diversity (politics); Cultural studies; Media studies; Public relations; Aesthetics; Epistemology; Political science; Computer science; Multimedia; Art; History; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.06277762790682642,"gpt":0.3572226890890305,"spread":0.294445061182204,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0003770978,0.00006201982,0.0001562945,0.00004332466,0.00003575802,0.00001565954,0.0001323959,0.00005116227,0.00008610464],"category_scores_gemma":[0.0003094873,0.00005427963,0.00005422308,0.0001439673,0.0002745405,0.0003765594,0.00004725677,0.00005546178,0.0001094365],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.000049046,"about_ca_system_score_gemma":0.00004315689,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00007443061,"about_ca_topic_score_gemma":0.00004388061,"domain_scores_codex":[0.99917,0.00002576195,0.0001314966,0.0000807815,0.0002510036,0.0003409254],"domain_scores_gemma":[0.999545,0.00008777537,0.00007543989,0.00009517984,0.00004588381,0.0001506777],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0000205384,0.0005055884,0.05970843,0.0001120383,0.0002218028,0.000006567993,0.2848702,0.000001696919,0.001582282,0.3220661,0.02047544,0.3104293],"study_design_scores_gemma":[0.0001619549,0.00003934532,0.004790442,0.00003905547,0.00001767986,3.847723e-7,0.01050418,3.809747e-7,0.001619893,0.00175637,0.9809575,0.0001128148],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.6615252,0.004152916,0.000002114609,0.0003454634,0.001171047,0.0001096972,0.000004714563,0.0000359155,0.332653],"genre_scores_gemma":[0.9814981,0.000332723,0.00006447945,0.0001920506,0.0005826716,0.000004627927,8.465704e-7,0.000006445009,0.01731805],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9604821,"threshold_uncertainty_score":0.2213459,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W69622919","doi":"","title":"The practical and theoretical implications of flow theory and intrinsic motivation in designing and implementing exergaming in the school environment","year":2012,"lang":"en","type":"article","venue":"Loading...","topic":"Educational Games and Gamification","field":"Psychology","cited_by":18,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"University of Calgary; Mount Royal University","funders":"","keywords":"Physical activity; Psychology; Intrinsic motivation; Physical education; Motivation theory; Pedagogy; Order (exchange); Variety (cybernetics); Pragmatics; Mathematics education; Social psychology; Computer science; Medicine","retraction":null,"screen_n_in":null,"score":{"opus":0.02730278303223465,"gpt":0.3295834981790484,"spread":0.3022807151468137,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00247866,0.00006629086,0.00007331675,0.00005409831,0.0001119454,0.00003040866,0.00005361615,0.00004218102,0.00005067055],"category_scores_gemma":[0.0004506256,0.00004441082,0.000008959579,0.0000876521,0.0002060443,0.0001047985,0.00004135296,0.0001481759,0.000002309552],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002412547,"about_ca_system_score_gemma":0.00001174067,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00001363813,"about_ca_topic_score_gemma":0.000004146155,"domain_scores_codex":[0.9990153,0.0003481527,0.0002274325,0.0001377911,0.00007422086,0.0001971149],"domain_scores_gemma":[0.9974497,0.002264523,0.00008611666,0.000151206,0.00001012771,0.00003834976],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","study_design_scores_codex":[0.00001722334,0.00005414265,0.291942,0.000004662887,0.000006566894,8.796125e-8,0.006825347,5.816696e-7,0.0009174206,0.6810649,0.00002603291,0.01914105],"study_design_scores_gemma":[0.0002032627,0.00002085478,0.9545576,0.00001436376,0.00001412581,0.00001748522,0.01190165,0.00004707667,0.0001107789,0.0325002,0.0005612886,0.00005128836],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9914785,0.001031066,0.002357541,0.003634328,0.00003429682,0.0002811681,0.000001523389,0.000003711475,0.001177887],"genre_scores_gemma":[0.99832,0.0001365321,0.001254351,0.0001248044,0.00005002362,0.00008201568,0.000003561986,0.00000623953,0.00002251278],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.6626156,"threshold_uncertainty_score":0.1811021,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W131687738","doi":"","title":"Beyond the “Historical” Simulation: Using Theories of History to Inform Scholarly Game Design.","year":2012,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":17,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Calgary","funders":"","keywords":"Construct (python library); Narrative; Rhetoric; Strict constructionism; Mode (computer interface); Epistemology; Argument (complex analysis); Narrative history; History of technology; Social constructionism; Sociology; Constructionism; Historical thinking; History; Computer science; Literature; Archaeology; Philosophy; Linguistics; Art","retraction":null,"screen_n_in":null,"score":{"opus":0.07685738106908278,"gpt":0.3153077890682563,"spread":0.2384504079991736,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0008922167,0.00007245133,0.0001210465,0.00005655002,0.0001118721,0.00005916051,0.0002187026,0.00005998257,0.0001432721],"category_scores_gemma":[0.0008086975,0.00005460778,0.00005597841,0.0002565231,0.0001606234,0.001139869,0.00004232664,0.00008710975,0.00003516684],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0009325907,"about_ca_system_score_gemma":0.0001628443,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002088633,"about_ca_topic_score_gemma":0.00002260609,"domain_scores_codex":[0.9990443,0.00005779326,0.0001727635,0.00007664788,0.0003730961,0.0002754013],"domain_scores_gemma":[0.9991605,0.0002937532,0.00009490096,0.0001525118,0.0001264046,0.0001719038],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00008110577,0.0001896529,0.006886181,0.00002960572,0.00005139944,0.000001396795,0.3714118,0.003287887,0.001317787,0.4413332,0.008785674,0.1666243],"study_design_scores_gemma":[0.00005787014,0.00003412859,0.0005451389,0.00001059764,0.00001418912,3.285149e-7,0.001538679,0.00006127877,0.0001352017,0.001410712,0.9961039,0.00008796768],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.1635993,0.003796855,0.01420429,0.001327425,0.004634261,0.0006861939,0.000004112584,0.0001097195,0.8116378],"genre_scores_gemma":[0.9760725,0.000005865266,0.0009329473,0.0004974573,0.0003943869,0.000004610145,3.024348e-7,0.000008077383,0.02208386],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9873182,"threshold_uncertainty_score":0.2438692,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W164443563","doi":"","title":"Serious Learning in Playful Roles: Socio-political games for education and social change","year":2009,"lang":"en","type":"article","venue":"Loading...","topic":"Child Development and Digital Technology","field":"Social Sciences","cited_by":17,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Politics; Entertainment; Sociology; Social change; Political science; Social psychology; Public relations; Psychology; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.02465579204160696,"gpt":0.3180185399945994,"spread":0.2933627479529924,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001774067,0.0000638049,0.0001096027,0.00009466741,0.0002532217,0.00006090221,0.00007450162,0.0001462304,0.000009267505],"category_scores_gemma":[0.0001387722,0.00007012966,0.0000248135,0.0001088035,0.0001149343,0.0001692046,0.00001576525,0.0001042534,0.000005901263],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001009908,"about_ca_system_score_gemma":0.000116258,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001200173,"about_ca_topic_score_gemma":0.0002611886,"domain_scores_codex":[0.9993283,0.0000233114,0.0001030674,0.0001466143,0.00008803295,0.000310641],"domain_scores_gemma":[0.999815,0.00005620862,0.00003211131,0.00002772124,0.0000246097,0.00004432311],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"theoretical_or_conceptual","study_design_scores_codex":[0.00001241326,0.00008395781,0.03483656,0.000008986074,0.000003277018,8.199409e-7,0.03856299,4.338346e-8,0.00004393375,0.6709051,0.0007829136,0.254759],"study_design_scores_gemma":[0.001374619,0.0002919711,0.2330357,0.00008957952,0.00001835801,0.000007399634,0.09199654,0.00005030923,0.0002952324,0.3562108,0.3159422,0.0006872169],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":"theoretical_or_conceptual","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9546048,0.0001686261,0.00002258179,0.01600395,0.00009711739,0.0002603917,0.000001359797,0.0001227759,0.0287184],"genre_scores_gemma":[0.9976851,0.00001594064,0.0001576972,0.0009495557,0.00026807,0.00002914551,0.000007051638,0.000004574615,0.0008828911],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.3151593,"threshold_uncertainty_score":0.2859804,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2288356192","doi":"","title":"The Programmer as Player: Uncovering Latent Forms of Digital Play Using Structuration and Actor-Network Theory","year":2014,"lang":"en","type":"article","venue":"Loading...","topic":"Information Systems Theories and Implementation","field":"Social Sciences","cited_by":14,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Toronto","funders":"","keywords":"Hacker; Computer science; Programmer; Entertainment; Set (abstract data type); Perspective (graphical); Metagaming; Casual; GRASP; Human–computer interaction; Multimedia; Game theory; Artificial intelligence; Non-cooperative game; Computer security; Simultaneous game; Software engineering; Mathematics; Visual arts","retraction":null,"screen_n_in":null,"score":{"opus":0.01746835131425609,"gpt":0.3001965632214701,"spread":0.282728211907214,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0008838736,0.00005823272,0.00007729888,0.00001735557,0.0007952672,0.0002727739,0.00007352264,0.00003688689,0.00001756878],"category_scores_gemma":[0.0001142123,0.00003899788,0.00002566515,0.0000970664,0.0001205684,0.0006572846,0.00002645808,0.00003737082,0.000002994239],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005421617,"about_ca_system_score_gemma":0.00003029894,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00016635,"about_ca_topic_score_gemma":0.0001104707,"domain_scores_codex":[0.9992521,0.00006188882,0.0002319412,0.00006210286,0.0002075652,0.0001843804],"domain_scores_gemma":[0.999462,0.0001672638,0.0002039194,0.00006962162,0.00006069043,0.00003651952],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"theoretical_or_conceptual","study_design_scores_codex":[0.00003984415,0.000002760032,0.009228567,0.00001429858,0.00002479802,5.185554e-8,0.02259793,0.0002322478,0.0001836146,0.921541,0.00005838866,0.04607654],"study_design_scores_gemma":[0.001704817,0.0004756202,0.008551287,0.0002089167,0.0000810731,0.00001483339,0.1085489,0.004430089,0.003987459,0.6081334,0.2631119,0.0007515898],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":"theoretical_or_conceptual","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9869588,0.00002285505,0.003590615,0.00008850895,0.0002806735,0.0002572049,0.000003976308,0.00002118389,0.008776154],"genre_scores_gemma":[0.9995897,0.000009870517,0.00008406078,0.0000289391,0.000155993,0.000004409128,0.000006338844,0.000004591174,0.0001161056],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.3134075,"threshold_uncertainty_score":0.6116633,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2337140017","doi":"","title":"Disability, Neurological Diversity, and Inclusive Play: An Examination of the Social and Political Aspects of the Relationship between Disability and Games","year":2015,"lang":"en","type":"article","venue":"Loading...","topic":"Disability Rights and Representation","field":"Social Sciences","cited_by":14,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Waterloo","funders":"","keywords":"Inclusion (mineral); Adventure; Autism; Diversity (politics); Disability studies; Scholarship; Narrative; Identity (music); Perspective (graphical); Psychology; Identification (biology); Politics; Social model of disability; Social psychology; Sociology; Developmental psychology; Computer science; Political science; Gender studies; Aesthetics; Linguistics","retraction":null,"screen_n_in":null,"score":{"opus":0.1029241284413454,"gpt":0.3625637076138039,"spread":0.2596395791724585,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["sts"],"consensus_categories":[],"category_scores_codex":[0.0009254368,0.00006538564,0.0001399467,0.000009147055,0.0010362,0.00002732442,0.0001585621,0.0001048014,0.000004372437],"category_scores_gemma":[0.001305899,0.00003714122,0.00003429992,0.0001384499,0.006461043,0.0002110231,0.000793675,0.0001147122,9.081684e-8],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005623509,"about_ca_system_score_gemma":0.00003354595,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.002118061,"about_ca_topic_score_gemma":0.001551922,"domain_scores_codex":[0.99831,0.0008342252,0.0001635984,0.0001984906,0.0003599254,0.0001338179],"domain_scores_gemma":[0.9987199,0.0008828684,0.00009266035,0.0001355158,0.00006646705,0.0001025453],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.000007321712,0.00006288323,0.7545699,0.00001190275,0.000002963467,3.464307e-8,0.01855885,2.395653e-7,0.000004239844,0.2263245,0.000002696946,0.0004544483],"study_design_scores_gemma":[0.0001581938,0.00005060481,0.8088837,0.000004234323,0.00002731436,3.344879e-7,0.004857107,0.00001413268,0.00002187502,0.1859347,0.00001069905,0.0000370532],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9886163,0.000008808652,0.000002254015,0.00795776,0.00005439635,0.0002741323,0.00001624662,0.000009510632,0.003060534],"genre_scores_gemma":[0.9998494,7.975334e-7,0.000008466692,0.00002508682,0.00009176075,0.000001603697,0.000001308643,0.000002312198,0.00001925075],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.05431381,"threshold_uncertainty_score":0.9962428,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1519898586","doi":"","title":"An Art World for Artgames","year":2013,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":13,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Legitimation; Assemblage (archaeology); Indie film; Sociology; Aesthetics; Pragmatism; Art; Media studies; Epistemology; History; Political science; Archaeology; Politics; Law; Philosophy","retraction":null,"screen_n_in":null,"score":{"opus":0.02193521653286689,"gpt":0.3070350697927212,"spread":0.2850998532598543,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001457959,0.00005282823,0.00008022641,0.00004238696,0.0000683238,0.0001858644,0.0001464114,0.00002976904,0.0007414214],"category_scores_gemma":[0.00008964491,0.00004780363,0.00004683403,0.0001186116,0.00009960125,0.0004201586,0.00000844531,0.00003226743,0.0006802574],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002287053,"about_ca_system_score_gemma":0.00003832827,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001179758,"about_ca_topic_score_gemma":0.0009183016,"domain_scores_codex":[0.9993924,0.00001387501,0.00008198373,0.0001229594,0.0001265313,0.000262172],"domain_scores_gemma":[0.999567,0.00006845714,0.00002803861,0.0001045798,0.00005339224,0.0001785465],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.000005914458,0.0001244546,0.004989763,0.00001145666,0.0000127321,9.264301e-7,0.007337398,0.000002193553,0.0007315586,0.1194936,0.319903,0.5473871],"study_design_scores_gemma":[0.00008431452,0.00003786268,0.001220116,0.000008059082,0.000003147855,8.379536e-8,0.00128785,0.000029001,0.0001665661,0.003815774,0.9932706,0.00007666108],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.07525219,0.00003976618,0.0001567974,0.001876779,0.0004615604,0.0003656545,0.000004056398,0.000107817,0.9217354],"genre_scores_gemma":[0.6440618,0.000007006905,0.0007897044,0.0005097029,0.0003967548,0.00006526962,0.000005334234,0.00000798897,0.3541564],"genre_candidate":"other","genre_consensus":null,"teacher_disagreement_score":0.6733676,"threshold_uncertainty_score":0.8743559,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2900481980","doi":"","title":"Simulating the Ages of Man: Periodization in Civilization V and Europa Universalis IV","year":2017,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":12,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Regina","funders":"","keywords":"Periodization; Civilization; Aesthetics; World history; Production (economics); History; Video game; Literature; Sociology; Epistemology; Art; Computer science; Multimedia; Philosophy; Ancient history; Archaeology; Economics","retraction":null,"screen_n_in":null,"score":{"opus":0.02477687259395562,"gpt":0.2992756290245282,"spread":0.2744987564305726,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002021402,0.00002935882,0.00005088025,0.00002204587,0.0001631401,0.0001095472,0.0001110346,0.00002125205,0.00001410027],"category_scores_gemma":[0.0004818215,0.00002364816,0.0000107543,0.00005341462,0.0001989239,0.0002466927,0.00003427289,0.00002535515,0.000001098154],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00001291281,"about_ca_system_score_gemma":0.00001704593,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0005176901,"about_ca_topic_score_gemma":0.001972774,"domain_scores_codex":[0.9996654,0.00003078128,0.00006536087,0.00006498917,0.00009731893,0.00007619668],"domain_scores_gemma":[0.9997237,0.00005087201,0.00008516126,0.00008959499,0.00002917017,0.00002146018],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.00001672116,0.0000510114,0.5276263,0.00005743092,0.00001134077,0.000009066566,0.1237749,0.0005549765,0.001161134,0.08203551,0.0002485421,0.2644531],"study_design_scores_gemma":[0.0008977086,0.00008486556,0.6941123,0.0003440828,0.00002736645,7.064619e-7,0.02610961,0.008231774,0.0005536167,0.00173011,0.2676275,0.0002802954],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.814477,0.00005488179,0.00004254669,0.0006176241,0.00008538317,0.00008310354,0.000001524714,0.000009053182,0.1846289],"genre_scores_gemma":[0.9967254,0.00009830161,0.00002338996,0.0000294601,0.0000376303,4.696523e-7,0.000001286522,0.000002950552,0.003081044],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.267379,"threshold_uncertainty_score":0.1254758,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2266129247","doi":"","title":"Renegade Sex: Compulsory Sexuality and Charmed Magic Circles in the Mass Effect series","year":2015,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":12,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Western University","funders":"","keywords":"Queer; Human sexuality; Gender studies; Mainstream; Sociology; Lesbian; Sexual identity; Identity (music); Aesthetics; Political science; Art; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.03499327306236428,"gpt":0.3080308412640153,"spread":0.273037568201651,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001402865,0.00008215915,0.0001496112,0.00003238421,0.00005799553,0.0001439208,0.0001878416,0.00005452476,0.00000982553],"category_scores_gemma":[0.0002742304,0.00006002258,0.00002283683,0.0001664831,0.0003251342,0.0002157733,0.0000329948,0.0001006008,0.00002162335],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00004247089,"about_ca_system_score_gemma":0.00005870287,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0004164385,"about_ca_topic_score_gemma":0.0006295819,"domain_scores_codex":[0.9989023,0.0002935804,0.0001122544,0.000157008,0.000283569,0.0002513075],"domain_scores_gemma":[0.9994953,0.0001985599,0.00003930223,0.0001218291,0.00001990948,0.0001251424],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0001629299,0.0002412284,0.2272724,0.0001960115,0.00004874196,0.0001332952,0.3949095,0.00001115524,0.001367301,0.03335895,0.01595748,0.326341],"study_design_scores_gemma":[0.001053719,0.0003243336,0.035455,0.00006162722,0.00002030656,0.00001035808,0.06018014,0.0000306418,0.0005911007,0.01124464,0.890689,0.0003392115],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.7996683,0.0003455767,0.000004664657,0.002158064,0.0002519437,0.0002173874,0.000004005854,0.00004082778,0.1973092],"genre_scores_gemma":[0.9912254,0.00004455651,0.00004513144,0.0003763085,0.0001952804,0.00001024321,0.000003400923,0.0000058534,0.008093776],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8747315,"threshold_uncertainty_score":0.244765,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2233749677","doi":"","title":"In and out of control: Learning games differently","year":2008,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":11,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University; Simon Fraser University","funders":"","keywords":"Embodied cognition; Competence (human resources); Computer science; Affordance; Human–computer interaction; Collaborative learning; Perspective (graphical); Cognition; Cognitive science; Psychology; Knowledge management; Artificial intelligence; Social psychology","retraction":null,"screen_n_in":null,"score":{"opus":0.02061066908137079,"gpt":0.2728252130535351,"spread":0.2522145439721644,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001142101,0.00003972228,0.0001218584,0.00003761521,0.00003115191,0.00001084879,0.0000513626,0.00003305496,0.00003647148],"category_scores_gemma":[0.000198439,0.00003627604,0.00002156887,0.00005696857,0.0001976723,0.0001060476,0.0000119871,0.00006111905,0.000006938953],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.000012453,"about_ca_system_score_gemma":0.00002590401,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001877383,"about_ca_topic_score_gemma":0.0003414416,"domain_scores_codex":[0.9995365,0.00003244964,0.00009245051,0.00007805678,0.0001200574,0.0001404802],"domain_scores_gemma":[0.9997715,0.00008385752,0.00003760637,0.00003316845,0.00001604502,0.00005783108],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00004341317,0.0001398534,0.7601478,0.00002898112,0.00002168983,0.00003896471,0.1492225,0.00001013746,0.001800088,0.01520126,0.001103606,0.07224169],"study_design_scores_gemma":[0.001788934,0.0001849284,0.2133514,0.0000937438,0.00000960492,0.000002702538,0.01017919,0.00007004962,0.0005290007,0.001215672,0.7723291,0.0002457101],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8303235,0.0001937395,0.00001326048,0.0002543855,0.0001186407,0.00005259361,8.277902e-7,0.0000128116,0.1690302],"genre_scores_gemma":[0.9764456,0.0002172254,0.00001663495,0.00007122251,0.00005352024,0.000002030859,2.885357e-7,0.000003342315,0.02319016],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.7712255,"threshold_uncertainty_score":0.1479294,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2624785382","doi":"","title":"Creating with (Un)Limited Possibilities: Normative Interfaces and Discourses in Super Mario Maker","year":2017,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":11,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université de Montréal","funders":"","keywords":"Amateur; Creativity; Normative; Interactivity; Participatory culture; Citizen journalism; Video game; Sociology; Fandom; Game Developer; Computer science; Order (exchange); Point (geometry); Game design; Media studies; Aesthetics; Epistemology; Multimedia; Psychology; Art; World Wide Web; Social psychology; Law; Political science; Mathematics","retraction":null,"screen_n_in":null,"score":{"opus":0.01769407598781417,"gpt":0.2945036952929709,"spread":0.2768096193051567,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002223717,0.00009016943,0.0001431101,0.000042018,0.000256086,0.0005116165,0.0001744371,0.00004337401,0.00009022908],"category_scores_gemma":[0.0003271536,0.00006765091,0.00001664887,0.00005040265,0.0006057766,0.0008432258,0.00007418117,0.00008970725,0.000008265858],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00004271367,"about_ca_system_score_gemma":0.0000552731,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.003421225,"about_ca_topic_score_gemma":0.01605365,"domain_scores_codex":[0.9992775,0.00003242276,0.000112847,0.0001653799,0.0001638519,0.0002480102],"domain_scores_gemma":[0.9995273,0.0001099162,0.00008037739,0.0001579518,0.00003621996,0.00008824701],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"qualitative","study_design_scores_codex":[0.00007014063,0.00009808595,0.4410207,0.00003999284,0.00003976833,0.00003048908,0.4187256,0.000001895129,0.00008656624,0.009124079,0.0001785554,0.1305841],"study_design_scores_gemma":[0.001831228,0.0004063763,0.4626586,0.001072917,0.00004379638,0.000008581068,0.4706809,0.0001449842,0.001291524,0.003966101,0.05715149,0.0007435065],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.6751978,0.00007439902,0.000003542554,0.0004872519,0.00006706984,0.00009834497,0.000005056497,0.00001546335,0.3240511],"genre_scores_gemma":[0.977372,0.00004813419,0.000226057,0.00007170915,0.00005600319,0.000008660547,0.000001479793,0.000007184231,0.02220877],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.3021742,"threshold_uncertainty_score":0.8958313,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2277152038","doi":"","title":"Videogames and Complexity Theory: Learning through Game Play","year":2009,"lang":"en","type":"article","venue":"Loading...","topic":"Educational Games and Gamification","field":"Psychology","cited_by":10,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Victoria","funders":"","keywords":"Experiential learning; Action (physics); Perception; Psychology; Process (computing); Epistemology; Social learning; Computer science; Cognitive science; Social psychology; Sociology; Mathematics education; Pedagogy","retraction":null,"screen_n_in":null,"score":{"opus":0.05207653501030384,"gpt":0.343830863414975,"spread":0.2917543284046711,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.0002214172,0.0001004294,0.0001243783,0.00003651651,0.00008873529,0.0000371624,0.0000926498,0.00006779928,0.001074977],"category_scores_gemma":[0.00006355721,0.00009470493,0.00003331545,0.00009946492,0.0001055835,0.00009120564,0.00001190417,0.0001705791,0.0002336369],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00001954944,"about_ca_system_score_gemma":0.00001019164,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00004902338,"about_ca_topic_score_gemma":0.000002789157,"domain_scores_codex":[0.9992182,0.0001106132,0.0001440326,0.0002503396,0.00008792253,0.0001889402],"domain_scores_gemma":[0.9995091,0.0001513028,0.00008094244,0.000176353,0.00003275277,0.00004955008],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","study_design_scores_codex":[0.00004078499,0.00009732042,0.005316954,0.000003909672,0.00002506966,0.000001787046,0.01656175,0.000006907122,0.0007681993,0.9481847,0.003559978,0.0254326],"study_design_scores_gemma":[0.000451858,0.0002024337,0.5590261,0.00002520936,0.00002529611,0.00003380237,0.00423986,0.00004446326,0.0002164663,0.2226246,0.2128853,0.0002247078],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.7938278,0.001657044,0.00285991,0.005366352,0.0004267925,0.0001755703,0.000004995519,0.000151593,0.19553],"genre_scores_gemma":[0.9859557,0.0000294582,0.0007727586,0.001239095,0.0001755733,0.000008321109,0.00001938931,0.000009280365,0.01179044],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.7255602,"threshold_uncertainty_score":0.9998382,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1830913221","doi":"","title":"A Virtual World for Teaching German","year":2007,"lang":"en","type":"article","venue":"Loading...","topic":"Spatial Cognition and Navigation","field":"Engineering","cited_by":9,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"University of Calgary","funders":"","keywords":"Realia; German; Fluency; Vocabulary; Mathematics education; Pronunciation; Reading (process); Active listening; Action (physics); Space (punctuation); Psychology; Pedagogy; Multimedia; Computer science; Linguistics; Communication","retraction":null,"screen_n_in":null,"score":{"opus":0.01167098915661489,"gpt":0.2741349988200406,"spread":0.2624640096634256,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002072981,0.00005974385,0.00005800878,0.00009698141,0.00005860325,0.00001540199,0.0000397052,0.00002813906,0.00004983446],"category_scores_gemma":[0.00002456335,0.00006540328,0.0000339468,0.00007517679,0.000008944189,0.00007160635,0.000004601168,0.00009575702,0.00005099584],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003499829,"about_ca_system_score_gemma":0.000002163548,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000005019392,"about_ca_topic_score_gemma":0.00005439416,"domain_scores_codex":[0.9996136,0.000003653091,0.0001108404,0.00006516783,0.00006077423,0.0001460018],"domain_scores_gemma":[0.999801,0.00007170701,0.00001230746,0.00005483382,0.00001474875,0.00004542938],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0001151484,0.0000799979,0.00110522,0.000135567,0.00009803776,0.00001300572,0.004149973,0.001571486,0.2310879,0.06646727,0.04149188,0.6536846],"study_design_scores_gemma":[0.002472929,0.0002053214,0.005503233,0.0002081419,0.00006241744,0.0000134353,0.0004745787,0.09406736,0.3312018,0.004591056,0.5602728,0.0009270032],"study_design_candidate":"design_other","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.6371719,0.00004418355,0.3024935,0.00005330547,0.00066492,0.0002110311,0.000007507988,0.0005730787,0.05878058],"genre_scores_gemma":[0.9974221,7.861823e-7,0.001395675,0.0001357565,0.000257219,0.000008707001,0.00002001739,0.00001846184,0.0007412859],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.6527575,"threshold_uncertainty_score":0.2667069,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2253765453","doi":"","title":"The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games","year":2015,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":9,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université de Montréal","funders":"","keywords":"Computer science; Game Developer; Vocabulary; Multimedia; Animation; Game design; Graphics; Game art design; Video game development; Human–computer interaction; Video game design; Video game; Computer graphics; Computer graphics (images); Linguistics","retraction":null,"screen_n_in":null,"score":{"opus":0.05274657129144066,"gpt":0.3909193271585625,"spread":0.3381727558671218,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009291071,0.00004894381,0.0001380312,0.00007100609,0.00006003672,0.00009773949,0.0002220976,0.00005196213,0.00001127979],"category_scores_gemma":[0.002839464,0.00002895501,0.0001198815,0.0009527259,0.0002233905,0.0001109723,0.00002720033,0.00006239083,0.000003774616],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0000436085,"about_ca_system_score_gemma":0.00008114195,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000820473,"about_ca_topic_score_gemma":0.003646518,"domain_scores_codex":[0.9991528,0.0000660255,0.0001792467,0.0001169092,0.0002953845,0.0001896508],"domain_scores_gemma":[0.9980124,0.001569878,0.000106488,0.0001526568,0.00009568197,0.00006295451],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0001724299,0.0001628973,0.04853759,0.000009157169,0.0005698735,0.000001701932,0.1350444,0.0009600137,0.00005625244,0.2247557,0.005035113,0.5846949],"study_design_scores_gemma":[0.0005343527,0.0001472624,0.03874504,0.00005267377,0.0004932579,1.768053e-7,0.1136607,0.006814424,0.0003710804,0.05088244,0.7880939,0.000204637],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8823855,0.002393784,0.01028124,0.01122947,0.001404382,0.001313932,0.00002362205,0.00007388987,0.09089416],"genre_scores_gemma":[0.9956762,0.0001122503,0.0001919557,0.0001168555,0.0001244305,0.00004345183,0.000002565445,0.000004452904,0.003727796],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.7830588,"threshold_uncertainty_score":0.3399309,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2213797203","doi":"","title":"The Relationship Between Perceptions of Video Game Flow and Structure","year":2008,"lang":"en","type":"article","venue":"Loading...","topic":"Flow Experience in Various Fields","field":"Psychology","cited_by":8,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"MacEwan University","funders":"","keywords":"Perception; Psychology; Video game; Social psychology; Flow (mathematics); Variety (cybernetics); Cognitive psychology; Computer science; Multimedia; Mathematics; Artificial intelligence","retraction":null,"screen_n_in":null,"score":{"opus":0.0397658945365438,"gpt":0.3192529249292202,"spread":0.2794870303926764,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00009698468,0.00009034102,0.0001268086,0.00005000572,0.0003053759,0.00001284224,0.0001744683,0.0001645645,0.000500635],"category_scores_gemma":[0.0002279906,0.00006886565,0.00004112977,0.0001561434,0.0003648879,0.00006084257,0.00003509524,0.0002723496,0.00005503137],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00001624047,"about_ca_system_score_gemma":0.00001857211,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001045003,"about_ca_topic_score_gemma":0.00003818983,"domain_scores_codex":[0.9992164,0.00007415128,0.0002153083,0.0001800216,0.0001234618,0.0001906758],"domain_scores_gemma":[0.9986609,0.0008233751,0.00006702037,0.0003594987,0.00003371451,0.00005545885],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.00001109849,0.000009231139,0.9556949,0.000003678631,0.00001959738,0.000003484453,0.02889356,0.000007840928,0.0003488883,0.008952984,0.004745813,0.001308915],"study_design_scores_gemma":[0.000196786,0.00005870139,0.9916506,0.000008446149,0.00001275364,0.00005398702,0.001467717,0.00003865312,0.00007651311,0.0037258,0.002623251,0.00008677122],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9931711,0.0002292321,0.0004294463,0.0004448587,0.0003022075,0.0001112686,0.00001955733,0.00003625106,0.00525608],"genre_scores_gemma":[0.997193,0.000009633986,0.0005897857,0.00006356608,0.0001461976,0.00001227139,0.000005228375,0.00001240805,0.001967848],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.03595572,"threshold_uncertainty_score":0.5481601,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1545010017","doi":"","title":"“There’s no fixed course”: Rhizomatic learning communities in adolescent videogaming","year":2011,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":8,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Victoria","funders":"","keywords":"Metaphor; Identity (music); Qualitative research; Sociology; Course (navigation); Pedagogy; Life course approach; Psychology; Cognitive science; Aesthetics; Social psychology; Social science; Engineering; Art","retraction":null,"screen_n_in":null,"score":{"opus":0.05495783415154829,"gpt":0.2891937345447698,"spread":0.2342359003932215,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005807878,0.00009692355,0.0001625229,0.00006245184,0.0001314816,0.00007102603,0.0002670641,0.00006803674,0.000638362],"category_scores_gemma":[0.0002099879,0.00009726523,0.00005027632,0.000156687,0.0002123049,0.0002365376,0.00005735069,0.0002384912,0.0003013882],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00008188315,"about_ca_system_score_gemma":0.00007688694,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.002948783,"about_ca_topic_score_gemma":0.005569946,"domain_scores_codex":[0.998947,0.0001661511,0.0001880828,0.00009945853,0.0002228761,0.0003764499],"domain_scores_gemma":[0.9995042,0.000115233,0.00007970489,0.0001374079,0.00004962738,0.0001138068],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0000512008,0.0006459521,0.2937708,0.0001561403,0.00004328373,0.00005864591,0.4739487,0.00001536514,0.0001319903,0.02534924,0.00202208,0.2038066],"study_design_scores_gemma":[0.0007394977,0.0001795689,0.05813885,0.001138595,0.00002775755,0.000002191177,0.2026332,0.0003269662,0.0002017355,0.0009577607,0.7351377,0.0005162024],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.3476814,0.0002077744,0.00001978021,0.00006934707,0.0003391654,0.0001292301,8.877477e-7,0.0000912615,0.6514611],"genre_scores_gemma":[0.9784634,0.0001149902,0.0002421245,0.0001606867,0.00009167017,0.00001060293,0.000002865567,0.0000142102,0.02089948],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.7331156,"threshold_uncertainty_score":0.6989616,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2292320291","doi":"","title":"Education from inside the bunker: Examining the effect of Defcon, a nuclear warfare simulation game, on nuclear attitudes and critical reflection","year":2013,"lang":"en","type":"article","venue":"Loading...","topic":"Social and Intergroup Psychology","field":"Social Sciences","cited_by":8,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Concordia University","funders":"","keywords":"Bunker; Psychology; Social psychology; Test (biology); Nuclear weapon; Reflection (computer programming); Affect (linguistics); Engineering; Computer science; Political science; Communication","retraction":null,"screen_n_in":null,"score":{"opus":0.03238464986076107,"gpt":0.3670452757109845,"spread":0.3346606258502234,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.000328015,0.0000807469,0.0001179757,0.00003254679,0.0004876445,0.00009775387,0.0001426907,0.0001076063,0.0003471233],"category_scores_gemma":[0.000918255,0.00005018273,0.00003722119,0.0001332898,0.0004069829,0.0001775482,0.00002838583,0.0001550659,0.00008203937],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005019771,"about_ca_system_score_gemma":0.00001649681,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.005532622,"about_ca_topic_score_gemma":0.0002075755,"domain_scores_codex":[0.9989356,0.0004298284,0.0001479847,0.0001720808,0.0001658728,0.0001486217],"domain_scores_gemma":[0.9983568,0.00131638,0.00007200886,0.0001377565,0.00007444178,0.00004259714],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"observational","study_design_scores_codex":[0.000610428,0.0004961041,0.150829,0.0001169909,0.0002629871,0.000001748093,0.2706025,0.000198853,0.03936641,0.1307197,0.02434175,0.3824535],"study_design_scores_gemma":[0.0007271196,0.002010388,0.8923441,0.0003349881,0.0001245587,0.000002543767,0.03076504,0.002077201,0.0005999921,0.01482911,0.05578849,0.0003964725],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9811345,0.00009283318,0.000007847635,0.002800838,0.00053766,0.0002606093,0.000001067335,0.00004072531,0.01512388],"genre_scores_gemma":[0.9985811,0.00002184407,0.00002753063,0.0009020043,0.000360834,0.00001611204,0.000001035721,0.000012103,0.00007748981],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.741515,"threshold_uncertainty_score":0.8363706,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2293015435","doi":"","title":"Cheating by Video Game Participants","year":2007,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":8,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Calgary","funders":"","keywords":"Cheating; Internet privacy; Social psychology; Psychology; Computer science; Computer security","retraction":null,"screen_n_in":null,"score":{"opus":0.03291310092652354,"gpt":0.3325882648269353,"spread":0.2996751639004118,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0008082745,0.00006201825,0.00009425888,0.00002554543,0.00007147482,0.00007543703,0.0001284063,0.00005691559,0.0002283096],"category_scores_gemma":[0.0004522329,0.00006029514,0.00003868708,0.0001762567,0.0001279812,0.0001727764,0.00002152671,0.00006820558,0.0001751612],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005862743,"about_ca_system_score_gemma":0.00004063959,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000285231,"about_ca_topic_score_gemma":0.0004874656,"domain_scores_codex":[0.9988849,0.00001759047,0.0001481712,0.0001363776,0.0002591907,0.0005538062],"domain_scores_gemma":[0.9994572,0.0001229122,0.00004597081,0.00008472713,0.0000290282,0.0002601843],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00002286338,0.0001772739,0.02532577,0.00001624659,0.00002790343,0.00002709439,0.04936454,0.000001937104,0.009740982,0.02146983,0.03436167,0.8594639],"study_design_scores_gemma":[0.0001275246,0.00002460571,0.001551292,0.00002109818,0.000005804819,3.006236e-7,0.003454338,0.000008335661,0.003609312,0.0003914735,0.9906994,0.0001065753],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.3849376,0.0001498683,0.000161759,0.0003085943,0.0002858394,0.00007143788,0.000002169609,0.00007645533,0.6140063],"genre_scores_gemma":[0.9533012,0.00001774282,0.00011246,0.000436961,0.0002579163,0.000003047282,0.000001920867,0.000007931185,0.04586082],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9563377,"threshold_uncertainty_score":0.249983,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2287288541","doi":"","title":"Outbreak: Lessons Learned from Developing a “History Game”","year":2009,"lang":"en","type":"article","venue":"Loading...","topic":"Comics and Graphic Narratives","field":"Arts and Humanities","cited_by":7,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":false,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"","funders":"","keywords":"Context (archaeology); Tragedy (event); Game Developer; Video game design; Public relations; Media studies; Game design; Advertising; Computer science; Multimedia; Sociology; History; Political science; Business; Social science","retraction":null,"screen_n_in":null,"score":{"opus":0.1210092282562216,"gpt":0.2759696734129838,"spread":0.1549604451567622,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.00007853757,0.0001356353,0.0001846647,0.0001017987,0.0001695455,0.0000931487,0.0001591365,0.00003869932,0.001643767],"category_scores_gemma":[0.00002395125,0.0001252802,0.00008705653,0.00002678882,0.0001159292,0.0001286696,0.00002379178,0.000139334,0.0001083682],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00009943746,"about_ca_system_score_gemma":0.00006843959,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0004021428,"about_ca_topic_score_gemma":0.0007674767,"domain_scores_codex":[0.9992474,0.00002520817,0.0001745335,0.000232957,0.0001132384,0.0002066933],"domain_scores_gemma":[0.9995838,0.00005281301,0.00007459094,0.0001844676,0.00004996737,0.00005440106],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0000187739,0.00003970667,0.00006969359,0.000003345989,0.00003398817,0.000008649198,0.05924239,6.025946e-7,0.001212291,0.9018968,0.01675893,0.02071483],"study_design_scores_gemma":[0.0002481436,0.00004093502,0.001288544,0.00004180213,0.00001255999,6.384026e-7,0.001676428,0.00003841229,0.0001485869,0.09634117,0.8999496,0.0002132249],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.5525378,0.003272118,0.0002897894,0.02870221,0.001863748,0.0002125648,0.00005750845,0.0003565383,0.4127077],"genre_scores_gemma":[0.9838285,0.00007476861,0.0001847942,0.001798442,0.0004533782,0.00000420766,0.00001610788,0.00001211592,0.01362768],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8831906,"threshold_uncertainty_score":0.9992689,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1590962678","doi":"","title":"Periscopic Play: Re-positioning \"the Field\" in MMO Research.","year":2008,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":7,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Situated; Ethnography; Scholarship; Embodied cognition; Field (mathematics); Sociology; Participant observation; Epistemology; Aesthetics; Game studies; Media studies; Social science; Computer science; Anthropology; Political science; Art; Philosophy; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.07270284063713243,"gpt":0.3804582790474165,"spread":0.3077554384102841,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006537427,0.00004369119,0.00007278767,0.00006602616,0.000345655,0.00007518464,0.0002172867,0.00005686754,0.0002145585],"category_scores_gemma":[0.0006644829,0.00003497815,0.00002999632,0.0003678608,0.0002905019,0.0001622884,0.00004207593,0.0002240343,0.000117127],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00006998813,"about_ca_system_score_gemma":0.0001215412,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00152248,"about_ca_topic_score_gemma":0.002820091,"domain_scores_codex":[0.9989659,0.0001157662,0.0001036565,0.0001261773,0.0003579435,0.0003305941],"domain_scores_gemma":[0.9993112,0.000432058,0.00001918671,0.0001197074,0.00004128789,0.00007656942],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00005950989,0.0002684481,0.08515876,0.00002911395,0.00002831527,0.000433883,0.4413176,0.00003592427,0.0005593821,0.1010602,0.2409411,0.1301077],"study_design_scores_gemma":[0.0001870994,0.00008876548,0.01062062,0.00007828614,0.000001626122,0.000003226248,0.01166571,0.00001704135,0.0003908016,0.001559612,0.9752862,0.0001009506],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.4300902,0.000157349,0.000005887481,0.004519881,0.0001692057,0.0001048083,5.506448e-7,0.0000218772,0.5649303],"genre_scores_gemma":[0.961877,0.0001620529,0.00006447151,0.0005774915,0.000251648,0.00001572403,9.270665e-7,0.000005014122,0.03704567],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.7343451,"threshold_uncertainty_score":0.2658533,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2294263548","doi":"","title":"Mapping Gendered Play","year":2007,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":7,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":false,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"","funders":"","keywords":"Presentation (obstetrics); Disadvantage; Club; Photo elicitation; Privilege (computing); Girl; Session (web analytics); Space (punctuation); Psychology; Point (geometry); Sociology; Visual arts; Developmental psychology; Art; Advertising; Computer science","retraction":null,"screen_n_in":null,"score":{"opus":0.03456459560907996,"gpt":0.300514992185628,"spread":0.2659503965765481,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005279735,0.00004713152,0.00006618265,0.00005124236,0.00008150556,0.00005522375,0.0001223425,0.00005124377,0.0001902779],"category_scores_gemma":[0.0001304275,0.00004649279,0.00003923489,0.0001891699,0.00009063201,0.0001197792,0.00001896631,0.00005456527,0.0001838278],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005246389,"about_ca_system_score_gemma":0.00004357672,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001169701,"about_ca_topic_score_gemma":0.0004314793,"domain_scores_codex":[0.9992516,0.00001052474,0.00009897789,0.0001055602,0.0002052327,0.0003280821],"domain_scores_gemma":[0.9996522,0.00006599026,0.00003053512,0.00007313261,0.00002406747,0.0001540489],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00001057814,0.00007361083,0.008404979,0.00001218903,0.00002536268,0.00005685043,0.09889472,0.00000137098,0.002251604,0.08963818,0.01305651,0.7875741],"study_design_scores_gemma":[0.00008248918,0.000008084129,0.004041738,0.000008841036,0.000001284189,6.618043e-7,0.008642751,0.000001528613,0.0003710036,0.0006063547,0.9861631,0.00007218771],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.1300148,0.00008030483,0.0006647995,0.000264687,0.000477482,0.00007253141,9.721334e-7,0.00007977017,0.8683447],"genre_scores_gemma":[0.9327164,0.00001497714,0.0003986809,0.0003452125,0.0003838922,0.000001294631,0.000001328031,0.000005698442,0.06613249],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9731066,"threshold_uncertainty_score":0.2362795,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2625422613","doi":"","title":"The Montreal Indie Game Development Scene...Before Ubisoft","year":2013,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":6,"is_retracted":false,"has_abstract":false,"routes":{"ca_aff":false,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"","funders":"","keywords":"Indie film; Visual arts; Media studies; Advertising; Art; History; Sociology; Business","retraction":null,"screen_n_in":null,"score":{"opus":0.01250536325413662,"gpt":0.2509982695810281,"spread":0.2384929063268914,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.0002571706,0.00008914554,0.00009360636,0.00002502627,0.0002739072,0.0002973467,0.0003097688,0.00006180827,0.0001854547],"category_scores_gemma":[0.0001953203,0.00005900114,0.0000444294,0.0001364453,0.0002201421,0.0002185339,0.00005891921,0.00008454009,0.0009074535],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00009390934,"about_ca_system_score_gemma":0.0001769417,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.001144492,"about_ca_topic_score_gemma":0.006969478,"domain_scores_codex":[0.9988977,0.00002643958,0.0001554478,0.0001457291,0.0003274297,0.0004472669],"domain_scores_gemma":[0.9994547,0.00008301562,0.00005751246,0.0001323913,0.00007757845,0.0001947847],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.000001902371,0.00002446171,0.003744391,0.000002686087,0.00001409727,0.000001877231,0.0204635,3.982977e-7,0.00001254753,0.004326919,0.008599294,0.962808],"study_design_scores_gemma":[0.0001012567,0.00001917928,0.04002016,0.00001554086,0.000002959643,4.327183e-7,0.003301818,0.000009527171,0.00009218403,0.0018953,0.9544483,0.00009331274],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.3849294,0.0002341019,0.00001210421,0.002067054,0.000528561,0.0003006539,0.000001102065,0.00009546396,0.6118315],"genre_scores_gemma":[0.8906094,0.00005530622,0.0002028345,0.0002944841,0.0002312255,0.00005172718,0.000002399852,0.000009818367,0.1085428],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9627146,"threshold_uncertainty_score":0.9998705,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2731535575","doi":"","title":"Experience, 60 Frames Per Second: Virtual Embodiment and the Player/Avatar Relationship in Digital Games","year":2017,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":6,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Avatar; Narrative; Embodied cognition; Cyberspace; Immersion (mathematics); Cyberculture; Virtuality (gaming); Virtual reality; Psychology; Game studies; Human–computer interaction; Aesthetics; Computer science; Art; The Internet; Artificial intelligence; World Wide Web","retraction":null,"screen_n_in":null,"score":{"opus":0.02330471958387577,"gpt":0.2958484041457732,"spread":0.2725436845618975,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0003650523,0.00009615451,0.0001497555,0.00004242009,0.0004345226,0.0009526471,0.0003478877,0.00007578662,0.0001538545],"category_scores_gemma":[0.0009561358,0.00006918985,0.00004721213,0.00004644099,0.001272258,0.001047628,0.0001160341,0.0001464083,0.00004964775],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003754313,"about_ca_system_score_gemma":0.00005751334,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002580869,"about_ca_topic_score_gemma":0.000952013,"domain_scores_codex":[0.9990826,0.00003051516,0.0001621084,0.0002023505,0.0002573235,0.0002650763],"domain_scores_gemma":[0.9992012,0.0003003587,0.0000980829,0.0002657316,0.00002394553,0.000110674],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00008611391,0.00009426969,0.21665,0.000008753902,0.0000227972,0.00001970868,0.2508838,0.000004546942,0.00002074987,0.46135,0.00243054,0.06842871],"study_design_scores_gemma":[0.001710393,0.00007648562,0.1710722,0.00007859974,0.00001082912,0.000003215684,0.06328013,0.00007113243,0.00008185866,0.01624961,0.7470188,0.000346809],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.7032137,0.000159017,0.000005458608,0.000999822,0.0002350715,0.0001486746,0.00000950374,0.0000188909,0.2952099],"genre_scores_gemma":[0.9660599,0.00003974065,0.00002649571,0.0002044594,0.000130533,0.00002862288,0.000002617778,0.000007034981,0.03350066],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.7445883,"threshold_uncertainty_score":0.9186398,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2278688730","doi":"","title":"Cyborg Games: Videogame Blasphemy and Disorientation","year":2015,"lang":"en","type":"article","venue":"Loading...","topic":"Contemporary Literature and Criticism","field":"Arts and Humanities","cited_by":6,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Waterloo","funders":"","keywords":"Blasphemy; Normative; Mainstream; Aesthetics; Reading (process); Key (lock); Sociology; Psychology; Social psychology; Art; Epistemology; Computer science; Linguistics; Political science; Philosophy; Law; Computer security","retraction":null,"screen_n_in":null,"score":{"opus":0.0414260471317968,"gpt":0.2375554839114173,"spread":0.1961294367796205,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00008351949,0.00009043537,0.0001039111,0.0000425299,0.00008329709,0.000231836,0.00005295651,0.00002511797,0.0002875815],"category_scores_gemma":[0.00002708091,0.00007758928,0.00002574497,0.00002305225,0.0001032261,0.0004009916,0.00002293781,0.0000677091,0.00007982556],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00001197531,"about_ca_system_score_gemma":0.00001731716,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00006107392,"about_ca_topic_score_gemma":0.0001444491,"domain_scores_codex":[0.9994708,0.00001846661,0.0001267477,0.0001468426,0.0001132589,0.00012393],"domain_scores_gemma":[0.9996711,0.00002720542,0.00003101782,0.0001016128,0.00007259639,0.00009645267],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0000287688,0.00003805125,0.0005203351,0.00002236051,0.00001766709,0.00001338738,0.09992768,1.897203e-7,0.00008525659,0.8602529,0.03534613,0.003747276],"study_design_scores_gemma":[0.0004243297,0.00009495839,0.0001070819,0.00002969349,0.00001695959,0.000004637596,0.01005556,0.0000402308,0.0001810633,0.01370997,0.9751968,0.0001386738],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.3875974,0.002200067,0.00007131399,0.001281414,0.0008481231,0.000149855,0.00002419136,0.0001301083,0.6076975],"genre_scores_gemma":[0.9804499,0.000005180213,0.00004221565,0.000707498,0.0004796008,0.000009489686,0.0000195483,0.00001064641,0.01827598],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9398507,"threshold_uncertainty_score":0.3163999,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2734983971","doi":"","title":"Using Big Data Tools and Techniques to Study a Gamer Community: Technical, Epistemological, and Ethical Problems","year":2017,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":4,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université du Québec à Montréal","funders":"","keywords":"Big data; Semiotics; Data science; Identity (music); Analytics; Meaning (existential); Exploratory research; Computer science; Cultural analytics; Qualitative research; Sociology; Knowledge management; Epistemology; World Wide Web; Social science; The Internet","retraction":null,"screen_n_in":null,"score":{"opus":0.3930129091954335,"gpt":0.4417076907575011,"spread":0.04869478156206763,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["scholarly_communication"],"consensus_categories":[],"category_scores_codex":[0.002391895,0.0001184166,0.0002537905,0.00004617282,0.001035644,0.001071352,0.0009302263,0.0002080127,0.000007719735],"category_scores_gemma":[0.002661311,0.000098019,0.00001767261,0.00008427077,0.0009353876,0.0002781816,0.00165373,0.0005368295,0.000003229376],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002852071,"about_ca_system_score_gemma":0.0000528102,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.001788265,"about_ca_topic_score_gemma":0.00216977,"domain_scores_codex":[0.9987044,0.0002597247,0.0001925063,0.0003022364,0.0002576424,0.0002834326],"domain_scores_gemma":[0.998374,0.00027713,0.0001045192,0.0009499761,0.00005350537,0.0002408846],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00002632025,0.0005774531,0.02647996,0.00005373908,0.00004240766,0.00002965331,0.01784342,1.252756e-7,0.004424089,0.004654469,0.001829657,0.9440387],"study_design_scores_gemma":[0.0007201635,0.001528874,0.05317681,0.0005037022,0.0001257328,0.00003179624,0.0182501,0.00002147569,0.0003350908,0.005905874,0.9185839,0.000816541],"study_design_candidate":"design_other","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9189343,0.00008749861,0.0002124035,0.004663956,0.0001399794,0.001161354,0.0000387633,0.0001703036,0.07459141],"genre_scores_gemma":[0.9957384,0.00008429298,0.00286576,0.0006703042,0.0001292454,0.00002396783,0.000003332092,0.00001077802,0.0004739316],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9432222,"threshold_uncertainty_score":0.9999656,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2728928345","doi":"","title":"An Unwelcome Intrusion? Player Responses to Survey Research Recruitment on the World of Warcraft Forums","year":2016,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":4,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Set (abstract data type); The Internet; Internet privacy; Intrusion; Survey research; Psychology; Online forum; Online community; World Wide Web; Public relations; Computer science; Applied psychology; Political science","retraction":null,"screen_n_in":null,"score":{"opus":0.2731017156146806,"gpt":0.4587093299776084,"spread":0.1856076143629278,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.006090407,0.00008617226,0.0001465024,0.0002198425,0.0001988805,0.00007601323,0.0005569013,0.00004843098,0.0004975595],"category_scores_gemma":[0.002739842,0.00004511735,0.00004472207,0.0007179528,0.0003540228,0.0001448231,0.0001152844,0.0001094761,0.0002521027],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.000143478,"about_ca_system_score_gemma":0.000162815,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0009290645,"about_ca_topic_score_gemma":0.01392017,"domain_scores_codex":[0.997299,0.0009627295,0.0001946083,0.0002462907,0.0008038086,0.0004935834],"domain_scores_gemma":[0.9956624,0.003432536,0.0000468451,0.0004042348,0.0001951339,0.0002588418],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.001808821,0.0006873992,0.07387833,0.00001236814,0.00005549058,0.00001550463,0.02792907,0.000002693859,0.01498476,0.2019718,0.1182248,0.560429],"study_design_scores_gemma":[0.0001841228,0.0005489722,0.06047799,0.0001555286,0.000002195485,1.510117e-7,0.00171604,9.911097e-7,0.007385296,0.001958791,0.9274502,0.000119754],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8654782,0.00001816595,0.00001106559,0.01474241,0.0003198411,0.0006927159,0.00004793082,0.00003214796,0.1186576],"genre_scores_gemma":[0.8922092,0.00002871048,0.00004389135,0.0004011475,0.0001285114,0.00005982642,0.000001303592,0.00001135278,0.107116],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8092254,"threshold_uncertainty_score":0.776778,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1594745098","doi":"","title":"Remember the Good Old Days?: Nostalgia, Retroscapes, and the Dungeon Crawl Classics","year":2012,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":4,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Brock University","funders":"","keywords":"Adventure; Fantasy; Construct (python library); Set (abstract data type); Style (visual arts); History; Art; Aesthetics; Visual arts; Art history; Literature; Computer science","retraction":null,"screen_n_in":null,"score":{"opus":0.01567842618246418,"gpt":0.263303819511714,"spread":0.2476253933292498,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001208941,0.0001015309,0.0001321681,0.00001559941,0.0002984525,0.0002015865,0.0002517593,0.00008578183,0.0001327466],"category_scores_gemma":[0.0004087703,0.00005430101,0.00006966176,0.0001831376,0.0007506778,0.000306063,0.00009506809,0.0001789684,0.00005991043],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003951358,"about_ca_system_score_gemma":0.00003847438,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002928492,"about_ca_topic_score_gemma":0.0004960605,"domain_scores_codex":[0.9988029,0.000125551,0.0001369263,0.0001337949,0.0003521149,0.0004487366],"domain_scores_gemma":[0.9991575,0.0003529552,0.00007849978,0.0002127853,0.00003607827,0.0001621744],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00004204555,0.00007808187,0.01943063,0.00001488528,0.00004504507,0.000001954098,0.0540536,2.606612e-7,0.000198164,0.8393282,0.02769644,0.05911074],"study_design_scores_gemma":[0.0003245379,0.00001583046,0.00544735,0.00001648838,0.00003148622,0.000002287544,0.003822499,0.000008940208,0.0001518068,0.001564097,0.9885138,0.0001009262],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.2070471,0.001762255,0.000008145726,0.007314335,0.0009985907,0.0003018273,0.000005160839,0.00005549461,0.7825071],"genre_scores_gemma":[0.9255642,0.000333355,0.00002551984,0.001071557,0.0006861625,0.00001316777,0.000001810092,0.0000112948,0.07229293],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9608173,"threshold_uncertainty_score":0.2765904,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W6801344","doi":"","title":"The pleasure of the system : cybernetic feedback loops and flow in video games","year":2009,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":3,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Cybernetics; Video game; Pleasure; Game studies; Computer science; Game mechanics; Game design; Cognitive science; Human–computer interaction; Multimedia; Epistemology; Artificial intelligence; Psychology","retraction":null,"screen_n_in":null,"score":{"opus":0.008722600397771353,"gpt":0.2334814792291014,"spread":0.2247588788313301,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0004231428,0.0000604208,0.0001089695,0.00001654585,0.00009645181,0.0000781499,0.0002281565,0.00004746757,0.000004920471],"category_scores_gemma":[0.0002182933,0.00003408609,0.0000418244,0.0002096791,0.0002289446,0.00006981107,0.00002533915,0.00007817623,0.000006149282],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00004149536,"about_ca_system_score_gemma":0.00005688337,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002141611,"about_ca_topic_score_gemma":0.001601522,"domain_scores_codex":[0.9992316,0.00007384122,0.0001416875,0.0001044199,0.0002443451,0.0002041585],"domain_scores_gemma":[0.9995863,0.0001241739,0.00006058484,0.0001422699,0.00003108623,0.00005562067],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00003430184,0.00008110329,0.02062171,0.00006339866,0.00002092828,0.000006306529,0.04613111,0.00004713772,0.0004952715,0.09931361,0.004623896,0.8285612],"study_design_scores_gemma":[0.0008768457,0.0001607621,0.3101898,0.0008775563,0.00003854116,0.000007668122,0.04316748,0.0005657661,0.0008438642,0.004463029,0.63848,0.0003286282],"study_design_candidate":"design_other","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.6588903,0.001430779,0.000002074546,0.002681957,0.0003237647,0.0002512306,0.000002936021,0.0000242891,0.3363926],"genre_scores_gemma":[0.9903117,0.000100809,0.00002014962,0.00009279436,0.00007108469,0.000002919186,1.407779e-7,0.000003390385,0.009396954],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8282326,"threshold_uncertainty_score":0.138999,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2293264864","doi":"","title":"Good Moods: Outlook, Affect and Mood in Dynemotion and the Mind Module","year":2009,"lang":"en","type":"article","venue":"Loading...","topic":"Social Robot Interaction and HRI","field":"Psychology","cited_by":3,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Alchemy (Canada)","funders":"","keywords":"Affordance; Avatar; Mood; Character (mathematics); Human–computer interaction; Context (archaeology); Computer science; Focus (optics); Affect (linguistics); Feature (linguistics); Psychology; Cognitive science; Communication; Social psychology","retraction":null,"screen_n_in":null,"score":{"opus":0.02143457046337428,"gpt":0.3305348164534177,"spread":0.3091002459900434,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002316409,0.00009052475,0.0001560477,0.00006554439,0.00007171703,0.00004223637,0.00005506765,0.00008706458,0.0002864613],"category_scores_gemma":[0.00005111,0.00006951785,0.00003406196,0.00009353185,0.00007125884,0.00006979051,0.00001308972,0.0001679462,0.00007657253],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002008525,"about_ca_system_score_gemma":0.000004021337,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001485249,"about_ca_topic_score_gemma":0.000136267,"domain_scores_codex":[0.9993314,0.0001184617,0.0001337587,0.0001918501,0.0000666506,0.0001579435],"domain_scores_gemma":[0.9996325,0.0001373092,0.00005134352,0.0001255082,0.00001189391,0.00004137998],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"observational","study_design_scores_codex":[0.002041611,0.001207636,0.09083755,0.0000394322,0.0002898203,0.00005540554,0.09179141,0.00004253757,0.004183452,0.279627,0.01290295,0.5169812],"study_design_scores_gemma":[0.009105506,0.0004183685,0.9666639,0.00007519405,0.00006222579,0.00009059903,0.004922099,0.001085429,0.0006339768,0.01131161,0.005286966,0.0003441558],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8938703,0.0004475353,0.0001147254,0.003140907,0.0004214851,0.0002357867,0.000001821771,0.00002324234,0.1017442],"genre_scores_gemma":[0.9967534,0.00002785914,0.00006007305,0.0005448645,0.000104186,0.000009923028,0.000001733904,0.000006748662,0.002491206],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8758263,"threshold_uncertainty_score":0.313655,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2625959723","doi":"","title":"Gotta Catch Em' All: The Compelling Act of Creature Collection in Pokemon, Ni No Kuni, Shin Megami Tensei, and World of Warcraft","year":2017,"lang":"en","type":"article","venue":"Loading...","topic":"Death Anxiety and Social Exclusion","field":"Psychology","cited_by":3,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Alberta","funders":"","keywords":"Video game; Creatures; Popularity; Reading (process); Sociology; Theme (computing); Battle; Postmodernism; Computer science; Aesthetics; Media studies; Art; Psychology; World Wide Web; Multimedia; Literature; History; Social psychology; Law; Political science; Natural (archaeology)","retraction":null,"screen_n_in":null,"score":{"opus":0.02362358134276278,"gpt":0.3118365553775538,"spread":0.2882129740347911,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005100899,0.0001407625,0.0003295754,0.0001031148,0.0003265088,0.00004074982,0.0003350314,0.0001909389,0.0001323977],"category_scores_gemma":[0.0001399511,0.0001112338,0.00008042734,0.0001805841,0.0002057372,0.00009402584,0.0001047632,0.0003496638,0.00001619809],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003631715,"about_ca_system_score_gemma":0.00003309105,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.004548195,"about_ca_topic_score_gemma":0.004311399,"domain_scores_codex":[0.9989203,0.0001259527,0.0003012068,0.0002396193,0.0001693504,0.0002436156],"domain_scores_gemma":[0.9989238,0.0001611272,0.0002945042,0.0004733839,0.00009098475,0.00005613508],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.00299259,0.001313513,0.6363972,0.0004214036,0.0006824039,0.00009860879,0.1762158,0.0000553317,0.03351216,0.01851678,0.1075298,0.02226441],"study_design_scores_gemma":[0.003818968,0.0004302989,0.9228512,0.0004970499,0.0001671812,0.00002895381,0.004959035,0.001181094,0.00406509,0.005215552,0.05623893,0.0005466425],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9389732,0.000645204,0.00002120092,0.001384164,0.0007011206,0.0002967469,0.00001155938,0.00001992196,0.05794689],"genre_scores_gemma":[0.9805361,0.0001628745,0.0001382732,0.0002189171,0.0001055733,0.000007343029,0.000006526263,0.00001746034,0.01880696],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.286454,"threshold_uncertainty_score":0.6875541,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W195373846","doi":"","title":"Video Game Presence as a Function of Genre: A Preliminary Inquiry","year":2011,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":3,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"MacEwan University","funders":"","keywords":"Casual; Adventure; Action (physics); Video game; Realism; Video game design; Game mechanics; Function (biology); Game design; Core (optical fiber); Similarity (geometry); Psychology; Art; Multimedia; Computer science; Literature; Artificial intelligence; Art history; Political science","retraction":null,"screen_n_in":null,"score":{"opus":0.05668794220970232,"gpt":0.2972073621718455,"spread":0.2405194199621431,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002479891,0.00007025283,0.0001145049,0.0000520619,0.00003651138,0.00002035365,0.0001927512,0.00007611402,0.0005800145],"category_scores_gemma":[0.0003414826,0.00006682804,0.00006270985,0.0002041155,0.0003160379,0.000325886,0.00005382629,0.00006505883,0.0001512602],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002437898,"about_ca_system_score_gemma":0.0001008947,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0005189388,"about_ca_topic_score_gemma":0.00007414124,"domain_scores_codex":[0.9991386,0.00004280088,0.000152219,0.0001644251,0.0002714871,0.0002304565],"domain_scores_gemma":[0.9994929,0.000066964,0.00008537596,0.0001571898,0.00006906497,0.0001284881],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0006086707,0.0005550534,0.008033418,0.00009770942,0.00007562264,0.00003521379,0.368784,0.000003222159,0.002875557,0.08490774,0.01458548,0.5194383],"study_design_scores_gemma":[0.0006604905,0.00211559,0.07127855,0.0002536975,0.00009731543,0.000007104297,0.03766097,0.00002888611,0.004892069,0.01352694,0.8690021,0.0004762518],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.4373312,0.0002501332,0.0001268246,0.00006575796,0.000703021,0.0001616742,0.000001593392,0.00005708834,0.5613027],"genre_scores_gemma":[0.9651596,0.00006066451,0.0001399841,0.0001227396,0.0001881462,0.00001515651,0.000001217723,0.000007861344,0.03430462],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.8544167,"threshold_uncertainty_score":0.6350753,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W99888482","doi":"","title":"Monstrous Textuality: Game Fiction between Postmodernism and Structuralism","year":2011,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":2,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Brock University","funders":"","keywords":"Postmodernism; Narrative; Textuality; Aesthetics; Game studies; Manifesto; Sociology; Video game; Epistemology; Literature; Philosophy; Art; Computer science; Media studies; Law; Multimedia; Political science","retraction":null,"screen_n_in":null,"score":{"opus":0.06008305738715048,"gpt":0.2910988525666582,"spread":0.2310157951795078,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001591919,0.00007886473,0.0001186051,0.0000365295,0.00008178711,0.0000734977,0.0001051961,0.00008319032,0.0001065705],"category_scores_gemma":[0.00006716428,0.0000734866,0.00003448035,0.00007203673,0.0002315459,0.0002687758,0.00003518607,0.00007915913,0.00002370974],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003214144,"about_ca_system_score_gemma":0.00003174184,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.001282174,"about_ca_topic_score_gemma":0.0001589446,"domain_scores_codex":[0.9992546,0.00003802865,0.0001189929,0.0001655767,0.0001825905,0.0002401466],"domain_scores_gemma":[0.9996142,0.00003773565,0.00005252349,0.0000948146,0.00003205228,0.0001686201],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00001448346,0.00003119388,0.06261103,0.00001524202,0.00004444799,0.00001067162,0.1149904,1.829603e-7,0.0002393885,0.04229553,0.001271273,0.7784762],"study_design_scores_gemma":[0.0005258889,0.000195962,0.296023,0.00004748997,0.00007710978,0.000009209965,0.01187421,0.00001686356,0.0008526064,0.01746435,0.6724076,0.000505759],"study_design_candidate":"design_other","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.657708,0.00007004906,0.00005508577,0.0001315024,0.0001889101,0.00008612683,0.0000111089,0.00006986447,0.3416793],"genre_scores_gemma":[0.9913978,0.00003731204,0.0002445928,0.0001064819,0.0002459158,0.00000282565,0.000004757702,0.000007838139,0.00795247],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.7779704,"threshold_uncertainty_score":0.2996697,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2729727426","doi":"","title":"Procedural Elaboration: How Players Decode Minecraft","year":2017,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":2,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Concordia University","funders":"","keywords":"Elaboration; Computer science; Code (set theory); Psychology; Human–computer interaction; Set (abstract data type); Programming language; Humanities","retraction":null,"screen_n_in":null,"score":{"opus":0.02921746715471596,"gpt":0.315592082503532,"spread":0.2863746153488161,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001721357,0.00006969625,0.00009104293,0.00002290955,0.0004060454,0.0007323387,0.000337751,0.00006220394,0.00007625647],"category_scores_gemma":[0.0007563219,0.00006503956,0.00003990862,0.00005228546,0.0002309087,0.0007335611,0.00003523417,0.00005747148,0.00009095701],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0000414227,"about_ca_system_score_gemma":0.0001483801,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000118032,"about_ca_topic_score_gemma":0.0021207,"domain_scores_codex":[0.9992849,0.00001199773,0.00006807587,0.0001474662,0.0002321551,0.0002553623],"domain_scores_gemma":[0.999437,0.00002546249,0.00009721924,0.0002083498,0.00007660428,0.0001553225],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00004978681,0.0001817498,0.0510946,0.0000609988,0.00007398411,0.00007081607,0.04141454,0.000004935914,0.002161442,0.1599371,0.2662654,0.4786847],"study_design_scores_gemma":[0.0001679896,0.00002423346,0.004153183,0.00002032021,0.000006421756,7.422991e-7,0.002078811,0.00002622101,0.000510206,0.0003222079,0.9925741,0.0001155511],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.2062538,0.00007332822,0.00004502303,0.01655395,0.0008757974,0.0001693134,0.000007415304,0.00008043931,0.775941],"genre_scores_gemma":[0.8511744,0.00002577098,0.0002559185,0.0002850585,0.0004474553,0.000009427972,0.000002721875,0.000006624764,0.1477927],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.7263087,"threshold_uncertainty_score":0.7061959,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1522634567","doi":"","title":"A Reusable Scripting Engine for Automating Cinematics and Cut-Scenes in Video Games","year":2007,"lang":"en","type":"article","venue":"Loading...","topic":"Artificial Intelligence in Games","field":"Computer Science","cited_by":2,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Western University","funders":"","keywords":"Scripting language; Computer science; Storytelling; Programmer; Process (computing); Multimedia; Animation; World Wide Web; Software engineering; Narrative; Programming language; Computer graphics (images)","retraction":null,"screen_n_in":null,"score":{"opus":0.02961496363238255,"gpt":0.3001682791499486,"spread":0.2705533155175661,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001289822,0.0001388247,0.0002149215,0.0002019411,0.000114023,0.0001635607,0.0004050813,0.00006667397,0.000005468003],"category_scores_gemma":[0.0009066563,0.0001369407,0.000036846,0.0003968913,0.00004823881,0.0004386798,0.0001679699,0.0001107422,0.000009670602],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005071432,"about_ca_system_score_gemma":0.00002505567,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00007016157,"about_ca_topic_score_gemma":0.0001417842,"domain_scores_codex":[0.9985747,0.00001887646,0.00047381,0.0003171589,0.0001630451,0.0004523541],"domain_scores_gemma":[0.9987815,0.0006323112,0.0001299343,0.0003004707,0.00007833415,0.00007742293],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.00003731176,0.0002265333,0.03855052,0.0008287895,0.00005195782,0.00008859469,0.03044424,0.003788395,0.06411976,0.1429125,0.002900917,0.7160505],"study_design_scores_gemma":[0.0001551924,0.00008314157,0.001119185,0.0003194422,0.000005658299,0.00002185808,0.0009377595,0.8622766,0.1176196,0.01572505,0.001465298,0.0002712284],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"methods","genre_gemma":"empirical","genre_scores_codex":[0.3221203,0.0002888003,0.6753418,0.0004115764,0.0002814641,0.0002651217,7.469557e-7,0.0001909776,0.00109919],"genre_scores_gemma":[0.7253193,0.000007381392,0.2742222,0.0001600675,0.0000832314,0.00001324141,4.433162e-7,0.00001155431,0.0001825052],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.8584882,"threshold_uncertainty_score":0.5584282,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2727666993","doi":"","title":"Affect at Play: Politics via Videogames","year":2016,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":1,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Politics; Normative; Aesthetics; Affect (linguistics); Sociology; Cognition; Set (abstract data type); Epistemology; Psychology; Social psychology; Political science; Art; Law; Philosophy; Computer science; Communication","retraction":null,"screen_n_in":null,"score":{"opus":0.01671740009252544,"gpt":0.2846080392978765,"spread":0.2678906392053511,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.0001971145,0.00008391738,0.000116977,0.0000393104,0.0001090163,0.00004598094,0.0001709463,0.00007220891,0.0005926642],"category_scores_gemma":[0.0002996635,0.00005743843,0.00007376091,0.00009685006,0.0002667364,0.0001967411,0.00006122329,0.00003312058,0.0009661434],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001881854,"about_ca_system_score_gemma":0.00006130044,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001486809,"about_ca_topic_score_gemma":0.0004946719,"domain_scores_codex":[0.999006,0.00003890696,0.0001015791,0.0001645059,0.0002636259,0.0004253689],"domain_scores_gemma":[0.9993017,0.0002434602,0.00004370309,0.0001404235,0.00003251989,0.000238153],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00002504594,0.000128169,0.028466,0.00002478763,0.00006229944,0.00005185235,0.01912644,4.261764e-7,0.01435812,0.1901893,0.06485595,0.6827117],"study_design_scores_gemma":[0.0001888737,0.00004189332,0.002054823,0.00003845719,0.000007157964,0.000001754195,0.0002251554,8.547034e-7,0.003067155,0.002203688,0.9920499,0.0001203177],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.3134083,0.0001279032,0.0001519972,0.002949604,0.0007124303,0.0001280002,0.00001384935,0.0001403006,0.6823677],"genre_scores_gemma":[0.7780638,0.00005434388,0.00005754488,0.0003158707,0.0003946857,0.000005007731,8.644611e-7,0.000009566811,0.2210983],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9271939,"threshold_uncertainty_score":0.9998117,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2601571440","doi":"","title":"The Political and Ethical Force of Bastion, or, Gameplay and the Love of Fate","year":2016,"lang":"en","type":"article","venue":"Loading...","topic":"Philosophy, Ethics, and Existentialism","field":"Arts and Humanities","cited_by":1,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Trent University","funders":"","keywords":"Argument (complex analysis); Politics; Power (physics); Aesthetics; Set (abstract data type); Epistemology; Sociology; Law and economics; Law; Philosophy; Political science; Computer science; Physics","retraction":null,"screen_n_in":null,"score":{"opus":0.04560351824532816,"gpt":0.2770420407022124,"spread":0.2314385224568843,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["sts"],"consensus_categories":[],"category_scores_codex":[0.0004597687,0.00007718696,0.0001662686,0.00002032709,0.0001638152,0.00004493736,0.0001048974,0.00008003427,0.0001299373],"category_scores_gemma":[0.0003682385,0.00002972959,0.00004774645,0.00001151799,0.003294004,0.00004411898,0.00006063429,0.000168124,0.000008239786],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.000005943535,"about_ca_system_score_gemma":0.0000211327,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001737121,"about_ca_topic_score_gemma":0.0002333692,"domain_scores_codex":[0.9992555,0.00009436795,0.0002257095,0.0001054831,0.0001511186,0.0001678281],"domain_scores_gemma":[0.9983705,0.001232929,0.00007951884,0.0001527626,0.0001141115,0.00005023431],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"theoretical_or_conceptual","study_design_scores_codex":[0.0001748586,0.00000641284,0.00003898562,0.00003328765,0.00002812153,4.517746e-7,0.007874135,2.704456e-8,0.0002849523,0.9906173,0.0006806467,0.0002608605],"study_design_scores_gemma":[0.0017333,0.0001634983,0.0001848453,0.0001824355,0.00007624015,0.00001209101,0.004002189,0.0000579718,0.00184789,0.9431791,0.04843267,0.0001277845],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":"theoretical_or_conceptual","genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.2962121,0.001801484,0.0004057153,0.2809408,0.001437792,0.0005669779,0.0002368288,0.00005197925,0.4183463],"genre_scores_gemma":[0.9921883,0.0001217383,0.000008102932,0.0008748089,0.0002854936,0.000001964743,4.189221e-7,0.000007314663,0.006511841],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.6959763,"threshold_uncertainty_score":0.9994184,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2278409709","doi":"","title":"Abstracts from the 2011 Exergaming Symposium, University of Calgary.","year":2012,"lang":"en","type":"article","venue":"Loading...","topic":"Health, Environment, Cognitive Aging","field":"Environmental Science","cited_by":1,"is_retracted":false,"has_abstract":false,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"University of Calgary","funders":"","keywords":"Library science; Computer science","retraction":null,"screen_n_in":null,"score":{"opus":0.01258461363943762,"gpt":0.204611068788695,"spread":0.1920264551492574,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":["insufficient_payload"],"category_scores_codex":[0.0004476641,0.0001040736,0.0001134909,0.00001182701,0.0001838534,0.000006153711,0.0002606732,0.00006171459,0.004801242],"category_scores_gemma":[0.00002552725,0.00009152602,0.00004507946,0.00006700695,0.0002172437,0.0002936998,0.000206369,0.0001677473,0.002395891],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001568875,"about_ca_system_score_gemma":0.000007221478,"about_ca_topic_candidate":true,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.009846869,"about_ca_topic_score_gemma":0.0002265759,"domain_scores_codex":[0.9989603,0.00008221734,0.0001418024,0.0002292914,0.0002358328,0.0003505837],"domain_scores_gemma":[0.9992183,0.0001929899,0.0001245765,0.0003106163,0.000002759432,0.0001507244],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.00002246657,0.0001693167,0.8777615,0.000009300587,0.00002897309,0.00001042416,0.007833112,0.000173247,0.09289348,0.00008814336,0.003104949,0.01790504],"study_design_scores_gemma":[0.0002075918,0.00001478895,0.9519291,0.00002100924,0.0000301199,0.000002139201,0.0006145173,0.0001428328,0.009567592,0.00006607745,0.03726586,0.0001383568],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9537349,0.0001128802,0.000692994,0.0003139096,0.0001178012,0.0001627062,0.000009410687,0.00002171052,0.04483363],"genre_scores_gemma":[0.9980462,0.00008574342,0.0008669155,0.0002900778,0.00005239662,6.937308e-7,0.000005619328,0.00001182932,0.0006404941],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.08332589,"threshold_uncertainty_score":0.9983808,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2274342250","doi":"","title":"I’m a warrior, I’m a monster – Who am I anyway? Shifting/Shaping Identity through Video Game Play","year":2007,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":1,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Victoria","funders":"","keywords":"Monster; Identity (music); Video game; Social psychology; Aggression; Psychology; Gender studies; Ideology; Interview; Competition (biology); Sociology; Politics; Aesthetics; Art; Anthropology; Political science; Multimedia","retraction":null,"screen_n_in":null,"score":{"opus":0.03982482688841495,"gpt":0.334032928303767,"spread":0.2942081014153521,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001310689,0.0001918183,0.0002868142,0.00009469163,0.000228017,0.0004162577,0.0004480303,0.0001746367,0.000319863],"category_scores_gemma":[0.0006065193,0.0001908546,0.0001703622,0.0005417305,0.0003697049,0.001659676,0.0001311187,0.000233458,0.0003082545],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.000174763,"about_ca_system_score_gemma":0.0001132192,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.001160743,"about_ca_topic_score_gemma":0.00466941,"domain_scores_codex":[0.9976039,0.00005523607,0.0003692019,0.0003957311,0.0006990806,0.0008768642],"domain_scores_gemma":[0.9989672,0.0002192882,0.0001552043,0.0002594556,0.00009322809,0.0003056606],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0001302513,0.0004589423,0.04684938,0.0001369694,0.0001863438,0.0003656871,0.3478098,0.0000136142,0.003122632,0.304878,0.01892902,0.2771193],"study_design_scores_gemma":[0.0004770833,0.00006827556,0.0115633,0.0002269427,0.00002985332,0.000005592482,0.007788007,0.00001735502,0.0009672202,0.006731934,0.9716914,0.0004330619],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.4535401,0.0004104274,0.001654036,0.000510517,0.0008652845,0.0002454787,0.000006115499,0.0001913692,0.5425766],"genre_scores_gemma":[0.9730538,0.00008495305,0.0006031756,0.001490741,0.0007849897,0.000008255196,0.000003256491,0.00002770263,0.02394317],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9527624,"threshold_uncertainty_score":0.7782823,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2918425228","doi":"","title":"Survival Themed Video Games and Cultural Constructs of Power","year":2018,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":1,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Ontario Tech University","funders":"","keywords":"Action (physics); Converse; Pessimism; Optimism; Empowerment; Sociology; State (computer science); Power (physics); Popular culture; Video game; Social psychology; Psychology; Media studies; Epistemology; Political science; Multimedia; Computer science","retraction":null,"screen_n_in":null,"score":{"opus":0.01992645051711023,"gpt":0.2966269704992982,"spread":0.276700519982188,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001568305,0.00004376707,0.0001203903,0.0000207546,0.00002715369,0.00001871777,0.00007948188,0.00003578472,0.0001419596],"category_scores_gemma":[0.0002637,0.00003405586,0.00002687711,0.0001000887,0.001125404,0.000116671,0.00002734449,0.00002362794,0.000005665429],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.000006385433,"about_ca_system_score_gemma":0.00004072083,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001815937,"about_ca_topic_score_gemma":0.0001880453,"domain_scores_codex":[0.9995143,0.00002183364,0.0001057576,0.00008041235,0.0001500327,0.0001276369],"domain_scores_gemma":[0.9996234,0.00006910422,0.00006622749,0.00006164733,0.0001137865,0.00006580411],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00008863455,0.0001243829,0.086564,0.00006678187,0.0001091261,0.000004004968,0.1553161,9.22073e-8,0.02893068,0.4884135,0.005761544,0.2346212],"study_design_scores_gemma":[0.0009866601,0.0004540965,0.03454255,0.0001760336,0.00003656627,0.000003689026,0.05720599,0.000005349664,0.04717046,0.005194261,0.8538875,0.0003368278],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.6081962,0.00007420282,0.000002260204,0.00008413481,0.0002502878,0.00003752585,0.000004093627,0.000008298707,0.391343],"genre_scores_gemma":[0.9950861,0.00003582385,0.0001521235,0.00002945849,0.00008009487,6.175722e-7,4.770995e-7,0.000002765213,0.004612503],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.848126,"threshold_uncertainty_score":0.4146598,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2990026363","doi":"","title":"Playing Past and Future: Counterfactual History in Fallout 4","year":2019,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":1,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Counterfactual thinking; Narrative; History; Narrative history; Aesthetics; Sociology; Epistemology; Literature; Art; Philosophy","retraction":null,"screen_n_in":null,"score":{"opus":0.01422372092347097,"gpt":0.2434336188602769,"spread":0.229209897936806,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001772161,0.00005599683,0.00009551367,0.00004264947,0.00002237871,0.00003350848,0.00008396773,0.00005609942,0.0002801631],"category_scores_gemma":[0.00001787985,0.00005456208,0.00001799393,0.00005087845,0.00008220657,0.0001925994,0.00002186439,0.00007864188,0.0001025564],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001816095,"about_ca_system_score_gemma":0.00006139039,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002618287,"about_ca_topic_score_gemma":0.0005824629,"domain_scores_codex":[0.9994149,0.00001747792,0.00008226587,0.0001324079,0.0001559248,0.0001970203],"domain_scores_gemma":[0.9997797,0.0000407376,0.00002774917,0.00006337959,0.00001188093,0.00007654844],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00005245306,0.000118055,0.451573,0.00006283698,0.00002009795,0.00002891609,0.1936765,0.000002151382,0.001521676,0.04516105,0.01918053,0.2886028],"study_design_scores_gemma":[0.0001780229,0.00002036716,0.01550822,0.00001548096,0.000001553421,5.067835e-7,0.004692938,0.00000753521,0.000005931459,0.00003382688,0.9794587,0.0000769238],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.5966434,0.0005789872,7.92111e-7,0.0002293296,0.0007867499,0.00007052247,9.594962e-7,0.00001853203,0.4016707],"genre_scores_gemma":[0.9778048,0.0001099123,0.00002711046,0.0003729023,0.0003680091,0.000002420627,0.000001063733,0.000005918456,0.02130782],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9602782,"threshold_uncertainty_score":0.3067589,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2734811218","doi":"","title":"Hybrid Moments: Using Ludonarrative Dissonance for Political Critique","year":2016,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":1,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Toronto Metropolitan University","funders":"","keywords":"Cognitive dissonance; Criticism; Epistemology; Sociology; Ideology; Narrative; Politics; Argument (complex analysis); Media studies; Psychology; Social psychology; Political science; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.03593422179426993,"gpt":0.3570267651676137,"spread":0.3210925433733438,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001723927,0.00007340601,0.0001119698,0.00002491594,0.0001027722,0.00005087851,0.0001252858,0.00003552566,0.0000765279],"category_scores_gemma":[0.0005899742,0.00005357621,0.00006326919,0.00005043745,0.0002598062,0.0003160971,0.00002148988,0.00002768495,0.00001949744],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001686456,"about_ca_system_score_gemma":0.0001131342,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00009282281,"about_ca_topic_score_gemma":0.00006858375,"domain_scores_codex":[0.9990374,0.00002790969,0.0001137887,0.0001721561,0.0001682964,0.0004804174],"domain_scores_gemma":[0.9993956,0.0001979075,0.00003291249,0.0000786742,0.00008681622,0.0002080994],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0000255607,0.00007124698,0.0005940234,0.00001181213,0.0000142305,0.000005782313,0.002467857,1.392949e-7,0.002423491,0.9440356,0.003608055,0.04674224],"study_design_scores_gemma":[0.0004409926,0.00009909258,0.0002491337,0.0001599389,0.00001054729,0.000002041136,0.002375821,0.00002297556,0.005353997,0.04731617,0.943761,0.0002082758],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.577952,0.0001381459,0.01620711,0.01721086,0.001429668,0.0007892826,0.0002416454,0.0001627264,0.3858686],"genre_scores_gemma":[0.9656128,0.00001353118,0.0004748971,0.0004960863,0.0003966839,0.00002565067,0.000001102967,0.00001048691,0.0329688],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9401529,"threshold_uncertainty_score":0.2184774,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2274591888","doi":"","title":"Glutomax: Quebecois proto-indie game development","year":2012,"lang":"en","type":"article","venue":"Loading...","topic":"Digital Games and Media","field":"Social Sciences","cited_by":1,"is_retracted":false,"has_abstract":false,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"Concordia University","funders":"","keywords":"Indie film; Political science; History; Psychology; Media studies; Sociology","retraction":null,"screen_n_in":null,"score":{"opus":0.02826400560357293,"gpt":0.2995110042972835,"spread":0.2712469986937106,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.0004387686,0.00009216992,0.0001144248,0.00004673682,0.00009930851,0.00008196849,0.0001760154,0.00007155057,0.0004056175],"category_scores_gemma":[0.0001581755,0.00008415664,0.00004464451,0.0001631415,0.0001098345,0.0003841397,0.00004579798,0.00007327411,0.0009494093],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001562424,"about_ca_system_score_gemma":0.0002014462,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000236197,"about_ca_topic_score_gemma":0.0008467776,"domain_scores_codex":[0.9988052,0.00002993517,0.0001481015,0.0001264504,0.0003205935,0.0005697726],"domain_scores_gemma":[0.9994426,0.00003633109,0.00005535346,0.0001055211,0.00003996944,0.0003201867],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00001105778,0.000290428,0.03889164,0.00003602252,0.00003884485,0.000006108889,0.1325942,3.583254e-7,0.0002132656,0.0317547,0.007978675,0.7881848],"study_design_scores_gemma":[0.00009885831,0.00001125294,0.008740995,0.00002309489,0.000003861881,7.921402e-7,0.001771794,6.725342e-7,0.001153556,0.0000888038,0.9879729,0.0001333913],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.3358864,0.0002513489,0.0000401532,0.000385146,0.000695014,0.0004520032,0.000001458697,0.0001506019,0.6621379],"genre_scores_gemma":[0.9206938,0.00001542233,0.0008760364,0.0002828309,0.0005600051,0.00008543643,0.000003055815,0.00001209066,0.07747135],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9799942,"threshold_uncertainty_score":0.9998285,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null}]}