{"meta":{"page":1,"per_page":50,"max_per_page":100,"total":68,"total_is_capped":false,"direct_labels_cover":0,"predictions_cover":68,"direct_label_status":"direct model label, unvalidated","prediction_status":"machine_predicted_unvalidated (Codex and Gemma teacher distillation)","score_status":"score_only:v0-immature-baseline (scores rank; they never assert a category)","snapshot":{"source":"OpenAlex, pinned release, all 482 partitions","release":"2026-06-24","frame_built":"2026-07-12"},"query_hash":"729ba72606fd","filters":{"venue":"Simulation & Gaming"}},"results":[{"id":"W2074109300","doi":"10.1177/1046878108327585","title":"Developments in Business Gaming","year":2008,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":298,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Windsor","funders":"","keywords":"Business simulation; Business model; Game mechanics; Business analysis; Management science; Marketing; Public relations; Computer science; Engineering; Knowledge management; Multimedia; Business; Political science","retraction":null,"screen_n_in":null,"score":{"opus":0.07327755550068836,"gpt":0.3605057387784754,"spread":0.287228183277787,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001670936,0.00009973285,0.0001061702,0.0002021643,0.0001126514,0.00001155884,0.00008846335,0.00007479559,0.0002551535],"category_scores_gemma":[0.00009427108,0.0001108356,0.00002109412,0.0005212611,0.00003005369,0.0001487362,0.00001608392,0.00008485399,0.0002944494],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00009106785,"about_ca_system_score_gemma":0.00005978757,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000082536,"about_ca_topic_score_gemma":0.00001371423,"domain_scores_codex":[0.9990327,0.00004973543,0.0003055848,0.0002504479,0.000158062,0.0002034243],"domain_scores_gemma":[0.9994012,0.0001601892,0.000100134,0.0001714246,0.0001293141,0.00003772228],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.00006765129,0.0004426388,0.7754212,0.00003090804,0.00003834092,0.00003226509,0.03626676,0.07870776,0.0009124421,0.01482304,0.0003191824,0.09293781],"study_design_scores_gemma":[0.000375189,0.000004828722,0.9759554,0.00002518191,0.000002651789,0.00000776041,0.0005117825,0.002020424,0.0000254248,0.0001137887,0.02082894,0.00012868],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9743616,0.0001652645,0.005920126,0.0002335973,0.0006320302,0.0001735237,0.000001256096,0.00005443551,0.01845817],"genre_scores_gemma":[0.9946561,0.00001026281,0.001398059,0.0001741151,0.0001294822,0.0000294208,0.00004761166,0.000016993,0.003537993],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.2005342,"threshold_uncertainty_score":0.4519742,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2150107692","doi":"10.1177/1046878104263543","title":"A Survey of Simulation Game Users, Former-Users, and Never-Users","year":2004,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":228,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Windsor","funders":"","keywords":"Business simulation; Game Developer; Video game design; Game mechanics; Game testing; Game design; Game design document; Computer science; Simulations and games in economics education; Multimedia; Non-cooperative game; Game theory; Knowledge management","retraction":null,"screen_n_in":null,"score":{"opus":0.05928637391529132,"gpt":0.3657190433397665,"spread":0.3064326694244752,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005475421,0.0001851329,0.0002296683,0.0002340667,0.0001011526,0.00003609299,0.000116184,0.0001632288,0.0001805715],"category_scores_gemma":[0.0003005608,0.0002008708,0.00005934553,0.0004745026,0.00008430308,0.0004410101,0.00002638009,0.0001306168,0.00004916437],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.000103598,"about_ca_system_score_gemma":0.00007053353,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0009476112,"about_ca_topic_score_gemma":0.0001383367,"domain_scores_codex":[0.9984221,0.0001368014,0.0005247967,0.0003884329,0.0002655229,0.0002623449],"domain_scores_gemma":[0.9982067,0.0006878643,0.0003485662,0.0003445456,0.0003174909,0.00009488111],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"observational","study_design_scores_codex":[0.0001353339,0.0001762521,0.1375955,0.00003704811,0.00006911196,7.937019e-7,0.007401804,0.8325578,0.0003781088,0.005307503,0.0000352138,0.01630554],"study_design_scores_gemma":[0.001175937,0.00008557767,0.9583805,0.00004410926,0.00003379717,0.000001377442,0.0008061387,0.03565083,0.00006400805,0.0009693342,0.00257268,0.0002157439],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9615484,0.0003487455,0.0362825,0.0003043486,0.0004056474,0.0003890069,0.00003153115,0.00006363281,0.0006262311],"genre_scores_gemma":[0.998358,0.00001356431,0.0006253102,0.0001904809,0.00009545658,0.00001482445,0.0002144381,0.00003399827,0.0004539743],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.820785,"threshold_uncertainty_score":0.8191273,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2130053523","doi":"10.1177/1046878109353473","title":"Gender, Simulation, and Gaming: Research Review and Redirections","year":2010,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Digital Games and Media","field":"Social Sciences","cited_by":224,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Simon Fraser University; York University","funders":"American Association of University Women","keywords":"Gender equity; Set (abstract data type); Interrogation; Psychology; Entertainment; Social psychology; Sociology; Gender studies; Political science; Computer science","retraction":null,"screen_n_in":null,"score":{"opus":0.1822768217112694,"gpt":0.4629559955536311,"spread":0.2806791738423617,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001472407,0.00007051123,0.0001188486,0.0001001576,0.000410922,0.0001425596,0.00006398842,0.00008095914,0.000105888],"category_scores_gemma":[0.002460286,0.00007113326,0.00002189842,0.000357644,0.000265066,0.0003876073,0.00004577471,0.0002212303,0.00001151249],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002338064,"about_ca_system_score_gemma":0.00007606098,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00006344628,"about_ca_topic_score_gemma":0.0002423974,"domain_scores_codex":[0.998901,0.0001100433,0.0001772761,0.0002231688,0.0003431491,0.0002453384],"domain_scores_gemma":[0.9985489,0.0008118027,0.00005183364,0.0001281124,0.0002931865,0.0001661636],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.000008196998,0.00005991764,0.007948857,0.0003352117,0.00002309743,0.000003287467,0.01929852,0.003725162,0.000389579,0.01933084,0.0006478228,0.9482295],"study_design_scores_gemma":[0.0001526632,0.00001588129,0.009371789,0.0001092372,0.0000268451,7.152042e-7,0.001194103,0.01733681,0.000007016086,0.001618671,0.9700314,0.0001349093],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.4246858,0.01616562,0.001864443,0.004334969,0.001659703,0.001967507,0.00001344757,0.0003976821,0.5489109],"genre_scores_gemma":[0.9920146,0.001182924,0.000285704,0.0001606876,0.000291172,0.000008809337,0.000004539012,0.00001018005,0.006041315],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9693835,"threshold_uncertainty_score":0.3160522,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2027845971","doi":"10.1177/1046878114534383","title":"On Becoming an Experiential Educator","year":2014,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Reflective Practices in Education","field":"Social Sciences","cited_by":196,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Western University","funders":"","keywords":"Facilitator; Experiential learning; Psychology; Mathematics education; Learning styles; Pedagogy; Experiential education; Social psychology","retraction":null,"screen_n_in":null,"score":{"opus":0.05316324141023373,"gpt":0.4603010359621154,"spread":0.4071377945518816,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.000850755,0.00007137079,0.00007076396,0.00009821131,0.0006600326,0.0001406508,0.00012978,0.00006200199,0.0003754489],"category_scores_gemma":[0.002073352,0.00008019999,0.00002800249,0.0001682598,0.00006696454,0.0008039663,0.00001260694,0.00009783311,0.00009024152],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001797573,"about_ca_system_score_gemma":0.0001013263,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0003134785,"about_ca_topic_score_gemma":0.0001480286,"domain_scores_codex":[0.9987175,0.0004347167,0.0001414068,0.0002213344,0.0002940209,0.0001909801],"domain_scores_gemma":[0.9987288,0.0007665468,0.0001289356,0.0001797203,0.0001018417,0.00009415926],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0000724638,0.0004937071,0.01322058,0.000009861021,0.00001840975,4.52992e-7,0.350863,0.08581992,0.002209722,0.1667102,0.0001355055,0.3804462],"study_design_scores_gemma":[0.001196869,0.0004150224,0.03231802,0.000090749,0.00006064295,8.912243e-7,0.0999377,0.2406663,0.00288941,0.0673574,0.5539742,0.00109281],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9089271,0.000006255613,0.01316489,0.0003801722,0.001730862,0.0001401522,2.523619e-7,0.00008206801,0.07556827],"genre_scores_gemma":[0.9957492,0.000001161594,0.002134595,0.0002881598,0.001245764,0.00001372959,0.000004672611,0.0000129948,0.0005496632],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.5538387,"threshold_uncertainty_score":0.5076504,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2137691783","doi":"10.1177/104687810103200108","title":"The Changing Nature of Business Simulation/ Gaming Research: A Brief History","year":2001,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":191,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Windsor","funders":"","keywords":"Experiential learning; Business simulation; Knowledge management; Psychology; Computer science; Pedagogy","retraction":null,"screen_n_in":null,"score":{"opus":0.1175638449531963,"gpt":0.4168210473295977,"spread":0.2992572023764014,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001610583,0.0001444709,0.0001582983,0.0004257798,0.0004641436,0.00004026726,0.000263193,0.000213777,0.0004224928],"category_scores_gemma":[0.0009221119,0.0001289337,0.00007058446,0.001104016,0.0001745929,0.0002090247,0.00005364679,0.0004328605,0.00005962238],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0003116129,"about_ca_system_score_gemma":0.0001112029,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0000817484,"about_ca_topic_score_gemma":0.00001941072,"domain_scores_codex":[0.9979042,0.0002846391,0.0004626562,0.0003606009,0.0005407403,0.0004471201],"domain_scores_gemma":[0.9955536,0.002480478,0.0002853916,0.0005392932,0.001078549,0.00006271817],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0002897343,0.0003263429,0.01370836,0.00007815522,0.0001190153,0.000008677371,0.04043707,0.7076734,0.00125046,0.07810321,0.001673692,0.1563319],"study_design_scores_gemma":[0.0005302966,0.00003405126,0.2342381,0.000109489,0.00002426671,0.000005628823,0.006091076,0.1657728,0.00002922303,0.001508046,0.5914207,0.0002364314],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9119335,0.01032236,0.03812894,0.002985124,0.00382057,0.001023207,0.000008274788,0.0001795273,0.03159842],"genre_scores_gemma":[0.9876371,0.00003896996,0.0001815711,0.0001714668,0.00062206,0.00003796116,0.00004133787,0.00003520263,0.0112343],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.589747,"threshold_uncertainty_score":0.5257765,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2047360901","doi":"10.1177/104687810003100102","title":"Improving Students’ Self-Efficacy in Strategic Management: The Relative Impact of Cases and Simulations","year":2000,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Management and Marketing Education","field":"Business, Management and Accounting","cited_by":156,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Manitoba","funders":"","keywords":"Capstone course; Capstone; Task (project management); Psychology; Strategic thinking; Self-efficacy; Persistence (discontinuity); Sample (material); Knowledge management; Mathematics education; Strategic planning; Computer science; Social psychology; Business; Management; Engineering; Marketing","retraction":null,"screen_n_in":null,"score":{"opus":0.02473372334148401,"gpt":0.3056884217968386,"spread":0.2809546984553546,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0004806423,0.0001479758,0.0001336521,0.0003006005,0.0001937853,0.0002176631,0.0001535551,0.00003762499,0.000354633],"category_scores_gemma":[0.00008084274,0.0001195107,0.00005736482,0.0006095049,0.00003171602,0.000903339,0.00008232118,0.00009369753,0.00001626968],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005323326,"about_ca_system_score_gemma":0.000009756087,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0004392154,"about_ca_topic_score_gemma":0.00006179402,"domain_scores_codex":[0.9989834,0.00003396783,0.0003317792,0.0002292937,0.0002298225,0.0001916854],"domain_scores_gemma":[0.9990833,0.0004363509,0.0002173458,0.0001912984,0.00006295858,0.000008784881],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"observational","study_design_scores_codex":[0.0001688601,0.0009472169,0.3989723,0.0004857456,0.0002510988,0.00001572113,0.001505245,0.5068859,0.00006178406,0.02181426,0.00004820131,0.06884369],"study_design_scores_gemma":[0.0008941233,0.00001417365,0.6028056,0.00008014615,0.0001167877,4.410642e-7,0.0005572323,0.3929567,8.448165e-7,0.001912931,0.0004911873,0.0001698135],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9833559,0.00004455131,0.00007480511,0.00005647972,0.00005399493,0.0005537064,0.000001152982,0.00006650364,0.01579285],"genre_scores_gemma":[0.9991684,0.00001117694,0.0001316251,0.00005718015,0.0001379018,0.000009040727,0.0000250281,0.0000169528,0.0004427262],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.2038333,"threshold_uncertainty_score":0.4873507,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2398517913","doi":"10.1177/1046878116650765","title":"The Transformative Potential of Role-Playing Games—: From Play Skills to Human Skills","year":2016,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":140,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université du Québec à Montréal","funders":"","keywords":"Transformative learning; Psychology; Debriefing; Context (archaeology); Creativity; Action (physics); Personal development; Experiential learning; Social psychology; Pedagogy","retraction":null,"screen_n_in":null,"score":{"opus":0.01242105481237742,"gpt":0.3252401153047785,"spread":0.312819060492401,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.000306596,0.0001358991,0.0001524952,0.0001003887,0.0002950561,0.00003231395,0.0002041345,0.00009045145,0.0005521125],"category_scores_gemma":[0.00009033932,0.000090125,0.00008825208,0.0001550021,0.00006659094,0.0001725414,0.00001851765,0.00007993876,0.000199843],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0000612222,"about_ca_system_score_gemma":0.00002288974,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00008843789,"about_ca_topic_score_gemma":0.00002084878,"domain_scores_codex":[0.998633,0.0001271206,0.0004867243,0.0002602144,0.0002527008,0.0002402117],"domain_scores_gemma":[0.9983373,0.0008652897,0.0002262293,0.0003318345,0.0001659772,0.00007338579],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"observational","study_design_scores_codex":[0.0001996091,0.0005435589,0.01397977,0.0000117263,0.0002964359,0.00000156378,0.08600601,0.01574318,0.1581572,0.02322606,0.0005026504,0.7013322],"study_design_scores_gemma":[0.001466664,0.0001479719,0.9596912,0.0001772586,0.0000640838,0.000001591799,0.005381134,0.001150182,0.005908928,0.007382367,0.01827136,0.0003572485],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9499493,0.0001050725,0.04460338,0.001011947,0.000534709,0.0003622044,0.00006347319,0.00003929356,0.003330678],"genre_scores_gemma":[0.99722,0.000005809527,0.0004138198,0.0001357497,0.0002602707,0.00003907656,0.00004001875,0.00002066055,0.001864595],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9457114,"threshold_uncertainty_score":0.6045245,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2153681236","doi":"10.1177/1046878106297650","title":"Unpacking the potential of educational gaming: A new tool for gaming research","year":2007,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":128,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Victoria; Seneca Polytechnic; York University","funders":"","keywords":"Unpacking; Coursework; Computer science; Field (mathematics); Process (computing); Educational research; Multimedia; Data collection; Data science; Mathematics education; Psychology; Sociology","retraction":null,"screen_n_in":null,"score":{"opus":0.1111179656011016,"gpt":0.4717883988241966,"spread":0.360670433223095,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.002753605,0.0001398072,0.0001538168,0.000324341,0.0003938599,0.00005868339,0.0002778473,0.0001299946,0.0006483476],"category_scores_gemma":[0.0009292808,0.0001256674,0.0001214771,0.0005721184,0.0001209925,0.0001596988,0.00004026018,0.0002356473,0.00005825107],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001293505,"about_ca_system_score_gemma":0.0002426745,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001392108,"about_ca_topic_score_gemma":0.000023189,"domain_scores_codex":[0.9979028,0.0001407005,0.0006091303,0.0003763655,0.0005069877,0.0004639919],"domain_scores_gemma":[0.9946131,0.003951107,0.0002862399,0.0004266642,0.0006417096,0.00008121353],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"observational","study_design_scores_codex":[0.0006752766,0.0007625579,0.0286914,0.0001562856,0.0002580137,0.000001659722,0.03647358,0.05768147,0.02511452,0.4702109,0.006896708,0.3730777],"study_design_scores_gemma":[0.00179022,0.0001922002,0.8451685,0.0001767878,0.00009764266,0.00001495356,0.01484578,0.02473662,0.001422728,0.03561877,0.07544217,0.0004935666],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.7423123,0.0008496802,0.2416849,0.005515499,0.001828518,0.001278139,0.00001367077,0.00004067563,0.006476653],"genre_scores_gemma":[0.9853808,0.000003627479,0.003452393,0.0001347302,0.001645555,0.00004630109,0.00008214435,0.00003356245,0.009220846],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8164771,"threshold_uncertainty_score":0.7098951,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W3047947179","doi":"10.1177/1046878120944197","title":"Challenges in Serious Game Design and Development: Educators’ Experiences","year":2020,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":117,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Centennial College; Toronto Metropolitan University","funders":"","keywords":"Game design; Game design document; Game Developer; Usability; Game testing; Video game development; Game art design; Knowledge management; Objectivity (philosophy); Computer science; Psychology; Multimedia; Human–computer interaction","retraction":null,"screen_n_in":null,"score":{"opus":0.1680809615236248,"gpt":0.3722332497134652,"spread":0.2041522881898404,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001704645,0.0000923757,0.00009937348,0.00007219746,0.0000480612,0.00002368374,0.00006988118,0.00005766156,0.000202241],"category_scores_gemma":[0.00006523131,0.00009745215,0.00001027019,0.0001304435,0.00002813661,0.0001117775,0.00001504559,0.00006933353,0.00007032065],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002666775,"about_ca_system_score_gemma":0.00005105055,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000005780415,"about_ca_topic_score_gemma":0.00000347358,"domain_scores_codex":[0.9991522,0.00008478718,0.0002203401,0.000299078,0.00009817041,0.0001453965],"domain_scores_gemma":[0.9995408,0.0001911453,0.00007289727,0.00009137003,0.00003088967,0.00007291002],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"observational","study_design_scores_codex":[0.00003685339,0.00007436714,0.006054042,0.00002211477,0.00001276457,0.00000193913,0.6321344,0.00814869,0.000112155,0.00186398,0.00003355784,0.3515051],"study_design_scores_gemma":[0.0008400916,0.0001105832,0.6855131,0.00005547611,0.000008030003,0.000005912719,0.2085198,0.0210029,0.0003162834,0.000390192,0.0827752,0.0004623197],"study_design_candidate":"qualitative","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9805643,0.003521366,0.01144654,0.002436255,0.0002748437,0.0002775569,2.547338e-7,0.0000528152,0.001426104],"genre_scores_gemma":[0.9967384,0.00004436556,0.002637397,0.0002747653,0.0001158968,0.00009186073,0.000005982411,0.00001163358,0.00007974236],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.6794591,"threshold_uncertainty_score":0.3973983,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2548247757","doi":"10.1177/1046878116674399","title":"Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning","year":2016,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Motivation and Self-Concept in Sports","field":"Psychology","cited_by":108,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université Laval","funders":"","keywords":"Perspective (graphical); Game mechanics; Context (archaeology); Game based learning; Relation (database); Educational game; Order (exchange)","retraction":null,"screen_n_in":null,"score":{"opus":0.02185331455971488,"gpt":0.2933934223209835,"spread":0.2715401077612686,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0007795101,0.0001622411,0.0001800324,0.0002721949,0.00008445243,0.00004569187,0.00009175685,0.0001290652,0.0002686416],"category_scores_gemma":[0.0007916258,0.0001210499,0.00005047839,0.0003186837,0.00002024017,0.0003422711,0.00004408001,0.0001990243,0.00001740772],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001698043,"about_ca_system_score_gemma":0.00002605435,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000005613875,"about_ca_topic_score_gemma":0.000002975009,"domain_scores_codex":[0.9985321,0.0002458348,0.0003899884,0.0003619119,0.0002526399,0.0002175006],"domain_scores_gemma":[0.9978504,0.001372732,0.0002886642,0.0001880606,0.0002514774,0.00004872845],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.0004490277,0.0002656264,0.06470868,0.0000422376,0.00007957333,0.000007420997,0.1070812,0.4296695,0.002607209,0.2849167,0.00001149596,0.1101614],"study_design_scores_gemma":[0.00677579,0.001194424,0.1662261,0.0005592909,0.0001092736,0.00001232595,0.0953825,0.6207161,0.000787811,0.1033319,0.00370316,0.001201304],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.5253945,0.00001861593,0.4730834,0.0003280446,0.0001180223,0.0003293713,0.000001929287,0.00007845005,0.000647652],"genre_scores_gemma":[0.9988555,0.00000158271,0.0002744364,0.0002625293,0.00004820542,0.0000207545,0.000008285208,0.00003181279,0.0004969221],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.473461,"threshold_uncertainty_score":0.4936272,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2143315249","doi":"10.1177/1046878110378140","title":"Electroencephalographic Assessment of Player Experience","year":2010,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Mind wandering and attention","field":"Neuroscience","cited_by":105,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Saskatchewan","funders":"European Commission","keywords":"Boredom; Electroencephalography; Psychology; Cognitive psychology; Cognition; User experience design; Immersion (mathematics); Perspective (graphical); Human–computer interaction; Computer science; Social psychology; Artificial intelligence","retraction":null,"screen_n_in":null,"score":{"opus":0.03543381560841714,"gpt":0.360321297920963,"spread":0.3248874823125458,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.000111622,0.00006567854,0.00007471724,0.00009543027,0.0001029689,0.00002233808,0.00009684205,0.00003764341,0.000130856],"category_scores_gemma":[0.0001534516,0.00006233138,0.00004016297,0.0002289496,0.0000614809,0.0001702868,0.00001820699,0.0001377778,0.000003498363],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.000006172555,"about_ca_system_score_gemma":0.00001590421,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000004800864,"about_ca_topic_score_gemma":0.000002732947,"domain_scores_codex":[0.9992467,0.00003048024,0.0001686659,0.0001996717,0.0002108783,0.0001436436],"domain_scores_gemma":[0.999554,0.0001320157,0.00009835746,0.0001518543,0.00003077268,0.00003304197],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"bench_or_experimental","study_design_gemma":"bench_or_experimental","study_design_scores_codex":[0.000002486141,0.00002509137,0.0167709,0.000004769924,6.73538e-7,8.639025e-7,0.0002311148,0.008966779,0.9698067,0.00170014,0.000001081278,0.00248945],"study_design_scores_gemma":[0.0003206504,0.00005986099,0.1251066,0.0000194825,0.000005888671,0.000004704564,0.00009355856,0.4211087,0.4519474,0.0006163926,0.0005694089,0.0001473937],"study_design_candidate":"bench_or_experimental","study_design_consensus":"bench_or_experimental","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9733534,0.000002558387,0.02521941,0.00002214155,0.0002297876,0.00007694313,9.222882e-7,0.00004050605,0.001054321],"genre_scores_gemma":[0.9992266,0.000002139966,0.0006019966,0.00004322078,0.00004386602,0.000006633706,0.000001126669,0.000006343573,0.00006812929],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.5178593,"threshold_uncertainty_score":0.25418,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2039105744","doi":"10.1177/1046878113514935","title":"WORLD CLIMATE","year":2014,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Climate Change Communication and Perception","field":"Social Sciences","cited_by":95,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":false,"ca_fund":true,"ca_venue":false,"about_ca":false},"ca_institutions":"","funders":"Social Sciences and Humanities Research Council of Canada; Austrian Science Fund","keywords":"Negotiation; Greenhouse gas; Climate change; Geopolitics; Political science; Global warming; Treaty; Business; Public relations; Environmental resource management; Politics; Economics; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.5077776061446024,"gpt":0.50428074634418,"spread":0.003496859800422469,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.0007195974,0.00004498354,0.0000579224,0.00008345353,0.0005491325,0.00006600943,0.0001082657,0.00003430037,0.001287426],"category_scores_gemma":[0.0001913521,0.00004963625,0.0000298164,0.0002232556,0.00005342246,0.0001664557,0.00002934311,0.00005613057,0.000308182],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005585447,"about_ca_system_score_gemma":0.000008419396,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001183052,"about_ca_topic_score_gemma":0.003425235,"domain_scores_codex":[0.9992831,0.0001924166,0.0001215183,0.00009129697,0.0001530449,0.0001585748],"domain_scores_gemma":[0.9993683,0.0002946584,0.00005873693,0.0001654149,0.00006226136,0.00005063576],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00002336462,0.00007052451,0.04700787,0.00002953049,0.000007015759,1.747901e-7,0.07145104,0.02281359,0.0006874694,0.1659943,0.0003341555,0.691581],"study_design_scores_gemma":[0.0001831922,0.000006932324,0.02228509,0.00002755008,0.000005791721,4.321812e-8,0.002429954,0.09026735,0.000008190676,0.001439495,0.8832208,0.0001256235],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.2517646,0.00005009372,0.007315601,0.002842975,0.0004838751,0.0002200321,0.000002767129,0.0003641039,0.7369559],"genre_scores_gemma":[0.9974632,0.0001305975,0.0003567302,0.0003876364,0.0002770454,0.000004164955,0.00001995195,0.000006674783,0.001354057],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.8828866,"threshold_uncertainty_score":0.9996255,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2907674026","doi":"10.1177/1046878118820905","title":"Virtual Reality Simulation Technology for Cardiopulmonary Resuscitation Training: An Innovative Hybrid System With Haptic Feedback","year":2019,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Cardiac Arrest and Resuscitation","field":"Medicine","cited_by":86,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Simon Fraser University; McMaster University; University of British Columbia","funders":"","keywords":"Virtual reality; Haptic technology; Computer science; Cardiopulmonary resuscitation; Virtual training; Training system; Simulation; Human–computer interaction; Medicine; Resuscitation","retraction":null,"screen_n_in":null,"score":{"opus":0.03209293635983815,"gpt":0.3107541717866828,"spread":0.2786612354268446,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005837583,0.0002231961,0.0004477166,0.0004644211,0.0001840697,0.00003821673,0.0000640087,0.0001684683,0.000004831613],"category_scores_gemma":[0.0002650325,0.0002005306,0.0000918012,0.0008147556,0.00008193002,0.0004513515,0.00001891175,0.0001850424,0.00001760581],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0002864571,"about_ca_system_score_gemma":0.0001618839,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00001332237,"about_ca_topic_score_gemma":0.000004464071,"domain_scores_codex":[0.9982076,0.00009064745,0.0004875587,0.0005060128,0.0004144813,0.0002936466],"domain_scores_gemma":[0.9977699,0.0004140152,0.000299133,0.0003828488,0.00104784,0.00008625718],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.001440041,0.0000451015,0.01519199,0.0002599102,0.0001259011,0.00001034198,0.002344568,0.9501439,0.005259008,0.002124494,0.000005234862,0.02304955],"study_design_scores_gemma":[0.003203949,0.0007290373,0.04943769,0.000402972,0.0001228298,0.000009925262,0.007905932,0.9369953,0.0002543148,0.0001681971,0.0005023432,0.0002674639],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8066546,0.00002078306,0.1896782,0.000179973,0.0005456528,0.001688733,0.00002030332,0.0002794205,0.0009323416],"genre_scores_gemma":[0.9971999,6.657878e-7,0.001570461,0.00004431446,0.0003831251,0.00006119913,0.0005881626,0.00005335492,0.00009882727],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.1905453,"threshold_uncertainty_score":0.8177401,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2336081877","doi":"10.1177/1046878116645736","title":"Older Adults’ Digital Gameplay","year":2016,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Technology Use by Older Adults","field":"Social Sciences","cited_by":75,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":true,"ca_venue":false,"about_ca":true},"ca_institutions":"Université du Québec à Montréal; University of British Columbia; Université du Québec; Simon Fraser University","funders":"Simon Fraser University","keywords":"Psychological intervention; Psychology; Cognition; Facilitation; Applied psychology; Developmental psychology","retraction":null,"screen_n_in":null,"score":{"opus":0.01261727480777208,"gpt":0.2911337819254247,"spread":0.2785165071176526,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001694628,0.00008884812,0.00009177036,0.00009984269,0.0002431162,0.00006100667,0.0001799682,0.0001386885,0.0002635492],"category_scores_gemma":[0.0007823252,0.00006992712,0.00004560039,0.0002121796,0.000212186,0.0006764912,0.00004090562,0.00006072354,0.0003435256],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00009464136,"about_ca_system_score_gemma":0.00004543439,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00004964544,"about_ca_topic_score_gemma":0.0001314303,"domain_scores_codex":[0.9989824,0.00003689086,0.0001711357,0.0002409301,0.0002691715,0.0002994339],"domain_scores_gemma":[0.9991946,0.0003637997,0.00007927632,0.0001874427,0.0001030744,0.00007177197],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00002761562,0.00006271597,0.06740357,0.00000830743,0.00001886458,0.000007913383,0.01977615,0.000200607,0.0002149598,0.009594556,0.000371536,0.9023132],"study_design_scores_gemma":[0.01049656,0.0002119627,0.3709185,0.002020751,0.0000678653,0.000006478974,0.03035329,0.009305893,0.002860656,0.02036816,0.5508619,0.00252799],"study_design_candidate":"design_other","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9672345,0.00004533471,0.01810317,0.002241885,0.0002889946,0.0002684422,0.00000855175,0.0006968621,0.01111229],"genre_scores_gemma":[0.9971876,0.000004709276,0.0001884301,0.00006980586,0.0001642946,0.000007176304,0.000002102414,0.00001381543,0.002362045],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8997852,"threshold_uncertainty_score":0.4415442,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2101570297","doi":"10.1177/1046878107300669","title":"Debriefing can reduce misperceptions of feedback: The case of renewable resource management","year":2007,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Complex Systems and Decision Making","field":"Decision Sciences","cited_by":55,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"York University","funders":"","keywords":"Debriefing; Heuristics; Task (project management); Dynamic decision-making; Resource (disambiguation); Psychology; Applied psychology; Computer science; Knowledge management; Social psychology; Artificial intelligence; Engineering","retraction":null,"screen_n_in":null,"score":{"opus":0.1428283269783027,"gpt":0.4182861131600361,"spread":0.2754577861817334,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.00467522,0.0001137467,0.0002564957,0.0003999144,0.0003454167,0.00009028174,0.0003904483,0.00004925995,0.0002122926],"category_scores_gemma":[0.000938899,0.00007932606,0.0001360084,0.001202165,0.0000907197,0.0001208443,0.0001837889,0.00007633449,0.00001194151],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00004799664,"about_ca_system_score_gemma":0.00002201684,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0009429155,"about_ca_topic_score_gemma":0.001041124,"domain_scores_codex":[0.9971977,0.0001562284,0.001221434,0.0003313992,0.0008656802,0.0002275091],"domain_scores_gemma":[0.9950904,0.003063705,0.0005943902,0.0008040096,0.0003820657,0.00006540608],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.00005877895,0.00004274379,0.001472641,0.00002066324,0.00002548865,0.00008958813,0.00454689,0.8248757,0.002744567,0.007405794,0.001660739,0.1570565],"study_design_scores_gemma":[0.001941983,0.0001304319,0.06726365,0.000579005,0.0001173961,0.0004173609,0.1184879,0.6430032,0.002459046,0.04538691,0.119544,0.0006690898],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.76507,0.0002013626,0.2063452,0.0001573603,0.0001866982,0.0003103666,0.000007266066,0.0000251456,0.02769663],"genre_scores_gemma":[0.9938739,7.319516e-7,0.003306786,0.00006249239,0.00007155584,0.000001767689,9.476207e-7,0.00001085318,0.002670986],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.2288039,"threshold_uncertainty_score":0.3234823,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1972018936","doi":"10.1177/1046878109341390","title":"A Review of Humor for Computer Games: Play, Laugh and More","year":2009,"lang":"en","type":"review","venue":"Simulation & Gaming","topic":"Humor Studies and Applications","field":"Psychology","cited_by":55,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":true,"ca_venue":false,"about_ca":false},"ca_institutions":"Carleton University; University of Ottawa","funders":"Social Sciences and Humanities Research Council of Canada","keywords":"Humor research; Psychology; Game mechanics; Computer game; Context (archaeology); Cognition; Social psychology; Cognitive psychology; Computer science; Human–computer interaction; Multimedia","retraction":null,"screen_n_in":null,"score":{"opus":0.1141808627030023,"gpt":0.4783208268960972,"spread":0.3641399641930949,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002175317,0.0002419982,0.001171946,0.00008219813,0.00009084187,0.00001084185,0.0001238398,0.0001230725,0.00009256895],"category_scores_gemma":[0.00003893238,0.0002053595,0.0002748817,0.0001855683,0.0000460685,0.00001668473,0.00004181859,0.0001202061,0.00001837012],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0000250052,"about_ca_system_score_gemma":0.00002420878,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00000402483,"about_ca_topic_score_gemma":8.005758e-7,"domain_scores_codex":[0.9986269,0.00005920935,0.0006831351,0.0003624312,0.00008422424,0.000184117],"domain_scores_gemma":[0.998482,0.0005542109,0.0005056082,0.0003431823,0.00007394954,0.00004107538],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00000127646,0.00002878113,7.945343e-7,0.03343226,0.00008563995,5.622734e-7,0.0003352047,0.0000220956,1.887644e-8,0.001417226,0.003298887,0.9613773],"study_design_scores_gemma":[0.0001621935,0.00004165583,0.00002394697,0.04169,0.000445956,0.000005399366,0.00003775284,0.0002672069,1.149383e-8,0.00003979084,0.9571137,0.0001723691],"study_design_candidate":"design_other","study_design_consensus":null,"genre_codex":"review","genre_gemma":"review","genre_scores_codex":[0.000001729615,0.9925907,0.004221234,0.00008961197,0.000105245,0.001725209,0.00009369069,0.00003174271,0.001140868],"genre_scores_gemma":[0.00004363357,0.9965078,0.001919847,0.0004113882,0.0002960617,0.0002797408,0.0001829629,0.00003182212,0.0003267791],"genre_candidate":"review","genre_consensus":"review","teacher_disagreement_score":0.9612049,"threshold_uncertainty_score":0.8374318,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W3158696610","doi":"10.1177/10468781211008258","title":"Virtual Reality Technology and Remote Digital Application for Tele-Simulation and Global Medical Education: An Innovative Hybrid System for Clinical Training","year":2021,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Simulation-Based Education in Healthcare","field":"Medicine","cited_by":53,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of British Columbia; McMaster University","funders":"","keywords":"Virtual reality; Computer science; Multimedia; Instructional simulation; Curriculum; Fidelity; Medical simulation; Human–computer interaction; Simulation","retraction":null,"screen_n_in":null,"score":{"opus":0.1023942510795253,"gpt":0.4768221355063504,"spread":0.3744278844268251,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009732971,0.0002176964,0.0004532535,0.0002247054,0.0003195564,0.00007817038,0.00007345465,0.0003572906,0.000007847681],"category_scores_gemma":[0.004247777,0.0002423739,0.00006319146,0.0008283744,0.0001724423,0.0003816303,0.00004016937,0.0002094544,0.000001398411],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0003438776,"about_ca_system_score_gemma":0.00222128,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00001299084,"about_ca_topic_score_gemma":0.000007637471,"domain_scores_codex":[0.9973991,0.0001040205,0.00108036,0.0007668703,0.0003654833,0.0002841689],"domain_scores_gemma":[0.9945236,0.001751359,0.0004014929,0.0004131628,0.002590942,0.00031937],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.0003757662,0.000189889,0.1044612,0.0004666124,0.00005984863,0.000002036744,0.001022402,0.01253492,0.00002220593,0.01052493,0.00002165105,0.8703185],"study_design_scores_gemma":[0.002438512,0.0003300747,0.04160339,0.0003544732,0.00007783524,0.00008008714,0.006487619,0.9430756,0.00005171394,0.002600567,0.002665783,0.0002343711],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.6096019,0.0001850564,0.3855483,0.002513973,0.0003828128,0.001431416,0.0000806954,0.0001808897,0.00007489602],"genre_scores_gemma":[0.9890271,0.000006282265,0.007834709,0.00053598,0.0009345838,0.0000950092,0.001492172,0.00003622014,0.00003792093],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9305406,"threshold_uncertainty_score":0.9883719,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2010962435","doi":"10.1177/1046878111433783","title":"Comparing Objective Measures and Perceptions of Cognitive Learning in an ERP Simulation Game","year":2012,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"ERP Systems Implementation and Impact","field":"Business, Management and Accounting","cited_by":53,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université du Québec à Montréal; HEC Montréal","funders":"","keywords":"Business simulation; Enterprise resource planning; Knowledge management; Context (archaeology); Cognition; Computer science; Perception; Scale (ratio); Psychology","retraction":null,"screen_n_in":null,"score":{"opus":0.07549108200734007,"gpt":0.3540918905047122,"spread":0.2786008084973721,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005361367,0.0001201935,0.0001851523,0.0003840632,0.0001469646,0.0001000472,0.00003748023,0.00004547978,0.00008902282],"category_scores_gemma":[0.0003536794,0.0001283209,0.00003050734,0.0003115893,0.00003138596,0.002664956,0.00002910017,0.0001107444,0.00001717316],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00004455441,"about_ca_system_score_gemma":0.00001011466,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0003352706,"about_ca_topic_score_gemma":0.0002460627,"domain_scores_codex":[0.9990253,0.00006198147,0.0003447736,0.0001502514,0.0002035758,0.0002141025],"domain_scores_gemma":[0.9991925,0.0002670608,0.0002626062,0.00006252644,0.0001946171,0.00002069648],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.00002671777,0.00003933691,0.7472856,0.00003245076,0.000008295789,1.148943e-7,0.004534564,0.2423534,0.0005945945,0.0004621136,4.993902e-7,0.004662293],"study_design_scores_gemma":[0.0005059906,0.000009433307,0.6029469,0.00008111815,0.000020224,1.82214e-7,0.00741197,0.3887847,0.00001510625,0.0000457343,0.00008470506,0.00009389417],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9802595,0.00003768045,0.01745874,0.00001029296,0.00008189092,0.0002891441,0.000001161158,0.00006309431,0.001798505],"genre_scores_gemma":[0.9994973,0.000001109179,0.00004233874,0.00006801511,0.0002932082,0.000006061528,0.00005187491,0.00001882617,0.00002129812],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.1464313,"threshold_uncertainty_score":0.5232774,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2122670974","doi":"10.1177/1046878105275454","title":"Validating business gaming: Business game conformity with PIMS findings","year":2005,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":49,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Windsor","funders":"","keywords":"Business simulation; Conformity; Marketing; Game mechanics; Profit (economics); Business analysis; Business model; Computer science; Business; Psychology; Knowledge management; Economics; Microeconomics; Multimedia; Social psychology","retraction":null,"screen_n_in":null,"score":{"opus":0.03624923605460269,"gpt":0.3350379279405747,"spread":0.2987886918859721,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0003935692,0.0002513448,0.0002348111,0.0002143167,0.0002230479,0.0001234415,0.0001954567,0.0001446336,0.0009033382],"category_scores_gemma":[0.0001958533,0.0002365087,0.00004516974,0.0008963625,0.00008574644,0.0005500884,0.00003286141,0.0001844178,0.0003364616],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001498903,"about_ca_system_score_gemma":0.0000942057,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00009921534,"about_ca_topic_score_gemma":0.00003271073,"domain_scores_codex":[0.9982132,0.00006232997,0.0004938578,0.0004757561,0.0003526706,0.0004021314],"domain_scores_gemma":[0.9981741,0.000282463,0.0002958933,0.0004220913,0.0007286544,0.00009673832],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"observational","study_design_scores_codex":[0.0003747118,0.0008276343,0.1228792,0.0001942492,0.0001767043,0.00001098871,0.03064377,0.5384421,0.003437321,0.04207374,0.0008310982,0.2601084],"study_design_scores_gemma":[0.001325753,0.00004060144,0.9102588,0.0001491045,0.00006803789,0.00002851671,0.002037746,0.02601166,0.0003203496,0.0002852532,0.0589237,0.0005504477],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9235072,0.0001244389,0.06451611,0.00149867,0.000572535,0.0003731713,0.000008275813,0.0001805699,0.009219022],"genre_scores_gemma":[0.9912646,0.000003621892,0.003501807,0.0004064859,0.0006860906,0.00004698765,0.0001817012,0.00004952779,0.003859194],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.7873796,"threshold_uncertainty_score":0.989092,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2789617568","doi":"10.1177/1046878117753498","title":"Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation","year":2018,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":43,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":true,"ca_venue":false,"about_ca":false},"ca_institutions":"Concordia University","funders":"Fonds de Recherche du Québec-Société et Culture; Concordia University","keywords":"Promotion (chess); Tinker; Climate change; Systems thinking; Psychology; Computer science; Sociology; Political science; Ecology; Artificial intelligence","retraction":null,"screen_n_in":null,"score":{"opus":0.08536355247924089,"gpt":0.3998064710008056,"spread":0.3144429185215647,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009996458,0.0001846959,0.0002130985,0.0004507281,0.0002289854,0.0001203446,0.000155079,0.0001975704,0.0001490275],"category_scores_gemma":[0.0001141484,0.0002054349,0.00003772201,0.0005397237,0.00004578001,0.0006158569,0.00003210525,0.0002777433,0.0002141661],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001814794,"about_ca_system_score_gemma":0.00002001163,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000391017,"about_ca_topic_score_gemma":0.0003172447,"domain_scores_codex":[0.9978709,0.0003585053,0.0005926167,0.0004858664,0.0002702487,0.000421919],"domain_scores_gemma":[0.9987677,0.0003577431,0.0003123555,0.000300078,0.000196874,0.00006519438],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"observational","study_design_scores_codex":[0.00006389445,0.0001194109,0.376869,0.00003444846,0.000006743607,0.000002539961,0.03799236,0.5468737,0.0001877468,0.007759416,0.000002104543,0.03008872],"study_design_scores_gemma":[0.0003924689,0.00006272701,0.5458278,0.0001275744,0.000005872098,7.944378e-7,0.002869891,0.4490578,0.000004378636,0.0002490936,0.001248186,0.0001534066],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9886357,0.0003524981,0.004872629,0.0001118381,0.001253935,0.000602518,0.000002995801,0.0001358021,0.004032105],"genre_scores_gemma":[0.9981508,0.00001149659,0.0001964022,0.00013972,0.001059845,0.00008614647,0.0001266347,0.00004352414,0.0001854257],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.1689589,"threshold_uncertainty_score":0.8377391,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2149808210","doi":"10.1177/1046878106289089","title":"Intelligent agents, simulation, and gaming","year":2006,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Multi-Agent Systems and Negotiation","field":"Computer Science","cited_by":42,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Ottawa","funders":"","keywords":"Computer science; Agent-based social simulation; Anticipation (artificial intelligence); Intelligent agent; Perception; Human–computer interaction; Software agent; Social simulation; Artificial intelligence; Cognitive science; Psychology","retraction":null,"screen_n_in":null,"score":{"opus":0.03817791650593579,"gpt":0.3014838945275248,"spread":0.2633059780215891,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0003032926,0.0001441824,0.000137868,0.0001618271,0.000223099,0.000203,0.0001644339,0.00006730446,0.00002468764],"category_scores_gemma":[0.00005966905,0.0001468305,0.00004356067,0.0002601323,0.00001637729,0.0006835438,0.00008917192,0.00006666035,0.00003914867],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00006678121,"about_ca_system_score_gemma":0.00001512268,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00009949392,"about_ca_topic_score_gemma":0.00001545665,"domain_scores_codex":[0.9986468,0.00006967824,0.0004108774,0.0003650944,0.0002929626,0.0002145902],"domain_scores_gemma":[0.9991041,0.0002543558,0.000188687,0.0002817648,0.0001139014,0.00005722202],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.000001830839,0.00002265337,0.008518151,0.00001896431,0.000005616062,0.000002101232,0.0005985419,0.9567734,0.0003325322,0.004433071,0.00003802438,0.02925509],"study_design_scores_gemma":[0.000222427,0.00001208602,0.05324765,0.0000328591,0.000005191385,0.000001239068,0.00002581674,0.9390504,0.0002927814,0.0005741466,0.006379575,0.0001558766],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"methods","genre_gemma":"empirical","genre_scores_codex":[0.1830685,0.0001672399,0.8155265,0.00007381656,0.0002786932,0.0002137406,8.655682e-7,0.0001470018,0.0005236831],"genre_scores_gemma":[0.9943675,0.000003658267,0.004901427,0.00008540989,0.0001933682,0.000005280187,0.00001266422,0.00001227633,0.0004183664],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.811299,"threshold_uncertainty_score":0.5987575,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2171112642","doi":"10.1177/1046878108325451","title":"Validity of a Simulation Game as a Method for History Teaching","year":2008,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Innovative Teaching Methodologies in Social Sciences","field":"Social Sciences","cited_by":41,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Ottawa","funders":"","keywords":"Test (biology); Comprehension; Mathematics education; Psychology; Game based learning; Computer science","retraction":null,"screen_n_in":null,"score":{"opus":0.3637637257361151,"gpt":0.5093920714858049,"spread":0.1456283457496898,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["metaresearch"],"consensus_categories":[],"category_scores_codex":[0.01070291,0.0001265912,0.0002767051,0.0001643735,0.0009880625,0.00001593114,0.0002986017,0.0001577756,0.00009874916],"category_scores_gemma":[0.02548674,0.0001337721,0.0001335154,0.0003160421,0.0005137057,0.0004904775,0.00004982843,0.000218658,0.000004045755],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0007119008,"about_ca_system_score_gemma":0.000353756,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.001275607,"about_ca_topic_score_gemma":0.00005216944,"domain_scores_codex":[0.9960803,0.002223715,0.0004401445,0.0003108566,0.0006123399,0.0003325962],"domain_scores_gemma":[0.9893469,0.009542138,0.000490554,0.0001705837,0.0003930075,0.00005684053],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.00007975489,0.00009392921,0.007149645,0.00003535426,0.00002365063,0.000001630258,0.249422,0.5743182,0.002665965,0.08528887,0.0002383318,0.08068265],"study_design_scores_gemma":[0.0008944038,0.0002612032,0.01234842,0.00007368387,0.0000573848,0.000001077554,0.01360734,0.551146,0.0005321326,0.06375419,0.3566601,0.0006640127],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"methods","genre_gemma":"empirical","genre_scores_codex":[0.1896592,0.00003492003,0.7893404,0.0001447241,0.000686481,0.0004276778,0.000002574961,0.0001421969,0.01956182],"genre_scores_gemma":[0.8168278,0.000003436607,0.1818071,0.0001333958,0.0003333465,0.00001336809,0.000003588502,0.00001157913,0.0008664132],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.6271687,"threshold_uncertainty_score":0.982722,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2152512446","doi":"10.1177/1046878103258204","title":"A Case Study in the Design of Interactive Narrative: The Subversion of the Interface","year":2003,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Design Education and Practice","field":"Engineering","cited_by":36,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Simon Fraser University","funders":"","keywords":"Narrative; Human–computer interaction; Computer science; Narratology; Interactive design; Interface (matter); Interaction design; Subversion; Multimedia; Linguistics","retraction":null,"screen_n_in":null,"score":{"opus":0.05329346317535961,"gpt":0.35429848835853,"spread":0.3010050251831703,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0008234436,0.00006488364,0.00007129507,0.00004331614,0.0000697334,0.00001456982,0.0001142891,0.00001973187,0.00004350477],"category_scores_gemma":[0.0004086091,0.00003581052,0.00002314964,0.0003192748,0.00002295079,0.0001686282,0.000009897219,0.0001539817,0.000001891867],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003601051,"about_ca_system_score_gemma":0.00002114564,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00004188262,"about_ca_topic_score_gemma":0.00002464823,"domain_scores_codex":[0.9988542,0.0007090041,0.0001897281,0.00006352812,0.0001206574,0.00006289791],"domain_scores_gemma":[0.9979093,0.001737647,0.00009218317,0.0001950395,0.00005847892,0.000007368833],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"qualitative","study_design_scores_codex":[0.00001524112,0.0000692815,0.0008548093,0.000006881362,0.00001593441,0.000003430776,0.1634694,0.8337715,0.0009687528,0.00004602618,0.00002737053,0.0007513646],"study_design_scores_gemma":[0.000620487,0.00009608057,0.005821259,0.00005209694,0.00004750442,0.00007351521,0.535495,0.4502942,0.006651201,0.0001356269,0.0005979149,0.0001150156],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.958577,0.00005199349,0.03989726,0.00007369236,0.0001991166,0.0005319456,4.441932e-7,0.000009383741,0.0006591836],"genre_scores_gemma":[0.9997991,0.000001328873,0.0001204745,0.00002125322,0.00000745619,0.000009095181,1.428166e-7,0.00000676672,0.00003433865],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.3834773,"threshold_uncertainty_score":0.1460311,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2150308704","doi":"10.1177/1046878107306669","title":"Emergency response: Elearning for paramedics and firefighters","year":2007,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":36,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Mount Saint Vincent University","funders":"","keywords":"Computer science; Context (archaeology); Knowledge management; Work (physics); Engineering management; Engineering","retraction":null,"screen_n_in":null,"score":{"opus":0.04564825429361809,"gpt":0.4086439833785768,"spread":0.3629957290849587,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009814095,0.00007664429,0.00007388406,0.00009753317,0.0001388421,0.00001190944,0.0000459571,0.00007848634,0.0002628313],"category_scores_gemma":[0.0003416089,0.00008069327,0.00003174376,0.0001220967,0.00002388669,0.0000675663,0.000007602976,0.00006998365,0.00002496765],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003032366,"about_ca_system_score_gemma":0.00001362226,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000007722567,"about_ca_topic_score_gemma":0.000003199211,"domain_scores_codex":[0.9991913,0.00005103097,0.0002592947,0.0002065027,0.000101365,0.0001905193],"domain_scores_gemma":[0.9987305,0.0008704147,0.0001204669,0.0001303243,0.00008848885,0.00005978537],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"observational","study_design_scores_codex":[0.002708382,0.0002607468,0.1975275,0.00009630731,0.0001443474,0.000004334874,0.05441261,0.014155,0.006121078,0.05419553,0.003612212,0.6667619],"study_design_scores_gemma":[0.0004594063,0.00008044988,0.7804661,0.00001497662,0.0000184487,0.000002425914,0.002455346,0.01226121,0.00004573594,0.0009935555,0.2030547,0.0001476691],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8638096,0.0004215207,0.1329926,0.0007615187,0.0007240335,0.0002224125,0.000003117501,0.00004588901,0.001019332],"genre_scores_gemma":[0.993768,0.000009233312,0.001920102,0.000104811,0.0002324155,0.00001944003,0.00003378489,0.00001577534,0.003896383],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.6666142,"threshold_uncertainty_score":0.3290576,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W3183209351","doi":"10.1177/10468781211031283","title":"Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature","year":2021,"lang":"en","type":"review","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":35,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Université du Québec à Montréal","funders":"","keywords":"Social skills; Psychology; Population; Systematic review; Intervention (counseling); Applied psychology; Medical education; Developmental psychology; Social psychology; Medicine; MEDLINE; Political science","retraction":null,"screen_n_in":null,"score":{"opus":0.04535910424656106,"gpt":0.4110181485789957,"spread":0.3656590443324347,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0008607059,0.0002966007,0.001520007,0.0001427773,0.0001254164,0.00004391049,0.0002818924,0.0002067032,0.0001829313],"category_scores_gemma":[0.0004464197,0.0002226017,0.0004512292,0.0007460985,0.0000183272,0.00006100455,0.00005995623,0.0002389246,0.00001380397],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0002737414,"about_ca_system_score_gemma":0.0003689755,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00001426659,"about_ca_topic_score_gemma":0.00006254766,"domain_scores_codex":[0.9968907,0.0006288802,0.001573613,0.0003907066,0.0003005652,0.0002155544],"domain_scores_gemma":[0.9973658,0.0007305611,0.00116837,0.0004065621,0.0003066318,0.00002211795],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"systematic_review","study_design_gemma":"systematic_review","study_design_scores_codex":[0.00000270437,0.0001053257,0.00004478898,0.9077256,0.0002221846,6.014225e-7,0.01539481,0.00001214928,9.988197e-8,0.001919144,0.0002566656,0.07431595],"study_design_scores_gemma":[0.0002336035,0.0000115375,0.001034737,0.7697895,0.000832933,0.00002231352,0.0009963411,0.0000254329,1.606403e-7,0.0000447857,0.2267118,0.0002968571],"study_design_candidate":"systematic_review","study_design_consensus":"systematic_review","genre_codex":"review","genre_gemma":"review","genre_scores_codex":[0.0001136857,0.993837,0.0001555287,0.0001517783,0.0006887064,0.00480214,0.0000772019,0.00001343424,0.000160522],"genre_scores_gemma":[0.003691345,0.9884493,0.0005020592,0.0003471801,0.0002521454,0.002655048,0.002357796,0.00006464069,0.001680478],"genre_candidate":"review","genre_consensus":"review","teacher_disagreement_score":0.2264552,"threshold_uncertainty_score":0.9077432,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2793933479","doi":"10.1177/1046878118763624","title":"Teaching History With Custom-Built Board Games","year":2018,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":34,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Saskatchewan","funders":"","keywords":"Facilitator; Debriefing; Context (archaeology); Empathy; Class (philosophy); Psychology; Mathematics education; Disengagement theory; Pedagogy; Social psychology; Computer science","retraction":null,"screen_n_in":null,"score":{"opus":0.04305605620916182,"gpt":0.3501288197663125,"spread":0.3070727635571507,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.00026975,0.0001316888,0.0001166767,0.0001384318,0.0001523175,0.00002053694,0.0001232428,0.00008184789,0.001572162],"category_scores_gemma":[0.0000579431,0.0001222448,0.00003858995,0.0000922709,0.0001176586,0.0001720085,0.0000158771,0.0001691392,0.0005708757],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0002173051,"about_ca_system_score_gemma":0.00005854601,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002917084,"about_ca_topic_score_gemma":0.0000425286,"domain_scores_codex":[0.9989192,0.0001033281,0.0002257372,0.0003324219,0.0001987194,0.0002205233],"domain_scores_gemma":[0.9990689,0.0001814591,0.000163747,0.0003603759,0.0001592028,0.00006629121],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0005711471,0.0008593139,0.09725662,0.00008138952,0.0003191939,0.00001187171,0.1540902,0.01195403,0.003900552,0.1549731,0.02818579,0.5477967],"study_design_scores_gemma":[0.0004953454,0.0001546456,0.1662254,0.00004226933,0.00003596471,0.000005534721,0.002083654,0.009264024,0.00004083293,0.0004261139,0.8209617,0.0002645733],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8245046,0.0006614645,0.02823679,0.001068719,0.001760098,0.000298973,0.000002733638,0.0002461784,0.1432205],"genre_scores_gemma":[0.9718983,0.000001040642,0.001926472,0.0006313596,0.0009390921,0.00002454642,0.0000219762,0.0000306257,0.02452661],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.7927759,"threshold_uncertainty_score":0.9993405,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2115454627","doi":"10.1177/1046878112455485","title":"Peacebuilding With Games and Simulations","year":2012,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Innovative Teaching Methodologies in Social Sciences","field":"Social Sciences","cited_by":26,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"McGill University","funders":"","keywords":"Peacebuilding; Field (mathematics); Management science; Conflict management; Computer science; Sociology; Political science; Engineering; Social science; Public administration; Mathematics","retraction":null,"screen_n_in":null,"score":{"opus":0.1329005809986841,"gpt":0.4470334051247756,"spread":0.3141328241260916,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.002585136,0.00008464626,0.0001069712,0.00008727532,0.00126857,0.00008896689,0.0001092054,0.00006451218,0.00007870869],"category_scores_gemma":[0.002288924,0.00007362387,0.00001598628,0.0005382923,0.0004910808,0.0008679365,0.00004326591,0.0001225917,0.000003753892],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00009975913,"about_ca_system_score_gemma":0.00004588224,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001841802,"about_ca_topic_score_gemma":0.0001037015,"domain_scores_codex":[0.9985405,0.000484249,0.0001408151,0.0001513813,0.0003162882,0.0003667721],"domain_scores_gemma":[0.9978024,0.00180722,0.0001141019,0.00008639278,0.0001095314,0.00008034812],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.00001202094,0.00002974368,0.6274654,0.0000071836,0.00001629696,4.156927e-7,0.1279531,0.03745612,0.0004561789,0.1353054,0.00002391484,0.07127425],"study_design_scores_gemma":[0.001157451,0.0001504609,0.5487309,0.0001721201,0.000105838,0.000002786323,0.1422283,0.05401123,0.0005261456,0.02151868,0.2298403,0.001555777],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8882168,0.0001602597,0.08461516,0.0004192693,0.0002970695,0.000201636,0.000001418935,0.0001731754,0.02591519],"genre_scores_gemma":[0.9693849,0.000006238617,0.02978721,0.0000987743,0.0003950502,0.000003195493,0.000001367534,0.000007893495,0.0003153318],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.2298164,"threshold_uncertainty_score":0.9756945,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1994867299","doi":"10.1177/1046878108325441","title":"Computerized History Games: Narrative Options","year":2008,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educator Training and Historical Pedagogy","field":"Social Sciences","cited_by":25,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Brock University","funders":"","keywords":"Narrative; Computer science; Computer game; Game mechanics; Game Developer; Best practice; Video game design; Video game development; Mathematics education; Multimedia; Game design; Psychology; Management; Literature; Art","retraction":null,"screen_n_in":null,"score":{"opus":0.233954455373671,"gpt":0.4031750073094713,"spread":0.1692205519358002,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002232233,0.00007286498,0.0001213228,0.0000899916,0.0008405114,0.00001058931,0.00009722312,0.00007023564,0.0005585015],"category_scores_gemma":[0.0002094404,0.00008335784,0.00005776478,0.0001413659,0.0002824577,0.00016808,0.00001012809,0.0001082487,0.00005960991],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0007015574,"about_ca_system_score_gemma":0.0003672596,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0005021436,"about_ca_topic_score_gemma":0.00009970531,"domain_scores_codex":[0.9990758,0.0001641588,0.0001651674,0.0001709928,0.0002298673,0.0001939656],"domain_scores_gemma":[0.9993135,0.0002898163,0.00008047392,0.0001015609,0.000104451,0.000110229],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00001260573,0.00009376695,0.001473452,0.000004976225,0.00001511569,0.000007385588,0.9609225,0.01494501,0.0001480085,0.01250841,0.006296913,0.003571839],"study_design_scores_gemma":[0.0002945879,0.00002770996,0.003395295,0.00001361347,0.00000748098,9.314825e-7,0.02534605,0.006001913,0.000001578568,0.0002918416,0.9644446,0.0001744272],"study_design_candidate":"qualitative","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8574923,0.001442453,0.02039087,0.001588473,0.004304823,0.0003190324,0.000002595394,0.0006270522,0.1138324],"genre_scores_gemma":[0.9895601,0.00002884107,0.001980609,0.0001913624,0.0005479809,0.000006552307,0.000005872593,0.000009048119,0.00766963],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9581476,"threshold_uncertainty_score":0.6464619,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W4294401449","doi":"10.1177/10468781221120599","title":"Association between Clinical Simulation Design Features and Novice Healthcare Professionals’ Cognitive Load: A Systematic Review and Meta-Analysis","year":2022,"lang":"en","type":"review","venue":"Simulation & Gaming","topic":"Simulation-Based Education in Healthcare","field":"Medicine","cited_by":25,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Ottawa; Université de Montréal; Hôpital du Sacré-Cœur de Montréal","funders":"","keywords":"Cognitive load; Debriefing; Cognition; Univariate; Computer science; Psychology; Applied psychology; Multivariate statistics; Social psychology; Machine learning","retraction":null,"screen_n_in":null,"score":{"opus":0.355534912154901,"gpt":0.5487867294213724,"spread":0.1932518172664714,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.007405037,0.0007614627,0.008593683,0.0007881878,0.000599982,0.00009359445,0.0001443395,0.0007832739,0.0005731764],"category_scores_gemma":[0.007453545,0.0006244828,0.001593203,0.002081452,0.0000544699,0.0002518035,0.0001187399,0.001371769,0.00001821982],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.001448516,"about_ca_system_score_gemma":0.001560782,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00007728201,"about_ca_topic_score_gemma":0.00000927199,"domain_scores_codex":[0.9869649,0.006152786,0.003612726,0.001243722,0.001575593,0.0004502298],"domain_scores_gemma":[0.9477711,0.04463021,0.004517553,0.0007256287,0.001903329,0.0004522066],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"systematic_review","study_design_gemma":"meta_analysis","study_design_scores_codex":[0.00003233935,0.0001106388,0.003531131,0.8921344,0.08872694,0.000004822195,0.0008410168,0.003093672,1.84661e-9,0.000009717038,0.00005642924,0.01145891],"study_design_scores_gemma":[0.000477083,0.0001759377,0.00161188,0.04236451,0.9441399,0.000008799861,0.0003530002,0.006990414,1.920152e-8,0.00002602332,0.003287298,0.0005651148],"study_design_candidate":"meta_analysis","study_design_consensus":null,"genre_codex":"review","genre_gemma":"review","genre_scores_codex":[0.00002194114,0.9839956,0.001964932,0.00133393,0.0001393035,0.01209934,0.0002964007,0.0001333481,0.00001517961],"genre_scores_gemma":[0.03643739,0.9540152,0.0006517399,0.002855432,0.0003417829,0.001661406,0.002953146,0.0001449124,0.000939014],"genre_candidate":"review","genre_consensus":"review","teacher_disagreement_score":0.855413,"threshold_uncertainty_score":0.9996207,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W3014593510","doi":"10.1177/1046878120904399","title":"Virtual Gaming Simulation: An Interview Study of Nurse Educators","year":2020,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Simulation-Based Education in Healthcare","field":"Medicine","cited_by":24,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"George Brown College; Centennial College","funders":"","keywords":"Thematic analysis; Nonprobability sampling; Medical education; Instructional simulation; Qualitative research; Psychology; Nurse education; Data collection; Process (computing); Semi-structured interview; Fidelity; Nursing; Computer science; Medicine; Educational technology; Pedagogy; Sociology; Population","retraction":null,"screen_n_in":null,"score":{"opus":0.1195955685722132,"gpt":0.4304522613054286,"spread":0.3108566927332154,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0004181981,0.00027187,0.0005062611,0.0002883696,0.000175918,0.00003351617,0.0001581554,0.0001308495,0.0006263244],"category_scores_gemma":[0.0005478259,0.0002911579,0.0001098254,0.0008844295,0.00005233616,0.0004250768,0.00003290423,0.0002891278,0.00004632834],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001957581,"about_ca_system_score_gemma":0.0003425637,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00007341086,"about_ca_topic_score_gemma":0.000007418708,"domain_scores_codex":[0.9970978,0.0003268671,0.001086241,0.0005646624,0.0006375901,0.0002868106],"domain_scores_gemma":[0.9968889,0.0008631162,0.0004322264,0.0005554986,0.0008271002,0.0004331367],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.0001322588,0.0005672327,0.2379546,0.0001790896,0.00004338472,0.000002790399,0.04628511,0.6999777,0.0001270694,0.00004843039,0.00001363656,0.01466875],"study_design_scores_gemma":[0.001982756,0.001473196,0.1959605,0.0002254366,0.0001522264,0.000001668217,0.0614908,0.7379771,0.0001425326,0.0000202477,0.0003270223,0.000246526],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9891869,0.0001271719,0.007414795,0.0009748267,0.0005596531,0.001373051,0.000006091443,0.0001993063,0.0001581396],"genre_scores_gemma":[0.9973739,0.00000131697,0.0004784168,0.00107738,0.0008064943,0.00003092621,0.0001045299,0.00006852532,0.00005845268],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.0419941,"threshold_uncertainty_score":0.999954,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2168024986","doi":"10.1177/1046878114542316","title":"From Simulation to Imitation","year":2014,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":20,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":true,"ca_venue":false,"about_ca":false},"ca_institutions":"York University; Ontario Tech University","funders":"Social Sciences and Humanities Research Council of Canada","keywords":"Conflation; Affordance; Imitation; Embodied cognition; Competence (human resources); Cognitive science; Computer science; Video game; Human–computer interaction; Psychology; Epistemology; Artificial intelligence; Social psychology; Multimedia","retraction":null,"screen_n_in":null,"score":{"opus":0.0473031043885004,"gpt":0.3893693137088884,"spread":0.342066209320388,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.0002882702,0.0001249669,0.0001197338,0.0001565076,0.0001202362,0.00005375989,0.000105742,0.00009728297,0.0008868846],"category_scores_gemma":[0.0003678533,0.0001383712,0.00004876211,0.0002665315,0.00001493812,0.0001701591,0.00001605403,0.00007978757,0.001520712],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00006728456,"about_ca_system_score_gemma":0.00001305501,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001380423,"about_ca_topic_score_gemma":0.00001141849,"domain_scores_codex":[0.9987617,0.000132977,0.0003283835,0.0003696258,0.0002199652,0.000187396],"domain_scores_gemma":[0.9982486,0.0009888207,0.0001413444,0.0003418865,0.0001843419,0.00009505684],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.00003640892,0.00005743993,0.003566049,0.000002991684,0.00001656255,1.31761e-7,0.008987638,0.8488677,0.0008635919,0.008143007,0.000258254,0.1292003],"study_design_scores_gemma":[0.0004250753,0.0000579654,0.3964019,0.00002219954,0.00002456387,1.870861e-7,0.001118577,0.51662,0.0000805118,0.006252536,0.07876443,0.0002320435],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.5710893,0.0000273988,0.4199386,0.0008251252,0.0009130626,0.0002477565,0.000007556095,0.0001094725,0.00684183],"genre_scores_gemma":[0.9927938,2.875711e-7,0.003571755,0.0007815345,0.0009949405,0.0000371695,0.0002179294,0.00002631782,0.001576291],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.4217045,"threshold_uncertainty_score":0.9992567,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2546654925","doi":"10.1177/1046878116675103","title":"Measuring the Impact of a Marketing Simulation Game","year":2016,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":19,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Windsor","funders":"","keywords":"Business simulation; Feeling; Psychology; Perception; Trait; Social psychology; Control (management); Test (biology); Applied psychology; Computer science; Knowledge management; Economics; Management","retraction":null,"screen_n_in":null,"score":{"opus":0.06851467188663667,"gpt":0.3825239124530949,"spread":0.3140092405664582,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001230356,0.000119443,0.0001254998,0.0001114923,0.0000914935,0.00002006846,0.0001367456,0.00007119941,0.0008801976],"category_scores_gemma":[0.0008791387,0.00006960276,0.000133123,0.0002325365,0.00005458828,0.0001611196,0.00002102609,0.00006774865,0.00008883097],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001146698,"about_ca_system_score_gemma":0.0000399607,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00006704096,"about_ca_topic_score_gemma":0.00000244192,"domain_scores_codex":[0.998633,0.000331959,0.0003859994,0.0002270015,0.0002189504,0.0002030973],"domain_scores_gemma":[0.9960005,0.00304653,0.0003200579,0.0003573273,0.0002342616,0.0000413134],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"observational","study_design_scores_codex":[0.0002958233,0.0001098529,0.09355886,0.00001411525,0.0001134751,4.130487e-7,0.005165268,0.694348,0.008788183,0.001558963,0.00006983327,0.1959772],"study_design_scores_gemma":[0.0004149153,0.00003298771,0.9231205,0.00007846893,0.00001769364,0.000001227766,0.0003466944,0.07435319,0.00009034485,0.0005669986,0.0008651284,0.0001118541],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9534509,0.0001569365,0.04209521,0.0003143493,0.0002415709,0.0002553828,0.000007180369,0.00004742993,0.003431068],"genre_scores_gemma":[0.9985164,0.000003011128,0.0001113091,0.00002247096,0.0002368846,0.00001712868,0.00000660537,0.00002095772,0.001065268],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8295617,"threshold_uncertainty_score":0.9637547,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2594138553","doi":"10.1177/1046878116688236","title":"The Impact of Health-Related User Interface Sounds on Player Experience","year":2017,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Media Influence and Health","field":"Arts and Humanities","cited_by":18,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":true,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Waterloo; Ontario Tech University","funders":"Social Sciences and Humanities Research Council of Canada","keywords":"Human–computer interaction; Interface (matter); Sound (geography); Game design; Computer science; Video game; Character (mathematics); Psychology; Cognitive psychology; Multimedia; Acoustics","retraction":null,"screen_n_in":null,"score":{"opus":0.1232104172406065,"gpt":0.4164207433908506,"spread":0.2932103261502442,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["sts"],"consensus_categories":[],"category_scores_codex":[0.0003562132,0.00008648551,0.0001404053,0.0000367802,0.001550067,0.0001936416,0.0001940696,0.0000277887,0.0004351073],"category_scores_gemma":[0.0001864147,0.00005398921,0.0000606121,0.00001121627,0.00020065,0.0002953035,0.00002681498,0.000110711,0.00005301608],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00006138787,"about_ca_system_score_gemma":0.0000651945,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.001432952,"about_ca_topic_score_gemma":0.0001861696,"domain_scores_codex":[0.9991329,0.00004580604,0.0003485081,0.0001150781,0.0001554647,0.0002023007],"domain_scores_gemma":[0.9988603,0.0002350696,0.0004186524,0.0003574938,0.0000826632,0.00004581434],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"observational","study_design_scores_codex":[0.0002380631,0.0001316682,0.03911303,0.00007522877,0.0001007505,0.000002060809,0.6499673,0.1610904,0.0002189747,0.09316119,0.001473017,0.05442837],"study_design_scores_gemma":[0.003330625,0.002375638,0.4970792,0.001356198,0.00002889173,0.000002750772,0.04569512,0.2572951,0.0006777636,0.01026161,0.1808345,0.001062619],"study_design_candidate":"qualitative","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9916664,0.0001177864,0.00009114013,0.000372477,0.0004151981,0.0001614716,0.000004406149,0.00002229981,0.007148815],"genre_scores_gemma":[0.9980366,0.00001351681,0.000005627666,0.00007541053,0.0001126618,0.000005794102,0.000002007976,0.000009019996,0.001739382],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.6042722,"threshold_uncertainty_score":0.9997498,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W3006283394","doi":"10.1177/1046878120904125","title":"Side Effects May Include Fun: Pre- and Post-Market Surveillance of the GridlockED Serious Game","year":2020,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":18,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Toronto Metropolitan University; Institute for Christian Studies; University of Toronto; McMaster University","funders":"","keywords":"Demographics; Purchasing; Health care; Psychology; Unit (ring theory); Medical education; Marketing; Medicine; Business; Demography; Political science","retraction":null,"screen_n_in":null,"score":{"opus":0.01479309329024311,"gpt":0.3062598081113257,"spread":0.2914667148210826,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002065844,0.000113643,0.0001545543,0.00003397451,0.00007402613,0.00001885192,0.0001285742,0.00007510331,0.00008676933],"category_scores_gemma":[0.0004118529,0.00009462996,0.00005004067,0.0002177242,0.00006181941,0.00007036911,0.00005706938,0.0001118561,0.0000145105],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002151505,"about_ca_system_score_gemma":0.000028253,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00006379894,"about_ca_topic_score_gemma":0.00001413477,"domain_scores_codex":[0.9989414,0.0002206179,0.0002671732,0.0002592641,0.0001675739,0.0001439941],"domain_scores_gemma":[0.9986289,0.0007285872,0.0002082225,0.0002485048,0.0001242334,0.00006152262],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.000973892,0.0003524145,0.6367342,0.0007396026,0.0003083992,0.000005087384,0.07738443,0.04696526,0.06709611,0.00705225,0.001302204,0.1610861],"study_design_scores_gemma":[0.0004092503,0.00006342406,0.9857066,0.00002517533,0.00001448106,0.000002431557,0.0003330199,0.00995942,0.0003188869,0.0001674954,0.002896233,0.0001035462],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9922852,0.0004623416,0.0007352804,0.003406824,0.0003706397,0.0004245033,0.00001472806,0.0000395745,0.002260904],"genre_scores_gemma":[0.9977049,0.000006260312,0.0001095179,0.0009068267,0.0001693774,0.0000179291,0.00001924318,0.0000178812,0.00104804],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.3489724,"threshold_uncertainty_score":0.3858897,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2168308298","doi":"10.1177/1046878108330539","title":"Simulation, Rhetoric, and Policy Making","year":2009,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Social Media and Politics","field":"Social Sciences","cited_by":18,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"St. Francis Xavier University; Carleton University","funders":"","keywords":"Rhetoric; Rhetorical question; Policy making; Computer science; Management science; Sociology; Political science; Engineering; Public administration","retraction":null,"screen_n_in":null,"score":{"opus":0.04352753565251675,"gpt":0.409826912579119,"spread":0.3662993769266022,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0001720083,0.00006922319,0.00009035751,0.0001019448,0.0005292099,0.00007916262,0.00005692386,0.00008978945,0.00003380441],"category_scores_gemma":[0.001660801,0.00007877249,0.000026724,0.0003055755,0.00006654461,0.0002198385,0.0000090847,0.00006439757,0.0000122474],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001168374,"about_ca_system_score_gemma":0.00009797887,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001870653,"about_ca_topic_score_gemma":0.00003424313,"domain_scores_codex":[0.9991536,0.00008745614,0.0001490743,0.0001207761,0.000240144,0.000249017],"domain_scores_gemma":[0.998956,0.0007181552,0.00006810809,0.00006933863,0.0001015423,0.00008687386],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00001362717,0.00003947999,0.03401564,0.00001170248,0.00001281792,0.000003557579,0.1401032,0.3306184,0.0001140015,0.2939418,0.00006186774,0.2010639],"study_design_scores_gemma":[0.0008944328,0.00009005974,0.1026485,0.0001012839,0.00005074634,4.13934e-7,0.01511464,0.3473639,0.00004945428,0.1300299,0.4029805,0.0006761521],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9318219,0.0002287105,0.01440591,0.004928512,0.0007129873,0.0003864995,0.000003296497,0.0003073113,0.0472048],"genre_scores_gemma":[0.9968605,0.000009886511,0.0003246626,0.0007679611,0.00165873,0.000001024291,0.00000198227,0.000006181634,0.0003690499],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.4029186,"threshold_uncertainty_score":0.4070308,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2012079167","doi":"10.1177/1046878104268732","title":"Cross-cultural simulation to advance student inquiry","year":2004,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Innovative Teaching Methodologies in Social Sciences","field":"Social Sciences","cited_by":18,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"McMaster University","funders":"","keywords":"Debriefing; Psychology; Diversity (politics); Mathematics education; Pedagogy; Cross-cultural; Reflection (computer programming); Cultural diversity; Identity (music); Sociology; Social psychology; Computer science","retraction":null,"screen_n_in":null,"score":{"opus":0.2007412973153704,"gpt":0.5633961461062876,"spread":0.3626548487909173,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["sts"],"consensus_categories":[],"category_scores_codex":[0.003114804,0.0001370727,0.0001653013,0.0001051726,0.00158987,0.0003169124,0.0004099123,0.0001135726,0.00007908212],"category_scores_gemma":[0.007302353,0.0001326386,0.00005767987,0.001082453,0.0005931319,0.001254163,0.0001153302,0.0001768023,0.00006389347],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0007448198,"about_ca_system_score_gemma":0.0001104562,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0003794965,"about_ca_topic_score_gemma":0.0002016691,"domain_scores_codex":[0.9976226,0.0004170023,0.0003460486,0.0003679362,0.0008085977,0.0004377783],"domain_scores_gemma":[0.9980249,0.0009787693,0.000182635,0.0001699937,0.000543821,0.00009982503],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"observational","study_design_scores_codex":[0.000009464697,0.00001902675,0.01072286,0.00000194668,0.00000377817,9.060126e-7,0.09786535,0.8522391,0.0002950437,0.02002101,0.000002840484,0.0188187],"study_design_scores_gemma":[0.001935687,0.000301929,0.6499464,0.0001977006,0.00003066659,4.797336e-7,0.1420569,0.0130523,0.000943188,0.06917173,0.120712,0.001651094],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.7903022,0.00002381071,0.1983558,0.0005484928,0.001369013,0.000356662,0.000001310074,0.0002309694,0.008811751],"genre_scores_gemma":[0.9719467,0.000002924329,0.02636838,0.0004648876,0.0008194199,0.00001234767,0.000003209779,0.00001034461,0.0003717499],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.8391868,"threshold_uncertainty_score":0.9997099,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2016474448","doi":"10.1177/1046878110394034","title":"Philosophical and Epistemological Issues in Simulation and Gaming","year":2011,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Philosophy and History of Science","field":"Arts and Humanities","cited_by":17,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Alberta","funders":"","keywords":"Phenomenon; Epistemology; Sociology; Computer science; Management science; Engineering ethics; Philosophy; Engineering","retraction":null,"screen_n_in":null,"score":{"opus":0.1814009040070816,"gpt":0.3016858722541073,"spread":0.1202849682470256,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002285988,0.00009922877,0.000134668,0.0001257364,0.0002825261,0.00005660671,0.00005378216,0.00005078838,0.0002270229],"category_scores_gemma":[0.00007823372,0.00009206236,0.00001803572,0.00003427798,0.0003869986,0.0004396715,0.00003609217,0.0001016034,0.00001417233],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002114135,"about_ca_system_score_gemma":0.000005547574,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00005326791,"about_ca_topic_score_gemma":0.00004461451,"domain_scores_codex":[0.9992524,0.00004406638,0.000207339,0.0002352142,0.0001219986,0.00013892],"domain_scores_gemma":[0.9996153,0.000156015,0.00006205185,0.00007666129,0.00003862358,0.00005135523],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.0001336167,0.0001571605,0.01267958,0.00009567875,0.00001414746,0.00003701697,0.1469212,0.01685928,0.0001895665,0.7995621,0.000007748856,0.02334293],"study_design_scores_gemma":[0.0008849276,0.0002962513,0.05466352,0.000148051,0.00002761005,0.000003781715,0.001697096,0.6160814,0.00002069591,0.3050613,0.02056868,0.0005466675],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9742989,0.0007839165,0.0002643307,0.0005120477,0.000192072,0.0001493232,0.000002690471,0.00006837914,0.02372836],"genre_scores_gemma":[0.9991972,0.000009702064,0.0002062475,0.0001393949,0.0002686429,0.000002748872,0.000002548587,0.000006442707,0.0001670698],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.5992222,"threshold_uncertainty_score":0.3754194,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W4214650824","doi":"10.1177/10468781211073646","title":"Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Mixed-Methods Usability Test","year":2022,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Simulation-Based Education in Healthcare","field":"Medicine","cited_by":16,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Centennial College","funders":"","keywords":"Usability; Psychology; Virtual reality; Test (biology); Perception; Medical education; Applied psychology; Computer science; Human–computer interaction; Medicine","retraction":null,"screen_n_in":null,"score":{"opus":0.07616529670452989,"gpt":0.4475386317435564,"spread":0.3713733350390265,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001859021,0.0002106321,0.0003291115,0.0003511975,0.0004310542,0.00002480541,0.0001169576,0.00008428149,0.0007542077],"category_scores_gemma":[0.001182269,0.0002307296,0.0001103123,0.001202847,0.0001009553,0.0002156967,0.00005428032,0.0005509726,0.00001103723],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.001160006,"about_ca_system_score_gemma":0.002207659,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002010574,"about_ca_topic_score_gemma":0.000005387004,"domain_scores_codex":[0.9966167,0.001205158,0.0006779431,0.0005581429,0.0006525271,0.0002895695],"domain_scores_gemma":[0.9942839,0.004312395,0.0002462275,0.0005261544,0.0004483434,0.0001829501],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"observational","study_design_scores_codex":[0.0002050703,0.0009498135,0.343732,0.00003248548,0.0000104936,0.000001036441,0.002503094,0.4490615,0.0002408671,0.0003671513,0.00008137772,0.2028151],"study_design_scores_gemma":[0.001227213,0.0003444117,0.6476578,0.00003202594,0.00001634242,0.0000164426,0.003176992,0.3430661,0.0001442411,0.001728376,0.002389587,0.0002004272],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9705507,0.0001191885,0.0246842,0.001831307,0.001255544,0.001214518,0.00001867314,0.0001291153,0.0001967507],"genre_scores_gemma":[0.9862671,0.000003750303,0.01142222,0.0007286567,0.0007724806,0.0003875525,0.0002237268,0.00003662073,0.000157829],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.3039258,"threshold_uncertainty_score":0.940888,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2157906522","doi":"10.1177/1046878106292537","title":"Simulation-based problem-solving environments for conflict studies","year":2006,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Complex Systems and Decision Making","field":"Decision Sciences","cited_by":16,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Ottawa","funders":"","keywords":"Management science; Computer science; Politics; Psychology; Political science; Engineering; Law","retraction":null,"screen_n_in":null,"score":{"opus":0.2325713292875509,"gpt":0.4424633360573783,"spread":0.2098920067698273,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.002203597,0.0002247567,0.0004231385,0.0003872853,0.0005775278,0.0003480208,0.0003183511,0.0000821795,0.0001332164],"category_scores_gemma":[0.004570275,0.0001818937,0.0002060049,0.0004703965,0.00006693824,0.0003977576,0.00009028613,0.0000738068,0.00010579],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001195049,"about_ca_system_score_gemma":0.00003630867,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00002216903,"about_ca_topic_score_gemma":0.00002392177,"domain_scores_codex":[0.9961744,0.0001514096,0.00131345,0.0006479005,0.001375714,0.0003371481],"domain_scores_gemma":[0.9775528,0.02081126,0.0006387966,0.0005231205,0.0004121568,0.00006185934],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.00002679025,0.00002692095,0.004600235,0.000008760441,0.00001117737,0.000001079756,0.0002863384,0.9853819,0.0004506561,0.001219003,0.0002946394,0.007692481],"study_design_scores_gemma":[0.0007549365,0.00003430223,0.005488209,0.00005119308,0.00001257568,1.702009e-7,0.0003695968,0.8928824,0.00007305024,0.02129676,0.0788385,0.0001982775],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"methods","genre_gemma":"empirical","genre_scores_codex":[0.06931432,0.0008837374,0.9274512,0.00008442382,0.0003777943,0.0008301236,0.00001530798,0.00007713075,0.0009659876],"genre_scores_gemma":[0.9867153,3.619107e-7,0.0100144,0.0001353324,0.0002894373,0.00003366465,0.00000884869,0.00002620315,0.002776494],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9174368,"threshold_uncertainty_score":0.7417409,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2940644645","doi":"10.1177/1046878119844283","title":"Nursing Students’ Perceptions Using an Interactive Digital Simulation Table: A Usability Study","year":2019,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Simulation-Based Education in Healthcare","field":"Medicine","cited_by":15,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"George Brown College; Centennial College","funders":"","keywords":"Usability; Table (database); Curriculum; Nurse education; Computer science; Medical education; Test (biology); Nursing; Medicine; Psychology; Human–computer interaction; Pedagogy","retraction":null,"screen_n_in":null,"score":{"opus":0.06916363739304711,"gpt":0.4675879914635321,"spread":0.398424354070485,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.0005061624,0.00024688,0.0003389353,0.0003340679,0.0003046005,0.0002201374,0.000127176,0.0001346083,0.0006545885],"category_scores_gemma":[0.0003843813,0.0002737051,0.00008315568,0.0006371613,0.00005509274,0.001434475,0.00003450531,0.0003305947,0.00007217617],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.001850834,"about_ca_system_score_gemma":0.0004178094,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0001272347,"about_ca_topic_score_gemma":0.000004874614,"domain_scores_codex":[0.9974162,0.0002264459,0.0006732715,0.0006059275,0.0007010371,0.0003771208],"domain_scores_gemma":[0.9970206,0.0009552431,0.0002583451,0.0006336652,0.0008798917,0.0002522711],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.000105108,0.0009980628,0.5028819,0.00002496628,0.00001901953,7.964325e-7,0.01157252,0.4824943,0.0001894321,0.000003282611,5.711516e-7,0.001709986],"study_design_scores_gemma":[0.0009264332,0.0002291603,0.4741118,0.0001557718,0.00005749526,0.000002958511,0.01800499,0.506305,0.000008947983,0.00006059162,0.000007092203,0.000129794],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9745086,0.00001163622,0.02226062,0.00006020671,0.0004981422,0.002223523,0.00001558086,0.0002021507,0.0002194947],"genre_scores_gemma":[0.9983635,2.0055e-7,0.000751303,0.0001216426,0.0003644052,0.00002220959,0.0001659705,0.00005867439,0.0001521283],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.02877017,"threshold_uncertainty_score":0.9999715,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2078791050","doi":"10.1177/104687810203300311","title":"Using a Simulation in an ESL Classroom: A Descriptive Analysis","year":2002,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"EFL/ESL Teaching and Learning","field":"Arts and Humanities","cited_by":14,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":true},"ca_institutions":"University of British Columbia; Capilano University","funders":"","keywords":"Perception; Class (philosophy); English language; Mathematics education; Government (linguistics); Language acquisition; Computer science; Psychology; Pedagogy; Linguistics; Artificial intelligence","retraction":null,"screen_n_in":null,"score":{"opus":0.2341069696291784,"gpt":0.3462979603580582,"spread":0.1121909907288798,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.0003269701,0.0001433386,0.0002127369,0.0005851806,0.0004094394,0.0002528086,0.00007547662,0.00005863083,0.001451766],"category_scores_gemma":[0.0001185411,0.0001497038,0.00009743709,0.0002635548,0.00004592441,0.0007700822,0.00001729635,0.0002334254,0.00003261071],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001350876,"about_ca_system_score_gemma":0.000007095887,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0003935406,"about_ca_topic_score_gemma":0.001043785,"domain_scores_codex":[0.9987384,0.0002210486,0.0003263062,0.0002744625,0.0002043191,0.0002354603],"domain_scores_gemma":[0.999308,0.0002167482,0.0001495297,0.0001742176,0.0001003636,0.00005115389],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.000007488792,0.00004795924,0.01201248,0.000005347913,0.000039388,0.000002732798,0.1021162,0.878845,0.00005847611,0.001146711,0.000001497281,0.005716745],"study_design_scores_gemma":[0.0002724308,0.00003283508,0.002636648,0.00003050574,0.0001195274,1.374695e-7,0.006586655,0.9871059,0.000002822028,0.0001846992,0.002843931,0.0001839056],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9657699,0.00009018833,0.0284442,0.00002202217,0.000111474,0.0001162245,0.000002922931,0.0001248377,0.005318218],"genre_scores_gemma":[0.9979005,7.457405e-7,0.0007325324,0.00006096052,0.0002876542,0.000002652639,0.00002119717,0.00002262622,0.0009710625],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.1082609,"threshold_uncertainty_score":0.9994611,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2153967981","doi":"10.1177/1046878110378708","title":"Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey","year":2010,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Simulation Techniques and Applications","field":"Decision Sciences","cited_by":12,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Carleton University","funders":"","keywords":"Cellular automaton; Computer science; DEVS; Theoretical computer science; Formalism (music); Von Neumann architecture; Game theory; Modeling and simulation; Artificial intelligence; Simulation; Programming language; Mathematics","retraction":null,"screen_n_in":null,"score":{"opus":0.2835971831796661,"gpt":0.4840885857674394,"spread":0.2004914025877733,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["metaresearch"],"consensus_categories":[],"category_scores_codex":[0.003258061,0.0001508821,0.0002324808,0.0003146149,0.0002558042,0.0007174366,0.0003965415,0.0001120013,0.0001094606],"category_scores_gemma":[0.01008198,0.0001276321,0.00005451317,0.0008471613,0.00007085111,0.0005528551,0.0002400528,0.0001644804,0.0001254797],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00001520637,"about_ca_system_score_gemma":0.00002936196,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00003629846,"about_ca_topic_score_gemma":0.00003352035,"domain_scores_codex":[0.997949,0.000134697,0.0005696979,0.00052613,0.0006030309,0.0002174369],"domain_scores_gemma":[0.992069,0.006587607,0.0001895687,0.000657693,0.000356879,0.0001392594],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.00002243959,0.0000226848,0.04363452,0.000004207933,0.000008686425,0.0000011927,0.0006442987,0.04052389,0.01516938,0.002508515,0.0003503215,0.8971099],"study_design_scores_gemma":[0.0004456053,0.00005938722,0.2510488,0.00001817195,0.00001268792,0.00000418904,0.0007888144,0.5560784,0.005549849,0.05955129,0.1258739,0.0005689249],"study_design_candidate":"design_other","study_design_consensus":null,"genre_codex":"methods","genre_gemma":"empirical","genre_scores_codex":[0.4596195,0.00001038562,0.5386792,0.0001313243,0.0000919263,0.0004471586,0.00002561816,0.0002063841,0.0007885127],"genre_scores_gemma":[0.9423383,8.335919e-7,0.05690522,0.0001497731,0.00005974835,0.00008057909,0.00002244971,0.00001580291,0.000427288],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.8965409,"threshold_uncertainty_score":0.9982565,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W4391107069","doi":"10.1177/10468781231223762","title":"Gamification and Gaming in Cryptocurrency Education: A Survey with Cryptocurrency Investors and Potential Investors","year":2024,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Gambling Behavior and Treatments","field":"Psychology","cited_by":12,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":true,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Waterloo","funders":"Mitacs","keywords":"Cryptocurrency; Psychological intervention; Marketing; Business; Computer science; Psychology; Computer security","retraction":null,"screen_n_in":null,"score":{"opus":0.0807195516754085,"gpt":0.4009663741169911,"spread":0.3202468224415826,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0003692093,0.0002345152,0.0001949403,0.0005203757,0.0001231189,0.0001578993,0.00006747798,0.000128128,0.00008548108],"category_scores_gemma":[0.00006515228,0.0002229926,0.00002654747,0.0005843146,0.0001050176,0.0003773352,0.00002761873,0.0002228367,0.00002564115],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00009212356,"about_ca_system_score_gemma":0.0001231943,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0004949861,"about_ca_topic_score_gemma":0.0001273861,"domain_scores_codex":[0.9983876,0.0002017566,0.0003554343,0.0005961023,0.0001981761,0.0002609187],"domain_scores_gemma":[0.9992568,0.0002070296,0.00009545395,0.0002347637,0.00008483652,0.0001211196],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.00005100656,0.0002216792,0.843505,0.00007743896,0.00003715063,0.00001883893,0.00666647,0.0005354711,0.0001269707,0.00213464,0.00004766855,0.1465776],"study_design_scores_gemma":[0.0006408376,0.0001042449,0.9922993,0.0002394214,0.00006640053,0.00001924481,0.0004902324,0.004991016,0.00001156135,0.0004996326,0.0003865794,0.0002514867],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9939315,0.002407022,0.001660121,0.00006647392,0.0008965826,0.0004432295,0.00001281617,0.0001103441,0.0004719201],"genre_scores_gemma":[0.998894,0.00002713977,0.0004215878,0.00002646952,0.00009409728,0.00008851747,0.0001320498,0.00003743984,0.0002786821],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.1487943,"threshold_uncertainty_score":0.9093375,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2107750969","doi":"10.1177/1046878108325440","title":"History and Simulation/Gaming: Living With Two Solitudes","year":2011,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Digital Games and Media","field":"Social Sciences","cited_by":11,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Recyc PHP (Canada)","funders":"","keywords":"Theme (computing); Scope (computer science); Dimension (graph theory); Bridge (graph theory); Sociology; Aesthetics; Epistemology; Computer science; Media studies; History; World Wide Web; Art","retraction":null,"screen_n_in":null,"score":{"opus":0.06306353806690886,"gpt":0.307613109944266,"spread":0.2445495718773572,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0003435685,0.000101888,0.0001187796,0.0000829095,0.0001361127,0.00005600796,0.00007928647,0.00004960533,0.0002023251],"category_scores_gemma":[0.0003322158,0.00009663835,0.00002737354,0.0001068939,0.0001977019,0.0006047686,0.00003126583,0.0000679546,0.00001217833],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001488174,"about_ca_system_score_gemma":0.00010183,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002102895,"about_ca_topic_score_gemma":0.0003097475,"domain_scores_codex":[0.9990608,0.00005278387,0.000162448,0.0002087909,0.0002705043,0.0002446646],"domain_scores_gemma":[0.9991215,0.0004286596,0.0001045354,0.0001088848,0.0001082088,0.0001281548],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00005091737,0.0001804825,0.1330841,0.00006251635,0.00006560316,0.00001434188,0.3514131,0.1134177,0.0001167044,0.02470704,0.0000487225,0.3768388],"study_design_scores_gemma":[0.001140391,0.000211982,0.212977,0.0004538134,0.0001054769,0.000001666662,0.01843681,0.1971326,0.00003530249,0.00142797,0.5670928,0.0009841861],"study_design_candidate":"not_applicable","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.5915437,0.0004695861,0.009603975,0.00003699064,0.0003474356,0.0002692673,0.000001096153,0.0001965576,0.3975314],"genre_scores_gemma":[0.9913974,0.000009266461,0.001113223,0.000107146,0.0001783288,0.000004129441,0.000001578997,0.00001567083,0.007173205],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.5670441,"threshold_uncertainty_score":0.3940798,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2945147093","doi":"10.1177/1046878119842361","title":"A Virtual-Reality Training Simulator for Cochlear Implant Surgery","year":2019,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Surgical Simulation and Training","field":"Medicine","cited_by":10,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Western University","funders":"","keywords":"Virtual reality; Simulation; Computer science; Cochlear implant; Physics engine; Cochlear implantation; Haptic technology; Medical physics; Human–computer interaction; Medicine; Audiology","retraction":null,"screen_n_in":null,"score":{"opus":0.09609075975218159,"gpt":0.3535808299648442,"spread":0.2574900702126626,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006539093,0.0001979007,0.0005161197,0.0001803682,0.000130014,0.00003943469,0.00004794978,0.0001454327,0.0005178952],"category_scores_gemma":[0.0007068241,0.00018508,0.0002831067,0.0002502853,0.0000299301,0.0001684381,0.00002026522,0.0001539911,0.0000926397],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00008038823,"about_ca_system_score_gemma":0.0001128843,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000008120578,"about_ca_topic_score_gemma":0.000001785766,"domain_scores_codex":[0.9982743,0.00005373832,0.0005404388,0.0003876448,0.000346165,0.0003977548],"domain_scores_gemma":[0.9957798,0.003408773,0.0001693202,0.0002642022,0.0001774403,0.0002004235],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.001008353,0.0001013842,0.01952944,0.0001497825,0.0001262871,0.00001672699,0.001678422,0.7934352,0.0007991661,0.001633433,0.00008810377,0.1814338],"study_design_scores_gemma":[0.00414648,0.0001392514,0.02267285,0.0001795551,0.00006242607,0.00001005023,0.0006116686,0.9222816,0.0001527848,0.0001658918,0.04931713,0.0002602847],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9695984,0.00002982638,0.02639046,0.0002938207,0.0005138295,0.0008741197,0.00002105383,0.0002560068,0.002022445],"genre_scores_gemma":[0.9978269,0.000001669195,0.0002513076,0.0008072302,0.0002915597,0.00001515609,0.0001891914,0.00004618525,0.0005708007],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.1811735,"threshold_uncertainty_score":0.7547342,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2061174708","doi":"10.1177/1046878107308093","title":"Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET","year":2007,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Innovative Education and Learning Practices","field":"Social Sciences","cited_by":10,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Simon Fraser University","funders":"","keywords":"Narrative; Expansive; Computer science; Field (mathematics); Human immunodeficiency virus (HIV); Game studies; Game design; Experiential learning; Psychology; Mathematics education; Human–computer interaction; Artificial intelligence; Medicine","retraction":null,"screen_n_in":null,"score":{"opus":0.2856932788715221,"gpt":0.4934370006154286,"spread":0.2077437217439065,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.003314166,0.00009867111,0.0001233466,0.0003555202,0.0005304614,0.0001347564,0.0001069439,0.00005958882,0.0002248038],"category_scores_gemma":[0.002688034,0.0001154167,0.0000218871,0.0008525079,0.0000831194,0.002647466,0.00001881527,0.0005026759,0.00004038966],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0003591075,"about_ca_system_score_gemma":0.0001454382,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0008649728,"about_ca_topic_score_gemma":0.001239096,"domain_scores_codex":[0.998216,0.0005671643,0.0003130538,0.0002340961,0.0003195636,0.0003500814],"domain_scores_gemma":[0.9978943,0.001398191,0.0002574129,0.00009048911,0.0002707074,0.00008893682],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"qualitative","study_design_gemma":"qualitative","study_design_scores_codex":[0.00009564296,0.00008245374,0.1927725,0.00001046786,0.000006970286,0.000003650214,0.6223667,0.08001146,0.0001493649,0.01296016,0.00000686131,0.09153383],"study_design_scores_gemma":[0.0003955961,0.0001195249,0.1966483,0.00008737456,0.000005655327,2.942974e-7,0.5619635,0.009323174,0.0001293725,0.0002157802,0.2308196,0.0002918016],"study_design_candidate":"qualitative","study_design_consensus":"qualitative","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.978335,0.00002211523,0.01004959,0.0004081269,0.0007814677,0.000152163,2.4611e-7,0.0001236977,0.0101276],"genre_scores_gemma":[0.9966409,0.000009865757,0.001142747,0.0001344588,0.0005926318,0.000009210175,0.00001148808,0.00001530317,0.00144345],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.2308128,"threshold_uncertainty_score":0.4706554,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W4390060118","doi":"10.1177/10468781231222969","title":"Virtual 3D Simulation Technology for Interprofessional Team Training","year":2023,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Simulation-Based Education in Healthcare","field":"Medicine","cited_by":9,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"NOSM University; University of Saskatchewan; Simon Fraser University; University of British Columbia","funders":"","keywords":"Usability; Computer science; Medical simulation; Think aloud protocol; Human–computer interaction; Multimedia; Simulation","retraction":null,"screen_n_in":null,"score":{"opus":0.09184279774990933,"gpt":0.4406187065591894,"spread":0.3487759088092801,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0005098901,0.0002015644,0.0003054416,0.0009820742,0.0003649131,0.00002333482,0.00009416156,0.0002974135,0.0001759178],"category_scores_gemma":[0.001203983,0.0002111817,0.0001044923,0.001205113,0.00006730014,0.0002001659,0.00003903764,0.0002664097,0.0001264966],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0002840996,"about_ca_system_score_gemma":0.000544816,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000007155844,"about_ca_topic_score_gemma":0.000002215241,"domain_scores_codex":[0.9980594,0.0000536716,0.0006377379,0.0004492178,0.0003748871,0.0004250731],"domain_scores_gemma":[0.9962791,0.002378158,0.0002175065,0.0003375467,0.0006496174,0.0001380437],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.0002167924,0.00004125876,0.05989965,0.00009315809,0.00002807787,0.000001453184,0.004141434,0.8781126,0.0006053534,0.0007198568,0.0001242095,0.0560162],"study_design_scores_gemma":[0.001410339,0.0001962332,0.03033629,0.0003066155,0.0000402672,0.000002681898,0.006482629,0.9571465,0.0001417774,0.001169242,0.002578403,0.0001889867],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8967378,0.00004215675,0.09651197,0.002639411,0.00136914,0.001410826,0.00002369437,0.0009916159,0.0002733487],"genre_scores_gemma":[0.9929216,0.000001269316,0.003927357,0.0004772335,0.0006989999,0.0001751965,0.0005881021,0.00006723804,0.001143018],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.09618375,"threshold_uncertainty_score":0.8611738,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1960740505","doi":"10.1177/1046878115594321","title":"Vital Roux, Forgotten Forerunner of Modern Business Games","year":2015,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Educational Games and Gamification","field":"Psychology","cited_by":8,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":false,"ca_fund":true,"ca_venue":false,"about_ca":false},"ca_institutions":"","funders":"University of Toronto","keywords":"Experiential learning; Presentation (obstetrics); Work (physics); Public relations; Sociology; Epistemology; Political science; Pedagogy; Philosophy; Engineering","retraction":null,"screen_n_in":null,"score":{"opus":0.06549844475507868,"gpt":0.3575941656801627,"spread":0.292095720925084,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0002358291,0.0001061239,0.0001429811,0.0001183604,0.00003853473,0.00001803847,0.0001102804,0.00008843881,0.0001310007],"category_scores_gemma":[0.0001470666,0.0001037202,0.00004689061,0.0002594142,0.00004327083,0.0001924287,0.00002200643,0.00005390573,0.00006038341],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00004780689,"about_ca_system_score_gemma":0.00005473772,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00005593436,"about_ca_topic_score_gemma":0.000008046601,"domain_scores_codex":[0.9990395,0.0000444511,0.0003091181,0.0002221684,0.0002176296,0.0001671608],"domain_scores_gemma":[0.9988699,0.0001375161,0.0001894823,0.0002745749,0.0004585498,0.00006995939],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"observational","study_design_scores_codex":[0.0003067758,0.0007306104,0.1466757,0.00008510703,0.0001687012,0.000003498274,0.04485451,0.4563686,0.002804817,0.0490628,0.003337131,0.2956018],"study_design_scores_gemma":[0.001986197,0.0001104562,0.7985356,0.00006748943,0.00007540422,0.000008359991,0.004685299,0.133101,0.0003075492,0.02802201,0.03264059,0.0004600259],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.8954813,0.0004654426,0.08928677,0.0006207296,0.0007979321,0.00023542,0.00001170968,0.00006288997,0.01303779],"genre_scores_gemma":[0.9954264,0.000001227437,0.001039041,0.00009818502,0.0002482191,0.00002110295,0.00008969927,0.00002249193,0.003053597],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.6518599,"threshold_uncertainty_score":0.4229588,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W3096161469","doi":"10.1177/1046878120968605","title":"Simulating Peace Operations: New Digital Possibilities for Training and Public Education","year":2020,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Innovative Teaching Methodologies in Social Sciences","field":"Social Sciences","cited_by":8,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Canadian Armed Forces; Royal Military College of Canada","funders":"","keywords":"Peacekeeping; Work (physics); Public relations; Empathy; Political science; Computer science; Psychology; Sociology; Engineering; Social psychology; Public administration","retraction":null,"screen_n_in":null,"score":{"opus":0.3470785657589376,"gpt":0.4661560334193844,"spread":0.1190774676604468,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["metaresearch","sts"],"consensus_categories":[],"category_scores_codex":[0.001409965,0.0001030211,0.0001492978,0.0000628074,0.001370633,0.0007041605,0.00017645,0.00007891984,0.00003206631],"category_scores_gemma":[0.02740718,0.0001079138,0.00004024121,0.0004869931,0.0002816738,0.001579444,0.00005052712,0.0001139224,0.000002116003],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001124106,"about_ca_system_score_gemma":0.0007771021,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002844156,"about_ca_topic_score_gemma":0.0001145144,"domain_scores_codex":[0.9985976,0.0002452019,0.000283819,0.0003002117,0.0002798378,0.0002933707],"domain_scores_gemma":[0.9973523,0.002059669,0.0001116739,0.00007183343,0.000261495,0.0001430351],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"qualitative","study_design_scores_codex":[0.000007574657,0.00001494666,0.005340886,0.00001491797,0.000008803249,7.149995e-8,0.3280323,0.02657676,0.0001451647,0.08899778,0.00008607769,0.5507747],"study_design_scores_gemma":[0.0005047108,0.0001371254,0.001884129,0.00005655852,0.00001756453,2.659364e-7,0.6284603,0.2592678,0.00002686381,0.04557765,0.06355122,0.0005157865],"study_design_candidate":"qualitative","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.5226294,0.0002384182,0.4555205,0.01001489,0.000513291,0.0007639028,0.000007824344,0.0003035596,0.01000828],"genre_scores_gemma":[0.9500441,0.000004031062,0.04779755,0.0006240949,0.0009746552,0.00001185819,0.00001257357,0.00001054663,0.0005205964],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.5502589,"threshold_uncertainty_score":0.9999294,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2148283308","doi":"10.1177/1046878109334007","title":"Identity Crisis: Simulations and Models","year":2009,"lang":"en","type":"article","venue":"Simulation & Gaming","topic":"Philosophy and History of Science","field":"Arts and Humanities","cited_by":7,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"University of Alberta","funders":"","keywords":"Computer science; Simulation modeling; Task (project management); Identity (music); Observer (physics); Scientific modelling; Epistemology; Mathematics; Mathematical economics; Engineering; Physics; Systems engineering","retraction":null,"screen_n_in":null,"score":{"opus":0.09357034563179496,"gpt":0.2893969497563695,"spread":0.1958266041245746,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0000869974,0.00006613397,0.00007229367,0.00009039892,0.0006137937,0.0001594439,0.00006612635,0.00001913356,0.0002502997],"category_scores_gemma":[0.00001573543,0.00006751363,0.00002462935,0.00003534384,0.00008457131,0.001837699,0.00001112974,0.00005151132,0.0000202119],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00002017829,"about_ca_system_score_gemma":0.000008114373,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00002485957,"about_ca_topic_score_gemma":0.00007298432,"domain_scores_codex":[0.9994565,0.00001280851,0.0001318006,0.0001471987,0.0001494585,0.0001022339],"domain_scores_gemma":[0.9997103,0.00003889147,0.00004807756,0.00009222336,0.00006849009,0.00004202894],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"theoretical_or_conceptual","study_design_gemma":"theoretical_or_conceptual","study_design_scores_codex":[0.000005274461,0.00002851436,0.00001641712,0.000004889242,0.000003360887,8.27207e-7,0.02214753,0.2325044,0.0001205672,0.7426711,0.0001268502,0.002370211],"study_design_scores_gemma":[0.0001583439,0.0000386274,0.0005215724,0.00001321884,0.00001350611,3.20799e-7,0.0007606497,0.4862946,0.000006443295,0.4982727,0.01378229,0.0001378106],"study_design_candidate":"theoretical_or_conceptual","study_design_consensus":"theoretical_or_conceptual","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.7175755,0.0009626693,0.03201915,0.003253881,0.000787721,0.0003689155,0.00003785289,0.0004124489,0.2445819],"genre_scores_gemma":[0.9984882,0.000002705196,0.000144603,0.0005882732,0.0002150986,6.002144e-7,0.000003781711,0.000003453209,0.0005533231],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.2809127,"threshold_uncertainty_score":0.4720867,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null}]}