{"meta":{"page":1,"per_page":50,"max_per_page":100,"total":3,"total_is_capped":false,"direct_labels_cover":0,"predictions_cover":3,"direct_label_status":"direct model label, unvalidated","prediction_status":"machine_predicted_unvalidated (Codex and Gemma teacher distillation)","score_status":"score_only:v0-immature-baseline (scores rank; they never assert a category)","snapshot":{"source":"OpenAlex, pinned release, all 482 partitions","release":"2026-06-24","frame_built":"2026-07-12","author_layer_release":"2026-06-26"},"query_hash":"1b9f909a4413","filters":{"venue":"Transactions of the Digital Games Research Association"}},"results":[{"id":"W2759851095","doi":"10.26503/todigra.v3i2.72","title":"Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games","year":2017,"lang":"en","type":"article","venue":"Transactions of the Digital Games Research Association","topic":"Digital Games and Media","field":"Social Sciences","cited_by":10,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Concordia University","funders":"","keywords":"Judgement; Action (physics); Focus (optics); Component (thermodynamics); Psychology; Moral disengagement; Social psychology; Rest (music); Epistemology; Sociology; Philosophy","authors":[{"name":"Malcolm Ryan","is_ca":false},{"name":"Dan Staines","is_ca":true},{"name":"Paul Formosa","is_ca":false}],"retraction":null,"screen_n_in":null,"score":{"opus":0.1574186720403269,"gpt":0.4048140097278008,"spread":0.2473953376874739,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["sts","scholarly_communication"],"consensus_categories":[],"category_scores_codex":[0.003262827,0.0001251552,0.0002150158,0.000137655,0.00173665,0.001375632,0.0005103862,0.0001249784,0.00001980714],"category_scores_gemma":[0.005448536,0.0001110904,0.0002954157,0.0002247464,0.0004157923,0.001781834,0.00005113399,0.0003361206,0.00001416238],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0005339233,"about_ca_system_score_gemma":0.0003571488,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0004924144,"about_ca_topic_score_gemma":0.00223142,"domain_scores_codex":[0.9972995,0.0003341991,0.0002593175,0.0002598321,0.001224787,0.0006223548],"domain_scores_gemma":[0.9968355,0.001478922,0.0003518256,0.0004138503,0.0007918041,0.0001281078],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.0000822448,0.0002100549,0.009136197,0.00005662875,0.0002213571,0.000001853997,0.004931946,0.0001011901,0.001943681,0.001730477,0.002861904,0.9787225],"study_design_scores_gemma":[0.002973734,0.0006173126,0.07788539,0.000615691,0.0002295052,0.00000576432,0.03533953,0.0006959311,0.04940352,0.01790487,0.8133436,0.0009851669],"study_design_candidate":"design_other","study_design_consensus":null,"genre_codex":"other","genre_gemma":"empirical","genre_scores_codex":[0.368387,0.0002645708,0.06204813,0.05681906,0.003546874,0.005314746,0.0009463154,0.0004207492,0.5022526],"genre_scores_gemma":[0.9263747,0.0001389424,0.0002703738,0.00001898384,0.0002320024,0.00006706529,0.000004762489,0.00001988857,0.07287327],"genre_candidate":"empirical","genre_consensus":null,"teacher_disagreement_score":0.9777373,"threshold_uncertainty_score":0.999661,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W2123302965","doi":"10.26503/todigra.v1i1.3","title":"Experiential Metaphors in Abstract Games","year":2013,"lang":"en","type":"article","venue":"Transactions of the Digital Games Research Association","topic":"Digital Games and Media","field":"Social Sciences","cited_by":9,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"Concordia University","funders":"","keywords":"Experiential learning; Meaning (existential); Function (biology); Psychology; Epistemology; Metaphor; Literal and figurative language; Mathematics education; Linguistics; Philosophy","authors":[{"name":"Jason Begy","is_ca":true}],"retraction":null,"screen_n_in":null,"score":{"opus":0.03547858894430615,"gpt":0.3448330547021105,"spread":0.3093544657578043,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.001059592,0.00008830112,0.0001649866,0.0002109142,0.0001435597,0.0004178055,0.0004237866,0.0001247628,0.0004821985],"category_scores_gemma":[0.001259178,0.00007145701,0.000193024,0.0009017885,0.0003078775,0.001263513,0.00002060136,0.0003423826,0.0001018848],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0004903878,"about_ca_system_score_gemma":0.0002318348,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.001721841,"about_ca_topic_score_gemma":0.001451711,"domain_scores_codex":[0.9974799,0.0001718476,0.000306239,0.0001834333,0.001327356,0.0005312784],"domain_scores_gemma":[0.9986975,0.0004886296,0.0001208058,0.0002077435,0.0003614685,0.0001238684],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"not_applicable","study_design_scores_codex":[0.00003900496,0.0008776826,0.01810024,0.00003388694,0.0001383862,0.000001422846,0.04592897,0.000159003,0.001135779,0.002004326,0.004263768,0.9273176],"study_design_scores_gemma":[0.001323598,0.0002026502,0.2372572,0.0001650462,0.00002946094,8.498856e-7,0.098468,0.0001422398,0.006240446,0.00735269,0.6482863,0.0005314418],"study_design_candidate":"design_other","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.7111791,0.00008304377,0.00004838432,0.003263105,0.0003847868,0.0007054485,0.000044148,0.00003938139,0.2842526],"genre_scores_gemma":[0.9298437,0.00008188357,0.00002048319,0.00001409764,0.00005096662,0.00009767977,0.000004083157,0.00001054769,0.06987654],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.9267861,"threshold_uncertainty_score":0.5279735,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null},{"id":"W1487489209","doi":"10.26503/todigra.v1i3.31","title":"SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness","year":2014,"lang":"en","type":"article","venue":"Transactions of the Digital Games Research Association","topic":"Rural development and sustainability","field":"Agricultural and Biological Sciences","cited_by":5,"is_retracted":false,"has_abstract":true,"routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false},"ca_institutions":"McGill University","funders":"","keywords":"Wright; Sociology; Happiness; Criticism; Value (mathematics); Class (philosophy); Aesthetics; Epistemology; Psychology; Social psychology; Computer science; Political science; Art; Law","authors":[{"name":"Frederika A Eilers","is_ca":true}],"retraction":null,"screen_n_in":null,"score":{"opus":0.01789168637749062,"gpt":0.2588007174394882,"spread":0.2409090310619976,"validation_status":"score_only:v0-immature-baseline"},"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.002445117,0.00006032208,0.0001492264,0.00001164076,0.0003554577,0.0001483968,0.0002523975,0.00004962372,0.00001025619],"category_scores_gemma":[0.001248003,0.00001590649,0.00007037439,0.0003053418,0.0006373776,0.0001710648,0.00004158103,0.0001806151,4.371941e-7],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00005123961,"about_ca_system_score_gemma":0.00001372751,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0002175678,"about_ca_topic_score_gemma":0.00007836356,"domain_scores_codex":[0.9986239,0.000457073,0.0001665875,0.0001076532,0.0004877616,0.0001570026],"domain_scores_gemma":[0.9968156,0.002754986,0.0001097882,0.00005613855,0.0002385515,0.00002493334],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.004408687,0.0004950967,0.5184026,0.000212003,0.0007245796,3.448613e-7,0.02172961,0.0003568072,0.003638586,0.02842902,0.005571364,0.4160313],"study_design_scores_gemma":[0.001260532,0.0001142877,0.9672315,0.00003813482,0.0000224327,6.422605e-7,0.005295862,0.001364729,0.0008231908,0.01670087,0.007061429,0.00008644535],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9814333,0.000106966,0.00003499426,0.01256612,0.000022762,0.0004210132,0.00002921412,0.000008302623,0.005377355],"genre_scores_gemma":[0.9961758,0.00003631558,0.000002820134,0.00001788411,0.0000196988,0.0000209892,0.000003855381,5.259286e-7,0.003722064],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.4488288,"threshold_uncertainty_score":0.2733929,"prediction_status":"machine_predicted_unvalidated"},"labels":[],"label_agreement":null}]}