{"id":"W1729718587","doi":"","title":"USING VIDEO GAMES IN COMPUTER SCIENCEEDUCATION","year":2014,"lang":"en","type":"article","venue":"European Scientific Journal ESJ","topic":"Educational Games and Gamification","field":"Psychology","cited_by":10,"is_retracted":false,"has_abstract":true,"ca_institutions":"Simon Fraser University","funders":"","keywords":"Computer science; Multimedia; Video game; Empirical research; Turns, rounds and time-keeping systems in games; Game mechanics; Mathematics education; Video game design; Psychology","routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false,"invisible_to_affiliation_only":false},"retraction":null,"screen":null,"direct_labels":[],"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["insufficient_payload"],"consensus_categories":[],"category_scores_codex":[0.00435222,0.00009433724,0.00009531199,0.0004169309,0.000308816,0.0005142291,0.0003886524,0.00002125967,0.0005310302],"category_scores_gemma":[0.0001009865,0.00008437155,0.0000532739,0.0006332575,0.0002051387,0.0002513827,0.00003787063,0.0002282104,0.0009697934],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00008044295,"about_ca_system_score_gemma":0.00008713919,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00001186905,"about_ca_topic_score_gemma":0.000004074155,"domain_scores_codex":[0.9981351,0.0005391553,0.0003790753,0.0003605378,0.0002972552,0.0002888103],"domain_scores_gemma":[0.9990917,0.00006727521,0.0002175988,0.0003166387,0.0001734635,0.0001332809],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"observational","study_design_scores_codex":[0.0000395201,0.001214725,0.04993886,0.00001980496,0.00003523676,0.00002916122,0.1632916,0.005204903,0.01624161,0.0189702,0.09047583,0.6545386],"study_design_scores_gemma":[0.0008857229,0.0001134801,0.6598083,0.0001619584,0.00001942168,0.0006165184,0.008275662,0.01274721,0.0001142493,0.003249178,0.3135609,0.0004473814],"study_design_candidate":"observational","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9324299,0.0001195778,0.03425231,0.0007615997,0.008635541,0.0000742407,8.909847e-7,0.00001816513,0.02370774],"genre_scores_gemma":[0.9876975,0.000002173514,0.006291942,0.0003038229,0.001025985,0.000001145725,0.000005021941,0.0000158546,0.004656534],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.6540912,"threshold_uncertainty_score":0.9998081,"prediction_status":"machine_predicted_unvalidated"},"machine_scores":{"provisional":true,"baseline":true,"maturity_gate_passed":false,"score_opus":0.06921348755400433,"score_gpt":0.3554648100980173,"score_spread":0.286251322544013,"validation_status":"score_only:v0-immature-baseline","note":"Baseline scores from an immature model (maturity gate not passed). Scores rank; they never assert a category."}}