{"id":"W2020778009","doi":"10.5555/2394101.2394160","title":"Model-based design of computer-controlled game character behavior","year":2007,"lang":"en","type":"article","venue":"","topic":"Artificial Intelligence in Games","field":"Computer Science","cited_by":21,"is_retracted":false,"has_abstract":true,"ca_institutions":"McGill University","funders":"","keywords":"Computer science; Formalism (music); Slicing; Programming language; Game programming; Game design; Game Developer; Abstraction; Sequential game; Theoretical computer science; Human–computer interaction; Game theory; Game design document; Computer graphics (images)","routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false,"invisible_to_affiliation_only":false},"retraction":null,"screen":null,"direct_labels":[],"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009411362,0.0001628707,0.0003339175,0.0001425755,0.00004059599,0.00006521327,0.0009177548,0.00008572915,0.00005062399],"category_scores_gemma":[0.00003143547,0.0001342299,0.0001364328,0.0002501636,0.00008703386,0.0003056711,0.0001064598,0.0001059576,0.00007925071],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00003436366,"about_ca_system_score_gemma":0.0001000044,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00001846479,"about_ca_topic_score_gemma":0.000007214089,"domain_scores_codex":[0.9983391,0.00005669123,0.0005742641,0.0003342359,0.0003363597,0.0003594198],"domain_scores_gemma":[0.998513,0.0004012208,0.0001751649,0.0005928758,0.0002072949,0.0001104693],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.0006089424,0.001659836,0.00309825,0.00002429904,0.00006494515,0.0001151766,0.001764392,0.2531743,0.0827843,0.09680177,0.0006927843,0.5592111],"study_design_scores_gemma":[0.0003828257,0.0001212408,0.0006779786,0.000008449563,0.000009639289,0.000002276753,0.000005155074,0.9018172,0.09588062,0.0009239182,0.00002686748,0.0001438418],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"methods","genre_gemma":"empirical","genre_scores_codex":[0.03420317,0.00001310745,0.9641302,0.0001535889,0.0002915487,0.0005249421,6.65802e-7,0.0001754144,0.0005073581],"genre_scores_gemma":[0.6255116,6.587198e-7,0.3738794,0.0003701881,0.00004439711,0.00001711146,4.188129e-7,0.000006978333,0.0001692309],"genre_candidate":"methods","genre_consensus":null,"teacher_disagreement_score":0.6486429,"threshold_uncertainty_score":0.5473738,"prediction_status":"machine_predicted_unvalidated"},"machine_scores":{"provisional":true,"baseline":true,"maturity_gate_passed":false,"score_opus":0.06396046713891099,"score_gpt":0.3049040737102701,"score_spread":0.2409436065713591,"validation_status":"score_only:v0-immature-baseline","note":"Baseline scores from an immature model (maturity gate not passed). Scores rank; they never assert a category."}}