{"id":"W2114735315","doi":"","title":"Bootstrapping from Game Tree Search","year":2009,"lang":"en","type":"article","venue":"","topic":"Artificial Intelligence in Games","field":"Computer Science","cited_by":48,"is_retracted":false,"has_abstract":true,"ca_institutions":"University of Alberta","funders":"","keywords":"Incremental heuristic search; Evaluation function; Beam search; Heuristic; Computer science; Search algorithm; Artificial intelligence; Null-move heuristic; Bootstrapping (finance); Search tree; Function (biology); Best-first search; Outcome (game theory); Tree (set theory); Node (physics); Machine learning; Algorithm; Mathematics; Engineering","routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false,"invisible_to_affiliation_only":false},"retraction":null,"screen":{"n_in":0,"stratum":"aff_core","weight":5595.2375,"opus":{"tier":"OUT","genre":"empirical","about_ca":false,"confidence":"high","reason":"Machine learning algorithm for updating heuristic evaluation functions in game tree search."},"gpt":{"tier":"OUT","genre":"empirical","about_ca":false,"confidence":"high","reason":"It develops a machine-learning algorithm for chess evaluation."},"grok":{"tier":"OUT","genre":"empirical","about_ca":false,"confidence":"high","reason":"AI algorithm for learning from game-tree search is computer science, not research studies."}}}