{"id":"W2756257214","doi":"10.1145/3123750","title":"Gamified and persuasive systems as behavior change agents for health and wellness","year":2017,"lang":"en","type":"article","venue":"XRDS Crossroads The ACM Magazine for Students","topic":"Educational Games and Gamification","field":"Psychology","cited_by":35,"is_retracted":false,"has_abstract":true,"ca_institutions":"University of Waterloo; Ontario Tech University","funders":"","keywords":"Behavior change; Psychology; Health behavior; Persuasive technology; Human–computer interaction; Applied psychology; Computer science; Social psychology; Persuasion; Medicine; Environmental health","routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false,"invisible_to_affiliation_only":false},"retraction":null,"screen":null,"direct_labels":[],"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006695121,0.0002040601,0.0002728461,0.0000496237,0.001242837,0.0005464533,0.0011817,0.00009626281,0.00002302041],"category_scores_gemma":[0.0003605885,0.0001586648,0.00006859592,0.00003342959,0.0002294668,0.000146773,0.0003906025,0.00009303859,0.0000440418],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.00004847492,"about_ca_system_score_gemma":0.00003704552,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.000354851,"about_ca_topic_score_gemma":0.00004797999,"domain_scores_codex":[0.9985539,0.00005651638,0.0002919566,0.000470243,0.0002360514,0.0003913757],"domain_scores_gemma":[0.9977577,0.0001637598,0.0004013054,0.001375659,0.0001416406,0.0001599122],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"observational","study_design_gemma":"observational","study_design_scores_codex":[0.001309359,0.001817496,0.6977994,0.0006976061,0.0005760237,0.00000585075,0.08320232,6.680312e-7,0.0002201593,0.03965177,0.08189856,0.09282083],"study_design_scores_gemma":[0.002108259,0.0004022094,0.8723308,0.00004402849,0.00007683397,0.0000216592,0.003966605,0.00001673216,0.00000644178,0.0005537831,0.1202919,0.0001807345],"study_design_candidate":"observational","study_design_consensus":"observational","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9830253,0.001658808,0.0000691581,0.007735861,0.002291732,0.004571405,0.0002602171,0.00002785178,0.0003596923],"genre_scores_gemma":[0.9676491,0.000194896,0.0001257508,0.0008879743,0.0005383766,0.006732674,0.0001101961,0.00004403863,0.023717],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.1745315,"threshold_uncertainty_score":0.9559022,"prediction_status":"machine_predicted_unvalidated"},"machine_scores":{"provisional":true,"baseline":true,"maturity_gate_passed":false,"score_opus":0.115443835682747,"score_gpt":0.4865682944296963,"score_spread":0.3711244587469494,"validation_status":"score_only:v0-immature-baseline","note":"Baseline scores from an immature model (maturity gate not passed). Scores rank; they never assert a category."}}