{"id":"W2775300205","doi":"10.1109/smc.2017.8122969","title":"Facilitating player progression by implementing procedural music in videogames","year":2017,"lang":"en","type":"article","venue":"","topic":"Music Technology and Sound Studies","field":"Computer Science","cited_by":4,"is_retracted":false,"has_abstract":true,"ca_institutions":"University of Alberta","funders":"","keywords":"Computer science; Entertainment; Multimedia; Graphics; Game Developer; Video game; Game design; Human–computer interaction; Visual arts; Art","routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false,"invisible_to_affiliation_only":false},"retraction":null,"screen":null,"direct_labels":[],"prediction":{"model_version":"metacan-v3-hybrid-931329e0061c","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0009072134,0.0006882534,0.0002404009,0.0006849516,0.0003136162,0.001475387,0.0008672171,0.0004228347,0.003512889],"category_scores_gemma":[0.005165744,0.0001860659,0.0002919242,0.0002334161,0.0006382156,0.001040174,0.001368765,0.0004650133,0.0006391164],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001923788,"about_ca_system_score_gemma":0.000329934,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0005431406,"about_ca_topic_score_gemma":0.001453608,"domain_scores_codex":[0.9993197,0.0002768931,0.00004320837,0.00008171031,0.0001940406,0.00008442677],"domain_scores_gemma":[0.9981667,0.0009980995,0.0002723439,0.000198033,0.000149676,0.0002150589],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.002012177,0.006207985,0.03837953,0.002087434,0.0001845395,0.0006446796,0.01221875,0.005413394,0.3663118,0.01273295,0.002283853,0.5515229],"study_design_scores_gemma":[0.001384583,0.0445237,0.4976865,0.001808196,0.001012635,0.004472637,0.02025936,0.07220716,0.2314183,0.01727657,0.1073809,0.000569402],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"empirical","genre_gemma":"methods","genre_scores_codex":[0.8981054,0.0001530304,0.07893076,0.0001801596,0.00003810877,0.0006241539,0.00006290423,0.0007793276,0.02112618],"genre_scores_gemma":[0.9148669,0.0001889524,0.08125346,0.00008899139,0.00001929624,0.0002805412,0.0000731961,0.00004594688,0.00318281],"genre_candidate":"methods","genre_consensus":null,"teacher_disagreement_score":0.003512889,"threshold_uncertainty_score":0.01175177,"prediction_status":"machine_predicted_unvalidated"},"machine_scores":{"provisional":true,"baseline":true,"maturity_gate_passed":false,"score_opus":0.02750367236732958,"score_gpt":0.3127316450754892,"score_spread":0.2852279727081596,"validation_status":"score_only:v0-immature-baseline","note":"Baseline scores from an immature model (maturity gate not passed). Scores rank; they never assert a category."}}