{"id":"W4296474734","doi":"10.1109/cog51982.2022.9893604","title":"Adaptive Game Soundtrack Tempo Based on Players’ Actions","year":2022,"lang":"en","type":"article","venue":"","topic":"Neuroscience and Music Perception","field":"Neuroscience","cited_by":2,"is_retracted":false,"has_abstract":true,"ca_institutions":"Brock University; Artificial Intelligence in Medicine (Canada)","funders":"","keywords":"Computer science; Video game design; Musical; Game design; Perception; Video game development; Video game; Human–computer interaction; Game mechanics; Multimedia; Non-cooperative game; Simultaneous game; Psychology; Visual arts; Game theory; Art; Mathematics","routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false,"invisible_to_affiliation_only":false},"retraction":null,"screen":null,"direct_labels":[],"prediction":{"model_version":"metacan-v3-hybrid-931329e0061c","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0007251764,0.0004614277,0.0002456157,0.000602498,0.0001286056,0.001175999,0.0002589636,0.0003103515,0.002269574],"category_scores_gemma":[0.008657055,0.0001911701,0.0002071526,0.0002108905,0.0003337337,0.0005893748,0.0005704214,0.0003507595,0.0003474593],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0001947565,"about_ca_system_score_gemma":0.0001889705,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.0004185572,"about_ca_topic_score_gemma":0.0006446559,"domain_scores_codex":[0.999244,0.0001926728,0.0000527453,0.000203927,0.0002329384,0.00007369395],"domain_scores_gemma":[0.9964383,0.00215896,0.0006005235,0.0001779724,0.0003776457,0.0002465996],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"bench_or_experimental","study_design_gemma":"bench_or_experimental","study_design_scores_codex":[0.00373745,0.001127813,0.2350807,0.001508328,0.0003815385,0.0005184187,0.003915975,0.0110241,0.5106005,0.003451187,0.001093459,0.2275605],"study_design_scores_gemma":[0.0001051838,0.002457201,0.9135116,0.0001045985,0.0002398482,0.0005114012,0.00120906,0.03999833,0.03664991,0.002246765,0.002830269,0.0001357125],"study_design_candidate":"bench_or_experimental","study_design_consensus":"bench_or_experimental","genre_codex":"empirical","genre_gemma":"empirical","genre_scores_codex":[0.9674487,0.0001483081,0.02482787,0.00003469319,0.00002633064,0.0002287854,0.0001951642,0.0002005298,0.006889705],"genre_scores_gemma":[0.9919114,0.00006985699,0.00698498,0.00001783979,0.000005962476,0.00009207633,0.0001252377,0.00002940989,0.0007633931],"genre_candidate":"empirical","genre_consensus":"empirical","teacher_disagreement_score":0.002269574,"threshold_uncertainty_score":0.00759244,"prediction_status":"machine_predicted_unvalidated"},"machine_scores":{"provisional":true,"baseline":true,"maturity_gate_passed":false,"score_opus":0.1250348803551013,"score_gpt":0.3102022133068876,"score_spread":0.1851673329517863,"validation_status":"score_only:v0-immature-baseline","note":"Baseline scores from an immature model (maturity gate not passed). Scores rank; they never assert a category."}}