{"id":"W4406828593","doi":"10.1007/978-3-031-77941-1_17","title":"Biologically-Inspired Algorithms for Adaptive Non-Player Character Behavior in Video Games","year":2025,"lang":"en","type":"book-chapter","venue":"Communications in computer and information science","topic":"Artificial Intelligence in Games","field":"Computer Science","cited_by":0,"is_retracted":false,"has_abstract":false,"ca_institutions":"University of Regina","funders":"","keywords":"Computer science; Character (mathematics); Video game; Artificial intelligence; Algorithm; Multimedia; Mathematics","routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false,"invisible_to_affiliation_only":false},"retraction":null,"screen":null,"direct_labels":[],"prediction":{"model_version":"codex-gemma-dda1882f352a","candidate_categories":["metaepi_narrow"],"consensus_categories":[],"category_scores_codex":[0.001154714,0.0002829431,0.0003720037,0.001363269,0.0003392486,0.0005210543,0.004172246,0.0002279314,0.000006882454],"category_scores_gemma":[0.0001053706,0.0002677624,0.00008158898,0.0005558824,0.0008940516,0.004924722,0.002375202,0.0004540745,0.00003923128],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.000209186,"about_ca_system_score_gemma":0.0003808776,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.00003381474,"about_ca_topic_score_gemma":0.00003425634,"domain_scores_codex":[0.9978452,0.00003343862,0.001011093,0.0004544359,0.0003143771,0.0003414488],"domain_scores_gemma":[0.9966024,0.0005753881,0.000371399,0.001807863,0.0005576367,0.00008537978],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"design_other","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.000007358793,0.00003964975,0.0001493478,0.00001521899,0.000004457967,6.735887e-7,0.001381382,0.00008584179,0.00001145649,0.3629355,0.0002512919,0.6351178],"study_design_scores_gemma":[0.0002604391,0.0001817026,0.005845382,0.0003874807,0.000008906252,0.000008388942,0.00004872754,0.8841997,0.0001627822,0.01462392,0.09372404,0.0005484966],"study_design_candidate":"simulation_or_modeling","study_design_consensus":null,"genre_codex":"methods","genre_gemma":"methods","genre_scores_codex":[0.0001743456,0.000202077,0.9475476,0.001266757,0.0005972864,0.001466459,0.00004516745,0.00009968228,0.04860064],"genre_scores_gemma":[0.1049738,0.002988112,0.8831187,0.004194343,0.0001130611,0.001027436,0.0001356723,0.00001970957,0.003429066],"genre_candidate":"methods","genre_consensus":"methods","teacher_disagreement_score":0.8841139,"threshold_uncertainty_score":0.9999775,"prediction_status":"machine_predicted_unvalidated"},"machine_scores":{"provisional":true,"baseline":true,"maturity_gate_passed":false,"score_opus":0.08307458231393706,"score_gpt":0.3397057189867678,"score_spread":0.2566311366728307,"validation_status":"score_only:v0-immature-baseline","note":"Baseline scores from an immature model (maturity gate not passed). Scores rank; they never assert a category."}}