{"id":"W4414231624","doi":"10.1109/gem66882.2025.11155564","title":"Procedural Generation of Guard Paths in Stealth Games Using Level Geometry","year":2025,"lang":"en","type":"article","venue":"","topic":"Simulation Techniques and Applications","field":"Decision Sciences","cited_by":0,"is_retracted":false,"has_abstract":true,"ca_institutions":"Université du Québec à Chicoutimi","funders":"","keywords":"Visibility; Guard (computer science); Traverse; Task (project management); Section (typography); Path (computing)","routes":{"ca_aff":true,"ca_fund":false,"ca_venue":false,"about_ca":false,"invisible_to_affiliation_only":false},"retraction":null,"screen":null,"direct_labels":[],"prediction":{"model_version":"metacan-v3-hybrid-931329e0061c","candidate_categories":[],"consensus_categories":[],"category_scores_codex":[0.0006166488,0.0006372086,0.0004651647,0.0004095714,0.0004305066,0.0008902043,0.00107768,0.0007929769,0.004524528],"category_scores_gemma":[0.001941447,0.0005444182,0.0007198108,0.0001645555,0.001403861,0.000851943,0.001937356,0.0008866603,0.000574976],"about_ca_system_candidate":false,"about_ca_system_consensus":false,"about_ca_system_score_codex":0.0006338201,"about_ca_system_score_gemma":0.0007275247,"about_ca_topic_candidate":false,"about_ca_topic_consensus":false,"about_ca_topic_score_codex":0.001479426,"about_ca_topic_score_gemma":0.002703955,"domain_scores_codex":[0.9996544,0.00008286333,0.00001784409,0.00005515568,0.0001355608,0.0000540916],"domain_scores_gemma":[0.9993681,0.0003529257,0.00006120455,0.00009887003,0.00006580858,0.00005310813],"domain_codex":null,"domain_gemma":null,"domain_candidate":null,"domain_consensus":null,"study_design_codex":"simulation_or_modeling","study_design_gemma":"simulation_or_modeling","study_design_scores_codex":[0.0001390767,0.00007203747,0.001038315,0.0001359588,0.00002888246,0.0003341042,0.0004502617,0.8815416,0.02465883,0.0628189,0.001401751,0.02738028],"study_design_scores_gemma":[0.00004315244,0.0000805108,0.0001546489,0.00002524105,0.00001115983,0.00007687421,0.00006470174,0.9637243,0.008467689,0.02181813,0.005514919,0.0000186684],"study_design_candidate":"simulation_or_modeling","study_design_consensus":"simulation_or_modeling","genre_codex":"methods","genre_gemma":"methods","genre_scores_codex":[0.03532439,0.00004252087,0.9572628,0.00008720099,0.00002838052,0.0001031597,0.00007529902,0.00107733,0.005998835],"genre_scores_gemma":[0.5416095,0.00009029945,0.4536766,0.0000736685,0.000006251756,0.0001735734,0.0001657434,0.00061351,0.003590771],"genre_candidate":"methods","genre_consensus":"methods","teacher_disagreement_score":0.004524528,"threshold_uncertainty_score":0.01513606,"prediction_status":"machine_predicted_unvalidated"},"machine_scores":{"provisional":true,"baseline":true,"maturity_gate_passed":false,"score_opus":0.3781178513041363,"score_gpt":0.4941623971937929,"score_spread":0.1160445458896566,"validation_status":"score_only:v0-immature-baseline","note":"Baseline scores from an immature model (maturity gate not passed). Scores rank; they never assert a category."}}