Individual Realities: Customizing Aesthetics in Shared Immersive Virtual Environments
Bibliographic record
Abstract
Immersive virtual reality systems such as CAVEs and head-mounted displays offer a unique shared environment for collaborations unavailable in the real world. Virtual environments not only provide users with novel interaction and navigation approaches but each person is also generally provided a unique perspective into the virtual world. Provided each participant sees the virtual environment from a unique display, we argue that a group consensus about the world's aesthetics is often unimportant, unlike in the real world. Each user is able to see a unique custom rendering of the virtual world and we predict no negative impact on other participants. Designing for individual aesthetic preferences also provides numerous potential benefits to system usability including better user satisfaction, an increased sense of presence, and improved task performance. These advantages are discussed in detail. We conclude with a brief discussion about potential experiments intended to clarify both the differences between shared and individual virtual environment aesthetics and the impact aesthetic appeal has on virtual reality usability.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.004 | 0.012 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.001 |
| Bibliometrics | 0.001 | 0.000 |
| Science and technology studies | 0.001 | 0.002 |
| Scholarly communication | 0.003 | 0.003 |
| Open science | 0.001 | 0.004 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.003 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".