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Record W1968864757 · doi:10.1145/2701657.2633421

Design Techniques for Planning Navigational Systems in 3-D Video Games

2014· article· en· W1968864757 on OpenAlexaff
Dinara Moura, Magy Seif El‐Nasr

Bibliographic record

VenueComputers in entertainment · 2014
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsComputer scienceAdventureTerminologySet (abstract data type)Action (physics)Game mechanicsGame designConstruct (python library)Human–computer interactionVocabularyGame DeveloperVideo game designVideo game developmentMultimediaArtificial intelligence

Abstract

fetched live from OpenAlex

Navigation is an essential element of many high-budget games (known as AAA titles). In such products, players are expected to walk through and interact with aesthetically rich 3-D spaces. Therefore, designers should provide meaningful information to guide the users within a challenging environment. While there has been much research on both games and 3-D environments, there is very little research investigating design techniques used to guide players through 3-D game worlds. This paper is focused on proposing a set of navigational patterns or techniques currently used in commercial 3-D action-adventure titles. These design techniques are composed of [a] 21 patterns used to aid navigation, [b] three level design choices affecting navigation, and [c] eight game mechanics related to navigation. We uncovered these design techniques through a detailed analysis of 21 3-D action-adventure games. This contribution has several important facets. First, the set of design techniques and terminology proposed here can be used as a training construct to teach 3-D game and environment design. Second, it can also be used as a toolset for designers. Third, it will provide an important start for a formal vocabulary that can be used by designers and researchers discussing navigation in 3-D games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.005
Threshold uncertainty score0.018

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.006
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0000.002
Bibliometrics0.0020.001
Science and technology studies0.0010.003
Scholarly communication0.0020.002
Open science0.0020.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.028
GPT teacher head0.309
Teacher spread0.281 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations18
Published2014
Admission routes1
Has abstractyes

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