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Record W2023975480 · doi:10.1142/s0219265909002625

USING ACCURACY-BASED LEARNING CLASSIFIER SYSTEMS FOR ADAPTABLE STRATEGY GENERATION IN GAMES AND INTERACTIVE VIRTUAL SIMULATIONS

2009· article· en· W2023975480 on OpenAlexaff
Alejandro Juan, Richard W. Pazzi, Azzedine Boukerche

Bibliographic record

VenueJournal of Interconnection Networks · 2009
Typearticle
Languageen
FieldComputer Science
TopicEvolutionary Algorithms and Applications
Canadian institutionsUniversity of Ottawa
Fundersnot available
KeywordsComputer scienceArtificial intelligenceMachine learningClassifier (UML)AdaptabilityScripting languageLearning classifier systemHuman–computer interactionUnsupervised learning

Abstract

fetched live from OpenAlex

Historically, the artificial intelligence (AI) of interactive virtual simulations or games is usually driven by pre-defined static scripts. One of the disadvantages of such scripted opponents is that they can be deciphered and countered by an intelligent user. Thus, the user has the opportunity to find weaknesses and an easy solution against the virtual simulation, which diminishes the efficiency aspect of a training session or entertaining value drastically. While randomization can be used to mask the static behaviour of a scripted AI, it is possible to develop much richer solutions by applying Learning Classifier System (LCS) techniques to create agents with intelligent-like behaviors. Learning Classifier Systems are rule-based machine learning techniques that rely on a Genetic Algorithm to discover a knowledge map used to classify an input space into a set of actions. In this paper, we propose the use of an unsupervised machine learning technique called Accuracy-based Learning Classifier Systems (XCS) for adaptable strategy generation that can be used in virtual simulations or games. XCS use a Genetic Algorithm to evolve a knowledge base in the form of rules. The performance and adaptability of the strategies and tactics developed with the XCS is analyzed by facing these against scripted opponents on a real time strategy game. According to our experiments, the rulesets are able to adapt to a wide array of behaviors from its opponents, as opposed to a linear game script, which is limited in its ability to adapt to its environment.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.003
Threshold uncertainty score0.010

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.008
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.053
GPT teacher head0.313
Teacher spread0.260 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2009
Admission routes1
Has abstractyes

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