The Interactive Volleyball CD-ROM - A Multimedia Tool for the Coach and Teacher
Bibliographic record
Abstract
Introduction: Access to relevant sports information is critical in order for coaches to maximise the potential of their players (Johnson, 2001). Yet, the practical use of computers in teaching and coaching is not yet extensively used (Martens 1997). It is reasonable to presume that coaches would be more prone to use computer technology if this use allowed a productive, creative, and enjoyable environment that would result in improved training and teaching techniques. The CD-ROM ‘Interactive Volleyball: 400 Video Drills and Interactive Plans (Katz, Kilb and Raz-Liebermann, 2001) is intended to provide coaches and physical education teachers with a useful time-saving tool to carry out their duties, while accomplishing the above personal goals. According to Fischer (1998) the fundamental challenge of Human-Computer Interaction (HCI) is to design tools that can be further developed and manipulated by the users. The tools of today should relate users as ‘designers' rather then as ‘consumers' of knowledge only. Based on these considerations, the Interactive Volleyball project was undertaken. The program was designed to allow coaches and physical education teachers to use, expand, or modify the 400 drills included in the program or develop and add their own drills, depending upon the user's objectives. Volleyball was chosen as an example for developing this general model, which could serve as a prototype for other sports. The model includes three main sections, which answer the different concerns and needs of coaches and teachers. The Educational Section covers 14 theoretical subjects from coaching theory to practice advice. The second section includes a Database consisting of 400 drills covering skills at a variety of levels. The drills were designed by volleyball experts and are based on the book “400 Plus Volleyball Drills and Ideas” (Bratton & Kilb, 1985). Drills can be searched according to different criteria, and are presented in text, graphics and video formats. The third section is a Practice/Lesson Planner that enables users to develop a personalised training/teaching plan. It may be printed out for use at practice or presented using a portable computer at the practice. As part of a detailed development model, the researchers have also created a comprehensive users manual for coaches and teachers (Morey Sorrentino and Kilb, 2001). The manual provides an in-depth explanation of the program as well as detailed examples of lesson and practice plans including worksheets and overheads. The researchers are currently studying the impact of this new innovation on coaching practice and coaches' attitudes to technology. A research grant has also been received to develop a' Volleyball web-site that allows users to share drills and practice plans. The grant will enable the researchers to study coaches and teachers utilisation patterns from the website.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.002 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.002 | 0.001 |
| Open science | 0.001 | 0.001 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.152 | 0.046 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".