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Record W2123018439 · doi:10.65109/umek3334

Abstraction pathologies in extensive games

2009· article· en· W2123018439 on OpenAlexaff
Kevin Waugh, David Schnizlein, Michael Bowling, Duane Szafron

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsAbstractionComputer scienceSolverCombinatorial game theorySequential gameExtensive-form gameGame theoryRepeated gameTheoretical computer scienceMathematical economicsMathematicsProgramming language

Abstract

fetched live from OpenAlex

Extensive games can be used to model many scenarios in which multiple agents interact with an environment. There has been considerable recent research on finding strong strategies in very large, zero-sum extensive games. The standard approach in such work is to employ abstraction techniques to derive a more tractably sized game. An extensive game solver is then employed to compute an equilibrium in that abstract game, and the resulting strategy is presumed to be strong in the full game. Progress in this line of research has focused on solving larger abstract games, which more closely resemble the full game. However, there is an underlying assumption that by abstracting less, and solving a larger game, an agent will have a stronger strategy in the full game. In this work we show that this assumption is not true in general. Refining an abstraction can actually lead to a weaker strategy. We show examples of these abstraction pathologies in a small game of poker that can be analyzed exactly. These examples show that pathologies arise when abstracting both chance nodes as well as a player's actions. In summary, this paper shows that the standard approach to finding strong strategies for large extensive games rests on shaky ground.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.013
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.004
Threshold uncertainty score0.015

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.013
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.002
Bibliometrics0.0010.001
Science and technology studies0.0020.006
Scholarly communication0.0030.008
Open science0.0010.004
Research integrity0.0020.005
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.037
GPT teacher head0.308
Teacher spread0.271 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations73
Published2009
Admission routes1
Has abstractyes

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Same topicArtificial Intelligence in GamesFrench-language works237,207