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Record W2149808210 · doi:10.1177/1046878106289089

Intelligent agents, simulation, and gaming

2006· article· en· W2149808210 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueSimulation & Gaming · 2006
Typearticle
Languageen
FieldComputer Science
TopicMulti-Agent Systems and Negotiation
Canadian institutionsUniversity of Ottawa
Fundersnot available
KeywordsComputer scienceAgent-based social simulationAnticipation (artificial intelligence)Intelligent agentPerceptionHuman–computer interactionSoftware agentSocial simulationArtificial intelligenceCognitive sciencePsychology

Abstract

fetched live from OpenAlex

Artificial intelligence and intelligent agents are sources of synergy for simulation and computer-based games. They support striking realism of the physical environment and provide unique opportunities for learning and complex operations. This article's purpose is to explore the relationship of software agents to simulation and games. This includes agents with advanced cognitive abilities (introspection, perception, anticipation, and understanding) as well as those representing personality, emotion, and cultural aspects of individuals and societies including issues. A recent special issue of Simulation: Transactions of the Society for Modeling and Simulation International on agent-directed simulation (ADS) is introduced. As a prelude to its presentation, the promising synergy of artificial intelligence, simulation, and gaming is elaborated on. A unifying paradigm for the synergy of agents and simulation and gaming—namely, ADS—is presented. It includes agent simulation, agent-supported simulation, and agent-based simulation. Also, two different usages of the term agent-based simulation are clarified.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.811
Threshold uncertainty score0.599

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.038
GPT teacher head0.301
Teacher spread0.263 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it