MétaCan
Menu
Back to cohort
Record W2171494278

Software testing by active learning for commercial games

2005· article· en· W2171494278 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueNational Conference on Artificial Intelligence · 2005
Typearticle
Languageen
FieldComputer Science
TopicSoftware Testing and Debugging Techniques
Canadian institutionsUniversity of WaterlooUniversity of Alberta
Fundersnot available
KeywordsComputer scienceCorrectnessVideo gameContext (archaeology)Software engineeringSoftware performance testingArtificial intelligenceWhite-box testingSoftwareActive learning (machine learning)Machine learningHuman–computer interactionSoftware constructionSoftware systemMultimediaProgramming language
DOInot available

Abstract

fetched live from OpenAlex

As software systems have become larger, exhaustive testing has become increasingly onerous. This has rendered statistical software testing and machine learning techniques increasingly attractive. Drawing from both of these, we present an active learning framework for blackbox software testing. The active learning approach samples input/output pairs from a blackbox and learns a model of the system’s behaviour. This model is then used to select new inputs for sampling. This framework has been developed in the context of commercial video games, complex virtual worlds with highdimensional state spaces, too large for exhaustive testing. Beyond its correctness, developers need to evaluate the gameplay of a game, properties such as difculty . We use the learned model not only to guide sampling but also to summarize the game’s behaviour for the developer to evaluate. We present results from our semi-automated gameplay analysis by machine learning (SAGA-ML) tool applied to Electronics Arts’ FIFA Soccer game.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.006
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.875
Threshold uncertainty score0.834

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.006
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.168
GPT teacher head0.367
Teacher spread0.199 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it