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Record W2277152038

Videogames and Complexity Theory: Learning through Game Play

2009· article· en· W2277152038 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueLoading... · 2009
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Victoria
Fundersnot available
KeywordsExperiential learningAction (physics)PerceptionPsychologyProcess (computing)EpistemologySocial learningComputer scienceCognitive scienceSocial psychologySociologyMathematics educationPedagogy
DOInot available

Abstract

fetched live from OpenAlex

The rich virtual worlds of videogames create powerful contexts for learning. In game worlds, as discussed by Shaffer, Halverson, Squire, and Gee (2004), “learners can understand complex concepts without losing the connection between abstract ideas and the real problems they can be used to solve” (p.5). Games are most powerful – and most complex – when they are “personally meaningful, experiential, social, and epistemological all at the same time” (Shaffer et al, 2004, p.3). In this paper we will suggest how complexity theory (Davis & Sumara, 2006; Waldrop, 1992) provides a framework that enabling us to understand learning as a complex and emergent process, an ongoing fluid relationship between personal knowing and collective knowledge as a learner/player observes and acts in the observed world. Learning skills in games becomes a process of ‘perception-action coupling’ (Chow et al., 2007; W. E. Davis & Broadhead, 2007; Renshaw, Davids, Shuttleworth, & Chow, 2008), where players’ capacity to understand game play and to act effectively is enabled through interaction in the game, discussion with other players, and prior understandings. As learners adapt to the perceived world in a self-organizing process, they develop a better relational connection to the perceived world, their task goals, and the actions and goals of others.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.726
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.052
GPT teacher head0.344
Teacher spread0.292 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it