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Record W2277152038

Videogames and Complexity Theory: Learning through Game Play

2009· article· en· W2277152038 on OpenAlexaff
Kathy Sanford, Tim Hopper

Bibliographic record

VenueLoading... · 2009
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Victoria
Fundersnot available
KeywordsExperiential learningAction (physics)PerceptionPsychologyProcess (computing)EpistemologySocial learningComputer scienceCognitive scienceSocial psychologySociologyMathematics educationPedagogy
DOInot available

Abstract

fetched live from OpenAlex

The rich virtual worlds of videogames create powerful contexts for learning. In game worlds, as discussed by Shaffer, Halverson, Squire, and Gee (2004), “learners can understand complex concepts without losing the connection between abstract ideas and the real problems they can be used to solve” (p.5). Games are most powerful – and most complex – when they are “personally meaningful, experiential, social, and epistemological all at the same time” (Shaffer et al, 2004, p.3). In this paper we will suggest how complexity theory (Davis & Sumara, 2006; Waldrop, 1992) provides a framework that enabling us to understand learning as a complex and emergent process, an ongoing fluid relationship between personal knowing and collective knowledge as a learner/player observes and acts in the observed world. Learning skills in games becomes a process of ‘perception-action coupling’ (Chow et al., 2007; W. E. Davis & Broadhead, 2007; Renshaw, Davids, Shuttleworth, & Chow, 2008), where players’ capacity to understand game play and to act effectively is enabled through interaction in the game, discussion with other players, and prior understandings. As learners adapt to the perceived world in a self-organizing process, they develop a better relational connection to the perceived world, their task goals, and the actions and goals of others.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.007
Threshold uncertainty score0.024

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.004
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.001
Science and technology studies0.0010.016
Scholarly communication0.0070.010
Open science0.0010.003
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.052
GPT teacher head0.344
Teacher spread0.292 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations10
Published2009
Admission routes1
Has abstractyes

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