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Motivations to Regulate Online Gambling and Violent Game Sites

2004· article· en· W2313457380 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueJournal of Interactive Advertising · 2004
Typearticle
Languageen
FieldArts and Humanities
TopicMedia Influence and Health
Canadian institutionsUniversity of Manitoba
Fundersnot available
KeywordsPerceptionEntertainmentPsychologySocial psychologyAction (physics)CensorshipAdvertisingPolitical scienceBusiness

Abstract

fetched live from OpenAlex

With online gaming becoming a major entertainment form, there are growing concerns that websites promoting gambling and violent games have undesirable effects. Such concerns have led to numerous calls to regulate controversial gaming sites. However, little research has been done to explain why people support restrictions on gaming sites. One theory, the third-person effect, provides a possible explanation. The third-person effect suggests that when confronted with a negatively perceived message, people tend to overestimate the message’s effect on others compared to one’s self. This perceptual disparity motivates people to take action against such messages. In a survey of 184 adults, this study found that people perceive gambling and violent game sites to have a greater effect on others than on themselves, and the third-person perception significantly contributes to predicting censorship attitudes. This study also found that age and gender play a part in explaining the magnitude of the third-person effect and the link between third-person perception and censorship attitudes. Public policy implications relating to regulation of gaming sites are discussed.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.519
Threshold uncertainty score0.298

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.055
GPT teacher head0.332
Teacher spread0.277 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it