MétaCan
Menu
Back to cohort

Motivations to Regulate Online Gambling and Violent Game Sites

2004· article· en· W2313457380 on OpenAlexaff
Fang Wan, Seounmi Youn

Bibliographic record

VenueJournal of Interactive Advertising · 2004
Typearticle
Languageen
FieldArts and Humanities
TopicMedia Influence and Health
Canadian institutionsUniversity of Manitoba
Fundersnot available
KeywordsPerceptionEntertainmentPsychologySocial psychologyAction (physics)CensorshipAdvertisingPolitical scienceBusiness

Abstract

fetched live from OpenAlex

With online gaming becoming a major entertainment form, there are growing concerns that websites promoting gambling and violent games have undesirable effects. Such concerns have led to numerous calls to regulate controversial gaming sites. However, little research has been done to explain why people support restrictions on gaming sites. One theory, the third-person effect, provides a possible explanation. The third-person effect suggests that when confronted with a negatively perceived message, people tend to overestimate the message’s effect on others compared to one’s self. This perceptual disparity motivates people to take action against such messages. In a survey of 184 adults, this study found that people perceive gambling and violent game sites to have a greater effect on others than on themselves, and the third-person perception significantly contributes to predicting censorship attitudes. This study also found that age and gender play a part in explaining the magnitude of the third-person effect and the link between third-person perception and censorship attitudes. Public policy implications relating to regulation of gaming sites are discussed.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.010
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.010

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.010
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.001
Open science0.0000.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.055
GPT teacher head0.332
Teacher spread0.277 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations32
Published2004
Admission routes1
Has abstractyes

Explore more

Same venueJournal of Interactive AdvertisingSame topicMedia Influence and HealthFrench-language works237,207