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Record W2318012511 · doi:10.1109/tsipn.2016.2519766

Detection of Homophilic Communities and Coordination of Interacting Meta-Agents: A Game-Theoretic Viewpoint

2016· article· en· W2318012511 on OpenAlexafffund
Omid Namvar Gharehshiran, William Hoiles, Vikram Krishnamurthy

Bibliographic record

VenueIEEE Transactions on Signal and Information Processing over Networks · 2016
Typearticle
Languageen
FieldPhysics and Astronomy
TopicOpinion Dynamics and Social Influence
Canadian institutionsUniversity of British ColumbiaUniversity of Toronto
FundersSocial Sciences and Humanities Research Council of CanadaNatural Sciences and Engineering Research Council of CanadaCanada Research Chairs
KeywordsRegretNonparametric statisticsBest responseComputer scienceNash equilibriumMatching (statistics)Fictitious playGame theoryMathematical optimizationArtificial intelligenceMathematical economicsMachine learningMathematicsEconometrics

Abstract

fetched live from OpenAlex

This paper studies two important signal processing aspects of homophilic behavior namely, detection of homophilic communities and the distributed coordination of meta-agents, which interact with the detected homophilic communities. First, the theory of revealed preferences from microeconomics is used to construct a nonparametric decision test for homophilic behavior using only the time series of external influences and associated agents' responses. These tests rely on rationalizing the dataset of agents' actions as the play from the Nash equilibrium of a concave potential game. A stochastic gradient algorithm is given to optimize the external influence signal in real time to minimize the Type-II error probabilities of the detection test subject to specified Type-I error probability. Using the decision test, methods are provided to detect for homophilic communities. Subsequently, a nonparametric algorithm is presented that uses the constructed potential function for the potential game to predict the preferences of the detected homophilic communities. Second, we present a non-cooperative game model for interaction of meta-agents that interact with the communities and propose an algorithm that prescribes meta-agents how to take actions based on the preference of the communities and past interaction information with other meta-agents. The proposed algorithm has two timescales: the slow timescale is the nonparametric preference learning presented in the first part, and the fast timescale is a regret-matching stochastic approximation algorithm. It is shown that, if all meta-agents follow the proposed algorithm, their collective behavior is attracted to the correlated equilibria set of the game. This means that meta-agents can co-ordinate their strategies in a distributed fashion as if there exists a centralized coordinating device that they all trust to follow. We provide a real-world example using the energy market, and a numerical example to detect malicious agents in an online social network.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.013
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.003
Threshold uncertainty score0.015

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.013
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0010.003
Scholarly communication0.0010.003
Open science0.0020.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.015
GPT teacher head0.248
Teacher spread0.233 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations4
Published2016
Admission routes2
Has abstractyes

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Same venueIEEE Transactions on Signal and Information Processing over NetworksSame topicOpinion Dynamics and Social InfluenceFrench-language works237,207