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Record W2338112050 · doi:10.3916/c47-2016-07

Values and emotions in children’s audiovisual fictional narratives

2016· article· en· W2338112050 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueComunicar · 2016
Typearticle
Languageen
FieldSocial Sciences
TopicChild Development and Digital Technology
Canadian institutionsCentre Intégré de Santé et de Services Sociaux des Laurentides
FundersEuskal Herriko UnibertsitateaMinisterio de Economía y Competitividad
KeywordsSadnessSurpriseNarrativePsychologyHappinessAngerEmpathyCompetence (human resources)Social psychologyMedia consumptionDevelopmental psychologyLinguisticsLiteratureArt

Abstract

fetched live from OpenAlex

The aim of this study is to identify which values and emotions are transmitted in the favorite fictional TV programs of children aged between 8 and 12, according to their particular type of structure. Based on the analysis of media consumption reported by participants and their parents, as well as the ratings of children's fictional programs, two fictional programs were selected for this age group (Doraemon and Code Lyoko, with a narrative and non-narrative structure, respectively), and a content analysis of 86 episodes was conducted and validated by inter-rater agreement. The results show that a wide range of ethical and competence-based values are conveyed by both programs, although greater emphasis is placed on life-skill values, with aesthetic and transcendental values hardly being represented at all. While more complex emotions and some basic emotions (surprise, anger, happiness and fear) were found to be present in Code Lyoko, sadness was present to a greater extent in Doraemon. The results reveal that the level of empathy represented by the characters in both series is low, although it is slightly higher in Code Lyoko. The relevance of the study lies in the fact that it provides a useful method for measuring the appropriateness of media content in relation to the psychological characteristics of children, and contributes to establishing a solid basis for media literacy programs from early childhood. El objetivo de este trabajo fue identificar los valores y emociones que se transmiten en los programas televisivos preferidos de niños y niñas de 8 a 12 años, de acuerdo al tipo de estructura. Sobre la base del análisis del consumo mediático referido por los participantes y sus progenitores, así como los índices de audiencia de los programas de ficción infantil, se seleccionaron dos series de ficción televisiva para este grupo de edad («Doraemon» y «Código Lyoko», de estructura narrativa y no-narrativa respectivamente), y se llevó a cabo un análisis de contenido de 86 episodios que fue validado por acuerdo inter-jueces. Los resultados muestran que en ambos programas se exhiben una amplia gama de valores éticos y competenciales, sobre todo valores vitales, mientras que los valores estéticos y trascendentales apenas son representados. Por otra parte, en «Código Lyoko» tienen mayor presencia las emociones complejas y algunas emociones básicas (asombro, ira, alegría y miedo), sin embargo la tristeza aparece en mayor medida en «Doraemon». Destaca que el nivel de empatía representada en los personajes es bajo en ambas series, aunque ligeramente más elevado en «Código Lyoko». La relevancia del estudio radica en el hecho de proveer un procedimiento útil para medir la idoneidad de los contenidos mediáticos respecto a las características psicológicas de la infancia, y contribuir a fundamentar con base sólida los programas de competencia mediática desde las primeras edades.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.347
Threshold uncertainty score0.158

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.021
GPT teacher head0.301
Teacher spread0.281 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it