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Record W2555730571 · doi:10.1145/2992154.2992185

Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure

2016· article· en· W2555730571 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldPsychology
TopicFlow Experience in Various Fields
Canadian institutionsUniversity of Saskatchewan
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsFrustrationPsychologyAttributionSocial psychology

Abstract

fetched live from OpenAlex

Games are engaging in part because players experience competence from overcoming challenges. Although this process can feel frustrating, it is often experienced as a positive frustration that results in further engagement. Motivating frustration can be difficult to differentiate from the disheartening frustration that occurs when games are poorly designed or are much too difficult, yet understanding this difference is important for designers to make informed decisions on how to address player experience problems. We conducted an experiment to determine whether touch pressure from game interaction can differentiate between motivating in-game frustration and disheartening at-game frustration. Our results showed that although in-game and at-game frustration were of similar magnitude, enjoyment was higher and attribution was more internal for in-game frustration. Both peak pressure and mean pressure were also higher for in-game frustration, showing the potential of touch pressure as a game experience evaluation metric.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.468
Threshold uncertainty score0.985

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0160.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.041
GPT teacher head0.327
Teacher spread0.286 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations45
Published2016
Admission routes2
Has abstractyes

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