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Record W2589422499 · doi:10.1109/cig.2016.7860439

Evaluating real-time strategy game states using convolutional neural networks

2016· article· en· W2589422499 on OpenAlexaff
Marius Stănescu, Nicolas A. Barriga, Andy Hess, Michael Buro

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsComputer scienceConvolutional neural networkAction (physics)State (computer science)Artificial intelligenceFocus (optics)Machine learningAlgorithm

Abstract

fetched live from OpenAlex

Real-time strategy (RTS) games, such as Blizzard's StarCraft, are fast paced war simulation games in which players have to manage economies, control many dozens of units, and deal with uncertainty about opposing unit locations in real-time. Even in perfect information settings, constructing strong AI systems has been difficult due to enormous state and action spaces and the lack of good state evaluation functions and high-level action abstractions. To this day, good human players are still handily defeating the best RTS game AI systems, but this may change in the near future given the recent success of deep convolutional neural networks (CNNs) in computer Go, which demonstrated how networks can be used for evaluating complex game states accurately and to focus look-ahead search. In this paper we present a CNN for RTS game state evaluation that goes beyond commonly used material based evaluations by also taking spatial relations between units into account. We evaluate the CNN's performance by comparing it with various other evaluation functions by means of tournaments played by several state-of-the-art search algorithms. We find that, despite its much slower evaluation speed, on average the CNN based search performs significantly better compared to simpler but faster evaluations. These promising initial results together with recent advances in hierarchical search suggest that dominating human players in RTS games may not be far off.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.018
Threshold uncertainty score0.037

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.006
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0000.001
Scholarly communication0.0010.002
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.114
GPT teacher head0.372
Teacher spread0.258 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations60
Published2016
Admission routes1
Has abstractyes

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Same topicArtificial Intelligence in GamesFrench-language works237,207