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Record W2596540634 · doi:10.1111/cdep.12232

The Link Between Playing Video Games and Positive Youth Outcomes

2017· article· en· W2596540634 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueChild Development Perspectives · 2017
Typearticle
Languageen
FieldPsychology
TopicMotivation and Self-Concept in Sports
Canadian institutionsBrock University
Fundersnot available
KeywordsPsychologyVideo gameAggressionAffect (linguistics)Developmental psychologyAddictionCognitive psychologyMultimedia

Abstract

fetched live from OpenAlex

Abstract Playing video games continues to be popular among youth. Although many studies have examined the impact of video games on negative outcomes, such as aggression and addiction, fewer studies have investigated potential positive outcomes. However, recent studies are addressing this imbalance. In this article, we review some of this research, specifically studies indicating a link between playing video games and enhanced well-being, problem-solving skills, intergroup relations, and physical activity. In addition, we discuss how self-determination theory may provide an underlying theoretical framework linking these domains of positive effects. We also address implications for ongoing research that furthers our knowledge of how video games affect youth development, including longitudinal studies that examine video game play and adjustment from childhood to young adulthood.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.172
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0020.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.029
GPT teacher head0.308
Teacher spread0.279 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it