Adversarial Policy Gradient for Alternating Markov Games
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Bibliographic record
Abstract
Policy gradient reinforcement learning has been applied to two-player alternate-turn zero-sum games, e.g., in AlphaGo, self-play REINFORCE was used to improve the neural net model after supervised learning. In this paper, we emphasize that two-player zero-sum games with alternating turns, which have been previously formulated as Alternating Markov Games (AMGs), are different from standard MDP because of their two-agent nature. We exploit the difference in associated Bellman equations, which leads to different policy iteration algorithms. As policy gradient method is a kind of generalized policy iteration, we show how these differences in policy iteration are reflected in policy gradient for AMGs. We formulate an adversarial policy gradient and discuss potential possibilities for developing better policy gradient methods other than self-play REINFORCE. The core idea is to estimate the minimum rather than the mean for the “critic”. Experimental results on the game of Hex show the modified Monte Carlo policy gradient methods are able to learn better pure neural net policies than the REINFORCE variants. To apply learned neural weights to multiple board sizes Hex, we describe a board-size independent neural net architecture. We show that when combined with search, using a single neural net model, the resulting program consistently beats MoHex 2.0, the state-of-the-art computer Hex player, on board sizes from 9×9 to 13×13.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.002 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.001 | 0.001 |
| Open science | 0.001 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it