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Record W2802706331 · doi:10.9771/r.v0i28.25003

<b>When constraints of embodied cognition become porous: performances of sensory interactivity in design</b><br />

2017· article· en· W2802706331 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
aboutThe title or abstract carries a Canadian signal from the geographic lexicon.

Bibliographic record

VenueRepertório · 2017
Typearticle
Languageen
FieldComputer Science
TopicMusic Technology and Sound Studies
Canadian institutionsUniversity of Calgary
Fundersnot available
KeywordsEmbodied cognitionInteractivityClass (philosophy)CognitionSpace (punctuation)Cognitive sciencePsychologyComputer scienceMultimediaArtificial intelligence

Abstract

fetched live from OpenAlex

<p class="p1">Abstract:<span class="Apple-converted-space"> </span></p><p class="p3">In design processes, the concept of the embodied mind can be mobilized to consider the ways in which our bodily experiences and actions affect our perception of space. With this focus in mind, what happens when human–environment interactivity ceases to be a utilitarian exchange between an evolving, sensing body and a predetermined object, but becomes conductive, generative, adaptive, and learns to grow? Perhaps in that moment of interaction and touch the space affects embodied action and perception in turn? These questions were pursued in a series of Practice-as-Research experiments by advanced designers in training from four disciplines at the University of Calgary: technical theatre, computational media and design, architecture, and sonic arts. The aim of the group’s work is to make design experientially accessible as an affective process with the ability to render porous the bodily constraints of human cognition. Here, the designers share insights, ideas, and obstacles from their collaborative research process.<span class="Apple-converted-space"> </span></p><p class="p4"><span class="s1">K</span>eywords<span class="s1">:<span class="Apple-converted-space"> </span></span>Interactive design. Embodied cognition. Agent based modelling. Tangible computing. Collaborative creation.<span class="Apple-converted-space"> </span></p><p class="p4"><span class="Apple-converted-space"><br /></span></p><p class="p4"><span class="Apple-converted-space">QUANDO AS LIMITAÇÕES DA COGNIÇÃO CORPORIFICADA SE TORNAM POROSAS: PERFORMANCES DE INTERATIVIDADE SENSORIAL NO DESIGN</span></p><p class="p2"><em>Resumo:<span class="Apple-converted-space"> </span></em></p><p class="p3"><em>Nos processos de design, o conceito de mente corporificada pode ser mobilizado para considerar as maneiras pelas quais nossas experiências e ações corporais afetam nossa percepção do espaço. Com este foco em mente, o que acontece quando a interatividade humano-ambiente deixa de ser uma troca utilitária entre um corpo evolutivo, sensível e um objeto predeterminado, mas se torna condutor, gerador, adaptável e aprende a crescer? Talvez nesse momento de interação e toque, o espaço, por sua vez, afete a ação e a percepção corporificada? Essas questões foram perseguidas em uma série de experimentos de prática-como-pesquisa por designers avançados em treinamento de quatro disciplinas na Universidade de Calgary: técnica em teatro, mídia computacional e design, arquitetura e artes sonoras. O objetivo do trabalho do grupo é tornar o design experiencialmente acessível como um processo afetivo com a capacidade de tornar porosas as restrições corporais da cognição humana. Aqui, os designers compartilham insights, ideias e obstáculos de seu processo de pesquisa colaborativa.<span class="Apple-converted-space"> </span></em></p><p class="p4"><span class="s1"><em>P</em></span><em>alavras</em><span class="s1"><em>-</em></span><em>chave</em><span class="s1"><em>:<span class="Apple-converted-space"> </span></em></span><em>Design. Interação performativa. Cognição corporificada. Modelagem baseada em agentes. Computação tangível. Criação colaborativa.<span class="Apple-converted-space"> </span></em></p>

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.477
Threshold uncertainty score0.861

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0000.001
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.041
GPT teacher head0.272
Teacher spread0.230 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it