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Potentials of Information Technology in Building Virtual Communities

2005· book-chapter· en· W2883235077 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueIGI Global eBooks · 2005
Typebook-chapter
Languageen
FieldComputer Science
TopicMobile Agent-Based Network Management
Canadian institutionsWestern University
Fundersnot available
KeywordsWorld Wide WebThe InternetDigital subscriber lineBulletin boardTelecommunicationsAgency (philosophy)Space (punctuation)Computer scienceBulletin board systemMultimediaEngineeringInternet privacySociology

Abstract

fetched live from OpenAlex

In recent years, virtual communities have become the topic of countless books, journal articles and television shows, but what are they, and where did they come from? According to Preece, Maloney-Krichmar, and Abras (2003), the roots of virtual communities date back to as early as 1971 when e-mail first made its appearance on the Advanced Research Projects Agency Network (ARPANET), which was created by the United State’s Department of Defense. This network would lead to the development of dial-up bulletin board systems (BBSs) which would allow people to use their modems to connect to remote computers and participate in the exchange of e-mail and the first discussion boards. From these beginnings a host of multi user domains (MUDs) and multi-user object oriented domains (MOOs) would spring up all over the wired world. These multi-user environments would allow people to explore an imaginary space and would allow them to interact both with the electronic environment and other users. Additionally, listservs (or mailing lists) sprang up in 1986, and now, almost two decades later, they are still in use as the major method of communication among groups of people sharing common personal or professional interests (L-Soft, 2003). Since then the Internet has exploded due to the development of Web browsers as well as the development of communications technologies such as broadband, digital subscriber line (DSL), and satellite communications. Groups of people from as few as two and reaching to many thousands now communicate via email, chat, and online communities such as the Whole Earth ‘Lectronic Link (WELL) and such services as MSN, Friendster, America Online (AoL), Geocities, and Yahoo! Groups. Other examples of online communities are collaborative encyclopedias like Wikipedia. Web logs (Blogs) like Slashdot.com and LiveJournal allow users to create their own content and also to comment on the content of others. They also allow the users to create identities and to make virtual “friends” with other users. The definition of virtual community itself becomes as convoluted as the multitude of technologies that drives it. Are e-mail lists, message boards, and chat rooms online communities or are they virtual communities? Virtual communities might be persistent worlds as those found in popular online games (Everquest, 2004, Ultima Online, 2004) or virtual worlds (such as MUDs and MOOs) where the user is able to explore a simulated world or to take on a digital “physicality” in the form of an avatar. It becomes clear from the literature that the terms are still used interchangeably.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.970
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0020.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.012
GPT teacher head0.226
Teacher spread0.214 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it