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Record W2908698167 · doi:10.1080/16066359.2018.1555818

When should players be taught to gamble responsibly? Timing of educational information upregulates responsible gambling intentions

2019· article· en· W2908698167 on OpenAlexaff
Samantha J. Hollingshead, Monique Amar, Diane L. Santesso, Michael J. A. Wohl

Bibliographic record

VenueAddiction Research & Theory · 2019
Typearticle
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsUniversity of WinnipegCarleton University
Fundersnot available
KeywordsSession (web analytics)PsychologySet (abstract data type)Social psychologyLimit (mathematics)AnimationAdvertisingComputer scienceBusiness

Abstract

fetched live from OpenAlex

Educating gamblers about responsible gambling (RG) practices (e.g. setting and adhering to a pre-set money limit) plays a central role in minimizing the harms associated with electronic gaming machine (EGM) play. However, little is known about when such educational information is best presented. Herein, using the principle of active learning, we tested the idea that players’ intentions to gamble responsibly will be heightened if RG educational information is provided in advance of (as opposed to following) a RG-related decision. To this end, a community sample of EGM players who were at a gaming venue (N = 98) were recruited to play an ostensibly real virtual reality slot machine and complete a survey prior to their planned gambling session. Participants were shown a RG-oriented educational animation just prior to initiating play or in advance of making a decision about whether to continue playing after their money limit was reached. As predicted, players who viewed the educational animation in advance of a RG-related decision about continuing play were more likely to express an intention to set a money limit in their upcoming gambling session at the gaming venue. Disordered gambling symptomatology moderated this effect—players low (compared to those high) in disordered gambling symptomatology expressed greater intention to set a money limit when the educational animation was viewed directly in advance of making a RG-related decision. Results suggest that learning RG actively (i.e. pairing RG education with its associated behavior, in vivo) can increase players’ intention to gamble responsibly.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.014

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0010.000
Open science0.0000.000
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.206
GPT teacher head0.472
Teacher spread0.266 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2019
Admission routes1
Has abstractyes

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