MétaCan
Menu
Back to cohort
Record W2910938323 · doi:10.1109/lra.2019.2891283

Improving User Performance in Haptics-Based Rehabilitation Exercises by Colocation of User's Visual and Motor Axes via a Three-Dimensional Augmented-Reality Display

2019· article· en· W2910938323 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

VenueIEEE Robotics and Automation Letters · 2019
Typearticle
Languageen
FieldComputer Science
TopicAugmented Reality Applications
Canadian institutionsUniversity of Alberta
FundersNatural Sciences and Engineering Research Council of CanadaCanada Foundation for Innovation
KeywordsAugmented realityVirtual realityRehabilitationHaptic technologyTask (project management)Human–computer interactionComputer scienceCognitionUser interfaceUser experience designPhysical medicine and rehabilitationSimulationPsychologyMedicinePhysical therapyEngineering

Abstract

fetched live from OpenAlex

Serious games are recently becoming a common sight in rehabilitation settings to provide motivation for patients undergoing therapy to regain upper limb function after disability. These are often presented using a two-dimensional (2-D) monitor to the patient who uses a robotic device (haptic user interface) as the game controller. In this letter, we develop a 3-D spatial augmented reality (AR) display to colocate visual and haptic feedback to the user in three rehabilitative games. The same games are also displayed in a 2-D nonimmersive virtual reality (VR) and are compared against their AR counterpart in terms of user task performance to evaluate the benefit of the 3-D AR system. To simulate a rehabilitation scenario, able-bodied participants are put under cognitive load (CL) for simulating disability-induced cognitive deficiencies when performing the tasks. A within-subjects analysis of ten participants was carried out for the rehabilitative games. The results show that AR leads to the best user performance with or without cognitive loading. This result is most evident in dynamic exercises where the participants are required to have quick reaction times and fast movement. Furthermore, even while AR had a significant difference over VR, one of the tasks showed that the performance in AR between non-CL and CL cases was similar, thereby showing how AR can alleviate the negative effects of CL.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.426
Threshold uncertainty score0.551

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.006
GPT teacher head0.229
Teacher spread0.223 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it