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Record W2913550238 · doi:10.1142/s0129626418500111

Using Convolution and Deep Learning in Gomoku Game Artificial Intelligence

2018· article· en· W2913550238 on OpenAlexaff
Peizhi Yan, Yi Feng

Bibliographic record

VenueParallel Processing Letters · 2018
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsAlgoma UniversityLakehead University
Fundersnot available
KeywordsComputer scienceArtificial intelligenceArtificial neural networkDeep learningConvolutional neural networkGame treeMachine learningTree (set theory)Convolution (computer science)Sequential gameGame theoryMathematics

Abstract

fetched live from OpenAlex

Gomoku is an ancient board game. The traditional approach to solving the Gomoku game is to apply tree search on a Gomoku game tree. Although the rules of Gomoku are straightforward, the game tree complexity is enormous. Unlike many other board games such as chess and Shogun, the Gomoku board state is more intuitive. That is to say, analyzing the visual patterns on a Gomoku game board is fundamental to play this game. In this paper, we designed a deep convolutional neural network model to help the machine learn from the training data (collected from human players). Based on this original neural network model, we made some changes and get two variant neural networks. We compared the performance of the original neural network with its variants in our experiments. Our original neural network model got 69% accuracy on the training data and 38% accuracy on the testing data. Because the decision made by the neural network is intuitive, we also designed a hard-coded convolution-based Gomoku evaluation function to assist the neural network in making decisions. This hybrid Gomoku artificial intelligence (AI) further improved the performance of a pure neural network-based Gomoku AI.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.011
Threshold uncertainty score0.022

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.001
Scholarly communication0.0010.002
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.069
GPT teacher head0.321
Teacher spread0.252 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2018
Admission routes1
Has abstractyes

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Same venueParallel Processing LettersSame topicArtificial Intelligence in GamesFrench-language works237,207