MétaCan
Menu
Back to cohort
Record W2914037665 · doi:10.1109/ivcnz.2018.8634727

Face Stabilization by Mode Pursuit for Avatar Construction

2018· article· en· W2914037665 on OpenAlexaff
Mathieu Lamarre, John Lewis, Étienne Danvoye

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicFace recognition and analysis
Canadian institutionsElectronic Arts (Canada)
Fundersnot available
KeywordsHeadsetComputer visionComputer scienceAvatarArtificial intelligenceFacial expressionMotion (physics)Face (sociological concept)Position (finance)Point (geometry)Virtual realityHuman–computer interactionMathematicsGeometry

Abstract

fetched live from OpenAlex

Avatars driven by facial motion capture are widely used in games and movies, and may become the foundation of future online virtual reality social spaces. In many of these applications, it is necessary to disambiguate the rigid motion of the skull from deformations due to changing facial expression. This is required so that the expression can be isolated, analyzed, and transferred to the virtual avatar. The problem of identifying the skull motion is partially addressed through the use of a headset or helmet that is assumed to be rigid relative to the skull. However, the headset can slip when a person is moving vigorously on a motion capture stage or in a virtual reality game. More fundamentally, on some people even the skin on the sides and top of the head moves during extreme facial expressions, resulting in the headset shifting slightly. Accurate conveyance of facial deformation is important for conveying emotions, so a better solution to this problem is desired. In this paper, we observe that although every point on the face is potentially moving, each tracked point or vertex returns to a neutral or “rest” position frequently as the responsible muscles relax. When viewed from the reference frame of the skull, the histograms of point positions over time should therefore show a concentrated mode at this rest position. On the other hand, the mode is obscured or destroyed when tracked points are viewed in a coordinate frame that is corrupted by the overall rigid motion of the head. Thus, we seek a smooth sequence of rigid transforms that cause the vertex motion histograms to reveal clear modes. To solve this challenging optimization problem, we use a coarse-to-fine strategy in which smoothness is guaranteed by the parameterization of the solution. We validate the results on both professionally created synthetic animations in which the ground truth is known, and on dense 4D computer vision capture of real humans. The results are clearly superior to alternative approaches such as assuming the existence of stationary points on the skin, or using rigid iterated closest points.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.007
Threshold uncertainty score0.025

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0070.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.014
GPT teacher head0.264
Teacher spread0.250 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2018
Admission routes1
Has abstractyes

Explore more

Same topicFace recognition and analysisFrench-language works237,207