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Record W2954024736 · doi:10.1609/aiide.v15i1.5219

Automatic Abstraction and Refinement for Simulations with Adaptive Level of Detail

2019· article· en· W2954024736 on OpenAlexaff
Michelangelo Diamanti, David Thue

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2019
Typearticle
Languageen
FieldComputer Science
TopicData Visualization and Analytics
Canadian institutionsCarleton University
Fundersnot available
KeywordsComputer scienceScope (computer science)Context (archaeology)AbstractionGraphicsHuman–computer interactionComputer graphicsInteractive simulationData scienceArtificial intelligenceSimulationProgramming languageComputer graphics (images)

Abstract

fetched live from OpenAlex

Optimizing the level of detail of an interactive simulation involves maximizing its perceived scope while minimizing the computational resources that are required to maintain it. Using varying levels of detail is common in computer graphics, but the challenges of doing so in simulations remain substantially less explored. The interactive simulations of video games often govern the behaviour of intelligent agents in the environment, and such behaviours can take substantial computational resources to maintain. As the ambitions of designers and players demand larger and more complex simulations, new strategies are needed to disassociate the perceived scope of a simulation with its computational needs. To this end, we propose a way to automatically adjust between different levels of detail in an interactive, narrative planning context, while simultaneously identifying and visualizing the elements that can currently be perceived.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.009
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.004
Threshold uncertainty score0.014

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.009
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.002
Bibliometrics0.0010.001
Science and technology studies0.0010.002
Scholarly communication0.0020.002
Open science0.0020.005
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.109
GPT teacher head0.320
Teacher spread0.212 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2019
Admission routes1
Has abstractyes

Explore more

Same venueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentSame topicData Visualization and AnalyticsFrench-language works237,207