MétaCan
Menu
Back to cohort
Record W2965390818 · doi:10.1145/3306305.3332366

Real-time, single camera, digital human development

2019· article· en· W2965390818 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

aboutThe title or abstract carries a Canadian signal from the geographic lexicon.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicFace recognition and analysis
Canadian institutionsnot available
Fundersnot available
KeywordsComputer scienceMotion captureArtificial intelligenceProcess (computing)Computer visionComputer facial animationComputer animationEmotiveCharacter animationAugmented realityAvatarComputer graphics (images)AnimationHuman–computer interactionMotion (physics)

Abstract

fetched live from OpenAlex

We have built a real-time (60 fps) photo-realistic facial motion capture system which uses a single camera, proprietary deep learning software, and Unreal Engine 4 to create photo-real digital humans and creatures. Our system uses thousands of frames of realistic captured 3D facial performance of an actor (generated from automated offline systems) instead of a traditional FACS-based facial rig to produce an accurate model of how an actor's face moves. This 3D data is used to create a real-time machine learning model which uses a single image to accurately describe the exact facial pose in under 17 milliseconds. The motion of the face is highly realistic and includes region based blood flow, wrinkle activation, and pore structure changes, driven by geometry deformations in real-time. The facial performance of the actor can be transferred to a character with extremely high fidelity, and switching the machine learning models is instantaneous. We consider this a significant advancement over other real-time avatar projects in development. Building on top of our real-time facial animation technology, we seek to make interaction with our avatars more immersive and emotive. We built an AR system for the actor who is driving the human / character to see and interact with people in VR or others viewing in AR. With this technique, the character you are interacting with in VR can make correct eye contact, walk around you, and interact as if you were together all while still achieving the highest quality capture. This process allows for a much more tangible VR / AR experience than any other system. Another goal of ours is to achieve photo-real avatar telepresence with minimal latency. We have been able to successfully live-drive our digital humans from our office in Los Angeles to our office in Vancouver.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesInsufficient payload (model declined to judge)
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.716
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.008

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.014
GPT teacher head0.223
Teacher spread0.210 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations3
Published2019
Admission routes1
Has abstractyes

Explore more

Same topicFace recognition and analysisFrench-language works237,207