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Record W2969626082 · doi:10.35378/gujs.484643

DGO: Dice Game Optimizer

2019· article· en· W2969626082 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueGAZI UNIVERSITY JOURNAL OF SCIENCE · 2019
Typearticle
Languageen
FieldComputer Science
TopicMetaheuristic Optimization Algorithms Research
Canadian institutionsUniversity of Calgary
Fundersnot available
KeywordsDiceComputer scienceMetaheuristicBenchmark (surveying)Set (abstract data type)Mathematical optimizationParticle swarm optimizationArtificial intelligenceAnt colony optimization algorithmsAlgorithmMathematics

Abstract

fetched live from OpenAlex

In recent years, optimization algorithms have been used in many applications. Most of these algorithms are inspired by physical processes or living beings' behaviors. This article suggests a new optimization method called “Dice Gaming Optimizer“ (DGO), which simulates dice gaming laws. This algorithm is inspired by an old game and the searchers are a set of players. Each player moves in the playground based on at least one and maximum six different players called guide’s players. The number of guide’s players for each player is determined by the number of dice. DGO is tested on 23 standard benchmark test functions and also compared with eight other algorithms such as: Genetic Algorithm (GA), Particle Swarm Optimization (PSO), Artificial Bee Colony (ABC), Cuckoo Search (CS), Ant-Lion Optimizer (ALO), Grey Wolf Optimizer (GWO), Grasshopper Optimization Algorithm and Emperor Penguin Optimizer (EPO). Moreover, a real-life engineering design problem is solved by DGO. The results indicate that DGO have better performance as compared to the other well-known optimization algorithms.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.569
Threshold uncertainty score0.605

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.002
Science and technology studies0.0000.001
Scholarly communication0.0000.003
Open science0.0030.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.007
GPT teacher head0.219
Teacher spread0.212 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it