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Record W2979413817 · doi:10.21432/cjlt27831

Le développement de compétences numériques dans des environnements d'apprentissage riches en technologies

2019· article· fr· W2979413817 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
venuePublished in a venue whose home country is Canada.
aboutThe title or abstract carries a Canadian signal from the geographic lexicon.

Bibliographic record

VenueCanadian Journal of Learning and Technology · 2019
Typearticle
Languagefr
FieldComputer Science
TopicTeaching and Learning Programming
Canadian institutionsUniversité de Moncton
Fundersnot available
KeywordsLibrary scienceHumanitiesSociologyPedagogyPolitical scienceComputer scienceArt

Abstract

fetched live from OpenAlex

Au 21e siècle, l'acquisition de compétences numériques est importante afin de rester à jour avec les avancements technologiques qui affectent la vie quotidienne. Cherchant à mieux comprendre l'acquisition des compétences numériques, ce projet de recherche vise les environnements d’apprentissage riches en technologies, plus précisément les laboratoires de fabrication numérique. Nous avons réalisé une étude de cas multiples dans 4 écoles dans la province canadienne du Nouveau‑Brunswick (N.-B.) où nous avons capturé un total de 23 vidéos d’élèves au travail dans des laboratoires de fabrication numérique. Les résultats démontrent que la pensée critique, la créativité, la collaboration, la communication et la résolution de problèmes sont mises en évidence dans les laboratoires de fabrication numérique.
 In the 21st century, many school systems are turning to the development of skills as an educational goal, including digital skills. However, the current scientific literature on digital skills remains insufficient, both in terms of their definition and the processes of their development. Our research project aims to examine the presence of digital skills in learning environments that are considered technology-rich, specifically makerspaces. We conducted a multiple case study in three schools in New Brunswick where we observed students in the process of working on a project in a makerspace setting, and our analysis focused on the digital skills demonstrated. The results suggest that the type of activities that young people do in a makerspace, as well their age and the time they spend in the makerspace, can all influence the development of digital skills.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.741
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.002
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.235
Teacher spread0.222 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it