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Record W2997708618 · doi:10.1111/jpcu.12853

(Un)Conventional Voyages?—<i>Star Trek: The Cruise</i> and the Themed Cruise Experience

2019· article· en· W2997708618 on OpenAlex

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aboutThe title or abstract carries a Canadian signal from the geographic lexicon.
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Bibliographic record

VenueThe Journal of Popular Culture · 2019
Typearticle
Languageen
FieldSocial Sciences
TopicCruise Tourism Development and Management
Canadian institutionsnot available
Fundersnot available
KeywordsCruiseStar trekStar (game theory)HistoryAeronauticsMedia studiesSociologyEngineeringGeologyOceanographyPhysicsAstrophysics

Abstract

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Despite its relevance for the industry, cruise ship tourism has so far received a surprisingly little amount of academic attention. It is a central example of what has been described as “post-tourism,” a tourism that presupposes “a consumer who embraces openly, but with some irony, the increasingly inauthentic, commercialized and simulated experiences offered by the tourism industry” (Macleod et al.). Even though the term “inauthentic” is somewhat problematic and has sparked heated discussions in this context, the turn toward the commercialized and simulated described here is nevertheless a notable characteristic of tourism after the 1970s. Concepts such as George Ritzer's McDonaldization and Alan Bryman’s Disneyization (which builds on Ritzer) have been applied to many tourist destinations since these concepts were introduced. Disneyization means that the Walt Disney Company's underlying principles used for their theme parks have increasingly found use outside of their origin and now permeate several commercial sectors. These principles are theming (the design of a space following a central narrative idea), hybrid consumption (bringing together different forms of consumption, such as staying in a hotel or shopping), merchandising (branded goods), and performative labor (the requirement of workers to act as part of their job, whether playing character roles or just performing friendliness). Even though Disney itself entered the cruise ship market in 1998, Alan Weaver has shown that Disneyization played a role in that sector long before: The advent of Carnival's Fun Ships in the 1970s made the ships as much a destination as the ports they visited (“Disneyization” 389). Today's cruise ship industry developed over the 1980s and 1990s, with more and more diversified offerings in all respects: different cruise lines catering to different clientele, bigger and bigger ships with more entertainment and activities, and more and more destinations visited on route. Reflecting this development, yearly passengers increased from roughly 500,000 in 1970 to 10 million in 2000 (Weaver, “McDonaldization” 346). Thus, cruise line tourism, “once considered the preserve of the wealthy elite, became comparable in price to mass-market resort holidays” (Weaver, ”McDonaldization” 347). Part of this diversification of the market is also the catering to niche audiences—what has also been called “Post-Fordist customization” (Weaver, “McDonaldization” 349). One of the earliest instances of this phenomenon in the cruise ship industry was a biannual jazz cruise hosted by Holland America between 1974 and 1979.1 Despite such early forays into the market, the idea of the themed cruise only fully came to fruition in the 2000s, and since then, cruise lines have begun to offer a variety of these experiences: whether for foodies (such as P&O Cruises's “Food Heroes Sailings”), history buffs (American Cruise Line's Civil War-themed Cruises), the LGBT community (Atlantis's self-described “Largest European Gay Cruise” on Royal Caribbean ships), or fans of country music (the “Outlaw Country Cruise” organized on Norwegian Cruise Line). Within a larger context of fan tourism, some of these themed cruises cater to fans of pop culture: Star Trek: The Cruise is a fruitful case study. Run by an independent company, Entertainment Cruise Productions (ECP), but officially licensed by CBS, the first Star Trek: The Cruise took place on the Norwegian Jade in 2017, chartered from Norwegian Cruise Line for the purpose. After two back-to-back sailings in 2018, the third cruise (also called Star Trek: The Cruise III) took place January 4-10, 2019, leaving from Miami, Florida. This voyage serves as the case study for this analysis. The themed cruise experience poses several productive questions in the larger context of fan tourism: How much does the physical space matter for the fan experience, particularly in comparison with other sites such as filming locations? How central is the role of theming for this placemaking? How does the closed-off space of a cruise ship foster an immersion in the fandom and thus community building that may be superior to the visit of a regular convention? Does the fan engagement with other fans and series actors, as well as performing cosplay, still count as an immersion into the original text, in this case, Star Trek? And, most centrally, within the framework of secular pilgrimage, does the unique role of the ship as both location and transportation vehicle lend another dimension to that experience? In light of these questions, themed fan cruises, as evidenced in Star Trek: The Cruise, emerge as an important, but so far understudied, part of the consumer–capitalist industry that is fan tourism. The study of fan tourism has been firmly established as a subcategory of both fan and tourism studies over the last few years, even if it is not usually called that. Sue Beeton's 2005 Film-Induced Tourism established the titular term for those tourists who visit film destinations, whether publicly accessible filming locations, studio tours, or theme parks. Despite providing a comprehensive study, including a list of these destinations, Beeton does not discuss cruise ships (10–11). Other scholars have built on her concept, expanding it to “media tourism” or “mediatized” tourism so that other media forms, such as fiction books or television series, might be included (Reijnders, Places 4–5; Månsson). “Fan tourism,” however, might be a more precise term to describe these forms of tourism, since it places more focus on the agency of fans, rather than on the medium they consume. Roger C. Aden, who builds on Victor Turner, has argued in his influential work that fan tourism can be framed as a pseudoreligious experience, a form of secular pilgrimage. The cruise ship, as a curious hybrid of destination and journey, can be seen as taking its travelers on a secular pilgrimage, but it potentially complicates this theoretical approach. As Aden argues, “pilgrimages … are ritual journeys that separate us from our homes, immerse us in a liminal experience as we visit a sacred place … and reaggregate us at home with a new perspective” (81). Fan tourism serves this purpose, as it is “embedded in a longer process of the imagination … . When the media tourist finally makes his or her journey, this trip more or less represents a realization of an earlier imaginary journey” (Reijnders, “Stories” 673). Fans immerse themselves in the story worlds of the media products they love and, more importantly, their own imaginary versions of and emotional connection to these worlds. As studies have shown, immersion in a story only happens through such an imaginative, intellectual, or emotional connection (Hofer and Wirth 167). Generating such a connection has been essential to the design of theme parks, for example, and helps in their promotion of media companies’ intellectual property. Such efforts can be highly successful, as exemplified by the Wizarding World of Harry Potter at Universal Studios (Waysdorf and Reijnders). Themed cruises work under the same premise, since they engage their passengers in a familiar narrative space. In contrast to a theme park, however, they are more closely targeted to a specific audience and narrow in what they can offer. Whereas a theme park is usually an amalgamation of diverse themes and media properties (usually simply called IPs, intellectual properties, in industry jargon) appealing to a broad audience, themed cruises have to focus on one very specific media property and its fans. Star Trek: The Cruise, for instance, relies on a franchise that has existed for over fifty years and spans several highly varied television shows and movies, but, despite the scope, it could never appeal to more than Trekkies/Trekkers.2 It promises to immerse this specific fanbase in the Star Trek world, and for this, the fans are willing to treat the cruise ship as a Star Trek voyage. The real crux of the experience is not so much the theme as the sense of community, or communitas, which, not coincidentally, is also an integral part of the pilgrimage experience. The central importance of community makes themed cruises closer in form to conventions than other variations of fan tourism—a dimension also acknowledged by Star Trek: The Cruise's tongue-in-cheek billing of itself as an “unconventional voyage.” Conventions, even if an integral part of fandom since at least the 1970s (San Diego Comic-Con had its humble beginnings in 1972), have grown significantly in importance over the last decade or so, and some have expanded to become massive commercial ventures. Scholarship on them frequently situates them as secular pilgrimage sites. In an influential essay, Jennifer Porter analyzes Star Trek conventions within this framework, outlining how the meetings provide an opportunity for fans to step out of their everyday lives, making possible a connection with kindred spirits to form communal bonds in the liminal space of the convention site. As Lincoln Geraghty argues, conventions are “sacred sites where fans can immerse themselves in a text through rituals of performance, consumption and worship; making the text all the more real and creating a mythology” (94). A curious marker of how conventions differ from other sites of fan tourism is their essential placelessness: They are usually held at nondescript convention centers or hotels and may change location from year to year. Gil Rodman has argued that this placelessness is something that particularly haunts the Star Trek fandom, since its locations are almost exclusively studio built and usually not accessible to the public. (Historically, Star Trek TV series have been filmed in Paramount Studios, Los Angeles, while Star Trek: Discovery is shot at Pinewood Studios in Toronto.) Hills has pointed toward the (now defunct) Star Trek Experience in Las Vegas as an attempt to counteract this (156). Although sites like these and others, such as the James T. Kirk birthplace (Geraghty 94), somehow fill that void, they are ultimately not as important for the fandom as similar locations might be in other fandoms. Conventions remain integral to the experience of being a Trekkie/Trekker, also exemplified by the fact that there are many long-running conventions solely built around the franchise, such as Star Trek Las Vegas, Destination Star Trek at multiple locations in the United Kingdom and Germany, and FedCon in Germany. The latter was originally a Star Trek convention but has since expanded to all science fiction over its twenty-year-long run. That these are annual events, usually around the same dates, also reaffirms their status as pilgrimage sites, since attending them becomes for many a ritualistic act. In many ways, then, Star Trek: The Cruise is just another Star Trek convention, but contrary to other such events, the cruise banks much more on the use of enclosed, “immersive, shared spaces in which fannish pursuits can become codified, reinforcing both the behaviors and significance of fan practice” (Gilbert 319). Communitas remains at the heart of all of these experiences: It is about meeting other fans as much as it is about meeting the actors (and, occasionally, the writers and producers) of the franchise and creating a communal, shared space that allows for an emotional bond between all of its members. Yet, at regular conventions, most fans interact while waiting in long lines or in packed convention halls, ultimately leaving only limited time to do so. Although some conventions also host nightly parties, these are not always well attended, prohibited by tired feet and the often-attached extra charges. Interactions with actors are also ultimately limited, as photograph sessions are quick affairs and leave no room for conversation. Autographs might occasionally make one-on-one exchange possible, but depending on the popularity and schedule of the guest, fans may not get more than a few minutes of access to them at best. Fans can also ask questions at panels, but to do so requires the courage to speak up publicly, and time and access are also limited in this context. The experience on Star Trek: The Cruise differs from this quite significantly. One of the most obvious contrasts between the cruise experience and a regular convention is the length of the event: over five full days of events versus the standard convention length of one weekend. While Star Trek Las Vegas currently runs almost as long as the cruise, most celebrity guests do not attend the whole length of the event, and its offerings are much less diverse. Aside from the usual panel and photograph/autograph sessions, the activities on Star Trek: The Cruise III also included nightly evening shows (such as a one-woman revue by Gates and a of the and hosted by (such as a between and and with and by the These are all not to be and the events held in cruise were also to be filmed or Such access is comparable to the experience of being in at Diego Comic-Con (Gilbert but a is that all of the cruise experiences a much more of the celebrity on this third cruise, many of the also and at the nightly themed parties, and even the actors also hosted thus the entertainment even to the This varied made it possible for fans to and get to other The space of the ship and the also a central role in this community building that be the of the cruise, it was for fans to into on at least one familiar whether it to a celebrity or a regular guests from their everyday and place them into a and themed experience. … It not only from their everyday but it a experience with which They do not even on a cruise, with its tourist and tourist but of the for the only with the ship experience, the of the ship experience cruise ship and the theming of the The of the here is another important marker of the cruise experience. The from the outside guests into the cruise ship space a more than is usually the case at Although Geraghty has argued that the of Diego for Diego is a of this is rather unique to that specific events, such as Destination Star never the convention or an and they never a themed cruise of the themed cruise ship experience does have some to a visit to a theme park or another themed space. how such themed two have to be more closely and to is simply use of an theme … to a and of a consumer is both by of the the space is to be themed the case of Star Trek: The Cruise, the theme is the Star Trek by the of of the thus of the all and and the of all on and The of is an to a space to the of and this to be possible, the to be into the means being into something for example, a is in a with immersion in the same from a experience that we do from a in the or the of being by a other as different as is from that over all of our our whole In the then, immersion “a a from one to from the physical of and to As it is all about the that the to be part of that Star Trek: The Cruise place on a regular chartered cruise ship rather than a themed the have to or in industry the space in an amount of time (usually in a few This in instance, on the third cruise, all the were to the so familiar to fans, and one of the was with themed most locations around the ship were simply The for example, was from Star Trek: a to from the and like the was to make the space the despite these the of the cruise ship to immerse guests in the experience, rather than in a precise Star Trek cruises are thus of the of Diego for Diego Comic-Con “a space for which most of the year is but for one in is highly The immersion here is on the of and rather than on the potentially to filming locations The fans themselves a part in this of the third voyage had a specific theme the in several of the and a of guests on up to that was also frequently seen at time of and it a of not only to immersion into the Star Trek by providing theming but also foster community Porter has the importance of at conventions in the liminal of the experience, as a an even from the everyday and as such a then, the of the cruise less from the physical theming of space than from the shared community of fans. Although this is also for the regular convention experience, the of the ship as an for it and makes the experience a journey, for it is only in this context that fans can step outside their everyday and fully immerse themselves in a role where love of Star Trek into a community of that or The convention represents a and in and out of in which fans experience a sense of community in fan by the of found with the Star Trek television series These shared in a more or even space for fans, something exemplified also by the of the in fan in Star Trek: The Cruise which hosted several activities around the in by the of an character in the franchise in a in Star Trek: is to within the Star Trek fandom, and since it has been by the first two series and on Star Trek: Discovery also played a role in the of the community around the ship, since many guests with these The hosted events also space for the community to other even as they were also of the several celebrity guests that the in and used the opportunity to their of the They also the more of the community in these fandom spaces still with Although this of a both for fans, in and in is an important part of the Trek cruise experience, of a community that or at such fan events has to be has argued that in these events, of such as or to be important and connection with other fans only on a shared sense of and While this of and community is by fans, the of it is more These experiences to be to an in some rather such a of connection to celebrity is important to that most there are not that many to in the first the fannish community at conventions and the travelers on the cruise are and Although there are no for the Star Trek cruise the music at that has there are and studies to of were with an between and and they were with a had a on Star Trek: The Cruise III that the on these cruises is very This has to do with the of such a cruise While conventions are also it to the of and photograph the can usually be with the of one is not a and attending only the activities included with the Geraghty has the of these events, that a love and of the text is their in by them on and While on is much more limited on the cruise is only one location on to do consumption is still central in the of the cruise The of a makes it for those who can for example, the following to the cruise experience over comparable no access to hotel and Star Trek: The Cruise also as a that and and almost all are but not in them does not from the fan experience as one could that they potentially with one a Yet, are rather for the and that to and from the cruise The of a community solely built on Star of in then, is thus only a theoretical and a far from the of these commercial fan This rather limited of such events has two it the of the of the the of the as a may no longer up in these the of the still be and And, and this is ultimately the underlying also of the fandom from in some of its and thus also in to the that Star Themed cruises are as central experiences in the larger of fan tourism, a sector that only to have grown and more significance over the and to do so. It is thus important for scholars of this to more to this unique of not only but, more importantly, fannish Themed cruises a of with fan conventions they are less specific to spaces for instance, to film locations or theme parks. While theming still a role in the cruise guests into a their from a sense of community fans, as well as fans and the of a for more or with the latter is also a central and almost unique of cruises to the convention at Such a sense of community as well as the and of the cruise ship in and out of also the themed cruise experience as another of a secular pilgrimage, a framework to the of fan tourism. Yet, while the community building that is possible here be in its relevance in the underlying of both conventions and, to an even themed cruise ultimately them from being diverse spaces for fannish Even as the Star Trek fandom itself on a shared of and the of Star Trek: The Cruise remain particularly problematic and ultimately that these are much more and, not as as they could a in history from and and is the of a under the A of is also the of and in for the on Star Trek: Discovery and the to Star Trek has and on other diverse of and and can be found on on after the was for the

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.787
Threshold uncertainty score0.738

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0030.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.012
GPT teacher head0.264
Teacher spread0.252 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it