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Record W3033589448 · doi:10.3389/fcomp.2020.00017

External Assistance Techniques That Target Core Game Tasks for Balancing Game Difficulty

2020· article· en· W3033589448 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

VenueFrontiers in Computer Science · 2020
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsUniversity of New Brunswick
FundersNatural Sciences and Engineering Research Council of CanadaNew Brunswick Innovation Foundation
KeywordsComputer scienceCore (optical fiber)Game mechanicsGame designSet (abstract data type)Human–computer interactionTask (project management)Key (lock)EngineeringComputer securitySystems engineering

Abstract

fetched live from OpenAlex

Game balancing is a time consuming and complex requirement in game design, where game mechanics and other aspect of a game are tweaked to provide the right level of challenge and play experience. One way that game designers help make challenging mechanics easier is through the use of External Assistance Techniques – a set of techniques outside of games’ main mechanics. While External Assistance Techniques are well known to game designers (like providing onscreen guides to help players push the right buttons at the right times), there are no guiding principles for how these can be applied to help balance challenge in games. In this work, we present a design framework that can guide designers in identifying and applying External Assistance Techniques from a range of existing assistance techniques. We provide a first characterization of External Assistance Techniques showing how they can be applied by first identifying a game’s Core Tasks. In games that require skill mechanics, Core Tasks are the basic motor and perceptual unit tasks required to interact with a game, such as aiming at a target or remembering a detail. In this work we analyze 54 games, identifying and organizing 27 External Assistance Techniques into a descriptive framework that connects them to the ten core tasks that they assist. We then demonstrate how designers can use our framework to assist a previously understudied core task in three games. Through an evaluation, we show that the framework is an effective tool for game balancing, and provide commentary on key ways that External Assistance Techniques can affect player experience. Our work provides new directions for research into improving and maturing game balancing practices.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.948
Threshold uncertainty score0.827

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0030.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.036
GPT teacher head0.279
Teacher spread0.243 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it