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Record W3083655966 · doi:10.18260/1-2--34197

Augmented Reality for education (Diversity)

2020· article· en· W3083655966 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

fundA Canadian funder is recorded on the work.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

Venue2020 ASEE Virtual Annual Conference Content Access Proceedings · 2020
Typearticle
Languageen
FieldComputer Science
TopicAugmented Reality Applications
Canadian institutionsnot available
FundersWest Virginia UniversityWest Virginia Space Grant ConsortiumCommission for Environmental CooperationNational Aeronautics and Space Administration
KeywordsAugmented realityScripting languageComputer scienceAndroid (operating system)Mobile deviceSoftwareMultimediaDimension (graph theory)Human–computer interactionWorld Wide Web

Abstract

fetched live from OpenAlex

Abstract The vision and goal of this research project is to use Augmented Reality (AR) technologies for educational purposes within the school system, primarily for K-12 grades. Comprehending Science, Technology, Engineering, and Math (STEM) topics can be hard to perceive specially for students whom are introduced to these scientific fields for the very first time. Based on the small scaled survey that I have created from the responses of rising high school students, all of the participants mentioned that seeing a 3 dimension (3D) model of an object related to STEM subjects will create an interactive and exciting learning experience. They would rather utilize such technology instead of the used methods in today’s classrooms. In the survey, we have focused on 2 dimension photos used in text books and physical models compared to a 3D model where it can be augmented within an app. I have used the AR technology to develop this idea. The research was funded by NASA * Space Grant Consortium and I have pursued this unique software development while being a full time undergrad Information Systems student at university. The main software language used was C# to write scripts inside the Unity software development application to create AR mobile apps. In order for all students to be able to use this app, it needed to be cross-platform therefore same app can be packaged for both Android and iOS devices. I have developed a beta version of this app which enables the user to augment 3D objects on predefined patterns. These patterns are same as Quick Response (QR) codes but the app has been programmed in a way that once the camera of the device detects the pattern within the field of view, the 3D object will be augmented on that pattern. I have printed these predefined patterns on paper and once augmented within the app, these objects will be precisely tracked and locked on the paper. Paper can be moved in every direction and the app will continuously track and place the 3D object on it in real-time. I have presented the results of my research in 3 science fairs and the received responses and feedbacks from the users were amazing. Teachers, students, and parents were all astonished once they saw scientific models such as the DNA helix or chemical molecules being augmented within the app. The user can move the device around these virtual objects and at the same time can fully see every corner of the object as if it was projected in real life. On the other hand, there are lots of technologies used in classrooms every day such as laptops or tablets, however, imagining scientific models can be frustrating or uninteresting for students. I hope that by using AR technologies within the educational system, the students will be interested and inspired to learn more about science and decide to pursue a STEM degree after graduating from high school. * Based on rules of ASEE, to not identify the student.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.953
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0010.000
Scholarly communication0.0010.003
Open science0.0030.002
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.144
GPT teacher head0.317
Teacher spread0.173 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it