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Record W3096136041 · doi:10.1109/twc.2020.3033822

A Multi-Leader Multi-Follower Game-Based Analysis for Incentive Mechanisms in Socially-Aware Mobile Crowdsensing

2020· article· en· W3096136041 on OpenAlexafffund
Jiangtian Nie, Jun Luo, Zehui Xiong, Dusit Niyato, Ping Wang, H. Vincent Poor

Bibliographic record

VenueIEEE Transactions on Wireless Communications · 2020
Typearticle
Languageen
FieldComputer Science
TopicMobile Crowdsensing and Crowdsourcing
Canadian institutionsYork University
FundersNatural Sciences and Engineering Research Council of CanadaState Key Laboratory of Industrial Control TechnologyNational Research Foundation SingaporeNational Natural Science Foundation of ChinaNanyang Technological UniversityNational Science Foundation
KeywordsStackelberg competitionComputer scienceService providerIncentiveCrowdsensingContext (archaeology)Nash equilibriumGame theoryService (business)Backward inductionInternet privacyComputer securityBusiness

Abstract

fetched live from OpenAlex

The mobile crowdsensing paradigm facilitates a broad range of emerging sensing applications by leveraging ubiquitous mobile users to cooperatively perform certain sensing tasks with their smart devices. As this paradigm involves data collection from users, the issue of designing rewards to incentivize users is fundamentally important to ensure participation in crowdsensing. In this paper, we revisit this issue in the context of socially-aware crowdsensing which integrates crowdsensing into social networks. For example, in healthcare-based crowdsensing services, the fun of tracking daily nutrition information for a certain user can be promoted by comparing her nutritional information with that contributed and shared by her socially-connected friends. To be more general and practical, we study the incentive mechanisms in presence of multiple crowdsensing service providers and multiple users. Understanding the behaviors of users and service providers in socially-aware crowdsensing is of paramount importance for incentive mechanisms. With this focus, we propose a multi-leader and multi-follower Stackelberg game approach to model the strategic interactions among service providers and users, where the social influence of users and the strategic interconnections of service providers are jointly and formally integrated into the game modeling. Through backward induction methods, we theoretically prove the existence and uniqueness of the Stackelberg equilibrium. We conduct extensive simulations to investigate game equilibrium properties, and the real-world dataset is applied to evaluate and demonstrate the performance effectiveness of the proposed game model.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.010
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.011
Threshold uncertainty score0.023

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.010
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0020.002
Bibliometrics0.0020.001
Science and technology studies0.0010.003
Scholarly communication0.0020.003
Open science0.0030.002
Research integrity0.0030.003
Insufficient payload (model declined to judge)0.0060.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.060
GPT teacher head0.299
Teacher spread0.240 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations67
Published2020
Admission routes2
Has abstractyes

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Same venueIEEE Transactions on Wireless CommunicationsSame topicMobile Crowdsensing and CrowdsourcingFrench-language works237,207