Teaching Quantum Computing to High-School-Aged Youth: A Hands-On Approach
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
Quantum computing is aninterdisciplinary field that lies at the intersection of mathematics, quantum physics, and computer science, and finds applications in areas including optimization, machine learning, and simulation of chemical, physical, and biological systems. It has the potential to help solve problems that so far have no satisfying method solving them, and to provide significant speedup to solutions when compared with their best classical approaches. In turn, quantum computing may allow us to solve problems for inputs that so far are deemed practically intractable. With the computational power of quantum computers and the proliferation of quantum development kits, quantum computing is anticipated to become mainstream, and the demand for a skilled workforce in quantum computing is expected to increase significantly. Therefore, quantum computing education is ramping up. This article describes our experiences in designing and delivering quantum computing workshops for youth (Grades 9–12). We introduce students to the world of quantum computing in innovative ways, such as newly designed unplugged activities for teaching basic quantum computing concepts. We also take a programmatic approach and introduce students to the IBM Quantum Experience using Qiskit and Jupyter notebooks. Our contributions are as follows. First, we present creative ways to teach quantum computing to youth with little or no experience in science, technology, engineering, and mathematics areas; second, we discuss diversity and highlight various pathways into quantum computing from quantum software to quantum hardware; and third, we discuss the design and delivery of online and in-person motivational, introductory, and advanced workshops for youth.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.001 | 0.001 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.001 | 0.000 |
| Research integrity | 0.000 | 0.001 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it