How Should I Respond to “Good Morning?”: Understanding Choice in Narrative-Rich Games
Bibliographic record
Abstract
Narrative-rich video games provide opportunities for players to make choices at key points in the game, generating malleability within the game world and its characters. In this study, we explore the types of choices that exist in such games, how choices affect player experience, and how players make decisions when presented with choice. We first conduct interviews with game developers and perform a video observation analysis of existing choices to develop an initial classification system. We then perform a series of semi-structured interviews with video game players to understand how different choices impact player experience. Our findings reveal that choices influence player experience at several levels of meta-gameplay, having impacts on the game itself, the player-game relationship, and the player outside the game. Furthermore, we identify several key factors that affect player decision-making when faced with choice. Finally, we discuss the potential of choice in developing impactful virtual experiences.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.007 | 0.015 |
| Meta-epidemiology (narrow) | 0.001 | 0.001 |
| Meta-epidemiology (broad) | 0.000 | 0.001 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.004 | 0.010 |
| Scholarly communication | 0.009 | 0.010 |
| Open science | 0.002 | 0.004 |
| Research integrity | 0.002 | 0.003 |
| Insufficient payload (model declined to judge) | 0.002 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".