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Record W4313304007 · doi:10.32920/ifmj.v2i4.1689

Body Epistemes

2022· article· en· W4313304007 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
venuePublished in a venue whose home country is Canada.

Bibliographic record

VenueInteractive Film and Media Journal · 2022
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsNarrativeIllusionPerceptionPsychologyAestheticsSet (abstract data type)Space (punctuation)Visual artsSociologyComputer scienceArtCognitive psychologyLiterature

Abstract

fetched live from OpenAlex

This research concerns the relationships among space, story, and body in nonfictional Virtual Reality (VR) projects with the user as a first-person protagonist. What was once called immersive journalism (i.e., attempting to offer users physical experiences of factual journalism) has become increasingly film-oriented over the last five years with the further development of head-mounted displays for the consumer market. As such, projects often tell stories that relate to reality and allow protagonists to enter realistic narratives. Mel Slater has investigated VR projects since 2005, analyzing factors such as place illusion (PI) and plausibility illusion (Psi). In later writings, Slater expanded his research to include the body-oriented sense of embodiment (SoE) (Slater 2009; Slater et al. 2010; De La Pena et al. 2010; Kilteni et al. 2012). Since nonfictional VR mostly tells a story in the direction of the users, incorporating them into the story design, the effects of narration also should be considered. Domenic Arsénault (2005) noted three levels of narrative immersion in VR when dealing with narrative projects. Considering this, it is possible to develop a four-level matrix including place, plausibility, body perception, and narration. Starting in 2020, a Graduate student research project at the University of Leipzig was set up using this matrix to analyse four current examples for a small, non-representative study of twenty-four participants. Our findings demonstrate that space and story in first-person VR experiences are very important, while the installation of plausibility and coherence is less significant. The connecting factor of these two levels is one's own body. Users read, experience, and understand projects with their senses, perceptions, and cognition, making a discussion of an episteme of the body possible. Thus, stories from real life are not conveyed indirectly but experienced directly and personally.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.711
Threshold uncertainty score0.279

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.015
GPT teacher head0.269
Teacher spread0.254 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it