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Record W4367665557 · doi:10.23977/jaip.2023.060208

The Analysis of the Application of Computer Virtualization Technology to Modern Sports Training

2023· article· en· W4367665557 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueJournal of Artificial Intelligence Practice · 2023
Typearticle
Languageen
FieldSocial Sciences
TopicAdvanced Computing and Algorithms
Canadian institutionsnot available
Fundersnot available
KeywordsTrampolineVirtualizationComputer scienceTraining (meteorology)Computer technologyMultimediaFull virtualizationBasketballSoftwareHuman–computer interactionOperating systemCloud computing

Abstract

fetched live from OpenAlex

With the rapid advancement of technology, computer-based virtualization has been widely applied in many fields, including sports training. By utilizing computer software and hardware, various real-world scenarios can be simulated, and corresponding feedback can be provided based on user manipulation and voice commands, thus establishing a realistic and reliable user experience. With the development of science and technology, computer virtualization technology has been widely applied in various sports activities, especially in diving, trampoline, volleyball, basketball, etc., and has achieved significant results. However, there are still many challenges that need to be addressed. Therefore, this article will delve into and elaborate on the application of computer virtualization technology in sports.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.915
Threshold uncertainty score0.266

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.004
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.053
GPT teacher head0.411
Teacher spread0.358 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it