MétaCan
Menu
Back to cohort
Record W4376876823 · doi:10.33063/ijrp.vi6.245

Playing Political Science - Leveraging Game Design in the Post-Secondary Classroom

2023· article· en· W4376876823 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

aboutThe title or abstract carries a Canadian signal from the geographic lexicon.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueInternational Journal of Role-Playing · 2023
Typearticle
Languageen
FieldSocial Sciences
TopicInnovative Teaching Methodologies in Social Sciences
Canadian institutionsnot available
Fundersnot available
KeywordsOperationalizationComputer scienceGame designMathematics educationPoliticsCurriculumGame DeveloperMultimediaPedagogySociologyPsychologyPolitical scienceEpistemology

Abstract

fetched live from OpenAlex

The Multiplayer Classroom describes how a course in computer game design can be based on the same structure as a computer game (Sheldon 2012). Students play this game through the entire term. Sheldon also had students take on roles based on Bartle’s taxonomy of player types (Bartle 1996), leveraging it to structure group work and accommodating different learning types. During the Winter term of 2015, I taught two courses in Political Science at the University of Calgary: Topics in Comparative Politics in the Industrialized World and Introduction to Public Administration. Having previously leveraged gamification principles in teaching extensively (Hellström 2015), operationalizing Sheldon’s design was a logical next step. This paper describes that effort, including challenges and opportunities for how Sheldon’s design can be used. The design requires a complete change in the point of departure for the course, from the implementation of Bartle’s Taxonomy, to how the curriculum is presented to the students through potentially asynchronous game events rather than through the linear structure of the classic lecture series. These techniques will be familiar to those who are acquainted with computer games or live action role-playing (larp). The paper will also include some reflections on potential for future research in terms of how game-based learning could enhance the post-secondary political science classroom.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.033
metaresearch head score (Gemma)0.015
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMetaresearch
Consensus categoriesMetaresearch
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.450
Threshold uncertainty score0.995

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0330.015
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.002
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0030.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.124
GPT teacher head0.425
Teacher spread0.301 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it