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Record W4391640441 · doi:10.1109/tase.2024.3358894

DL-DRL: A Double-Level Deep Reinforcement Learning Approach for Large-Scale Task Scheduling of Multi-UAV

2024· article· en· W4391640441 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueIEEE Transactions on Automation Science and Engineering · 2024
Typearticle
Languageen
FieldComputer Science
TopicAdvanced Neural Network Applications
Canadian institutionsUniversity of Alberta
FundersFundamental Research Funds for Central Universities of the Central South UniversityCentral South UniversityNational Natural Science Foundation of China
KeywordsReinforcement learningComputer scienceScheduling (production processes)Artificial intelligenceComputationHeuristicExploitDistributed computingMachine learningMathematical optimizationAlgorithm

Abstract

fetched live from OpenAlex

Exploiting unmanned aerial vehicles (UAVs) to execute tasks is gaining growing popularity recently. To address the underlying task scheduling problem, conventional exact and heuristic algorithms encounter challenges such as rapidly increasing computation time and heavy reliance on domain knowledge, particularly when dealing with large-scale problems. The deep reinforcement learning (DRL) based methods that learn useful patterns from massive data demonstrate notable advantages. However, their decision space will become prohibitively huge as the problem scales up, thus deteriorating the computation efficiency. To alleviate this issue, we propose a double-level deep reinforcement learning (DL-DRL) approach based on a divide and conquer framework (DCF), where we decompose the task scheduling of multi-UAV into task allocation and route planning. Particularly, we design an encoder-decoder structured policy network in our upper-level DRL model to allocate the tasks to different UAVs, and we exploit another attention-based policy network in our lower-level DRL model to construct the route for each UAV, with the objective to maximize the total value of executed tasks given the maximum flight distance of the UAV. To effectively train the two models, we design an interactive training strategy (ITS), which includes pre-training, intensive training and alternate training. Experimental results show that our DL-DRL performs favorably against the learning-based and conventional baselines including the OR-Tools, in terms of solution quality and computation efficiency. We also verify the generalization performance of our approach by applying it to larger sizes of up to 1500 tasks and to different flight distances of UAVs. Moreover, we also show via an ablation study that our ITS can help achieve a balance between the performance and training efficiency. Our code is publicly available at https://faculty.csu.edu.cn/guohuawu/zh_CN/zdylm/193832/list/ index.htm. <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Note to Practitioners</i> —Unmanned aerial vehicles (UAVs) are of great practical usage, as they have many real world applications. When a group of UAVs are employed to execute large-scale tasks, a core question is how to scheduling the UAVs, so that they could complete the tasks efficiently. However, it is a computationally hard problem due to the exponentially increasing search space. To solve this problem, we propose a double-level deep reinforcement learning (DL-DRL) approach within a divide-and-conquer framework (DCF), where the upper-level DRL model is responsible for the task allocation, and the lower-level DRL model is responsible for the UAV route planning. To better train the two DRL models who have interplay with each other, we propose a simple yet efficient training strategy, termed interactive training strategy (ITS), which includes pre-training, intensive training and alternate training. The experimental results based on instances of various scales show that our DL-DRL approach outperformed learning-based and conventional baselines, and the designed ITS could strike a good balance between performance and training efficiency. In light of those verified advantages, we believe that our DL-DRL approach has favorable potential to solve the practical task scheduling problem of multi-UAV in real world.

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Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.665
Threshold uncertainty score0.500

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.032
GPT teacher head0.276
Teacher spread0.244 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it